label	hikari_e08

#ЂCxgiv[ł΂j
#Fv[Cxg܂łɁAЂ̎OCxgSČĂB
#ԁF݂Ȃƃv[֍sB
#------------------------------------------------------------

#BGij

bgm	"sound\bgm\m12.ogg",282436/4-44

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\sky.png",-320,-360,150,150

layermove	0,1800,-64,-315
layerzoom	0,1800,110,110

wait	90

䘸ԙzIUߗCƛߌoeUJߗB


uIcc^Qԁv

s߁CJaꢘ嫑RSSCvCAҐdꢘ싎ߗB

׉jrCQԔ펖CL꘢AꗹB

ccߊ@ЎIaԙzCAZAݖُCAꢘ睡JB

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,90
wait	90

#BGiEH[^[p[Nj

bgse	"sound\se\BG_EH[^[p[N.ogg"

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",-575,-475,160,160
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300

layerfadeout	30,60


uDBV拎Qlꠁv

꘢jlݔnƎ߁C瑾󋕗B

啔wqIs\ȓCIAYQNcc

#CHi܂GȂj

shake	60

HHH,N00002
uꟁ\\IIv

AݐgӁC^wq吺^NB

shake	30

HHH,N00003
uFFI@FF`v


uTccH@L_nv

layerload	2,"chara\Ђ\HD\\.png",-21,373

layermove	0,48,0,-619
layermove	2,48,459,238
layerfadein	2,48

ߓ̌ĘaC]]ߋB

#CHi痧Gj

layerchange	2,"chara\Ђ\HD\\.png"

Ђ,N00004
uFFCQꊁIv


uɁBccHv

windowclose

bgse	""

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\pink.png",0,-120,100,100
seteffectlayer	3
effect	"Parts\effects\LL02(L).ogv",0,-8,200,200
layerload	4,"chara\Ђ\.png",318,-1360
layerrelease	1
layerrelease	2

wait	90

se	"sound\se\SE222_炫.ogg"

layermove	4,600,318,-10,4

wait	240

⋍ݓߗIlCŋߍ˘aeߋNIB

VȑvFoCהwqasIjB

Ђ,N00005
uccc@݉jr\FF`v


u꣜ݔꟁCv

Ђ,N00006
uށCVayy__Nߗv

TCz琥B
wq꘢l痈sInB

bgse	"sound\se\BG_EH[^[p[N.ogg"

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",0,-619,160,160
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300
layerload	2,"chara\Ђ\HD\\.png",459,238
layerrelease	3
layerrelease	4

wait	90


ucc߁C꣓Iyy__ꡁHv

Ђ,N00007
uT`L_ݗCݓ粋xꡁv

Ђ,N00008
uR@C⑼w\꘢lꝁHxCAȁv


iccȁCꝁBA樔Iwq꘢lH j

layerchange	2,"chara\Ђ\HD\\.png"

shake	30

Ђ,N00009
uFFCaNꠁ`v


uTH GccߘCyy__ݓ粁CꠁHv

ĎmFꉺˏwIB

layerchange	2,"chara\Ђ\HD\\{.png"

Ђ,N00009A
uTI ˖vLHꡁIv


uVC拎꣕ꠁB꘢虐l꣊߁CsDꠁv

layerchange	2,"chara\Ђ\HD\\{2.png"

shake	30

Ђ,N00010
u\I svvCv߁\Iv


usCvsa꣊ꟁBCa꣓Iccv

#CHiGj

layerchange	2,"chara\Ђ\HD\\.png"

Ђ,N00011
uFFC싎粓IjrꠁI __\v

windowclose

loopse	"SE\07_\AĂ鑫\loop.ogg"

layermove	2,60,1419,238

wait	60

layerfadeout	2,30
藢IjCߌojrNB


uꟁCCS\\\Iv

#SE05@ɂԂ鉹iKbIj
windowclose

se	"sound\se\SE05_hJ.ogg"

screenvibration	30,20,20,20,

wait	60

Ђ,N00012
uaIv

layerload	2,"chara\Ђ\HD\\.png",1179,238

layermove	0,48,-716,-619
layermove	2,48,459,238
layerfadein	2,48

ҖvCꢖ㗹OIjrĎB

Ђ,N00013
uj\Cjj``ccǎqDɚGcv


ucc꣖vꠁH o꣔䕽Xuv

layermove	2,12,459,238

layerchange	2,"chara\Ђ\HD\\{.png"

se	"SE\SE09_04_vCb.ogg"

layermovepass	2,7,12,459,218,12,459,238

Ђ,N00014
uTjccA퓌ݔk댯IꊁccIv

狖uCkknŒǎqTB


u|s@CߓחK댯˕ݓߗIccv

layerchange	2,"chara\Ђ\HD\\{2.png"

shake	30

Ђ,N00015
usꊁBvcCEjrIv

layermove	2,48,699,238

wait	48

layermovepass	2,7,9,719,238,18,679,238,18,719,238,18,699,238

ō@CccВnJnߘĎB

嫑R~wqI͟{sCAҐOj~ꢁB

#ꔏ


#BGiEH[^[p[Nj

bgse	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2

wait	90

bgse	"sound\se\BG_EH[^[p[N.ogg"

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",0,-140,100,100
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",0,-8,200,200

wait	90

sǜCō@Ґϐ䔆ꢊ슽InǖʁB

vcߓNIwqщꢕg粁Cŗs\B

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",-1791,-1181,250,250
seteffectlayer	2
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300
layerload	3,"chara\Ђ\HD\\.png",316,42
layerrelease	1

wait	90

Ђ,N00016
u䍄ꟁC݊ߊGBDߗIv


uꝁB߉ĉ񊊒粋Hv

layerchange	3,"chara\Ђ\HD\\.png"

Ђ,N00017
uTccAz݉jr߁v

ߌoSSCݐ_ΗeCyOIjrB


ujꝁHv

layerchange	3,"chara\Ђ\HD\\.png"

Ђ,N00018
uTCjGI@AꡁCvLjIbAꑉv


uccsߐԈʔcߎvsjꟁv

windowclose
wait	30

transition	"Parts\transition\ׂcuCh(E).png",60
setcgeffecttime	1
setcgwaittime	0
cg	"event\EV_ALL_030-00.png",-50,-1650,130,130
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300
layerrelease	2
layerrelease	3

wait	90

粔֒C粗ꏈيIʉjrB

enڎlCvœwqIgeB{ґzvLʐlIbCAߗNꡁB

Ђ,N00019
u`Cjj`v

#SE22@𗁂т鉹ioVA@@Ij
windowclose

se	"SE\00_\CEʑ\ĝɐ.ogg"

screenflash	30

screenvibration	30,20,20,20,

jCijrB

layerload	2,"chara\Ђ\HD\\.png",1048,261,-81,81

se	"sound\se\SE52_Ԃ.ogg"

layermove	0,48,-50,-1800
layermove	2,30,1048,216
layerfadein	2,30

Ђ,N00020
uꟙCDށ`@FF_iv`v


uICBijrᔽKIGHv

layerchange	2,"chara\Ђ\HD\\.png"

Ђ,N00021
uזoʈꐺiXvBUI琥iIGv


u͓IlYϓIv

layerchange	2,"chara\Ђ\HD\\.png"

Ђ,N00022
uD`Iccv

se	"sound\se\SE52_Ԃ.ogg"

䓖Ror扺CÐÒniB

䘸g@SZIjCꢔ@CŋNksB

windowclose

transition	"",60
setcgeffecttime	1
setcgwaittime	0
cg	"event\EV_ALL_030-00.png",-270,-2520,170,170
seteffectlayer	3
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300
layerload	4,"chara\Ђ\HD\\.png",1132,171,-81,81
layerrelease	1
layerrelease	2

wait	90

shake	6

layermove	4,300,1132,125,4

Ђ,N00023
uccHv


u꣈ᔽKCȗv꣈ꉺGCv

JߏΎICAߞ鐄jNB

#EVCGiEV_HIK_01-00j


#SE52@ԂioVoVj

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,120
wait	120

transition	"",1
setcgeffecttime	1
setcgwaittime	0
cg	"event\EV_HIK_010-00.png",0,-966,190,190
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",-480,-736,400,400
layerrelease	3
layerrelease	4

layerfadeout	30,90

layermove	0,180,-1008,-207
layermove	1,180,-320,-466

wait	120

SetCGEffectTime	60
SetCGWaitTime	90
cg	"event\EV_HIK_010-00.png",0,-120,100,100
seteffectlayer	2
effect	"Parts\effects\Ђ02(L).ogv",-560,-282,300,300
layerfadeout	1,60
layerfadein	2,60

se	"sound\se\SE52_Ԃ.ogg"

shake	30

Ђ,N00024
uށ`@ꟙCDꇊQDꇊQI@jݟj`Iv

ŒNԑOiIjCoJSIΐB

Ђ,N00025
uFFCĐp͓_I@ėp͓_`v


uDICvSٗGv

חŒZjًٝSZCR@xB

shake	30

Ђ,N00026
u`@ꟙI@DD`v

Ђ,N00027
ujꊉꊓID`I@݉jrOiD`v

ݕϐDIjCSꑐZC駒B

ꢓI@w㉺NCȖpꊉꊒnŒʁB

Ђ,N00028
uꟙI@FFCnAv粏㗹G`v


uCˍJnꡁIv

粒ӒtC樟j]^񋎁B

Ђ,N00029
uDꇊQC]^]^`@ėp͐\Iv

݉iَ~IjCXJSCϓNB

windowclose

se	"sound\se\SE52_Ԃ.ogg"

transition	"",60
setcgeffecttime	1
setcgwaittime	0
cg	"event\EV_HIK_010-01.png",0,-120,100,100
seteffectlayer	3
effect	"Parts\effects\Ђ02(L).ogv",-560,-282,300,300
layerrelease	2

wait	90

#EVCGiEV_HIK_01-01j

#SE52@ԂioVoVj

shake	6

ccvCiَ~B

Ђ,N00030
uꟙC粏㗹GFFI@]^]^\Iv


uGAGBꠁv

coꓹŏxݓIʐC񓞗jB

ccsmsoԁCߌoO񗹁B


uAB썷sYߓ_ʓIꠁccv

Ђ,N00031
usv`@ꟙI@Dߚv`v

ԓIځCIΗeWࣁB


iDADꟁccsnߌoL200ėj

AZΕwqC꘢l琥kՑ̗͓IB

AsIYꟁB

shake	30

Ђ,N00032
uށ`@FFCohhWWICDD߁\Iv


uAꝁBߐ^Dv

Ђ,N00033
uTI@ĉꊉꊒnOt\v

嫑RsmhhWWYӎvCAVRꢊߓJSCApꢊꠁB

ŋN_CjIxB

Ђ,N00034
u\I@ꟙ@ccc꟟VHv

JSIΐV@CG꘢I^␺B

#EVCGiEV_HIK_01-02j
windowclose

layerload	1,"event\EV_HIK_010-02.png",-256,-312,140,140

layermove	1,18,0,-120
layerzoom	1,18,100,100
layerfadein	1,18

wait	18

#SE22@𗁂т鉹ioVA@@Ij

wait	18

SetCGEffectTime	1
SetCGWaitTime	0
cg	"event\EV_HIK_010-02.png",0,-120,100,100
seteffectlayer	2
effect	"Parts\effects\Ђ02(L).ogv",-560,-282,300,300
layerrelease	1
layerrelease	3

se	"SE\00_\CEʑ\ĝɐ.ogg"

screenvibration	30,40,40,40,

Ђ,N00035
u΁IHv


u\\\IꟁIHv

ߊԁCIgeˑR엢B

sCs΁Bꢐғߗ{ijI

layerload	4,"cg\bg\black.png",-640,-600,200,200

layerfadein	4,300

screenvibration	60,20,20,20,


uj\I@A\Iv

hhWWꢎtꟁI

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	2
layerrelease	4

wait	90

#BGij

bgse	""

QZnݐhgIg̝f㗈B

#BGiEH[^[p[Nj

se	"SE\01_R\.ogg"

windowclose
wait	30

transition	"",60
setcgeffecttime	1
setcgwaittime	0
cg	"event\EV_ALL_030-00.png",0,-1500,130,130
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300
layerload	2,"chara\Ђ\HD\\.png",428,195,87,87

wait	90

bgse	"sound\se\BG_EH[^[p[N.ogg"

Ђ,N00036
uIIccd꒵ccv

쑍Znএ㗹jr粁CvoY厖B


uꟁAΕsNB꣖vꠁccHv

layerchange	2,"chara\Ђ\HD\\.png"

Ђ,N00037
uTI@嫑Rd꒵CAvB^D߁Iv

VꢖvYC珼B

AݔCNʒmZbxԓIdB


uCsY񓞉Ɛl粋ꠁHv

layerchange	2,"chara\Ђ\HD\\.png"

Ђ,N00038
uI\Bs\jꝁccHv


uאډLXxԚvv

Y񋎘aƙꉺB

Ђ,N00039
uߏCvyy__ߗv


uꟁBߑꠁC䑗꣉ߋv

layerchange	2,"chara\Ђ\HD\\.png"

Ђ,N00040
uTIv

windowclose
wait	30

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",-1280,-623,200,200
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300
layerrelease	2

wait	90

N݉jr粑NB

ccACkA≺rB

layerload	2,"chara\Ђ\HD\\{2.png",539,421,87,87

layermove	0,48,-1280,-843
layermove	2,48,539,240
layerfadein	2,48

wait	48

shake	30

Ђ,N00041
uI\I@}BsȁIv

windowclose

layermove	2,24,699,240,3

wait	24

se	"SE\03_ŌE_[W\ł`p.ogg"

screenvibration	30,10,10,10,

layermove	2,36,619,240

wait	36

layermove	2,24,699,240,3

wait	24

se	"SE\03_ŌE_[W\؂Œ@`pVbc.ogg"

screenvibration	30,10,10,10,

layermove	2,36,619,240

鼁A鼁I

Ď
uH@YAYH@v

layermove	2,120,459,240

wait	90


usAsCvYBDCsvȊĎv

layermove	2,12,459,240

layerchange	2,"chara\Ђ\HD\\.png"

se	"SE\SE09_04_vCb.ogg"

layermovepass	2,7,12,459,221,12,459,240

Ђ,N00042
uj`ccꟁIv

#SE05@ɂԂ鉹iKbIj
windowclose

layermove	2,18,299,376,3
layerfadeout	2,18

wait	18

se	"sound\se\SE05_hJ.ogg"

screenvibration	30,20,20,20,

wait	60

SHIC㗹ĎIځB

bgse	""

windowclose
wait	30

transition	"Parts\transition\.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#BGij

cc粈ꢁC粔cꢑѓƐlg粁B

#BGiEH[^[p[Nj

bgse	"sound\se\BG_EH[^[p[N.ogg"

windowclose
wait	30

transition	"Parts\transition\.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",-1280,-843,200,200
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",-240,-237,300,300

wait	90

e,V21000
u^ΕsNCwqAsZB^Zv

e,X00005
u튴ӁB҈ȈꢔnA񗈓Iccv

œIgeCꢓIAbnߗB

layerload	2,"chara\Ђ\HD\\.png",409,283

se	"SE\SE09_04_vCb.ogg"

layermove	2,30,459,283
layerfadein	2,30

Ђ,N00043
uVcc`@ߓkJSG`v


usCv֌nBߊҐӁCꢍđVv

e,V21001
uDIB^ΕsNv

嫑R꒼^ΑcwqƎVICAIԓx|kqB

cꉺCr蘸ƐlEgB

#ꔏ

#BGiEH[^[p[Nj

bgse	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2

wait	90

bgse	"sound\se\BG_EH[^[p[N.ogg"

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",-512,-364,140,140
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",0,-8,200,200

layermove	0,240,-290,-364

wait	90


uߛccBƊҍݍˋxInꠁv

#CHi܂GȂj

shake	30

,O00212
uyy\Iv

shake	30

݂,A00318
uFFIv

jroIa䖁Cjr粓IߓߗB

ԙzꢘg@ߗB

#CHi痧Gj

windowclose
wait	30

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG17.png",-492,-835,210,210
seteffectlayer	1
effect	"Parts\effects\Ђ02(L).ogv",0,-8,200,200
layerload	2,"chara\݂\HD\\.png",54,41
layerload	3,"chara\\HD\\.png",220,176
layerload	4,"chara\\HD\\{.png",785,40

wait	72

,O00213
u^IyyC䖉꒼ݓꣁCssߗށ\v


u]ꟁCQAvQ꣘v

layerchange	2,"chara\݂\HD\\.png"

݂,A00319
uꟁBߖvꔖ@ꡁccLlvv

layerchange	3,"chara\\HD\\ɂ.png"

,P00090
u꣕ssB䐳DcߘΖeZIjla꣈Nv

layerchange	2,"chara\݂\HD\\.png"

݂,A00320
uFF꣍ˋꖙXHv


uIC50ĉjrB䍄ˍݓߟjv

layerchange	3,"chara\\HD\\.png"

,P00091
uC꘢lccH@^⛋ꡁv

layerchange	4,"chara\\HD\\.png"

,O00214
u䖉Aݝ粓IQrGB^ꡁv


uC琥B߉A꣘ꠁv

֒C粉񓞗ƓInB

bgm	""

bgse	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#iyouzyo-all3-2ցj
return
