label	ichigo_09

date_close

#--------------------------------------------------
#[gieƂ̗ʁj
#Fw̐l`CxgxĂ
#FLCxg̔T̏T̓jBIJnOB
#--------------------------------------------------


#BGiE܂j
bgm	""

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

bgm	"sound\bgm\MK02.OGG"

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-723,-367,170,170

wait	120

VIVB

ݖ[ԗvl΍Cpٌv{Ns߁B


uĔ鉺CVsAߋIdꝁIv

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
bg	"cg\bg\̕_.png",-94,-174,120,120

ߌo{ꡁBٗ͊]B


uccҗLꟁv

嫑RokJCAҐr苎Ŋő䖓IvB

#BGiLj

se	"SE\00_\hA\hA4`߂.ogg"

windowclose
wait	30

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-262,-245,130,130

wait	97


iccƏACa䖈Nosj

嫑RݓCADݕsQC狖ҍXDꍱB

R@CK{_ߋCݓߘjlVOc䖑яoˍsB

݂,A00731
uɁCFFH@v

A݉JnrICg@IZB

windowclose

se	"sound\se\SE20_2`Ă.ogg"

wait	215


uCHv

windowclose

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-700,-469,180,180
layerload	1,"chara\݂\HD\\.png",382,-31,88,88

wait	54

݂,A00732
uTB꣜k}C҈Ȉ꣗vꖙXꡁv


usꖙXCA䖓I[ԁv

layerchange	1,"chara\݂\HD\\.png"

݂,A00733
u䖓I[ԁH@䖌ݕsݖ[ԗGv

snccB

LsDIaB

layerchange	1,"chara\݂\HD\\.png"

݂,A00734
uꢍ˘ayyN[ԗoށv


u؁CʑRꝁccv

푼B

layerchange	1,"chara\݂\HD\\.png"

݂,A00735
u䖍ŋߘayy݈NICŋNssJSꡁccv


uꟁccv

֔@C䖊Ґ璅ߘeB

݂,A00736
u䖓IHCݜkZꝁHv


uv֌nBLꢑxCȕspSSv

layermove	1,18,382,-31

layerchange	1,"chara\݂\HD\\.png"

layermovepass	1,7,18,382,-3,18,382,-31

wait	30

݂,A00737
uTBʑR䖊ҐL_IqrDv

layerchange	1,"chara\݂\HD\\.png"

݂,A00738
uߖݗvUBӏ\ӈ_ccv


uꟁCmBv꣓I꣓Iv

layerchange	1,"chara\݂\HD\\2.png"

݂,A00739
ucc@TI@߉䑖ꊁCFFIv

windowclose

bgm	""

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-262,-245,130,130
layerrelease	1

wait	54

#SE21@L𑖂苎鉹@Xɏ

se	"sound\se\SE21_2`苎.ogg"

Q㵒n]oΗeCB

꒼CꢓIgeݓ]pB

se	""


uBcccv

mꢕs݁CIrҐsRn䖓I[ԁB

#BGij

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#SE11@̃hAmbNiRRj
windowclose

se	"sound\se\SE11_mbNP.ogg"

wait	60


ucc䖁Hv

Szꢈ݁C֋ꐺCAʑRvL񉞁B

#SE06@̃hAJiK`j
windowclose
#BGi̕j

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-70,-212,130,130

wait	90

bgm	"sound\bgm\m06.ogg"

layermove	0,48,-237,-212

wait	48

ŊJCilsݓI䖓I[ԁB

L꘢lIC[ԈÓȒs䖓I[ԁB

ݔꏎÔVC䖈꒼ƎE󒅕eߋߌsғIїIɋB

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-952,-560,200,200

wait	72


uAlꠁv

VO䖋œIlCҘaߎ݌IʒuB

ߋҜk_I𔃋ꢓIB

琥ꢌǐglC꒼ꢐSxI󕨁B

A@Cꢋp픇ꏉ񉯏C󒅒ɋB


usCluvpꟁccv

NnהdJ֓IߕIGB

bgm	""

se	"SE\SE09_04_vCb.ogg"

shake	6

l`,E00087
uccNcccccv

LCYAdoߘ䖓I_xCꢓIeIB


uccs߁CVOLGꝁv

#i//Q[ł́A\L,O01038wl`xɂ܂j

l`,O01038
ucccccDɋꟁCyyccv

ccH

#i//Q[ł́A\L,O01039wl`xɂ܂j

l`,O01039
uccsv꒼ccB䖁CvYccv

#i//Q[ł́A\L,O01040wl`xɂ܂j

l`,O01040
ucȑOߞC̖̉IcccN߁ccΉ䉷__ccv

ldo꘢ccc䖓IB


uccv

bgm	"sound\bgm\MK06.ogg"

䖕᳝{IꝁH

ߘꢓߛIC[񉯓IB

׏Ycc

#i//Q[ł́A\L,O01041wl`xɂ܂j

layerload	1,"event\EV_ICH_110-03.png",-272,-129,130,130
layercolor	1,40,40,40
layeralpha	1,80
layerfadein	1,120

l`,O01041
ucc䖁CzzsyycccoDccv

#i//Q[ł́A\L,O01042wl`xɂ܂j

l`,O01042
ucc~~C@Vtcccayyҍ݈NDɋꟁccv

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-571,-380,160,160
layerrelease	1

se	"SE\SE09_15_cha-nn.ogg"

windowclose

layermove	0,12,-190,-201
layerzoom	0,12,120,120

shake	30


ucccIv

g̕Ŏ󓞙tʒnKdC\lITNB

ccC䖓I^SbB

䖙{֘eI񉯍@^IcccߓIbꝁB

#i//Q[ł́A\L,O01043wl`xɂ܂j

l`,O01043
ucjccΕsNCvLڎ󒲋ccjc]ICȋ~~䖁ccv

bgm	""


u䖁ccIIv

layerload	2,"cg\bg\black.png",0,-120

layerfadein	2,60

se	"sound\se\SE89_ǂ鉹.ogg"

shake	30

ߒQLoIC樉SgI_os|GNB

#SE08@̃hA\ɊJE܂鉹iobIIj
#@SE08			#SE08@̃hA\ɊJE܂鉹iobIIj
#BGiLj
#EF@ʃVFCN
#waitms		1000
windowclose

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	2

wait	90

#@SE08			#SE08@̃hA\ɊJE܂鉹iobIIj
#waitms		500

se	"SE\00_\hA\hA4`.ogg"

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",0,-111,100,100

wait	90

se	"SE\00_\hA\hA4`߂.ogg"

wait	97

se	"sound\se\SE21_2`苎.ogg"

䏫lݏCgtLB

#--------------------------------------------------
#EF@zJniꏊ͂̕j
windowclose

se	""

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,90
wait	90

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-1027,-554,230,230
layerload	1,"chara\\HD\pW}\.png",251,-110
seteffectlayer	2
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
screenfiltermono	30,0,0
screenfiltergaussfast 30,8,50

layerfadeout	30,60

,O01044
uccꣁA꣐LvLccH@YꝁccHv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
screenfilterremove

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-1027,-554,230,230
layerload	1,"chara\\HD\pW}\.png",251,-110
seteffectlayer	2
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
screenfiltermono	30,0,0
screenfiltergaussfast 30,8,50

wait	90

,O01045
uvLC׍ˑŗccv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
screenfilterremove

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-1027,-554,230,230
layerload	1,"chara\\HD\pW}\.png",251,-110
seteffectlayer	2
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
screenfiltermono	30,0,0
screenfiltergaussfast 30,8,50

wait	90


uߘC꣕eIlꠁBꝁHv

layerchange	1,"chara\\HD\pW}\.png"

,O01046
uߘCcL_ccsߖvYv

#EF@zIiꏊ͘Lj
windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,90
wait	90

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",0,-111,100,100
layerrelease	1
layerrelease	2
screenfilterremove

layerfadeout	30,60

AߘB

䖏AݓߘCݓI^ilccI

#BGij
#SE19@L𑖂鉹
#@SE19			#SE19@L𑖂鉹

se	"sound\se\SE21_2`苎.ogg"

transition	"Parts\transition\1280x720\101.png",60
layerload	1,"cg\bg\black.png",0,-120

䓪snC[ԓIB

#͑ςȂAeɖ{SĂƎvĂ̂ɁB

bgm	"sound\bgm\m16.OGG",4101296/4-44

䌴Ȉב嫑RݔEϒCApSꗢeߒeIB

#܂łȂ܂܁A܂Œǂl߂ĂȂāI

vzꢈ꒼ٖ@XiCRߌoNnI

#BGiLj

layerfadeout	1,60

u꣍ꖙXCIIv

#SE08@̃hA\ɊJE܂鉹iobIIj
#@SE08			#SE08@̃hA\ɊJE܂鉹iobIIj
windowclose
#waitms		500

se	"SE\00_\hA\hA4`.ogg"

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	97

transition	"Parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",0,-111,100,100

wait	72

ݒ[ԋ^CJnԊԒnJ[B

ꋓꓮs󒍒䎊׎~SI{B


u꣍ꖗYCΑ䖁ccIv


uccv

se	"sound\se\SE21_2`苎.ogg"

~oӎYC]XwI[ԁB

#ꔏ

#SE08@̃hA\ɊJE܂鉹iobIIj
#BGij
#@SE08			#SE08@̃hA\ɊJE܂鉹iobIIj
windowclose

se	""

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",0,-120,100,100

wait	90

tiInCԎvgpisI[ԁB

se	"SE\SE09_14_ti-nn.ogg"


uccIv

windowclose
wait	30

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-288,-264,130,130
layerload	2,"chara\\HD\\.png",140,-110

wait	72

,O01047
uIH@@VtIv

layerload	1,"chara\\HD\\.png",634,-140

layermove	1,30,584,-140
layerfadein	1,30

,E00088
uC@B唼ID駁v

䖏AݓߗB

#r𔛂ApW}ȀɒɁX{܂łācc

畆rҗLŏ㋎AkuI⮏cc

SsuߕŕsoIB

layerchange	2,"chara\\HD\\.png"

,O01048
uccccv


u䖁ccv

layerchange	1,"chara\\HD\\.png"

,E00089
uYꟁC@BVːvJnꡁCڐlґv

IoRȓIΗeŒCA䌻ݍ{vc݊ᗢB


u䖁CΕsNccBv\Xn@ov


u꣓ߛw͒nzMȓIeCpv\@o꣈꒼skɋv

layerchange	2,"chara\\HD\\.png"

,O01049
u@Vtccv

,O01050
uC䖓Ilccv


u䖓I^SCmB䌻ݏA뒆c꣋~oIIv

layerchange	1,"chara\\HD\\{.png"

,E00090
u^CUPҊҐ^ꟁBIssꝁHv

layermove	1,24,184,-140,3

wait	24

layermove	2,18,472,40
layerzoom	2,18,76,76

layerload	2,"chara\\HD\\.png",141,-110,131,131

layermove	0,18,-192,-216
layerzoom	0,18,120,120
layermove	1,18,381,-44
layerzoom	1,18,90,90
layermove	2,18,472,40
layerzoom	2,18,100,100

wait	12

windowclose

layerload	3,"chara\\HD\iCt\.png",346,-124
layerfadeout	1,30
layerfadeout	2,30
layerfadein	3,30

screenflash	30

#@SE36			#SE36@悭iotbIj
windowclose

se	"SE\03_ŌE_[W\Ԃ U.ogg"

screenvibration	30,20,20,20,

,O01051
uVccށIv

N䖁CnݗꢓI_OB


uYIH@꣍݊YIIv

,O01052
uyAyyIv

seteffectlayer	4
effect	"Parts\effects\l-M1.ogv",0,-8,200,200
layerplayspeed	4,250

se	"SE\10_\EiCt\`VL.ogg"

layerrelease	4
screenflash	6

,E00091
uœꝁCGB[ԗAyDIv

,E00092
uv䍐i꣈׏Y[ԗLꝁBsAח꣘pIΕtƚꝁv


uʌӐI@J䖁Cꢐ꣏XꠁIv

,E00093
uvCIXBȐݔ펞C˗vꢐspꟁv

,O01053
uccIv


u꣔lԁccRoߕIbv

,E00094
uŗ꣊ҐVꟁCΔEv

,E00095
uIbC꣜kAICAZsÈӖBg粖vLCȈρA@ْVʓIv

,E00096
uو˝ϒnƎlpߔ퐶CA\cL\pIspNv

,O01054
u݁I@IccIv


u䖁IIv

p͓I]Ӌٗ䖓IǵB

,E00097
us_IݎqUPҁCxMݏVᆓIIv


ucccv

eIgeCR݉I]CB

evLIplCƎlpߒ퐶Cō@Ǝlᆝ{B

,O01055
uICyyCDꟁccJv

windowclose
wait	30

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-663,-504,180,180
layerload	1,"chara\\HD\iCt\.png",207,-320
layerrelease	3

wait	72

,E00098
u䔇xЉrIlC{As๘퓌v


umCVJ䖁I@樉䋋ꢓIHꉺIv

,E00099
uvߘKvI@@vLB{vvv

,O01056
ujjII@ꟁCyyZCDꟁIv

layerload	2,"chara\\HD\iCt2\.png",102,-447,95,95
layermode	2,1

layermove	2,18,195,-320,3
layerzoom	2,18,81,81,3

layerload	2,"chara\\HD\iCt2\.png",116,-447,118,118
layermode	2,0

layermove	2,18,207,-320,3
layerzoom	2,18,100,100,3
layerfadein	2,18

wait	18

se	"SE\10_\EiCt\Ő؂`VLbc.ogg"

wait	18

layerload	1,"chara\\HD\iCt2\.png",207,-320
layerrelease	2

screenflash	6

cC䖓I畆㕂oꓹgFIB


uꣁA꣔ƚI@فIIv

,E00100
u{ŎZݔđXICsߖvꔖ@B䖉Aёv

,O01057
uccIH@sAsvCyyB䖗vҍݔCzaƈNҍݔIv

se	"SE\SE09_12_zuba.ogg"

shake	30


us꣑ё䖓IIv

,E00101
u^忉݁B꘢lR퐶\B͉vl꣚Gv


usǁI@NGlNFsُI@AZvsGꣁCv~o䖁C͍߁Iv

,O01058
u@VtcccꟁC~~v

,E00102
u؁CߏAZĎCߑ䖖cccTHv


uccHv

smsoԁC[ԗoȊOIlIB

׏ߌvL@oC琏IߓB

windowclose
wait	30

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",0,-264,130,130
layerload	1,"chara\\HD\iCt2\.png",614,-51,85,85
layerload	2,"chara\J\HD\Ch\J_{.png",-459,-188

wait	72

J,B00839
uccꋖݘdIꡁC搶v


uJccv

JH앞CꢈꑉIԓxCÐÒnUB


u꣍ݔYCJBk댯ꟁIv

layerchange	2,"chara\J\HD\Ch\_{.png"

J,B00840
uג[Ԕ粜kDCȉAߗŊŏvv

J,B00841
uŗC@䏊SSIߞꡁv

,E00103
uꟁCꟁBvIBzΉ䓮ꝁHv

layerchange	2,"chara\J\HD\Ch\J_{.png"

J,B00842
u搶CꋘL_߉ΗꡁBߎCs\sv

,E00104
u؁cc^k꣐oB씇粓Ilv


ucccHv

sm׉CߎCVOҟnL]IJnIoŋ}I_FB

嫐JCA狖씇粓Il큉Cˉsꠁcc

,E00105
usߍݔv꣘YsBvQ䖉s๘IGv


ucc^ICJBˑA݉ʑOccv

layerchange	2,"chara\J\HD\Ch\_ɂ.png"

J,B00843
u@BCߗbASv

layerchange	2,"chara\J\HD\Ch\_{.png"

J,B00844
uߖACvLKv艺ꡁv

,E00106
uccIv

JIbꏊkC@ޗB

oˊJnCABœٖ@INB

䊴oΔJIokNB

layerchange	2,"chara\J\HD\Ch\J_{.png"

J,B00845
uCc䖌ov

J,B00846
u󊎁C꣍Ėsvoݔv

,E00107
uccYAYB꣐v䑖ꝁHv

,O01059
uAJccv

J,B00847
uOꋔ\ۏ؁C@sđΑ䖏ov


uJccAƚv

CSVB

layerchange	2,"chara\J\HD\Ch\J_.png"

J,B00848
uC䖾꣓ISCAݔv琥ىމv

J,B00849
uĐCIړIYmۑ䖓ISCs񕜕ˑ΁v


ubccvCAccv

layerchange	2,"chara\J\HD\Ch\J_{.png"

,E00108
ucccC꣋Rדߎ헝RAΉccv

ϋ^nŒaJIkB

,E00109
ucccCה@ꝁv

layerchange	2,"chara\J\HD\Ch\J_.png"

J,B00850
uccIv


uccHv

,E00110
u@ccCB@C꣐݌ڊߘjlꟁIv

layerchange	2,"chara\J\HD\Ch\J_{.png"

J,B00851
uꣁA꣗LYB꣕szꝁIv

,E00111
uG`B̍SˁAIꣁCIlꟁIv

layerchange	2,"chara\J\HD\Ch\J_.png"

J,B00852
uIccjjv

JIbᒆRN{΁Cꢟg_UB

ʑRҐٖ@𑼘ΘbI܋`B

AC

,O01060
u@VtC~ꟁI@DꟁIv


uŋ}΁C꣔Y_oI@c䖊҉ߗIv

,E00112
u߉ssꟁBDseՍ˗L\IBs҉䖁v


uoC꣐ccHv

,E00113
u꣜kꠁH@z~ꠁH@ߏAǉCꠁHv


uꣁA꣍݌ӐYccv

layerchange	2,"chara\J\HD\Ch\J_{.png"

J,B00853
uccIH@CAחߎ헝RΑ䖁ccv

嫑RbΉICAIpy̒nJB

,E00114
uČ@I@L{As㗈ꠁIv

windowclose
#CHi̗Gj

layermove	1,30,660,-51,3
layerfadeout	1,30

wait	30

#@SE36			#SE36@悭iotbIj

se	"sound\se\SE02_otb.ogg"

shake	60

,O01061
usvII@svꟁI@yyꟁIIv

se	"sound\se\SE21_2`苎.ogg"

layermove	0,48,-288,-264
layermove	2,48,-939,-188
layerfadeout	2,48


uIH@䖁Iv

J,B00854
uv

bgm	""

ᒅuԓI󌄁C䖙to[ԁB

se	""

SetBGEffectTime	36
SetBGWaitTime	54
bg	"cg\bg\BG08_.png",-121,-168,110,110


u䖁CˑΉ䋩wyyxccv

bgm	"sound\bgm\MK06.ogg"

ߋbsΓߘjlICmΒIB

layerload	1,"chara\J\HD\Ch\J_{.png",-570,-112

windowclose

layermove	1,48,-249,-130
layerzoom	1,48,107,107

layerload	1,"chara\J\HD\Ch\J_{.png",-570,-112,79,79

layermove	0,48,-60,-216
layerzoom	0,48,120,120
layermove	1,48,-249,-130
layerzoom	1,48,84,84
layerfadein	1,48


uΗJCIwqꡁIv

J,B00855
uvIB݉ŊJnVOCחȖhCߌo樛wqs񓞖[ԗv

J,B00856
uӕs݁Cߌo؏ߑC䈽搶ȊOCsvClJv


uDCߐډvǓߘjlAsIv

windowclose

layermove	0,18,-31,-216,3
layermove	1,18,-168,-169,3
layerzoom	1,18,95,95,3

wait	18

windowclose

se	"sound\se\SE02_otb.ogg"

screenvibration	30,20,20,20,

wait	92

J,B00857
uꟁCꉺcccʑRCꋗvꝁHv

voICJSZߑB


uRI@sیꢁCN~ꟁIv

layerchange	1,"chara\J\HD\Ch\J_.png"

J,B00858
ucc䖾BߛC䖏A`ꋗv


uꟁCGccv

uԋ^fJ׏YsCA]OzCΏ댯B

layerchange	1,"chara\J\HD\Ch\J_{.png"

J,B00859
uYsJݎ{I䗈́Bחsߝ{ꋁv


uccHv

layerchange	1,"chara\J\HD\Ch\_{.png"

J,B00860
ucNx粁C}OʁB`ꋗv


uccccv

lsݐٖ@SIbB

AL_mICߏAݕK{~䖁B


uV䖾I@x粈ҊOʐꠁIv

layerchange	1,"chara\J\HD\Ch\J_.png"

J,B00861
uCꋖvSv

bgm	""

#BGij

se	"sound\se\SE21_2`苎.ogg"

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140
layerload	1,"cg\bg\black.png",0,-120

wait	90

񉞍@Cב掞Ԏzo[ԁB

#--------------------------------------------------
#iViI`FbN|Cgj
#--------------------------------------------------
#BGiLj
windowclose

layerfadeout	1,60
wait	60


u߉ƚCꖙXv

bgm	"sound\bgm\M09.ogg",318520/4-44

JߑsJЋB

R@Cݑ\IMꢁCݐݎ{QQŗB

#-------------
#my_life=3
enemy_life=3
ichigo_life=3
#-------------
sel1 = -1
rnd=0
//rand	rnd,0,2
goto iti9_1st_loop

#--------------------------------------------------
#iڈȍ~̃[v|Cgj
#--------------------------------------------------
label	iti9_2over_loop

se	""

䑖o[ԁCALvLIgeB


uBً~䖍ˍsv

#--------------------------------------------------
#iT[v|Cgj
#--------------------------------------------------
label	iti9_1st_loop
if sel1<>0 then addTextSelect 0,"}"
if sel1<>1 then addTextSelect 1,"y"
if sel1<>2 then addTextSelect 2,"̕"
getSelect  sel1

se	"SE\07_\AĂ鑫\2`苎.ogg"

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	175

if sel1=0 then goto iti9_roomcheck_tosho
if sel1=1 then goto iti9_roomcheck_goraku
if sel1=2 then goto iti9_roomcheck_ichigo

#--------------------------------------------------
#iTw}xj
#--------------------------------------------------
label	iti9_roomcheck_tosho

se	"SE\00_\hA\hA4`.ogg"

transition	"Parts\transition\1280x720\216.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07n.png",0,-118,100,100

wait	97

SetBGEffectTime	36
SetBGWaitTime	0
bg	"cg\bg\BG07n.png",-50,-402,160,160

layermove	0,600,-768,-402

wait	60


ucccv

if sel1=rnd then goto iti9_ichigo_found

ڒ[ԁB

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
bg	"cg\bg\BG07n.png",-196,-260,130,130


uosLl݁Cꝁccv

ђ䖓IB

s\Òn]NB

QQʓI[ꠁB

windowclose
wait	30

transition	"Parts\transition\1280x720rev\216.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	90

se	"sound\se\SE08_̃hA\ɊJE܂鉹.ogg"

shake	30

wait	60

rand	rnd,1,2
rnd=(rnd+sel1)MOD 3
goto iti9_2over_loop

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

#--------------------------------------------------
#iTwyxj
#--------------------------------------------------
label	iti9_roomcheck_goraku

se	"SE\00_\hA\hA4`.ogg"

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg15n.png",0,-131,100,100

wait	97

SetBGEffectTime	36
SetBGWaitTime	0
bg	"cg\bg\bg15n.png",0,-447,160,160

layermove	0,900,-768,-447

wait	60


ucccv

if sel1=rnd then goto iti9_ichigo_found

ڒ[ԁB

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
bg	"cg\bg\bg15n.png",-175,-237,120,120


uosLl݁Cꝁccv

ђ䖓IB

s\Òn]NB

QQʓI[ꠁB

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	90

se	"sound\se\SE08_̃hA\ɊJE܂鉹.ogg"

shake	30

wait	60

rand	rnd,1,2
rnd=(rnd+sel1)MOD 3
goto iti9_2over_loop

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

#--------------------------------------------------
#iTw̕xj
#--------------------------------------------------
label	iti9_roomcheck_ichigo

se	"SE\00_\hA\hA4`.ogg"

transition	"Parts\transition\1280x720\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",0,-96,100,100

wait	97

SetBGEffectTime	36
SetBGWaitTime	0
bg	"cg\bg\_.png",-77,-290,150,150

layermove	0,600,-640,-290

wait	60


ucccv

if sel1=rnd then goto iti9_ichigo_found

ڒ[ԁB

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
bg	"cg\bg\_.png",-126,-174,120,120


uosLl݁Cꝁccv

ђ䖓IB

s\Òn]NB

QQʓI[ꠁB

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	90

se	"sound\se\SE08_̃hA\ɊJE܂鉹.ogg"

shake	30

wait	60

rand	rnd,1,2
rnd=(rnd+sel1)MOD 3
goto iti9_2over_loop

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

#--------------------------------------------------
# iti9_ichigo_found_start

SetBGEffectTime	60
SetBGWaitTime	90
if sel1=0 then bg	"cg\bg\BG07n.png",0,-131,100,100
if sel1=1 then bg	"cg\bg\bg15n.png",0,-131,100,100
if sel1=2 then bg	"cg\bg\_.png",0,-131,100,100

#--------------------------------------------------
#iƂj
#--------------------------------------------------
label	iti9_ichigo_found

sel2=1
#SE06@̃hAJiK`j

bgm	""

transition	"",36
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-229,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-229,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-229,-447,160,160
layerload	1,"chara\\HD\iCt3\.png",586,-124

layermove	0,48,-361,-447
layermove	1,48,266,-124

,E00115
uIccv

,O01062
uꟁcIv

bgm	"sound\bgm\M07.ogg",170944/4-44

ŊJ[厞CʗloB


uIv

layerchange	1,"chara\\HD\iCt3\.png"

,E00116
uCҒw͓IvBkDCpǉߗꠁv

shake	30

,O01063
u~ꟁC@VtIv

L^I䖐gC큓YVIB

,E00117
u꣗vsĕ_CgIzzGv


usccv

CAZv~䖁CYꔁcc

,O01064
uIAjI@DꟁCc\JccIv

cc@ʌyϓC䖏A󏝁B

#--------------------------------------------------
#FĂł̑ĨWv悪_H@Ƃ肠m؂Ȃ̂Ń_ɂĂ܂
#I
#iPDɂ̂߂jP
#iQDCȂUjP
#iRD̋~oDjP
addTextSelect 0,"ɂ̂߂"
addTextSelect 1,"CȂU"
addTextSelect 2,"̋~oD"
getSelect  sel

if sel=0 then goto iti9_03_a
if sel=1 then goto iti9_03_b
if sel=2 then goto iti9_03_c
#--------------------------------------------------

#--------------------------------------------------
#iPjɂ̂߂P	Ζ
#--------------------------------------------------
label	iti9_03_a

enemy_life=enemy_life-1
ichigo_life=ichigo_life-1

se	"SE\SE09_12_zuba.ogg"

shake	30


uC꣔`IIv

se	"sound\se\SE20_2`Ă.ogg"

{ΝDqCڕs㑐䖁CaoߋI

windowclose

layerload	1,"chara\\HD\iCt3\.png",266,-124

layermove	0,30,-240,-342,3
layerzoom	0,30,140,140,3
layermove	1,30,178,62,3
layerzoom	1,30,90,90,3
layerfadeout	1,30

screenflash	30

se	"SE\03_ŌE_[W\Ȃ2`.ogg"

screenvibration	30,40,40,40,

wait	60

,E00118
uYIH@\ꟁIIv

,O01065
uꟁIIv

픇LˏPŗ[syC퐳ʌC򗹏oB

ACʕsRCהҙtCꎟ䖁B


uC䖁Iv

#@ichigo_small
#@ichigo_hadaka
#@ichigo_kurushii	#

,O01066
uIAjI@DꟁC@Vtccv

layerload	2,"chara\\HD\\{.png",220,51,90,90

se	"SE\03_ŌE_[W\Ԃ U.ogg"

layermove	2,30,220,3
layerfadein	2,30

,E00119
uAƚCݑzYcc✒`ꝁv

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-60,-184,110,110
if sel1=1 then bg	"cg\bg\bg15n.png",-60,-184,110,110
if sel1=2 then bg	"cg\bg\_.png",-60,-184,110,110
layerrelease	2

se	"sound\se\SE02_otb.ogg"

shake	30

wait	92

se	"sound\se\SE21_2`苎.ogg"

Ng@CAђ䖍ĎB


uIIv

#BGij

se	"SE\07_\AĂ鑫\2`苎.ogg"

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	175

QZto[ԁCǗ㋎B

#iڈȍ~̃[v|Cgցj
goto	iti9_2over_loop

windowclose

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

transition	"",60
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160
layerload	1,"chara\\HD\iCt3\.png",266,-124

wait	90

#--------------------------------------------------
#iQjCȂUP	m
#--------------------------------------------------
label	iti9_03_b
enemy_life=enemy_life-1


uK~Iv

se	"sound\se\SE20_2`Ă.ogg"

חs䖁C䏬Sno㋎B

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-601,-658,200,200
if sel1=1 then bg	"cg\bg\bg15n.png",-601,-658,200,200
if sel1=2 then bg	"cg\bg\_.png",-601,-658,200,200
layerload	2,"chara\\HD\\.png",260,-102,88,88
layerrelease	1

layermove	0,30,-496,-732,3
layermove	2,30,20,-12,3
layerfadeout	2,30

screenflash	30

se	"SE\03_ŌE_[W\Ȃ2`.ogg"

screenvibration	30,40,40,40,

wait	60

,E00120
uIꟁIv

,O01067
u@A@Vtv

SetBGEffectTime	36
SetBGWaitTime	54
if sel1=0 then bg	"cg\bg\BG07n.png",-120,-237,120,120
if sel1=1 then bg	"cg\bg\bg15n.png",-120,-237,120,120
if sel1=2 then bg	"cg\bg\_.png",-120,-237,120,120

shake	30


u䖁C䌻ݏA~ꣁIv

ΕtI󌄐LoCAIXB

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160

layerload	1,"chara\\HD\iCt3\.png",266,16

se	"SE\03_ŌE_[W\Ԃ U.ogg"

layermove	1,30,266,-34
layerfadein	1,30

wait	30

layermove	1,120,266,-124

,E00121
uCʈȈ׉ߛȒPv

#--------------------------------------------------
#ij
#ȋ̗͂O̎B܂͓sς݂̂Ƃj
if ichigo_life>0 and enemy_life>0 then goto iti9_life_survive
#--------------------------------------------------

se	"sound\se\SE02_otb.ogg"

SetBGEffectTime	1
SetBGWaitTime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-60,-184,110,110
if sel1=1 then bg	"cg\bg\bg15n.png",-60,-184,110,110
if sel1=2 then bg	"cg\bg\_.png",-60,-184,110,110
layerrelease	1

wait	92

se	"sound\se\SE21_2`苎.ogg"

shake	30

,O01068
uI@ꟁIv

sߋ}I󌄁CĎLB


uA߉ƚIIv

#BGij

se	"SE\07_\AĂ鑫\2`苎.ogg"

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	175

ANǵCǗ㋎B

#--------------------------------------------------
#ȋ̗͂ÔƂABADENDցj
if ichigo_life<=0 then goto iti9_badend

#ȋ̗͂ÔƂATRUEENDցj
if enemy_life<=0 then goto iti9_trueend

#isς݂̂ƂAڈȍ~̃[v|Cgցj
goto	iti9_2over_loop
#--------------------------------------------------

windowclose

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

transition	"",60
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160
layerload	1,"chara\\HD\iCt3\.png",266,-124

wait	90

#--------------------------------------------------
#ȋ̗͂cĂ鎞j
#--------------------------------------------------
label	iti9_life_survive

粗^ێC粐qQo[ԓIB

,O01069
uyyCJꟁC꣗Iv

,E00122
uJ꣓ICVsV@Đv

,O01070
ujccTCsvcc펖C䖛ߌosvꊁv


iߍ`ccŎZΑ䖏o蓞YnꟁIj

#--------------------------------------------------
#FĂł̑ĨWv悪_H@Ƃ肠m؂Ȃ̂Ń_ɂĂ܂
#I
#iPDɂ̂߂jQ
#iQDCȂUjQ
#iRD̋~oDjQ
addTextSelect 0,"ɂ̂߂"
addTextSelect 1,"CȂU"
addTextSelect 2,"̋~oD"
getSelect  sel

if sel=0 then goto iti9_04_a
if sel=1 then goto iti9_04_b
if sel=2 then goto iti9_04_c
#--------------------------------------------------
#iIAe핪ցj

#--------------------------------------------------
#iPjɂ̂߂Q	m~X
#--------------------------------------------------
label	iti9_04_a

ichigo_life=ichigo_life-1

shake	30


usĎ艺Iv

se	"sound\se\SE20_2`Ă.ogg"

,E00123
u^C✒`Iv

transition	"",18
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-601,-582,200,200
if sel1=1 then bg	"cg\bg\bg15n.png",-601,-582,200,200
if sel1=2 then bg	"cg\bg\_.png",-601,-582,200,200
layerload	2,"chara\\HD\iCt3\.png",127,-230
layerrelease	1

wait	27

se	"SE\SE09_14_ti-nn.ogg"

layermove	2,18,47,-365,3

shake	60

,O01071
uꟁIv

Rc䖓􏂔vChݗIʑOB

windowclose

screenflash	12

se	"SE\10_\EiCt\Ő؂`ULbc.ogg"

screenvibration	30,10,10,10,

嫑R׋ZoICAߘp樓qq䖁B

,O01072
uDɁAsvI@DꟁccIv

shake	30


u䖁Iv

transition	"",36
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160
layerload	1,"chara\\HD\iCt3\.png",266,-124
layerrelease	2

wait	54

,E00124
uccC꣉ʖYB˕sǑ䖉sꡁv

#--------------------------------------------------
#ij
#ȋ̗͂O̎B܂͓sς݂̂Ƃj
if ichigo_life>0 and enemy_life>0 then goto iti9_life_survive
#--------------------------------------------------

ccC^藹B

,E00125
u꣏AϔYꠁB쑖C䖁Iv

shake	30

,O01073
usvCꟁI@@VtIIv

windowclose

se	"sound\se\SE02_otb.ogg"

SetBGEffectTime	1
SetBGWaitTime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-60,-184,110,110
if sel1=1 then bg	"cg\bg\bg15n.png",-60,-184,110,110
if sel1=2 then bg	"cg\bg\_.png",-60,-184,110,110
layerrelease	1

wait	92

se	"sound\se\SE21_2`苎.ogg"

A݉๘Y@sIuԁCߌoLB


u߉ƚIv

#BGij

#BGij

se	"SE\07_\AĂ鑫\2`苎.ogg"

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	175

䗧Ǘ㋎CtiLB

#--------------------------------------------------
#ȋ̗͂ÔƂABADENDցj
if ichigo_life<=0 then goto iti9_badend

#ȋ̗͂ÔƂATRUEENDցj
if enemy_life<=0 then goto iti9_trueend

#isς݂̂ƂAڈȍ~̃[v|Cgցj
goto	iti9_2over_loop
#--------------------------------------------------

windowclose

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160
layerload	1,"chara\\HD\iCt3\.png",266,-124

wait	90

#--------------------------------------------------
#iQjCȂUQ	m
#--------------------------------------------------
label	iti9_04_b
enemy_life=enemy_life-1		#mH 炷̂ȁH


u䖁CnA~ꣁIv

se	"sound\se\SE20_2`Ă.ogg"

ڕsCSzqg~䖁C֖Ғno㋎B

SetBGEffectTime	36
SetBGWaitTime	54
if sel1=0 then bg	"cg\bg\BG07n.png",-525,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-525,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-525,-447,160,160

layerloopmovepass	1,7,12,336,-94,18,266,-114,24,356,-174,12,236,-194,18,306,-194,12,266,-174

se	"sound\se\SE41_\鉹.ogg"

screenvibration	60,10,10,10,

,O01074
u@VtccIv

,E00126
uƚCV_Iv

transition	"",36
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-120,-237,120,120
if sel1=1 then bg	"cg\bg\bg15n.png",-120,-237,120,120
if sel1=2 then bg	"cg\bg\_.png",-120,-237,120,120
layerrelease	1

se	"SE\05_؂艹\؂.ogg"

shake	30

wait	54

䖈BHC⋗sB

ACAߛ_CҐv\SZꢁB

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160

layerload	1,"chara\\HD\iCt3\.png",266,-74

se	"SE\03_ŌE_[W\Ԃ U.ogg"

layermove	1,30,266,-124
layerfadein	1,30

,E00127
usyՒncꢊҋꣁv

,O01075
ujccjjcsvC䖁cclƑz񓞉@Vtߗvccv

䖁ccc

#********************************************************************************************************
#dveGfBOւȂ߂ɂ͘L֓ĂȂƂȂ̂ŏɕ͒ǉ܂
#
#********************************************************************************************************
#--------------------------------------------------
#ij
#ȋ̗͂O̎B܂͓sς݂̂Ƃj
if ichigo_life>0 and enemy_life>0 then goto iti9_life_survive3
#--------------------------------------------------

ccCA_B

,E00125
u꣏AϔYꠁB쑖C䖁Iv

shake	30

,O01073
usvCꟁI@@VtIIv

windowclose

se	"sound\se\SE02_otb.ogg"

SetBGEffectTime	1
SetBGWaitTime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-60,-184,110,110
if sel1=1 then bg	"cg\bg\bg15n.png",-60,-184,110,110
if sel1=2 then bg	"cg\bg\_.png",-60,-184,110,110
layerrelease	1

wait	92

se	"sound\se\SE21_2`苎.ogg"

A݉s߁A≺IuԁCߌoLB


u߉ƚIv

#BGij

se	""

䗧Ǘ㋎CtiLB

se	"SE\07_\AĂ鑫\2`苎.ogg"

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	175

#********************************************************************************************************
#dveGfBOւȂ߂ɂ͘L֓ĂȂƂȂ̂ŏɕ͒ǉ܂
#܂
#********************************************************************************************************

#--------------------------------------------------
#ȋ̗͂ÔƂATRUEENDցj
if enemy_life<=0 then goto iti9_trueend

#isς݂̂ƂAڈȍ~̃[v|Cgցj
#goto	iti9_2over_loop		#FoV[܂ŏĂȂ̂ŖH
#--------------------------------------------------

#--------------------------------------------------
#i̗͂cĂƂj
label	iti9_life_survive3
goto	iti9_life_survive
#--------------------------------------------------

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160
layerload	1,"chara\\HD\iCt3\.png",266,-124

wait	90

#--------------------------------------------------
#iRj̋~oDPQH	m~X
#--------------------------------------------------
label	iti9_03_c
label	iti9_04_c


i擾c䖋~oIj

vLtCIB

se	"sound\se\SE20_2`Ă.ogg"

,E00128
u^C꣓IӚ瑾Iv

transition	"",36
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-316,-418,140,140
if sel1=1 then bg	"cg\bg\bg15n.png",-316,-418,140,140
if sel1=2 then bg	"cg\bg\_.png",-316,-418,140,140
layerrelease	1

se	"SE\05_؂艹\؂.ogg"

layermovepass	0,7,18,-105,-262,12,-240,-342

wait	30

,O01076
u@VtcccjATIv

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
if sel1=0 then bg	"cg\bg\BG07n.png",-481,-553,180,180
if sel1=1 then bg	"cg\bg\bg15n.png",-481,-553,180,180
if sel1=2 then bg	"cg\bg\_.png",-481,-553,180,180

transition	"",36
setbgeffecttime	1
setbgwaittime	0
if sel1=0 then bg	"cg\bg\BG07n.png",-361,-447,160,160
if sel1=1 then bg	"cg\bg\bg15n.png",-361,-447,160,160
if sel1=2 then bg	"cg\bg\_.png",-361,-447,160,160
layerload	1,"chara\\HD\iCt3\.png",266,-74

se	"SE\03_ŌE_[W\Ԃ U.ogg"

layermove	1,30,266,-124
layerfadein	1,30

wait	54

yՋn]JC󗧍p䖓v^ΛB

#--------------------------------------------------
#FcĂȂƂ̎w肪Ȃ̂łӖȂH@ŐĺH
#isς݂̂ƂAڈȍ~̃[v|Cgցj
#goto	iti9_2over_loop		#FoV[܂ŏĂȂ̂ŖH


#i̗͂cĂƂj
#ȋ̗͎c|Cgցj
goto	iti9_life_survive
#--------------------------------------------------
#--------------------------------------------------
#iTŁÃnYj
#--------------------------------------------------
#iCxgj

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

wait	30

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\rouka_n.PNG",0,-111,100,100

#--------------------------------------------------
#iBADENDj
#--------------------------------------------------
label	iti9_badend
#ꔏ

bgm	""

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",0,-120,100,100
layerload	1,"cg\bg\black.png",-640,615,200,200
layerload	2,"cg\bg\black.png",-640,-1815,200,200

wait	90

#BGij

layerload	3,"chara\\HD\\.png",565,-140

layermove	3,30,515,-140
layerfadein	3,30

,E00129
u߉ƚCҒ\IvB꣐ꠁC䖁v

layerload	4,"chara\\HD\\.png",126,2,82,82

layermove	4,30,80,2
layerfadein	4,30

,O01077
ujccꟁccyyC䖛ߌoccv

bgm	"sound\bgm\MK07.OGG"

݋퓞d苁C٘__Ґ̗͏C䖓svɌB

layerchange	3,"chara\\HD\\.png"

,E00130
uߌoEsZꝁH@ꠁCV@꣍DDIv

layerchange	4,"chara\\HD\\.png"

,O01078
uTAjccsICD݁ccӐgsDꟁccjccv

Jnϓ͌ЁB

]ܖ犴okꑏdB

,O01079
u@Vtcc䖁Cz񓞘Vtgꟁccv

layerchange	3,"chara\\HD\\.png"

,E00131
u߉A꣖C꣊YIn䔇v

layerchange	3,"chara\\HD\\.png"

,E00132
usȓB߉ƚߌovpv

layerchange	4,"chara\\HD\\.png"

,O01080
uyyccv

svCʔc䖘ёcc

szJ@Vtcc

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#BGij

ccccccc

ccccc

ccc

#BGiLj

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-350,-290,140,140

wait	90


uIcc񎖁Hv

LˑR×B

嫑R{AsZ駁CAoߌҋْasB


uCOʋccv

#SE24@iK^bj

se	"sound\se\SE24_KX˂𗐖\ɕ߂`K^.ogg"

shake	6


uIHv

SetBGEffectTime	36
SetBGWaitTime	0
bg	"cg\bg\rouka_n.PNG",-700,-469,180,180

layermove	0,48,-210,-469

A݉䕪_IC粖[ԗ`B


uݔꝁIHv

#SE08@̃hA\ɊJE܂鉹iobIIj
#@SE08			#SE08@̃hA\ɊJE܂鉹iobIIj
windowclose
#BGij

se	"SE\00_\hA\hA4`.ogg"

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",0,-120,100,100

wait	97

tiInCߘߊŊI[ԁB

layermove	0,120,0,-210

{psqQC[ԒIiۏAȗߐlB

se	"SE\SE09_14_ti-nn.ogg"

shake	6


uA䖁IIv

#CHi̗G͖j

,O01081
ucccv

bgm	"sound\bgm\MK06.ogg"

ꢓ|ݒnCvL񉞁B

se	"sound\se\SE20_2`Ă.ogg"

ŚIv݉]CM߁C䗧ߋB

windowclose

se	""

SetBGEffectTime	36
SetBGWaitTime	0
bg	"cg\bg\BG08_.png",-828,-567,180,180

layermove	0,30,-448,-756

wait	30

se	"SE\03_ŌE_[W\ԂPO.ogg"

shake	30


u䖁CU_Iv

,O01082
uccIATcccv


uccDB꣖vꠁv

DꢑZҗLB

ACcc

layerload	1,"chara\\HD\\.png",76,-94,94,94

layermove	1,48,76,-274
layerfadein	1,48

,O01083
ucꟁccVAVtccv


u䖁B䗈~꣗v

layerchange	1,"chara\\HD\\.png"

,O01084
uTcccyyꡁccHv


usmBV䖓ꠁv

,O01085
uccꟁccv

#@ichigo_kurushii	#

layerchange	1,"chara\\HD\\.png"

,O01086
u䖁CyyePcccIAꟁv

ꢓߔޕsI㐺CGISXꑁB


uʊǓߎƚ엹B䖁C꣍ċyyADv


u@ʐIbC꒼ݑ䖐g粓Iv

layerchange	1,"chara\\HD\\.png"

,O01087
ucc䖁Cwߛcc^IꝁccHv


uˁC꣕sߞ鋩䗹ꝁBkGv

layerchange	1,"chara\\HD\\.png"

,O01088
uTccӎꣁCyyccv

䖓I_jCw͒no꘢ΗeB

layerchange	1,"chara\\HD\\.png"

R@CꢓIɊɒnB

layermove	1,30,36,-208

wait	30

se	"SE\03_ŌE_[W\Ԃ U.ogg"

shake	30


u䖁IHv

,O01089
uccccv

ҍݔn㉺NB

ccŗߋB

windowclose

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-348,-819,180,180
layerrelease	1

layermove	0,240,-1020,-504

wait	60


uVC[ԁccv

layerload	2,"chara\\HD\\e.png",985,-317,94,94

layermove	2,48,745,-317
layerfadein	2,48

wait	48

,E00133
u߉A]ؗB꣓cꢍDD҉񗈍ˍsv

se	"SE\SE09_14_ti-nn.ogg"

shake	6


uIHv

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\BG08_.png",-127,-168,110,110
layerrelease	2

layerload	1,"cg\bg\red.png",-640,-600,200,200
layermode	1,4
layerfadein	1,60

screenflash	30

#SE80@lhiOVbIj
#BGiԁjuԕ\
#@bg_red			# 

se	"SE\10_\EiCt\h`[.ogg"

screenvibration	30,20,20,20,

w@꘢s\IʒuC`ٕhIGB

#@bg_choukyou		# 

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-504,-312,140,140
layerload	2,"chara\\HD\\.png",627,-323,88,88
layercolor	2,20,20,20
layerload	3,"cg\bg\black.png",-640,615,200,200
layerload	4,"cg\bg\black.png",-640,-1815,200,200
layerload	5,"cg\bg\red.png",-640,-600,200,200
layermode	5,4
layerrelease	1

wait	90

,E00134
uDS꣘nʓIԁBDDӉꟁv


uccAccv

#BGij
#@bg_choukyou		# 
#@houkou_middle		# 
#@houkou_shifuku
#@houkou_warai		# ΂

񓪁CA⋍݋ɋߓIB

I蒆CߔcVOИe䖓IC݉Iw@B

#@houkou_ikari		# {

layerchange	2,"chara\\HD\\{.png"
layercolor	2,20,20,20

,E00135
uƚ쐥IB꣑VIv

windowclose

transition	"",18
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-378,-264,130,130
layerload	8,"cg\bg\red.png",-640,-600,200,200
layermode	8,4
layerrelease	2
layerrelease	3
layerrelease	4
layerrelease	5

layermove	0,18,0,-120
layerzoom	0,18,100,100

wait	18

screenflash	12

#SE80@lhiOVbIj
#BGiԔwi̓xTOj
#@bg_choukyou		# 

layerload	6,"chara\\HD\\e.png",583,-230

se	"sound\se\SE80_lh.ogg"

layermove	6,30,633,-230
layerfadein	6,30

screenvibration	30,20,20,20,


uIIH@jꟁIIv

ѐCݐg̗ӊhB

,E00136
uČv

#BGiԁjuԕ\

layerload	7,"cg\bg\red.png",-640,-600,200,200
layermode	7,1

layerfadein	7,180

se	"SE\03_ŌE_[W\h.ogg"

layermove	6,48,793,-230,3
layerfadeout	6,48

screenvibration	30,20,20,20,

\\ΚoII

UoCNڎOoB


uꣁAƚccv

C͟^ӎꓯQWB

shake	60

J,B00862
u\\IH@A搶IIv

layerload	1,"cg\bg\red.png",-640,-600,200,200
layerfadein	1,90

嫑RߌIJICA䊴oțߌov~B


i䖁cccj

#BGij

bgm	""

ӎɊɒnCēْIÔVccc

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,2
layerfadein	30,120
wait	120

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\gameover.png",0,-120,100,100
layerrelease	1
layerrelease	7
layerrelease	8

layerfadeout	30,90

wait	120

#keywait

#iBADENDj
#Q[I[o[
#^Cg
reset

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

bgm	"sound\bgm\M07.ogg",170944/4-44

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\rouka_n.PNG",0,-111,100,100

#--------------------------------------------------
#iTRUEENDj
#--------------------------------------------------
label	iti9_trueend


#BGiLj
#SE19@L𑖂鉹
#@SE19			#SE19@L𑖂鉹

bgm	""

windowclose

se	"sound\se\SE20_2`Ă.ogg"

wait	215

ݑLOCŌIweB

bgm	"sound\bgm\m16.OGG",4101296/4-44

windowclose
wait	30

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-597,-439,180,180
layerload	1,"cg\bg\black.png",-640,615,200,200
layerload	2,"cg\bg\black.png",-640,-1815,200,200

wait	72

layerload	3,"chara\\HD\iCt\.png",317,-452

layermove	3,30,367,-452
layerfadein	3,30

,O01090
uꟁc@VtccIIv

,E00137
usC^ӊOn拭ꟁv

layermove	3,30,417,-452,3
layerfadeout	3,30

wait	30

layermove	1,30,-640,742
layerfadeout	1,30
layermove	2,30,-600,-1920
layerfadeout	2,30

IrCJB


iDC\sIj

#SE19@L𑖂鉹
#@SE19			#SE19@L𑖂鉹

se	"sound\se\SE21_2`苎.ogg"

חsVCS͒Ǘ㋎I

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#BGij

se	""

ߑL[C㗹OB

soߓInB

,O01091
usvꟁCDI@ZyyccIv


uIv

mvIړInB嫑R댯CA瓙cN⋫B

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,120
wait	120

#SE08@̃hA\ɊJE܂鉹iobIIj
#@SE08			#SE08@̃hA\ɊJE܂鉹iobIIj
#BGij
#@SE06			#̃hAJiK`j


#lǂāAǏ͉Â߂hA𗐖\ɊJB

bgm	""

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\܋.png",-64,-336,110,110
seteffectlayer	1
effect	"Parts\effects\l-J3(L).ogv",0,-376,200,400

layerfadeout	30,90

layermove	0,420,-128,0
layerzoom	0,420,120,120

ǒ염lCߘnB

#BGiJj
#SE90@JiUA@@Ij
#@SE90			#SE90@JiUA@@Ij
#se_bg		"sound\se\BG_J.ogg"

bgse	"sound\se\BG_J.ogg"


uccIHv

uI󟃘aGqIB


uJcHv

]COЖvLClhIAꑓVB

smsoԁCOʎNJB

bgm	"sound\bgm\mk09.OGG"

shake	60

,O01092
u@VtccIv

bgse	"sound\se\BG_2.ogg"

shake	60

windowclose
wait	30

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\܋.png",0,-540,150,150
layerload	1,"chara\\HD\iCt3\.png",266,-124,100,100
layerload	2,"cg\bg\white.png",-2240,-360,150,150
layercolor	2,70,70,70
layermode	2,1
seteffectlayer	3
effect	"Parts\effects\l-J1(L).ogv",0,-376,200,400

layerloopmovepass	2,0,3,-2320,-360,480,-320,-450,3,-2320,-360,24,-320,-450,3,-2320,-360,420,-320,-450,3,-2320,-360,600,-320,-450,3,-2320,-360,120,-320,-450,3,-2320,-360,180,-320,-450,3,-2320,-360,420,-320,-450,3,-2320,-360

layermove	0,15000,-640,-540

#BGij

se	"SE\SE09_15_cha-nn.ogg"

screenflash	6

ߓߘC䏫ډ񗹑OB

shake	30


u䖁Iv

,E00138
uC^h꣗CRǓnv

ߌoݎ{IB

𓯞ҒJCE⋍݉B


uZc꣕N⋫BJ䖁Iv

,E00139
uJH@ꟁC䌻ݏAv֌nꝁHv

,O01093
uVccv

{AX΁CĉJÍCXȕێtB

AZ䖔JCꢖk\rŊB

,E00140
u˖vN⋫ꡁBݔnC꣑ŎZ~䖁Hv


uߐccv

,O01094
uccccv

layerchange	1,"chara\\HD\iCt3\.png"

,E00141
uvCnCΉ䗈琥ZAv

,E00142
uIbA樊Jv

sǓccʉCҐ~sꝁB

\^nœC䖓I̗͛ߌoɌB

SՐҗaC@ʌݕC؏Aٖ@҉B

,O01095
u䖕szꟁIccyyꟁIv

layerchange	1,"chara\\HD\iCt3\.png"

,E00143
uSꠁB꣐䏗XC٘_ꖉsяꣁv

,O01096
uB\\\ꟁI@ꟁAjjccv

䖓ICcoꓹΐVI[gB

,O01097
ujjAjccZꟁccӐgsDꟁv


uI@sđΑ䖁\\v

se	"SE\SE09_12_zuba.ogg"

shake	30

,O01098
u꣍˕syyI@꣍{AsIs䖐^IyyꟁIIv

䖓IԚL᳉ߗICOlB


ucc䖁v

layerchange	1,"chara\\HD\iCt3\.png"

shake	6

,E00144
uYccHv

ݒZbIuԁCassRn≺CoߘIB

,O01099
usvyyI@jccœ}yycIv


ucccv

layerchange	1,"chara\\HD\iCt3\.png"

,E00145
uccB}H@s펞꣊ҍݐYꡁv

Θ|ًْIC𗧍o}΁CȒᒅ䖁B

ApC䖓ߋbCȋy]ܓIꑏdB

,O01100
u䖁Ccc꒼ȗs׍Ŋ슽yyC˓ߛw͓Iccv

,O01101
uȉ\yyߛJSccߕIv


u䖁ccv

shake	30

,O01102
u䖓IyyLȑOߘ_IyyI@꣔ƚC{AsIyyIv

layerchange	1,"chara\\HD\iCt3\.png"

,E00146
uƚccʐ횏IbIv

,E00147
u꣓IeI@s_{v֌nIv

,O01103
u˕sꡁC✒`\\II@yyccc䖓Iyyv

䖕nCzvȓItB

wq׎~꒼׎xA󑊐MICוeI݁B

mꢏ̌ĉׁwyyxe߉C琥oꏊB

layerchange	1,"chara\\HD\iCt3\.png"

,E00148
uyyH@CAZ꣓}C꣓IeL꘢ꠁv

,O01104
ujccj݁cB˕sꡁccyyccIv

ȁCꢑT瘸zߋے蔇ꠁB

䖍ĖsoXIbB


u䖁B꣓Iev

,O01105
uVccv


uȑOIeBA݁Cː꣓IyyꠁHv

䑜ݑꢑ㌾ʁCڏ㗹䖓IbB


uȉꠁBsvǉߋIC꣑vMݓIAsv

,O01106
uccyyv

shake	6

,E00149
usCցI@ߖBё䖔sϓIv

,O01107
uI@䖁cccΕsI@v񓞌ݓIyyg粁Iv

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\܋.png",-936,-828,190,190
layerload	5,"cg\bg\white.png",-2320,-360,150,150
layercolor	5,70,70,70
layermode	5,1
seteffectlayer	6
effect	"Parts\effects\l-J1(L).ogv",0,-376,200,400
layerrelease	1
layerrelease	2
layerrelease	3

screenflash	12

#EF@tbV

se	"sound\se\SE108_̃r^.ogg"

screenvibration	30,20,20,20,

\\鼁I

䖑ꎟŊJzvZꢓIIC◹B

windowclose

layerload	4,"chara\\HD\iCt3\.png",162,-222,93,93

layermove	4,30,162,-270
layerfadein	4,30

,E00150
uYAYccv

shake	30

,O01108
uyyI@yy\\IIv

ꢏAsڋrCݕIBHB


u䖁IHv

se	"SE\SE09_15_cha-nn.ogg"

shake	60

,O01109
uyyI䖖zv@VtyyI׉ߌo^IyyX슽꣗Iv

,O01110
uȑ䖗v꒼ҍݔIvaݓIyy݈NCJIv

layermove	4,60,82,-180
layerfadeout	4,60

screenvibration	30,20,20,20,

,E00151
uYAIsIcccjGIHv

SetBGEffectTime	60
SetBGWaitTime	0
bg	"cg\bg\܋.png",-640,-540,150,150
layerload	1,"cg\bg\black.png",0,-120
layerload	3,"cg\bg\white.png",-2320,-360,150,150
layercolor	3,70,70,70
layermode	3,1
seteffectlayer	7
effect	"Parts\effects\l-J1(L).ogv",0,-376,200,400
layerfadein	1,60
layerfadein	3,60
layerfadeout	5,60
layerfadeout	6,60
layerfadein	7,60

#EF@ʃVFCN

layerfadeout	1,60
푐䖕Uӗ͓ICrꊊtB

ō@琥őIB


u䖁C䔇粗IIv

layerload	2,"chara\\HD\\.png",188,-128,88,88

layermove	2,30,188,-175
layerfadein	2,30

,O01111
uyy\Iv

#SE91@J̒𑖂鉹ipVbpVbpVbpVbIj
#BGiさˏu[ȂǂŃXs[hGtFNgj
#fޕۗFaf

se	"sound\se\SE91_J̒𑖂鉹.ogg"

layerfadeout	3,60
sڋrHvCᒅ󌄒B

layerload	1,"chara\\HD\\{.png",-589,-149,82,82
layercolor	1,20,20,20

layermove	1,18,5,-380
layerzoom	1,18,76,76

layerload	1,"chara\\HD\\{.png",-589,-149,108,108
layercolor	1,20,20,20

layermove	1,18,5,-380
layerzoom	1,18,100,100
layerfadein	1,18

,E00152
uxzIv

œꖋC𒩒䖊NI

layerchange	2,"chara\\HD\\.png"

shake	60

,O01112
uI@ꟁIv

seteffectlayer	3
effect	"Parts\effects\l-M1.ogv",-560,-327,300,300
layerfadein	3,60


u䖁IIv

s݈ИeC^II

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,90
wait	90

#BGij

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\܋.png",0,-120,100,100
layerload	2,"cg\bg\black.png",0,-120
layerrelease	1
layerrelease	3
layerrelease	7

bgse	""

layerfadeout	30,60

shake	60


uZꟁIIv

hIoCgoߋZ䖁I

#BGiJj


#SEieE_j
#@SE93			#SE93@e̗ˉi______bIj

bgm	""

seteffectlayer	1
effect	"Parts\effects\l-J3(L).ogv",0,-376,200,400
layerfadein	1,30

bgse	"sound\se\BG_J.ogg"

layerfadeout	2,30

se	"sound\se\SE94_e.ogg"

\\\\\\\II

#WAIT
#waitms		2000

A݈،IuԁChIΖ򐺍RNB


ucccVv

ccuԈӎߐB

#BGij
#fޕۗFaf

bgse	"sound\se\BG_2.ogg"

,E00153
uIccꟁccIv

쒆C粙CBB

vLhC|IВnÒÍgItcc

,O01113
uyyccHv


uIccIv

windowclose

se	"sound\se\SE02_otb.ogg"

screenvibration	30,20,20,20,

wait	92

䏫ҖvM^vI䖁Cی쐫nًٕZB

׍IڐGC염lsOꎸtB

layerload	2,"cg\bg\black.png",-640,-600,200,200

bgse	""

layerfadein	2,120

#BGij

,O01114
uꟁIIv

A⋉rInsvLCa䖘ČnʁB

se	"SE\04_\U.ogg"

ccccccc

ccccc

ccc

#WAIT
#waitms		1000
#BGij
windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,90
wait	90

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\white.png",0,-120,100,100
seteffectlayer	1
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
layerrelease	2

layerfadeout	30,60

bgm	"sound\bgm\MK01.ogg"

ccėV@CߗvꡁB

ÓICQsI䊏U㫁B

windowclose

se	"sound\se\SE70_ߎCꉹ.ogg"

wait	199

,O01115
u\\\yyꟁccNꊁIv


uccIv

,O01116
uyyށI@꣓sߓꊁ`Iv

䖓IB

Ηcc䐥a䖈N{IB

shake	30


i䖖vꝁIHj

}ZzvmFvCyJIˁB

#--------------------------------------------------
#EVCGiEV_ICH_090-00j
#--------------------------------------------------
windowclose

transition	"",60
setcgeffecttime	1
setcgwaittime	0
cg	"event\EV_ICH_090-00.png",0,-120,100,100
seteffectlayer	1
effect	"Parts\effects\Ђ04(L).ogv",1920,-8,-300,200
layerload	2,"cg\bg\white.png",0,-120
layermode	2,1

wait	90

layerfadeout	2,60

bgm	""

,O01117
uccH@ꟁCyyꊁ`v

layerfadeout	1,60

ucccVv

,O01118
u^IC꒼݋ꡁBV꣉^\ށv

bgm	"sound\bgm\m02.ogg",2118684/4-44

[䎋ICSSOOI䖓ߏ[͓IgeB

ACcc


uA䖁ccH@꣍݊Yꡁv

,O01119
uVH@Vcc\@syysNꊁB{zpʕ@꣓Iv\v

,O01120
u䖉CvLvB꣊꣊ŁCkyꠁHv


uccsݐߘBI[ꝁHv

,O01121
uTCꟁCHv

,O01122
uꟁCsߑ䖉CDDȉߖːiIGB嫑Ryyߎݐov

windowclose

SetBGEffectTime	60
SetBGWaitTime	0
bg	"cg\bg\̕.png",-327,-638,240,240

layermove	0,900,-1676,-638

wait	60

#BGiEj

e]ߓCڎlB

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
bg	"cg\bg\̕.png",-723,-367,170,170


iccvBI[ԁC琥Ij

vCZݔ@oߍD{B

#CHiGEj

,O01123
uyyC꣍ˍDݘCvꠁH@YsDIꝁHv


uccHv

C׎~I؁ccsꝁccH

sC\B

ߎ^IaoCҗLꏔߏC\cc


u䖁C搶cc꣐^IeCݐZݔIꠁHv

#--------------------------------------------------
#EVCGiEV_ICH_090-00j
#--------------------------------------------------

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",48
setcgeffecttime	1
setcgwaittime	0
cg	"event\EV_ICH_090-01.png",0,-120,100,100
layerload	1,"event\EV_ICH_090-00.png",0,-120

wait	72

,O01124
uꟙ@yyʑRГh\v

,O01125
u_ߗvC꣓Vv䖊߈ꐮVIGv


uꝁcc^Iꝁccv

嫑Rٖ@SڎCATAꠁB

sC|s@ߞIC@ʐIb樉䏼B

,O01126
u䖌ݓIyyC@VtGB˖vLʓIyyꡁv

bgm	""

se	"SE\SE09_13_ti-nn2.ogg"

shake	6


uCIꟁBߍVVCAa䖁cccHv

wݓIyyxbCYݚ뗢Iˑ΁B

׏Y䖉oߋbccH


u䖁ccꣁccv

#FƉ肵ăCxgGƓ󋵂܂
windowclose
#ScreenWhiteoutMS		2000
#waitms			2000
#--------------------------------------------------
#EVCGiEsɂ\j
#--------------------------------------------------
#@bg_white		# 
#ScreenWhiteinMS		1000
#@ichigo_large		# ߂
#@ichigo_shifuku
#@ichigo_komaru		#
#@bg_itsuki		# 

layerfadeout	1,60
layerload	6,"cg\bg\black.png",0,-120
layeralpha	6,60
layerfadein	6,480

,O01127
uICyycꟁcc꣗v

bgm	"sound\bgm\MK07.OGG"

䖌{яΓI_˓ˑR֏㗹wsCя㗹ߏB


u䖁ccHv

#@ichigo_kanashimi	#

,O01128
uYs꣓ICwqIBƖaƉsw͓Iv

layerload	2,"event\EV_ICH_090-02.png",0,-120

layerfadein	2,180

,O01129
uyyC꣉ꟁv

layerfadeout	6,180

u꣍݁cc꣍ݐYꟁccH@ߌoꟁC䖁v

#--------------------------------------------------
#EVCGiE܂łႭ̊j
#FfނȂ
#--------------------------------------------------
#@ichigo_naki		#

layerload	3,"event\EV_ICH_090-02.png",0,-120
seteffectlayer	4
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
layerfadein	3,60
layerfadein	4,60

shake	30

,O01130
usvꟁCyJꟁCyyI@svV䖈꘢lv

䖊ᒆNCzz[ߜƊB

œssIԁB


uIC䖁IH@꣜Iv

layerrelease	2
shake	60

,O01131
uyyI@yyꟁIIv

ꢚL^CřߕsIB


u䖁Iv

嫑RhCAҐ䖐LoB

windowclose
#BGiԁj

bgm	""

layerload	5,"cg\bg\white.png",-640,-600,200,200
layercolor	5,100,0,0
layermode	5,4
layerload	6,"cg\bg\white.png",-640,-600,200,200
layercolor	6,100,0,0
layermode	6,1
layerfadein	5,60
layerfadein	6,60


ucccv

R@䒍ӓB

windowclose

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg_kekkon.png",0,-120,100,100
layerload	1,"cg\bg\red.png",0,-120
layermode	1,4
layerrelease	3
layerrelease	4
layerrelease	5
layerrelease	6

wait	90

layerfadeout	1,48

ȓIo]ݗ݁CNgItcc

screenvibration	30,20,20,20,


u\\\\\IIv

layerload	2,"cg\bg\black.png",-640,-600,200,200

layerfadein	2,30

#BGij
#se_bg		"sound\se\BG_J.ogg"
#SE90@JiUA@@Ij
#@SE90			#SE90@JiUA@@Ij

bgse	"sound\se\BG_J.ogg"

߈uԁC蜓ÁB

Iߖ\oC控VIJ݌ۖgUJB


iꟁccꝁBʑRC粍ːꟁj

SgsݒɁCAAċzs\́B

#FfޕsFaf@or@du
#BGorEVCG

bgm	"sound\bgm\MK06.ogg"

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\܋.png",0,-120,100,100
layermode	0,0
layerload	1,"cg\bg\black.png",-640,-600,200,200
layeralpha	1,60
seteffectlayer	3
effect	"Parts\effects\l-J3(L).ogv",0,-376,200,400
layerrelease	2
screenfiltergaussfast	0,32

wait	90

,O01132
uyyIH@yyꟁIIv


u䖁cccDC꣖vꠁv

,O01133
uyyꟁccDByy꒼scc䖁ccv


uꝁcc꣒SSꟁccv

䋭sesICsS͝o꘢ΗeB

,O01134
ucccyyHv


uccCsBvYccv

AŞqCAAߐΗeCߌoٖ@`BB

,O01135
ujccΕsNCyyccוی엹䖁Cyyˉccv

,O01136
u䖑✗C{V@˔cccjCyyC꣈꒼ًْnCی쒅ccv

,O01137
u@ʑ䖖vL{Cyy\AsLccv


uccccv

,O01138
uccyAyyccHv


uccꟁCݙ߁cc꣖vC^Dccv

IbߌoLꔼȏCs|yߕs^B

R@cc

,O01139
uyycc׏YC꣈꒼ŒVꡁccv

yI˗CpYsfsoCA䖈RٜIqŕsB


u䖁cc݁C꣔\ŌYccHv

,O01140
uVccHv

,O01141
ujccayyC݊OʁBDccjv


uccꝁB\ŌADccv

,O01142
uU_CyyꟁI@䖁Cn㋎~ԁIv

嫑R{ߕsꢐIbCAҐ׋@o䖗vJB


ussCʑccv

,O01143
uVccv


u䖁cc䖾ˍyyccpϐCΕsNꟁccv


ua䖁C߈ꐮVIccv\ccv

,O01144
uccjccvLߓߎށccHv


uccDz꣊ꟁccȍ@ccȍXIccv


u꣍KIccK\cߎ핃esYccv

,O01145
uyyꟁccB䖖ziayy݈Nꟁccv

,O01146
uȉ_DNꟁccsvVꟁccv

ccSgIoݒQB

kCIӎvOꒆfꠁB

A䖍ō@Iqsŕscc

bgse	""

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,90
wait	90

#BGij

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\white.png",0,-120,100,100
layermode	0,0
layerrelease	1
layerrelease	3
screenfilterremove

layerfadeout	30,60


usccDsccv

嫑RsNCAݔIpٔ[B

a䖋xIޑFʑNC݋LnB

#--------------------------------------------------
#EF@n
#EF@z
#BGiHj
windowclose

se	"SE\18_mCY\mCY`T@[AUb.ogg"

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg12.png",-1152,-558,190,190
layerload	1,"chara\\HD\\.png",251,-110
seteffectlayer	2
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
screenfiltermono	30,0,0
screenfiltergaussfast 30,8,50

wait	90

,O01147
uyy`CߘH狋䖈_v`v


u꣕sߌohꝁHv

layerchange	1,"chara\\HD\\.png"

,O01148
ucVIH꣚vBC䖍Ŋ슽hI`v

#BGij
windowclose

se	"SE\18_mCY\mCY`Wb.ogg"

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\white.png",0,-120,100,100
layerrelease	1
layerrelease	2
screenfilterremove

wait	90

#@kaisou		#FztB^

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg06.png",-118,-153,110,110
layerload	1,"chara\\HD\\.png",251,-110
seteffectlayer	2
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
screenfiltermono	30,0,0
screenfiltergaussfast 30,8,50

wait	90

,O01149
uꠁI@N擞AZ՚GIv


uDCߏAqӔѓIz؁ccbCYAZꟁv

layerchange	1,"chara\\HD\\.png"

,O01150
uaCIIv

layermove	1,30,201,-110,3
layerfadeout	1,30

shake	30


uꟁCIC䖁Iv

#BGirOj
windowclose

se	"SE\18_mCY\mCY`T@[AuDc.ogg"

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\white.png",0,-120,100,100
layerrelease	2
screenfilterremove

wait	90

#@kaisou		#FztB^

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg04.png",-540,-408,160,160
layerload	1,"chara\\HD\\.png",251,-110
seteffectlayer	2
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
screenfiltermono	30,0,0
screenfiltergaussfast 30,8,50

wait	90

,O01151
uyy`cc䖖kw͗Cʖlccv


u100Cl26ꝁccv


uBcc^vꔖ@Bsߑ䖖w͉ߗC꣈NaJꠁv

layerchange	1,"chara\\HD\\.png"

,O01152
u^IꝁIH@DꊁCӎyyv

#BGij
windowclose

se	"SE\18_mCY\mCY`XcUb.ogg"

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\white.png",0,-120,100,100
layerrelease	1
layerrelease	2
screenfilterremove

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\sky.png",-280,-720,150,150
seteffectlayer	1
effect	"Parts\effects\mCY01(L).ogv",0,-8,200,200
screenfiltermono	30,0,0
screenfiltergaussfast 30,8,50

layermove	0,3000,-280,-180

꒼ȗCݎ{s䖏[͓I\Ncc

CŊ슽ߞIݎ{cc

#EF@nI
#EF@zI
windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,90
wait	90

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\J.png",0,-120,100,100
layermode	0,0
layerload	1,"cg\bg\black.png",-640,-600,200,200
layeralpha	1,40
seteffectlayer	2
effect	"Parts\effects\l-J3(L).ogv",0,-376,200,400
screenfiltergaussfast	0,32

layerfadeout	30,60

ccȁC

#fޕsFaf@or@du
#BGorEVCG

bgse	"sound\se\BG_J.ogg"


ucc䖁ccAZsݗccc꣖s꘢lv


uȁCݔݎ{ccc꣗vĎCJNnΒꟁccv

,O01153
uyyccjAIccyyccv

,O01154
usvyyccsvcccsv꣕sccv


ucccv΁Cvꟁccv

#BGij
windowclose

layerload	3,"cg\bg\black.png",0,-120

layerfadein	3,120

bgse	""

,O01155
uccyyccHv

,O01156
uccyyccv

,O01157
ucc׏YCvꡁccsꟁccv

䖗hWBߏL]IǵB

M񉞁CꢊܒToB

,O01158
uyycccjAꟁcv

vL񉞁B

䖒QɋnӎCߘlĖscc

,O01159
uꟁccjꟁAꟁcccv

,O01160
ucsvꟁCyycccyyccv

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\J.png",-512,-945,180,180
layermode	0,0
seteffectlayer	4
effect	"Parts\effects\l-J3(L).ogv",0,-376,200,400
layerrelease	1
layerrelease	2
layerrelease	3
screenfilterremove

layermove	0,240,-512,0,3

#BGiJj

bgse	"sound\se\BG_J.ogg"

screenvibration	120,10,10,10,

,O01161
uj݁ccꟁIIIv

uIJCߏIASxʓILOlB

ߜԚL`VہCœV󎩐gݚLʁC

J_şʖҗccًxَ~nXݑ䖐gB

bgm	""

bgse	""

windowclose
wait	30

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	4

wait	150

@ichigo_evup
ichigo_end_flag=1

goto	ending

#iGs[Oցj
return
