label	item_use

#------------------------------------------------------------
#ACeg
#------------------------------------------------------------
#ACeʂJ
itemmode

if _ITEM=0	then 	return

@itemuse_charasel

if itemuse_chara=0 then goto item_use

@bg_black

add_atama=0
add_karada=0
add_kokoro=0
add_kiryoku=0
add_kenkou=0

#݂
if itemuse_chara=1 then add_kenkou=mikan_kenkou_max/10*3
if itemuse_chara=1 then add_kiryoku=mikan_kiryoku_max/10*3
if itemuse_chara=1 then add_atama=mikan_atama_max/10*3
if itemuse_chara=1 then add_karada=mikan_karada_max/10*3
if itemuse_chara=1 then add_kokoro=mikan_kokoro_max/10*3
if itemuse_chara=1 then @mikan_set
if itemuse_chara=1 then @status_open_mikan

if itemuse_chara=2 then add_kenkou=ichigo_kenkou_max/10*3
if itemuse_chara=2 then add_kiryoku=ichigo_kiryoku_max/10*3
if itemuse_chara=2 then add_atama=ichigo_atama_max/10*3
if itemuse_chara=2 then add_karada=ichigo_karada_max/10*3
if itemuse_chara=2 then add_kokoro=ichigo_kokoro_max/10*3
if itemuse_chara=2 then @ichigo_set
if itemuse_chara=2 then @status_open_ichigo

if itemuse_chara=3 then add_kenkou=karin_kenkou_max/10*3
if itemuse_chara=3 then add_kiryoku=karin_kiryoku_max/10*3
if itemuse_chara=3 then add_atama=karin_atama_max/10*3
if itemuse_chara=3 then add_karada=karin_karada_max/10*3
if itemuse_chara=3 then add_kokoro=karin_kokoro_max/10*3
if itemuse_chara=3 then @karin_set
if itemuse_chara=3 then @status_open_karin


waitms	1000


item_delete	_ITEMNO



if _ITEM=100	then	goto	itemuse_cake
if _ITEM=101	then	goto	itemuse_drink
if _ITEM=102	then	goto	itemuse_doll
if _ITEM=103	then	goto	itemuse_drug
if _ITEM=104	then	goto	itemuse_book1
if _ITEM=105	then	goto	itemuse_book2
if _ITEM=106	then	goto	itemuse_book3
if _ITEM=107	then	goto	itemuse_belt
if _ITEM=108	then	goto	itemuse_sportsvideo
if _ITEM=109	then	goto	itemuse_gibusu
if _ITEM=110	then	goto	itemuse_mirror
if _ITEM=111	then	goto	itemuse_photobook
if _ITEM=112	then	goto	itemuse_erobook
if _ITEM=113	then	goto	itemuse_visualbook
if _ITEM=114	then	goto	itemuse_seichounomi

if _ITEM=200	then	goto	itemuse_whip1
if _ITEM=201	then	goto	itemuse_whip2
if _ITEM=202	then	goto	itemuse_analbead
if _ITEM=203	then	goto	itemuse_candle
if _ITEM=204	then	goto	itemuse_vibe
if _ITEM=205	then	goto	itemuse_analvibe
if _ITEM=206	then	goto	itemuse_bigvibe
if _ITEM=207	then	goto	itemuse_videocamera
if _ITEM=208	then 	goto	itemuse_schoolware
if _ITEM=209	then	goto	itemuse_fookniddle
if _ITEM=210	then	goto	itemuse_analbelt
if _ITEM=211	then	goto	itemuse_facemask
if _ITEM=212	then	goto	itemuse_mokuba

if _ITEM=300	then	goto	itemuse_ballgag
if _ITEM=301	then	goto	itemuse_ballgag
if _ITEM=302	then	goto	itemuse_ballgag
if _ITEM=303	then	goto	itemuse_bondage
if _ITEM=304	then	goto	itemuse_bondage
if _ITEM=305	then	goto	itemuse_bondage
if _ITEM=306	then	goto	itemuse_grass

if _ITEM=400	then	goto	itemuse_bunny
if _ITEM=401	then	goto	itemuse_buruma

if _ITEM=500	then	goto	itemuse_computer
if _ITEM=501	then	goto	itemuse_teisoutai
if _ITEM=502	then	goto	itemuse_penisband
if _ITEM=503	then	goto	itemuse_hanyou
if _ITEM=504	then	goto	itemuse_hanyou

return

#iACe𔃂j

#ĂACẽXg\AI

#iXN[j#############################################################
label	itemuse_schoolware

goto	itemuse_skip

#ifW^rfIJj#####################################################
label	itemuse_videocamera

goto	itemuse_skip

#ioj[X[cj############################################################
label	itemuse_bunny

goto	itemuse_skip
#ȋj###################################################################
label	itemuse_buruma

#iցj
goto	itemuse_skip

#iAigxgj#########################################################
label	itemuse_analbelt

#iցj
goto	itemuse_skip

#itFCXNb`}XNj###################################################
label	itemuse_facemask

#iցj
goto	itemuse_skip

#ip\Rj#################################################################
label	itemuse_computer


#iցj
goto	itemuse_skip

#i呀сj##################################################################
label	itemuse_teisoutai

#iցj
goto	itemuse_skip

#io`j#################################################################
label	itemuse_whip1

#iցj
goto	itemuse_skip

#i{`j#################################################################
label	itemuse_whip2


#iցj
goto	itemuse_skip

#i낤j#################################################################
label	itemuse_candle


#iցj
goto	itemuse_skip

#iAir[Yj##############################################################
label	itemuse_analbead


#iցj
goto	itemuse_skip

#iAioCuj#############################################################
label	itemuse_analvibe


#iցj
goto	itemuse_skip

#ioCuj###################################################################
label	itemuse_vibe

#iցj
goto	itemuse_skip

#iɑoCuj###############################################################
label	itemuse_bigvibe


#iցj
goto	itemuse_skip

#îዾj#####################################################
label	itemuse_grass


#iցj
goto	itemuse_skip

#i{f[Wj#############################################################
label	itemuse_bondage


#iցj
goto	itemuse_skip

#iP[Lj###################################################################
label	itemuse_cake

䋋ꢒ`ށB<br>
ꢔJSnhB

add_kenkou=add_kenkou*1
window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_1
if itemuse_chara=1 then mikan_kenkou=mikan_kenkou+add_kenkou
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kenkou=ichigo_kenkou+add_kenkou
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kenkou=karin_kenkou+add_kenkou
if itemuse_chara=3 then @karin_item_up
waitms	1000


N[ADD_KENKOU]I


#iցj
goto	itemuse_skip

#ih{hNj#############################################################
label	itemuse_drink

䋋ꢉc{B<br>
嫑RꢐkCAҐSB

add_kenkou=add_kenkou*2
window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_1
if itemuse_chara=1 then mikan_kenkou=mikan_kenkou+add_kenkou
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kenkou=ichigo_kenkou+add_kenkou
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kenkou=karin_kenkou+add_kenkou
if itemuse_chara=3 then @karin_item_up
waitms	1000

N[ADD_KENKOU]I


#iցj
goto	itemuse_skip

#i̎j#################################################################
label	itemuse_seichounomi

䋋ꢐʎB<br>

add_kenkou=add_kenkou*10
window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_1
if itemuse_chara=1 then mikan_kenkou=mikan_kenkou+add_kenkou
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kenkou=ichigo_kenkou+add_kenkou
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kenkou=karin_kenkou+add_kenkou
if itemuse_chara=3 then @karin_item_up
waitms	1000


N[ADD_KENKOU]I


#iցj
goto	itemuse_skip


#iʂ݁j###############################################################
label	itemuse_doll

䋋ꢉIzB<br>
ꢍDJSB

add_kiryoku=add_kiryoku*1
window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_2
if itemuse_chara=1 then mikan_kiryoku=mikan_kiryoku+add_kiryoku
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kiryoku=ichigo_kiryoku+add_kiryoku
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kiryoku=karin_kiryoku+add_kiryoku
if itemuse_chara=3 then @karin_item_up
waitms	1000

[ADD_KIRYOKU]I

#iցj
goto	itemuse_skip

#iǂNXj###########################################################
label	itemuse_drug

䋋ꢖ^MsꉓIB<br>
嫑RꢜksÁCAҐ׋B

add_kiryoku=add_kiryoku*2
window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_2
if itemuse_chara=1 then mikan_kiryoku=mikan_kiryoku+add_kiryoku
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kiryoku=ichigo_kiryoku+add_kiryoku
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kiryoku=karin_kiryoku+add_kiryoku
if itemuse_chara=3 then @karin_item_up
waitms	1000

[ADD_KIRYOKU]I


#iցj
goto	itemuse_skip

#i₳hj############################################################
label	itemuse_book1
add_atama=add_atama*1

䎎ꢈ{ȒPIKeB

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_b
if itemuse_chara=1 then mikan_atama=mikan_atama+add_atama
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_atama=ichigo_atama+add_atama
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_atama=karin_atama+add_atama
if itemuse_chara=3 then @karin_item_up
waitms	1000

q[ADD_ATAMA]񏡁I

#iցj
goto	itemuse_skip

#iӂ̃hj##########################################################
label	itemuse_book2
add_atama=add_atama*2

䎎ꢈ{bKeB

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_b
if itemuse_chara=1 then mikan_atama=mikan_atama+add_atama
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_atama=ichigo_atama+add_atama
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_atama=karin_atama+add_atama
if itemuse_chara=3 then @karin_item_up
waitms	1000

q[ADD_ATAMA]񏡁I


#iցj
goto	itemuse_skip

#iނhj#########################################################
label	itemuse_book3
add_atama=add_atama*3

䎎ꢈ{IKeB<br>
vꢔ\JCsAV˗B

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_b
if itemuse_chara=1 then mikan_atama=mikan_atama+add_atama
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_atama=ichigo_atama+add_atama
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_atama=karin_atama+add_atama
if itemuse_chara=3 then @karin_item_up
waitms	1000

q[ADD_ATAMA]񏡁I


#iցj
goto	itemuse_skip

#iȂłӂ邦xgj###################################################
label	itemuse_belt

䎎ꢈ\qUbIсB<br>
LꝁccH

add_karada=add_karada*1

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_b
if itemuse_chara=1 then mikan_karada=mikan_karada+add_karada
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_karada=ichigo_karada+add_karada
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_karada=karin_karada+add_karada
if itemuse_chara=3 then @karin_item_up
waitms	1000

̎[ADD_KARADA]񏡁I


#iցj
goto	itemuse_skip

#iRl̑̑rfIj###################################################
label	itemuse_sportsvideo

䎎ꢈՉȘaRlNy̑I^сB<br>
sҔ\ꡁB

add_karada=add_karada*2

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_b
if itemuse_chara=1 then mikan_karada=mikan_karada+add_karada
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_karada=ichigo_karada+add_karada
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_karada=karin_karada+add_karada
if itemuse_chara=3 then @karin_item_up
waitms	1000

̎[ADD_KARADA]񏡁I

#iցj
goto	itemuse_skip

#iȂɂ̗{MvXj#######################################################
label	itemuse_gibusu

䋋ꢑՏ㗹L͒eΓI΍pB<br>
vꢈ꒼ՒCsA\ז^ccB

add_karada=add_karada*3

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_b
if itemuse_chara=1 then mikan_karada=mikan_karada+add_karada
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_karada=ichigo_karada+add_karada
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_karada=karin_karada+add_karada
if itemuse_chara=3 then @karin_item_up
waitms	1000

̎[ADD_KARADA]񏡁I

#iցj
goto	itemuse_skip

#iꂢȎ苾j#############################################################
label	itemuse_mirror

䋋ꢈʗLMI苾B<br>
ꢍDJSB

add_kokoro=add_kokoro*1

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_1
if itemuse_chara=1 then mikan_kokoro=mikan_kokoro+add_kokoro
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kokoro=ichigo_kokoro+add_kokoro
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kokoro=karin_kokoro+add_kokoro
if itemuse_chara=3 then @karin_item_up
waitms	1000

S[ADD_KOKORO]񏡁I

#iցj
goto	itemuse_skip

#iAChʐ^WuWEACh}CX^[ʐ^Wvj##########################
label	itemuse_photobook

䎎ꢈ{Iʐ^WB<br>
`LvnǒB

add_kokoro=add_kokoro*2

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_1
if itemuse_chara=1 then mikan_kokoro=mikan_kokoro+add_kokoro
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kokoro=ichigo_kokoro+add_kokoro
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kokoro=karin_kokoro+add_kokoro
if itemuse_chara=3 then @karin_item_up
waitms	1000

S[ADD_KOKORO]񏡁I

#iցj
goto	itemuse_skip

#iGb`Ȗ{uSMhG喂_vj#############################################
label	itemuse_erobook

䎎ꢈ{ޓIdHB<br>
ꢈJnszvCAō@DҐщ񎩌Ȗ[ԗB

add_kokoro=add_kokoro*3

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
waitms	2000
@item_effect_1
if itemuse_chara=1 then mikan_kokoro=mikan_kokoro+add_kokoro
if itemuse_chara=1 then @mikan_item_up
if itemuse_chara=2 then ichigo_kokoro=ichigo_kokoro+add_kokoro
if itemuse_chara=2 then @ichigo_item_up
if itemuse_chara=3 then karin_kokoro=karin_kokoro+add_kokoro
if itemuse_chara=3 then @karin_item_up
waitms	1000

#iցj
goto	itemuse_skip

#iG{u͂炭vj################################################
# Vbvł͔ȂH@ꉞĂ܂B
label	itemuse_visualbook

䎎ꢈ{\ꢘJxIG{B<br>
ꢔnRNBŗ튴B

window_close
if itemuse_chara=1 then voice "A01692sys"
if itemuse_chara=2 then voice "O02142sys"
if itemuse_chara=3 then voice "P01791sys"
if itemuse_chara=1 then mikan_ojisan_count=5*400
if itemuse_chara=2 then ichigo_ojisan_count=5*400
if itemuse_chara=3 then karin_ojisan_count=5*400
waitms	2000
@item_effect_2
waitms	1000

ōH񏡁I

#iցj
goto	itemuse_skip

###########################################
#i{[MOj
label	itemuse_ballgag


#iցj
goto	itemuse_skip

###########################################
#iyjXohj
label itemuse_penisband


#iցj
goto	itemuse_skip

###########################################
#i˂݂݁j
label	itemuse_nekomimi


#iցj
goto	itemuse_skip

###########################################
#iOpؔnj
label	itemuse_mokuba


#iցj
goto	itemuse_skip

###########################################
#itbNjj
label	itemuse_fookniddle


#iցj
goto	itemuse_skip

###########################################
#ėp
label	itemuse_hanyou


#iցj
goto	itemuse_skip


# ʕ
label	itemuse_skip

if itemuse_chara=1 then @status_close_mikan
if itemuse_chara=2 then @status_close_ichigo
if itemuse_chara=3 then @status_close_karin


@mikan_
@karin_
@ichigo_

@bg_black
@bg_itsuki_n

goto	itemuse_end



# I
label	itemuse_end

return



macro	itemuse_charasel

YpݒNgꡁcc

itemuse_chara=0

	window_close
	minimoney_close
	date_close

	layerLoad	60,"Parts\Schedule\select_who_item.png"
	layerPosition	60,240,-128
	layerMove	60,1000/15,240,64
	waitms	500

@character_select
	layerMove	60,500/15,240,-128
	waitms	500
	layerRelease	60

	date_open

itemuse_chara=sel

endm

macro	item_effect_b
se	"sound\se\ACegp2.ogg"
	effect "Parts\effects\15.ogv"
endm

macro	item_effect_y
se	"sound\se\ACegp2.ogg"
	effect "Parts\effects\12.ogv"
endm

macro	item_effect_2
se	"sound\se\ACegp2.ogg"
	effect "Parts\effects\02.ogv"
endm

macro	item_effect_1
se	"sound\se\ACegp2.ogg"
	effect "Parts\effects\13.ogv"
endm

macro	mikan_item_up
	@mikan_setauto
	@mikan_check
	@status_chara_mikan
endm
macro	ichigo_item_up
	@ichigo_setauto
	@ichigo_check
	@status_chara_ichigo
endm
macro	karin_item_up
	@karin_setauto
	@karin_check
	@status_chara_karin
endm
