label	suika_06
#--------------------------------------------------
#̃V[eBOQ[
#Fp\RɓnĂ
#Fp\RɓnĂP`Q
#--------------------------------------------------
suika_item_flag2=0

#BGi̕j
bgm	""
#SE@mbN
windowclose

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-23,-174,120,120

wait	120

se	"sound\se\SE11_mbNP.ogg"

wait	60

,R00467
uccŏC䐥Zv

bgm	"sound\bgm\m12.ogg",282436/4-44

Ȗ吺`ZIC֑[B

#waitms		1000
windowclose

se	"SE\00_\hA\hA4`.ogg"

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-81,-379,160,160

wait	97

wait	30

layerload	1,"chara\\HD\\.png",535,123

layermove	0,48,-297,-379
layermove	1,48,335,123
layerfadein	1,48


uBCHv

,R00468
uꟁCߘCꋌݕꝁHv

ŊJ@CZLْn⓹B


uߓ|v֌nccBYHv

layerchange	1,"chara\\HD\\.png"

,R00469
usCߘccv

,R00470
u֘svOC@Vtꋎ؋Iߑd]ccv

,R00471
uߘC䎎ގYIC@ꋕ֓IbC\Zŉꝁccv

se	"SE\SE09_12_zuba.ogg"

shake	30


uGGCDꝁv


u^ꇊQꟁCҖvߋvv

TCYIYꡁH

layerchange	1,"chara\\HD\\.png"

,R00472
uccAsYsNIꊁv

layerchange	1,"chara\\HD\\.png"

,R00473
uAC@ꋔ\߈ꉺoӌIbCkIccv


uBCRv


ud]݁ccZ꣓I[ԗꝁHv

layerchange	1,"chara\\HD\\.png"

,R00474
uꟁCIccv

,R00475
u{zߗvsv\ߗccv

ZxxIB


usCʕ׋v

ȐZIǵCAZ݉ƗړML{d]C瓾iwˍsꠁB


uߛCȋ꣓I[ꝁHv

layerchange	1,"chara\\HD\\.png"

,R00476
uDIC`Iv

Z__C֙r苎ZI[ԁB

#BGij
#BGi񕔉j

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-756,-560,220,220

wait	90

layermove	0,48,-375,-560

iZI[ԁCߑd]AJCꈎqB

#@suika_small		# 

layerload	1,"chara\\HD\\.png",587,168,87,87

layermove	1,30,540,168
layerfadein	1,30

,R00477
u䌻ݏA[v

layermove	1,30,493,168,3
layerfadeout	1,30

Z֎qCNd]B

windowclose

layermove	0,90,-531,-754
layerzoom	0,90,270,270

YkA[CIg헢JnÏoM駓IBGMB


u^ƓIv

layerload	2,"chara\\HD\\.png",415,151

layermove	2,30,415,101
layerfadein	2,30

,R00478
us߉y|㤏㐏֝QIccv

,R00479
uccꠁCVtv

Zܒ⋗NB


uGv

bgm	""

windowclose
wait	30

transition	"Parts\transition\1280x720\216.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-718,-912,330,330
layerrelease	2

wait	72

se	"SE\00_\hA\hA`MBCCc.ogg"

shake	30

__C݋oI֎q㍿B

o䗈L_sDӎvCAvsmv@ߟYꟁB

bgm	"sound\bgm\MK05.OGG"

layerload	1,"chara\\HD\\.png",632,10

layermove	1,30,582,10
layerfadein	1,30

,R00480
u@CړCZˌCXyev

,R00481
uˌAUˁCϐv

layerchange	1,"chara\\HD\\.png"

,R00482
uvL蕿IbCY琥ȗpIccv


uvCpՏAsv

layerchange	1,"chara\\HD\\.png"

,R00483
uœ|GlAϐCw͑捂ꠁv

layerchange	1,"chara\\HD\\.png"

,R00484
uENTERiAȊJnYIv

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
# ͑҂BdmsdqXy[XŃQ[ցH
# Xe[WAŏȂ̂łPʂz
# Q[I[o[܂͖ʃNAɂȂƈȉ̉b
#--------------------------------------------------

#//////////////////////////////////////////
#Fsuika_game_check@t@CփWv
#//////////////////////////////////////////
goto		suika_game_check_game1_1

#--------------------------------------------------
#ij
#i񂾁j
#--------------------------------------------------
label		suika_game_check_game1_1_fastdead

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00485
uꟁAɁH@sHv


uꟙccBsˌYccv

layerchange	1,"chara\\HD\\.png"

,R00486
uꟁccv

,R00487
uΕsNCsSƎȓIݒuv

#,R00488
#uIvVœՓx܂ˁv


#iPցj
goto		suika6_togo1

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iʂ̓_j
#--------------------------------------------------
label		suika_game_check_game1_1_normalscore

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\{.png",598,123,94,94

wait	90

,R00489
uICDɁccIv

layerchange	1,"chara\\HD\\.png"

,R00490
us߁CꋊߓsGCVtIv


uꝁH@sˌYꟁccv

layerchange	1,"chara\\HD\\.png"

,R00491
uvL񎖚GBꎟߏA\ߐCoߌoZkꇊQIv

#iPցj
goto	suika6_togo1

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#i_j
#--------------------------------------------------
label		suika_game_check_game1_1_highscore

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00492
uDꇊQCVtIv

layerchange	1,"chara\\HD\\.png"

,R00493
uꉺqAŏoIC^L_oIӗv


uGCꝁHv

layerchange	1,"chara\\HD\\.png"

,R00494
usL_ȒPccHv

#,R00495
#uIvVœՓxグ܂ˁv


#iPցj
goto	suika6_togo1

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iXe[WNAj
#--------------------------------------------------
label		suika_game_check_game1_1_stclear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00496
uDꇊQDꇊQIv

layerchange	1,"chara\\HD\\.png"

,R00497
uꎟAʊ֗ccBTCsL_ȒPꡁHv


uC׉ȑOoߎˌYꟁv

#,R00498
#uꂶႺЁA͓ՓxグĂ݂Ăv

#,R00499
#upɃn[h[hĂ܂v

goto	suika6_togo1

#--------------------------------------------------
#iPj
#--------------------------------------------------
label	suika6_togo1

layerchange	1,"chara\\HD\\.png"

,R00500
uֈCLCA׉씺Gv

,R00501
uҗLCeIbCyeIʏA큉v

layerchange	1,"chara\\HD\\.png"

,R00502
uH@vĊ߈ꎟꝁHv

#--------------------------------------------------
#iI`j
label		suika6_q01

#iPDj
#iQDȂj
addTextSelect 0,""
addTextSelect 1,"Ȃ"
getSelect  sel

if sel=0 then goto suika6_q01_a
if sel=1 then goto suika6_q01_b
#--------------------------------------------------

#--------------------------------------------------
#ij
# Dx{P
#--------------------------------------------------
label		suika6_q01_a
#suika_love = suika_love+1


uߓRIv

layerchange	1,"chara\\HD\\.png"

,R00503
uߛCENTERiJnIv

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
# Q[JnBIvVœՓxύXł
# NA܂̓Q[I[o[Aȉ̉b
#--------------------------------------------------

#//////////////////////////////////////////
#Fsuika_game_check@t@CփWv
#//////////////////////////////////////////
goto		suika_game_check_game1_2over

#--------------------------------------------------
#ij
#iNAj
#--------------------------------------------------
label		suika_game_check_game1_2_stclear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00504
u^ꇊQI@s@VtIv


uꟙC_sZYꊁv

layerchange	1,"chara\\HD\\.png"

,R00505
uT\C픇ȒPnʊցCo䓾쉺֗ꡁv


u߉^樐lꟁBs߁C꣉ʑ׋ȚGHv


uAZĜJSCvԍ팸CM֐g̓IGv

layerchange	1,"chara\\HD\\.png"

,R00506
uꟁCTccBӓIv

#iQցj
goto		suika6_togo2

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#i肢_j
#--------------------------------------------------
label		suika_game_check_game1_2_goodscore

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00507
u@VtCꋐs䍄ˊߓXDHv


uꝁH@DQQSZ⁗ccv

#iQցj
goto		suika6_togo2

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#i舫_j
#--------------------------------------------------
label		suika_game_check_game1_2_badscore

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00508
uꟁ\CDɁccv


uccv

#@suika_komariwarai	#

#,R00509
#uςAՓx񂶂ȂłHv

goto		suika6_togo2

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

bgm	"sound\bgm\m12.ogg",282436/4-44

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

#--------------------------------------------------
#iQj
#--------------------------------------------------
label		suika6_togo2


#--------------------------------------------------
#ij
if game1_playcount=3 then goto suika6_game1_playcount3
#iQvCj
#--------------------------------------------------
#label		suika6_game1_playcount2

layerchange	1,"chara\\HD\\.png"

,R00510
uzD풴lI󌂔ŋNvCȏAZkϋߒevIGv

layerchange	1,"chara\\HD\\.png"

,R00511
uCe\CeϋߎCtBfIIO{CR@AGv


uzD풴lHv

layerchange	1,"chara\\HD\\.png"

,R00512
uꟁCYlIv


uccAꝁv

NiҐ^ꟁCZccB

layerchange	1,"chara\\HD\\.png"

,R00513
uҗLCv݋ߋˈЗ͍ˉ큉B琥UIv_ꡁv

,R00514
uvĊ߈ꎟꝁCVtHv

#iI`֖߂j
goto		suika6_q01

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iRvCj
#--------------------------------------------------
label		suika6_game1_playcount3

#iRցj
goto		suika6_togo3

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-816,-661,260,260
layerload	1,"chara\\HD\\.png",318,123,94,94

wait	90

#iRցj
goto		suika6_togo3

bgm	""

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

bgm	"sound\bgm\m12.ogg",282436/4-44

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

#----------------------------------------------------------------------------------------------------
# Iɂ߂Ȃ艽xvCł悤ɂ邪AZtJԂɂȂĂ܂̂ŁA
#R񂮂炢ÓBZt𑝂₷邪A܂łvCł邱Ǝ̔ȋC邵B
# ꉞA{ҒɃvC@ƂQ񂠂B
#܂AŖ{҂̃^Cgj[~jQ[Vׂ悤ɂĂǂƁB
#----------------------------------------------------------------------------------------------------
#--------------------------------------------------
#iȂj
#--------------------------------------------------
label		suika6_q01_b

layermove	0,48,-753,-661
layermove	1,48,318,123


usCVA׎~ꠁv

ߓ߉ΓIbCeVB

layerchange	1,"chara\\HD\\.png"

,R00515
uꝁccv

#--------------------------------------------------
#iRj
#--------------------------------------------------
label		suika6_togo3

layerchange	1,"chara\\HD\\.png"

,R00516
uߘCAccv

CZLRsnÎB

layerchange	1,"chara\\HD\\.png"

,R00517
u߉ߔV@CoHv

#--------------------------------------------------
#iIaj
#iPDʔj
#iQDȂȂj
#iRDj
addTextSelect 0,"ʔ"
addTextSelect 1,"ȂȂ"
addTextSelect 2,""
getSelect  sel

if sel=0 then goto suika6_q02_a
if sel=1 then goto suika6_q02_b
if sel=2 then goto suika6_q02_c
#--------------------------------------------------

#--------------------------------------------------
#iʔj
# Dx{Q
#--------------------------------------------------
label		suika6_q02_a
@suika_love_up


usJߏ΁C^IkLv

layerchange	1,"chara\\HD\\.png"

,R00518
u^IꝁHv


u^I^IB^ꇊQꟁBcd]؋꣖vߑvCR\o퓌v


uZC꣑kL˔\ꟁccv

layerchange	1,"chara\\HD\\_.png"

,R00519
uAߏccv

,R00520
us߁C\樘VtJSC퍂v

s_jLgCAZŏ㋎^IkB

layerchange	1,"chara\\HD\\.png"

,R00521
u݊ґL꘢߁Cs߉V@pIv

layerchange	1,"chara\\HD\\.png"

,R00522
u󐿍ėꠁv


uDꟁCRv


uҒꡁv

layerchange	1,"chara\\HD\\.png"

,R00523
uTv

ZђOIKΗeC__B

@suika_evup

#iSցj
goto		suika6_togo4

#--------------------------------------------------
#iȂȂj
# Dx{P
#--------------------------------------------------
label		suika6_q02_b
@suika_love_up


uT\C嫑R\җLnsꊮPccv


us߁CבꎟIiCߌosꠁHv

layerchange	1,"chara\\HD\\.png"

,R00524
u^IꝁH@Dccv

ccꢈꉺCZ֏鶒nCŋNkB

layerchange	1,"chara\\HD\\.png"

,R00525
u݊ґL꘢߁Cs߉V@pIv

layerchange	1,"chara\\HD\\.png"

,R00526
uw͔cXLIv


uGCv

ʑRC׎Ȋ슽Iw͐DB


us߁CoҐvDDꟁv

layerchange	1,"chara\\HD\\.png"

,R00527
uꟙCDIv

ZђN΁C__B

@suika_evup

#iSցj
goto		suika6_togo4

#--------------------------------------------------
#ij
#--------------------------------------------------
label		suika6_q02_c


uT\CVL_Accv


usߚvCL퐥ꎟCA闹ꠁv

layerchange	1,"chara\\HD\\.png"

,R00528
uAꝁccv

layerchange	1,"chara\\HD\\.png"

,R00529
usߚvCL퐥ꎟccv

ZL]nffB

T\C䐥sL_ߕH

ꢍm营oIꠁccB

嫑RאꎟCsoߛI痝RCA@C{ȗLXDI@ccB


uvAvꟁCבꎟߌoZkoFCTv

@CˊJ~B

,R00530
uꟙCӎꋁv

layerchange	1,"chara\\HD\\.png"

,R00531
us߁CȘYʑRҐkꡁv

Z嫑RŋNLsÐSCAҐoΗeB

#--------------------------------------------------
#iSj
#--------------------------------------------------
label	suika6_togo4

bgm	""

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	120

#BGij
#iXPW[j
return
