#--------------------------------------------------
#	Q[֘At@Cij
#--------------------------------------------------
label	suika_game_check_start


#//////////////////////////////////////////////////////////////
#e탍[JtOij
#_SCORE			#̃Q[XRAiʁj


#gameclear		#̃Q[ŃNA܂Ōǂisuika6 _̊xł̃Q[NA@1ŃNAƉj
#gameclear2		#̃Q[ŃNA܂Ōǂisuika8 _̊xł̃Q[NA@1ŃNAƉj
#gameclear3		#̃Q[ŃNA܂Ōǂisuika9 _̊xł̃Q[NA@1ŃNAƉj
#game_1ststage_clear	#PʃNAisuika8ŎgpF1ŃNAƉj


#game_old_score		#ŐL^ƂĕۑiȂȂ邩j


#game1_1_score		#suika6ł̂Pڂ̃XRA
#game1_2_score		#suika6ł̂Qڂ̃XRA
#game1_3_score		#suika6ł̂Rڂ̃XRA
#game1_playcount	#suika6ł̃Q[vC̃JEg

#game2_1_score		#suika8ł̂Pڂ̃XRA
#game2_2_score		#suika8ł̂Qڂ̃XRA
#game2_3_score		#suika8ł̂Rڂ̃XRA
#game2_playcount	#suika8ł̃Q[vC̃JEg


#game3_1_score		#suika8ł̂Pڂ̃XRA
#game3_2_score		#suika8ł̂Qڂ̃XRA
#game3_3_score		#suika8ł̂Rڂ̃XRA
#game3_playcount	#suika8ł̃Q[vC̃JEg


#//////////////////////////////////////////////////////////////



#--------------------------------------------------
#suika6.txt	֘A
#--------------------------------------------------
label	suika_game_check_game1_1

	gameclear = 0				#̃Q[ŃNA܂Ōǂisuika6 _̊xł̃Q[NA@1ŃNAƉj
	game1_playcount = 1			#Q[JEg


	#--------------------------------------------------
	#FfobOp
	#_SCORE = 1500
	#gameclear = 0
	#--------------------------------------------------

	date_close
	#dvFŃQ[CALLHĒɖ߂ĂHij
	#call	
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	1
	blackin
	date_open
	#FȉʂƂɕiݐl͂ςj
	game1_1_score = _SCORE			#Oɍ̋L^c
	game_old_score = _SCORE			#ŐL^ƂĕۑiȂȂ邩j
	gameclear=_STGCLEAR

	if gameclear = 1 then goto suika_game_check_game1_1_stclear		#iXe[WNAj
	if _SCORE < 1000000 then goto suika_game_check_game1_1_fastdead		#i񂾁j=[XRAH
	if _SCORE > 2000000 then goto suika_game_check_game1_1_highscore		#i_j
	goto suika_game_check_game1_1_normalscore				#iʂ̓_j





label	suika_game_check_game1_2over		#2ځ3

	gameclear = 0				#̃Q[ŃNA܂Ōǂisuika6 _̊xł̃Q[NA@1ŃNAƉj
	game1_playcount = game1_playcount+1	#Q[JEg


	#--------------------------------------------------
	#FfobOp
	#_SCORE = 0
	#gameclear = 0
	#--------------------------------------------------

	date_close
	#dvFŃQ[CALLHĒɖ߂ĂHij
	#call	
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	1
	blackin
	date_open

	#Oɍ̋L^cׂ̕򏈗isvɂȂ邩j
	if game1_playcount = 3 then goto suika_game_check_playcount3		#vC񐔒

		game1_2_score = _SCORE		#Oɍ̋L^c
		game_old_score = _SCORE		#ŐL^ƂĕۑiȂȂ邩j

	gameclear=_STGCLEAR
		if gameclear = 1 then goto suika_game_check_game1_2_stclear		#iNAj
		if _SCORE > game1_1_score then goto suika_game_check_game1_2_goodscore	#i肢_j
		goto	suika_game_check_game1_2_badscore				#i舫_j



	label	suika_game_check_playcount3	#vC3ڂ̏ꍇ

		game1_3_score = _SCORE		#Oɍ̋L^c
		game_old_score = _SCORE		#ŐL^ƂĕۑiȂȂ邩j

		if gameclear = 1 then goto suika_game_check_game1_2_stclear		#iNAj
		if _SCORE > game1_2_score then goto suika_game_check_game1_2_goodscore	#i肢_j
		goto	suika_game_check_game1_2_badscore				#i舫_j





#--------------------------------------------------
#suika8.txt	֘A
#--------------------------------------------------
label	suika_game_check_game2_1		#CxgQ@P

	gameclear2 = 0				#̃Q[ŃNA܂Ōǂisuika8 _̊xł̃Q[NA@1ŃNAƉj
	game2_playcount = 1			#Q[JEgiKvȂǁj
	game_1ststage_clear = 0			#PʃNAisuika8ŎgpF1ŃNAƉj

	date_close
	#--------------------------------------------------
	#FfobOp
	#gameclear2 = 0
	#game_1ststage_clear = 0		#PʃNAisuika8ŎgpF1ŃNAƉj
	#--------------------------------------------------
	#dvFŃQ[CALLHĒɖ߂ĂHij
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	2
	blackin
	date_open
	#FȉʂƂɕ
	game2_1_score = _SCORE			#Oɍ̋L^c
	game_old_score = _SCORE			#ŐL^ƂĕۑiȂȂ邩j
	gameclear2=_STGCLEAR
	if gameclear2 = 2 then goto suika_game_check_game2_1_allclear				#ioQ[̍Ō܂Ői񂾁j
	if gameclear2 = 1 then goto suika_game_check_game2_1_1ststage_clear		#iŌ܂ł͍sȂAPʂ̓NAj
	goto suika_game_check_game2_1_1ststage_gameover						#iPʂŃQ[I[o[j





label	suika_game_check_game2_2		#CxgQ@Q

	gameclear2 = 0				#̃Q[ŃNA܂Ōǂisuika8 _̊xł̃Q[NA@1ŃNAƉj
	game2_playcount = game2_playcount+1	#Q[JEgiKvȂǁj
	game_1ststage_clear = 0			#PʃNAisuika8ŎgpF1ŃNAƉj

	date_close
	#--------------------------------------------------
	#FfobOp
	#gameclear2 = 0
	#game_1ststage_clear = 1		#PʃNAisuika8ŎgpF1ŃNAƉj
	#--------------------------------------------------
	#dvFŃQ[CALLHĒɖ߂ĂHij
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	2
	blackin
	date_open
	gameclear2=_STGCLEAR
	#FȉʂƂɕiݐl͂ςj
	game2_2_score = _SCORE			#Oɍ̋L^c
	game_old_score = _SCORE			#ŐL^ƂĕۑiȂȂ邩j

	if gameclear2 = 2 then goto suika_game_check_game2_2_allclear				#ioQ[̍Ō܂Ői񂾁j
	if gameclear2 = 1 then goto suika_game_check_game2_2_1ststage_clear		#iŌ܂ł͍sȂAPʂ̓NAj
	goto suika_game_check_game2_2_1ststage_gameover						#iPʂŃQ[I[o[j





label	suika_game_check_game2_3		#CxgQ@R

	gameclear2 = 0				#̃Q[ŃNA܂Ōǂisuika8 _̊xł̃Q[NA@1ŃNAƉj
	game2_playcount = game2_playcount+1	#Q[JEgiKvȂǁj
	game_1ststage_clear = 0			#PʃNAisuika8ŎgpF1ŃNAƉj

	date_close
	#--------------------------------------------------
	#FfobOp
	#gameclear2 = 1
	#game_1ststage_clear = 1		#PʃNAisuika8ŎgpF1ŃNAƉj
	#--------------------------------------------------
	#dvFŃQ[CALLHĒɖ߂ĂHij
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	2
	blackin
	date_open
	gameclear2=_STGCLEAR
	#FȉʂƂɕiݐl͂ςj
	game2_3_score = _SCORE			#Oɍ̋L^c
	game_old_score = _SCORE			#ŐL^ƂĕۑiȂȂ邩j

	if gameclear2 = 2 then goto suika_game_check_game2_3_allclear				#ioQ[̍Ō܂Ői񂾁j
	if gameclear2 = 1  then goto suika_game_check_game2_3_1ststage_clear		#iŌ܂ł͍sȂAPʂ̓NAj
	goto suika_game_check_game2_3_1ststage_gameover						#iPʂŃQ[I[o[j





#--------------------------------------------------
#suika9.txt	֘A
#dvFO͈̔͂Ƃ̂Q[Xe[WBĂQʈȏォǂƂ
#--------------------------------------------------
label	suika_game_check_game3_1		#CxgR@P

	gameclear3 = 0				#̃Q[ŃNA܂Ōǂisuika9 _̊xł̃Q[NA@1ŃNAƉj
	game3_playcount = 1			#Q[JEgiKvȂǁj
	game_1ststage_clear = 0			#PʃNAisuika8ŎgpF1ŃNAƉj
	game_2ndstage_clear = 0			#QʃNAisuika9ŎgpF1ŃNAƉj

	date_close
	#--------------------------------------------------
	#FfobOp
	#gameclear3 = 1
	#game_1ststage_clear = 1		#PʃNAisuika8ŎgpF1ŃNAƉj
	#game_2ndstage_clear = 1		#QʃNAisuika9ŎgpF1ŃNAƉj
	#--------------------------------------------------
	#dvFŃQ[CALLHĒɖ߂ĂHij
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	3
	blackin
	gameclear3=_STGCLEAR
	#FȉʂƂɕ
	game3_1_score = _SCORE			#Oɍ̋L^c
	game_old_score = _SCORE			#ŐL^ƂĕۑiȂȂ邩j
	date_open
	if gameclear3 = 3 then goto suika_game_check_game3_1_allclear		#ioQ[̍Ō܂Ői񂾁j
	if gameclear3 = 2 then goto suika_game_check_game3_1_good	#iO͈̔͂܂ł̓NAj
	goto suika_game_check_game3_1_bad					#iO͈̔͂Ŏ񂾁j





label	suika_game_check_game3_2		#CxgR@Q

	gameclear3 = 0				#̃Q[ŃNA܂Ōǂisuika9 _̊xł̃Q[NA@1ŃNAƉj
	game3_playcount = game3_playcount+1	#Q[JEgiKvȂǁj
	game_1ststage_clear = 0			#PʃNAisuika8ŎgpF1ŃNAƉj
	game_2ndstage_clear = 0			#QʃNAisuika9ŎgpF1ŃNAƉj

	date_close
	#--------------------------------------------------
	#FfobOp
	#gameclear3 = 1
	#game_1ststage_clear = 1		#PʃNAisuika8ŎgpF1ŃNAƉj
	#game_2ndstage_clear = 1		#QʃNAisuika9ŎgpF1ŃNAƉj
	#--------------------------------------------------
	#dvFŃQ[CALLHĒɖ߂ĂHij
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	3
	blackin
	gameclear3=_STGCLEAR
	#FȉʂƂɕ
	game3_2_score = _SCORE			#Oɍ̋L^c
	game_old_score = _SCORE			#ŐL^ƂĕۑiȂȂ邩j
	date_open
	if gameclear3 = 3 then goto suika_game_check_game3_2_allclear	#ioQ[̍Ō܂Ői񂾁j
	goto suika_game_check_game3_2_noclear	#irŃQ[I[o[j





label	suika_game_check_game3_3		#CxgR@R

	gameclear3 = 0				#̃Q[ŃNA܂Ōǂisuika9 _̊xł̃Q[NA@1ŃNAƉj
	game3_playcount = game3_playcount+1	#Q[JEgiKvȂǁj
	game_1ststage_clear = 0			#PʃNAisuika8ŎgpF1ŃNAƉj
	game_2ndstage_clear = 0			#QʃNAisuika9ŎgpF1ŃNAƉj

	date_close
	#--------------------------------------------------
	#FfobOp
	#gameclear3 = 1
	#game_1ststage_clear = 0		#PʃNAisuika8ŎgpF1ŃNAƉj
	#game_2ndstage_clear = 0		#QʃNAisuika9ŎgpF1ŃNAƉj
	#--------------------------------------------------
	#dvFŃQ[CALLHĒɖ߂ĂHij
	## cg	"stg\load.png"
	waitms	100
	layerRelease	0
	burunyanEx	3
	blackin
	gameclear3=_STGCLEAR
	#FȉʂƂɕ
	game3_3_score = _SCORE			#Oɍ̋L^c
	game_old_score = _SCORE			#ŐL^ƂĕۑiȂȂ邩j
	date_open
	if gameclear3 = 3 then goto suika_game_check_game3_3_allclear	#ioQ[̍Ō܂Ői񂾁j
	goto suika_game_check_game3_3_noclear	#irŃQ[I[o[j


