label	suika_08
#--------------------------------------------------
#̃V[eBOQ[iQځj
#FQڂ̃tFAuǂɂĂ肽vƎvꍇɔ
#FQڂ̃tFAP`QTԌ
#--------------------------------------------------


#BGi̕j
bgm	""

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-723,-367,170,170

wait	120

se	"SE\00_\|E\ӂƂ񂽂S.ogg"

shake	30

wait	60

bgm	"sound\bgm\MK02.OGG"

hӔэ@CeݏCsmsonzNZB

嫑R׎~vYԎe׎vlCA㎟񐼉ZwiHjV@CA꒼݈ӒꢁB

Zm蘸oȗAv핃߁ccB

ȁCݔꏍH쐥B\ꢓlIiB

ꢍˉߛMHꠁB

@ꢖ{l\yݑCꏍH숽sZccB

b嫔@CAZIvCIꢕsꢓIʁB

嫑RݕssꏍH쐥vꔖ@ICAҐoǐIԁB

ZRIDwqC㎟ꢔ\ݓߛZIԓˑRoYCꢗLḱB

sǔ@C׎׎~svLlDDnꢌXӁCꢍˑΎȖvLMB

AZꢕs\{HC]ꢔ\΍HȊOILMB

חccCYˍDꡁH


ivC\ꠁccj

vzϒN݌|{NIlρC꒩[A\ꔓIB

g@Cv\Ԏꢈ__n󓞁C݌ݓIHVOL\FInccB

SetBGEffectTime	36
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-310,-212,130,130

layermove	0,48,-105,-212


iVCvsċQꢊߟYŊꠁccj

ݐZΐYYB

ꢔC樐ZMIaB

嫑RߟY߁CovYsIccB

AC\포JnnNB

#BGij
#BGiPKLj

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#@bg_rouka_n		# L()

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg14n.png",0,-151,100,100

wait	90

C䗈ZI[ԑOB

#SE@mbN
windowclose

se	"sound\se\SE11_mbNP.ogg"

wait	60


uZccꝁHv

粝Ȗ粌ĊꢁCAccB

ccccB

ccʑRC݊ߟYꝁH

#SE@mbN
windowclose

se	"sound\se\SE11_mbNP.ogg"

wait	60


uZCviGHv

ccccB

Xp͒nȖĊꢁCAҐvL񉞁B


u^vꔖ@ꟁccv

windowclose

se	"SE\00_\hA\hA4`.ogg"

transition	"Parts\transition\ׂuCh(ォ牺).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-63,-135,110,110

wait	97

ŊJŋCZΒꈑd]B

ʑRꢑՒCȍDvߓȖ吺B


uI\CZccv

䑖i[ԁCĎĊꢑ߁CZIӓ䗹B

windowclose
wait	30

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-531,-754,270,270
layerload	1,"chara\\HD\\.png",415,101

wait	72

,R00631
uꟁC@Vtccv

ZEC]gʌB


u꣍݊YꡁHv

CꢍːݐYI@eꝁH

layerchange	1,"chara\\HD\\.png"

,R00632
uːݒBs߁CsߌoQsBugꡁv


uꝁccB߁Css\ߗHv


uCAz@ssDCȉߗŊŏvv

layerchange	1,"chara\\HD\\.png"

,R00633
u^IꝁH@ꋗDCVtv

ߓIbCZnW΁B

layerchange	1,"chara\\HD\\.png"

,R00634
uBug{QsC琳zsYꋗꡁC@Vtv


uߑDv

layerchange	1,"chara\\HD\\.png"

,R00635
u䔇Ayccv

windowclose

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-136,-268,150,150
layerrelease	1

wait	54

se	"SE\00_\p\R\L[{[hP.ogg"

wait	143

se	"SE\03_ŌE_[W\ԂPO.ogg"

Znn쒅ՁC鼒nꐺȉԌ@CoAꈎq⋗NB

windowclose

SetBGEffectTime	36
SetBGWaitTime	54
bg	"cg\bg\_.png",-718,-912,330,330

layerload	1,"chara\\HD\\.png",632,10

layermove	1,30,582,10
layerfadein	1,30

,R00636
uꠁv


uBCꊁv

䗧݋󒅓I֎q㍿B


uߖ@a㎟AȗꠁHv

layerchange	1,"chara\\HD\\.png"

,R00637
uIBENTERiJnYv

bgm	""

se	"SE\SE09_15_cha-nn.ogg"

DIv㗹ccI

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
# Q[Jn
# NA܂̓Q[I[o[Aȉ̉b
#--------------------------------------------------

#//////////////////////////////////////////
#Fsuika_game_check@t@CփWv
#//////////////////////////////////////////
goto		suika_game_check_game2_1

#--------------------------------------------------
#ij
#ioQ[̍Ō܂Ői񂾁j
#--------------------------------------------------
label		suika_game_check_game2_1_allclear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00638
uCߌoʊ֗ꝁccv

layerchange	1,"chara\\HD\\.png"

,R00639
uDꇊQꟁCVtccv


uꟙCsSAF^Nv

layerchange	1,"chara\\HD\\.png"

,R00640
uACԗԗCߋNpuꡁccv


uvCߑTAnғIh_Vꠁv


uACkDߚGHv

#
#u͂ƁAՓxグĂ݂ccv

#iPցj
goto		suika8_togo1

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iŌ܂ł͍sȂAPʂ̓NAj
#--------------------------------------------------
label		suika_game_check_game2_1_1ststage_clear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00641
uT\CDɁccv

layerchange	1,"chara\\HD\\.png"

,R00642
us߁C1ꋛߌoȌyߊ֗ꡁv


uvCL1֏㎟߉ߗvv


us߁CJnː^IDlccv

layerchange	1,"chara\\HD\\.png"

,R00643
uꟙCꋑ𒣗C@Vtv

layerchange	1,"chara\\HD\\.png"

,R00644
us߁CL퐥w͐ICꋔ\ߓJSkJSIv


uGCߏA݉gꠁv

#iPցj
goto		suika8_togo1

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iPʂŃQ[I[o[j
#--------------------------------------------------
label		suika_game_check_game2_1_1ststage_gameover

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00645
u\CꋔC@VtHv

,R00646
uꋍݏ㎟߉ߓIn{GccHv


uI\CʑRҐsˌYꟁccv

,R00647
uvCsI琥vꔖ@Iꡁccv

ZQB

#@suika_yorokobi		#


#,R00648
#uՓxāA撣Ă݂Ăv

#
#uA킩v





#--------------------------------------------------
#iPj
#--------------------------------------------------
label		suika8_togo1

layerchange	1,"chara\\HD\\.png"

,R00649
uҗvpꝁHv

#--------------------------------------------------
#iI`j
#iPDj
#iQDȂjiIb̉́uȂvɐiށj
addTextSelect 0,""
addTextSelect 1,"Ȃ"
getSelect  sel

if sel=0 then goto suika8_q01_a
if sel=1 then goto suika8_q01_b
#--------------------------------------------------

#--------------------------------------------------
#ij
#--------------------------------------------------
label		suika8_q01_a


uRIv

layerchange	1,"chara\\HD\\.png"

,R00650
uߛCꠁv

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
# Q[Jn
# NA܂̓Q[I[o[Aȉ̉b
#--------------------------------------------------

#//////////////////////////////////////////
#Fsuika_game_check@t@CփWv
#//////////////////////////////////////////
goto		suika_game_check_game2_2

#--------------------------------------------------
#ij
#ioQ[̍Ō܂Ői񂾁j
#--------------------------------------------------
label		suika_game_check_game2_2_allclear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00651
uI\CΉ@VtCsL_ȒPꡁHv

layerchange	1,"chara\\HD\\.png"

,R00652
uXIߚGv


uꟙC艺ꟁv

#iQցj
goto		suika8_togo2

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iŌ܂ł͍sȂAPʂ̓NAj
#--------------------------------------------------
label		suika_game_check_game2_2_1ststage_clear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00653
uꟁ\CDɁccv

layerchange	1,"chara\\HD\\.png"

,R00654
us߁Cxݕt㐳Dꡁv


u琥Bߎuvēw͈_A\߁vIoː֌ꟁv

#iQցj
goto		suika8_togo2

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iPʂŃQ[I[o[j
#--------------------------------------------------
label		suika_game_check_game2_2_1ststage_gameover

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00655
uޙށC^sVtꟁccv


uށC^vʎqccv

#--------------------------------------------------
#iQj
#--------------------------------------------------
label		suika8_togo2

@suika_evup

layerchange	1,"chara\\HD\\.png"

,R00656
uNC@VtCꋐ슽cŎˌҐŎˌꡁHv


uTccHv


uҐ^ޓIbꟁv

vzwqI{oucŎˌvuŎˌvIbB

layerchange	1,"chara\\HD\\.png"

,R00657
uꟙCsDӎvccv


ussCv֌nBs}Ibv

layerchange	1,"chara\\HD\\.png"

,R00658
uߛCꖈꡁHv

#--------------------------------------------------
#iIaj
#iPDcV[j
#iQDV[j
addTextSelect 0,"cV["
addTextSelect 1,"V["
getSelect  sel

if sel=0 then goto suika8_q02_a
if sel=1 then goto suika8_q02_b
#--------------------------------------------------

#--------------------------------------------------
#icV[j
#--------------------------------------------------
label		suika8_q02_a


uʑRCΉ䗈ҐcŎˌꠁv


u׉䐥cŎˌBICȊߋNXꍱv

layerchange	1,"chara\\HD\\.png"

,R00659
ucŎˌꟁccv

layerchange	1,"chara\\HD\\.png"

,R00660
uk슽enVޓIGv

layerchange	1,"chara\\HD\\_.png"

,R00661
uʑRœYIeCAœCokKꡁccv

Z^I˒nQB


uAꝁccv

ʑRCMҏAsꟁccB

s߉|oYIB

#iRցj
goto		suika8_togo3

#--------------------------------------------------
#iV[j
#--------------------------------------------------
label		suika8_q02_b


u䘢lҐX슽Ŏˌꠁv


u׉䐥ŎˌBICȊߋNXꟁv

layerchange	1,"chara\\HD\\.png"

,R00662
u^IꝁH@Dv

layerchange	1,"chara\\HD\\.png"

,R00663
u׍ŋߍDcŎˌXLlCȉҗL_SSŎˌDsDꡁv


umCŎˌlL_Ioꟁv

layerchange	1,"chara\\HD\\.png"

,R00664
uIꡁv

#--------------------------------------------------
#iRj
#--------------------------------------------------
label		suika8_togo3

layerchange	1,"chara\\HD\\.png"

,R00665
us߁CהzcpFꍱCȍ˓ӘŎˌv


u琥CL호ʊŖŕsowqIVꟁv

layerchange	1,"chara\\HD\\.png"

,R00666
uꠁ`BsߗvLDȓIl\kꠁv

se	"SE\SE09_13_ti-nn2.ogg"

ccDȁH

ꢖݐYޓIbccB


uNʁCʗҐʊōXDꠁv

layerchange	1,"chara\\HD\\.png"

,R00667
uꟙC@VtDHIv

layerchange	1,"chara\\HD\\.png"

,R00668
uccvCsߍݓlCLwqIcŎˌD󊽌}Iꡁv

layerchange	1,"chara\\HD\\.png"

,R00669
uߛccCҗvpꝁHv

#--------------------------------------------------
#iIbj
#iPDj
#iQDȂj
addTextSelect 0,""
addTextSelect 1,"Ȃ"
getSelect  sel

if sel=0 then goto suika8_q03_a
if sel=1 then goto suika8_q01_b
#--------------------------------------------------

#--------------------------------------------------
#ij
#--------------------------------------------------
label		suika8_q03_a


u樉߈ꎟv

layerchange	1,"chara\\HD\\.png"

,R00670
uDICցv

bgm	""

se	"SE\SE09_14_ti-nn.ogg"


uDC㗹Iv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
# Q[Jn
# NA܂̓Q[I[o[Aȉ̉b
#--------------------------------------------------

#//////////////////////////////////////////
#Fsuika_game_check@t@CփWv
#//////////////////////////////////////////
goto		suika_game_check_game2_3

#--------------------------------------------------
#ij
#ioQ[̍Ō܂Ői񂾁j
#--------------------------------------------------
label		suika_game_check_game2_3_allclear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00671
uꋁIv


uvCAxꠁv

layerchange	1,"chara\\HD\\.png"

,R00672
uꟙcc瓾XIߍˍsꡁccv

#iSցj
goto		suika8_togo4

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iŌ܂ł͍sȂAPʂ̓NAj
#--------------------------------------------------
label		suika_game_check_game2_3_1ststage_clear

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00673
uɁH@ˑŒꝁHv


uDꟁccv

layerchange	1,"chara\\HD\\.png"

,R00674
uc_\rDꡁccv


uꝁHv

layerchange	1,"chara\\HD\\.png"

,R00675
uʑRҐs\_ˍsv

#@suika_ikari		#{

layerchange	1,"chara\\HD\\.png"

,R00676
uoɌM𗹌ʋpIbC樐lkΑꡁv

,R00677
uʐŋߊҗLCeVޓIv


uϗꟁccv

#iSցj
goto		suika8_togo4

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#--------------------------------------------------
#iPʂŃQ[I[o[j
#--------------------------------------------------
label		suika_game_check_game2_3_1ststage_gameover

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-500,-664,260,260
layerload	1,"chara\\HD\\.png",598,123,94,94

wait	90

,R00678
uT\CꋗݗꝁccHv


uŗꟁccv

#--------------------------------------------------
#iSj
#--------------------------------------------------
label		suika8_togo4


uDccBߌokӗꟁv

ߟYߓCߐ_˔ߌoߗkvB

layerchange	1,"chara\\HD\\.png"

,R00679
uCߌoԗHv

ZŗC璅}NB


uߛCVAꠁv

#iTցj
goto		suika8_togo5

#--------------------------------------------------
#iȂj
#--------------------------------------------------
label		suika8_q01_b


usCVA׎~ꠁv

layerchange	1,"chara\\HD\\.png"

,R00680
u琥ccBL퍡Vߌokӗv

#--------------------------------------------------
#iTj
#--------------------------------------------------
label		suika8_togo5

layerchange	1,"chara\\HD\\.png"

,R00681
uccv

ZL⊶nŒCsߚvCMӖsDB

windowclose

layermove	0,48,-753,-661
layermove	1,48,318,123

wait	48

layermove	1,48,267,78
layerzoom	1,48,108,108

layerload	1,"chara\\HD\\.png",318,123,70,70

layermove	0,48,-882,-738
layerzoom	0,48,280,280
layermove	1,48,267,78
layerzoom	1,48,81,81

wait	48

se	"SE\SE09_04_vCb.ogg"

shake	6


uӈCZv

⋋NgCyyZIB

layerchange	1,"chara\\HD\\_.png"

,R00682
uꟁccv

windowclose

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\_.png",-15,-251,140,140
layerrelease	1

wait	72

ZI_cgꉺCAҐ[ԓIoB


uߛCVv

layerload	1,"chara\\HD\\_.png",507,146,87,87

layermove	1,30,460,146
layerfadein	1,30

wait	30

,R00683
uTccv

layerchange	1,"chara\\HD\\.png"

,R00684
u@VtCӈv

bgm	""

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	120

#BGij
#iXPW[j
return
