
$MUSIC,m\bgm08.ogv,1

$L_BG,b\bg04a.s25,0,0,0
$DRAW_EX,0,,1000,1

;//dubf@uev_har03vf[^@ɍ
;//dv@bfJbgƂ̂BL@Gs@΍􋁂ށij
;EV ev_har03_01

R@C̎IǖzzߗB

iwqIwޓNCȋy听lIjwځB

yEFfBz
uAccߌolCs\ċiٓv

$VOICE,v\HAR0801.ogv,0
ys[^[pz
uAZsiٓCȋ`ꟁv

$VOICE,v\HAR0802.ogv,0
ys[^[pz
uaځCv݈NccAvYDIv

;EV ev_har03_03

yEFfBz
uޓccccv

R@Cllڑ΁Cs񎧓n΁B

^DuCiߘw͞IޓNB

A听lCݗ^ޓNd@dE^VSIځB

ccߗlIőIiC䓾OϏOERB




$MUSIC_FADE,1500
$L_BG,b\bgblack.s25,0,0,0
$DRAW_EX,0,,1000,1
$WAIT,500

$MUSIC,m\bgm07.ogv,1
;//@bŁuv
;BG@ّO
$L_BG,b\bg03.s25,0,0,0
$DRAW_EX,0,,1000,1
$WAIT,500

$L_MONT,3,,-30,0,0,M,HAR02M01
$A_CHR,128,3,0,0,500,1
$A_CHR,151,3,500,1

$VOICE,v\HAR0803.ogv,0
yHz
uIv

ّOlRlCCM駔}B

ݐlQCqݏZ㍂IHC_җρCB

$L_MONT,3,,0,0,0,M,HAR02M15
$DRAW_EX,0,,300,0

$VOICE,v\HAR0804.ogv,0
yHz
uAC\Hv

yz
uꟁC_I@嫑R䖈NsŉHIޓNCANIΐŖ_IIv

$L_MONT,3,,0,0,0,M,HAR02M02
$DRAW_EX,0,,300,0

$L_DELAY,3,T,1600
$L_MONT,3,,0,0,0,M,HAR02M01
$A_CHR,152,3,100,0
$A_CHR,02,3,1,10,500

$L_DELAY,3,E

$VOICE,v\HAR0805.ogv,0
yHz
uꟁcccccccTIv

ߓIbCH_IoW࣓IΗeB

|DIccAaHCߌoOlIœ_B

ymCߖړIH뗹B

$L_MONT,3,,0,0,0,M,HAR02M12
$A_CHR,152,3,100,0
$A_CHR,06,3,2,10,600

$VOICE,v\HAR0806.ogv,0
yHz
u߁AߘCƐssKŁccHv

yz
uߓRCߛʓI䌀IpCoꌋAoݑ咡Cmߖꟁv

$L_MONT,3,,0,0,0,M,HAR02M08
$DRAW_EX,0,,300,0

$VOICE,v\HAR0807.ogv,0
yHz
uAIꝁccACNDv֒ꟁccv

yz
uߏACNIoʖ_ꠁv

$L_MONT,3,,0,0,0,M,HAR02M25
$DRAW_EX,0,,300,0

$L_DELAY,3,T,1500
$L_MONT,3,,0,0,0,M,HAR02M01
$A_CHR,152,3,100,0
$A_CHR,02,3,1,10,500

$L_DELAY,3,E

$VOICE,v\HAR0808.ogv,0
yHz
uꟁcccTIv

ߗIbCHꎟIoΗeB

$L_MONT,3,,0,0,0,M,HAR02M09
$DRAW_EX,0,,300,0

y̎qz
uH````CIOꊁ````v

y̎qz
u粔粁````v

$L_MONT,3,,0,0,0,M,HAR02M02
$DRAW_EX,0,,300,0

$L_DELAY,3,T,5200
$L_MONT,3,,0,0,0,M,HAR02M24
$A_CHR,152,3,100,0
$A_CHR,129,3,-50,0,500,1
$A_CHR,150,3,500,1

$L_DELAY,3,E

$VOICE,v\HAR0809.ogv,0
yHz
u΁AΕsNCƍ݋C䓾ߋC҉X꣔XCccv

R@CHAݐlIቺCsB

yz
uccccv

Ǝ݌nICSkGCꔼJSCꔼ⛋B

;BG@Ó]
$L_BG,b\bgblack.s25,0,0,0
$DRAW_EX,2,c\eff_032.s25,1000,1
$WAIT,500

cc{V@B

qIƑ^Y]_⋗ŗICΉHIZ^܁CV@iԓI[sϓkB

H睾cIqo籐CVsߓkZB

ꡁCœȓIF^_CʍXJSCʖ犴oȔ퉓neݗg@B


$MUSIC_FADE,1500

$L_BG,b\bgblack.s25,0,0,0
$DRAW_EX,2,c\eff_032.s25,1000,1

$WAIT,1500

$L_BG,e\eye_catch_har6.s25,0,0,0
$DRAW_EX,0,,800,1

$WAIT,3000

$L_BG,b\bgblack.s25,0,0,0
$DRAW_EX,0,,1500,1

$WAIT,2000

