label	training_karin_s

#EV_KAR_04X@ŏI
#------------------------------------------------------------
#F꒲ȊȎSĒixl`w{f[WuS[WXȃu[Pv
bgm	""

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

#BGij

bgm	"sound\bgm\MK02.OGG"

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	120

ݔI̍VCԙz瑊KB

gŋIC@ꢖ玞znsB

^Ӌ`㗈Cs\~]EOIʁB

ΘꢓIẃCzȖ^`ꢁBs߁CӁ\\

ԙz슽I畨YꡁB嫑RzzCpzsoYDӁB

䍚RzNCҗLݓXIԑB


iNyꏑ͑I畨Cꢔ\Xynꠁj

䑖o[ԁCvԙz\\

#BGiLj

se	"SE\00_\hA\hA4`.ogg"

windowclose
wait	30

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-248,-335,150,150

wait	97

wait	30

layerload	1,"chara\\HD\\.png",460,176

layermove	0,48,-437,-335
layermove	1,48,220,176
layerfadein	1,48

zCA{l⋍ݖOB

#CHi񗧂GEj

layerchange	1,"chara\\HD\\.png"

,P10000
uIH@꣜ݔccv


uLYDICȖ[ԗoskꝁHv

layerchange	1,"chara\\HD\\.png"

,P10001
uAvccA꣓ˑR[ԗ`oCdlIvv

嫑Roה펖lL_suCAȋꢓIHvB


u䐳DvꡁCԙzBLIbCsiꝁHv

layerchange	1,"chara\\HD\\.png"

,P10002
u֓V|ssscc꣊Ysz؊HIꠁHv

layermove	1,30,170,176,3
layerfadeout	1,30

ԙz{㔇CҐi[ԁB

#BGij

se	"SE\00_\hA\hA4`߂.ogg"

windowclose
wait	30

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-78,-174,120,120

wait	97

嫑RꢐbIssÁCA䊴oҒHIIlԙzȁB

layerload	1,"chara\\HD\\.png",-30,176

layermove	1,30,20,176
layerfadein	1,30

wait	30


un[ԗCԙz꣖LQꝁHv

layermove	1,48,220,176

layerchange	1,"chara\\HD\\.png"

layermove	1,48,220,176

,P10003
uˁA˖vLߎ펖BRꊁCRv

ԙzƒnے@C駕ʕRnc_]ӁBꢓߗWI_瑊B

ACA꒼Œ瑾֗C瑾QB䗧ؓB

windowclose

layermove	1,48,90,68
layerzoom	1,48,131,131

layerload	1,"chara\\HD\\.png",220,176,76,76

layermove	0,48,-440,-435
layerzoom	0,48,180,180
layermove	1,48,89,68
layerzoom	1,48,100,100


u쎊׎~CsߜkꝁH@@VޓIccAߎ펖v

layerchange	1,"chara\\HD\\.png"

,P10004
uAꟁcc嫑RJnkڎIC󓞗ŌccAg̛ߌoKꡁv


uoԙz꣔\ݜksNB꣘kDCӎꣁv

layerchange	1,"chara\\HD\\.png"

,P10005
uAvށH@ˑR{oIccBRrvCszrpB͍߁v


uꡁccY׎~IKCҐKCډvICAꌏW听V\\v

layerchange	1,"chara\\HD\\.png"

shake	30

,P10006
uCvړIҐHꠁI@ϑԁccIv

bҖvCԙzAg_CNB

ߌoDsꗼPꗼrIyCAvLB


uARCs꣔Iv

QZnUݐg@In\oԑCԙzB

layerchange	1,"chara\\HD\\.png"

,P10007
uށccIHv

ԙzI_uԘIoΗeCA\n㖔AꑗB

layerchange	1,"chara\\HD\\.png"

,P10008
ucc꣗vo䐥\pIlC߉Alv


us΁CsߞIB{AŎZ꣓IB䊴ӘaԘJ꣓Iؖv


u嫑RCA䐥z꣐Cӎ꣈꒼ȗIẃv

layerchange	1,"chara\\HD\\.png"

,P10009
uccccccv


uvC|zmFꉺCisYnAv

,P10010
u^A^\꣖vꔖ@ꡁccBA꣔Cꠁv

layerchange	1,"chara\\HD\\ɂ.png"

,P10011
uvꓪ~ߙI׋P߉ABȁCAR䗈Εtꠁv

bgm	""

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-110,-186,120,120
layerrelease	1

wait	54

嫑R@kߕCAꢔ\IbCҐkJSIB

ԙz哮ƊJߕCe|ݏB

//ACeu߂ˁv@IuዾvuዾȂv
//IuዾvȈꍇiEV_KAR_041-XXj\ዾ̃eLXg\
//IuዾȂvȈꍇiEV_KAR_040-XXj\
scene	"ŏI"

addTextSelect 1,"ዾ"
addTextSelect 0,"ዾȂ"
getSelect  sel1

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,120
wait	120

#EVCG(EV_KAR_040-00)
#ዾp@EVCG(EV_KAR_041-00)

bgm	"sound\bgm\m10.ogg"

transition	"",1
setcgeffecttime	1
setcgwaittime	0
if sel1=0 then cg	"event\EV_KAR_040-00.png",0,-567,180,180
if sel1=1 then cg	"event\EV_KAR_041-00.png",0,-567,180,180

layerfadeout	30,90

layermove	0,180,-1024,-189

wait	120

SetCGEffectTime	36
SetCGWaitTime	54
if sel1=0 then cg	"event\EV_KAR_040-00.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-00.png",0,-75,100,100

se	"SE\00_\|E\ӂƂ񂽂S.ogg"

shake	30

,P10012
uccȐ꣓IDGv

ԙzCzߌNŌB^olӗIB

{Ȉꢐڎ󒲋ICoʘMuꢔVޓIB


u^IꝁH@樉䐏S~nȁHv

,P10013
u꣐zŎ׎~IꠁH@ߛCAR䗈v

ԙzsݎ\PBꢐݗڎ󗹎ȓI@C˓Ӑڎ󒲋IB

############ ዾ
if sel1=0 then goto EV_KAR_04X_NO_MEGANE_01

,P10014
uꟁCs߁CL_ccʗcዾMGv


uYsߎ펖ꠁv

ዾ@ʓIoC^sCXҎB

############ ܂Ŋዾ
label	EV_KAR_04X_NO_MEGANE_01

#EVCG(EV_KAR_040-01)
#ዾp@EVCG(EV_KAR_041-01)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-01.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-01.png",0,-75,100,100

,P10015
u߁AߘccH@꣗viIg̗CꠁH@cI{{ccv

syvꠁCԙzIǵB

,P10016
uꟁAꟁccIATIccv

AZvLoCꢓIg̎݊̓IMxahB

TאߗvC~IӎvCꢕsDӎvJꠁBꢌďoCpIXiB


u꣕sȔC~䗈vB߉AsqC슽Iԓ_ꠁv

bgvoice	"P04704"

,P10017
u꣕szCߌosyꝁH@vIbCA_ꟁccꟁccv

̈ӕsGqꢓIǵC]ԙzIgpB
ꢈğCԙzI\AҒnB


uOʖD@ʖDC粓sȏꡁv

#EVCG(EV_KAR_040-02)
#ዾp@EVCG(EV_KAR_041-02)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-02.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-02.png",0,-75,100,100

bgvoice	"P04705"

,P10018
uʁAʐߛ߁ccBs꣓IBsA꣔cIg̘MIꝁv

OʓICa@ʓIBvꢔCs粉s\|s๘niB

ԙzꢎȁC]ꖈꡁB

ŋ}Jn靓ICߌooIB

#EVCG(EV_KAR_040-03)
#ዾp@EVCG(EV_KAR_041-03)

SetCGEffectTime	24
SetCGWaitTime	36
if sel1=0 then cg	"event\EV_KAR_040-03.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-03.png",0,-75,100,100

hse	"SE\Gʉ\Gʉ\t̔ˉ\Pyu07.ogg"

shake	30

bgvoice	"P04706"

,P10019
uI@ꟁATccv

䏫TꢓICꢘRogIB

############ ዾ
if sel1=0 then goto EV_KAR_04X_NO_MEGANE_02

ꢈ_Ih@CዾsB
ԙzQZ}ዾCƓfoB

############ ܂Ŋዾ
label	EV_KAR_04X_NO_MEGANE_02

bgvoice	"P04708"

,P10020
ujA@ʁccAccΒCccjIIv


uzےiXꡁBԙzCSIxҕsGv

嫐ҖvꝇAⒸIxCAԙzm󓞗B

SǍהnCZIsgB

,P10021
uTjccI@TāAAꟁccv

嫑RߋNkIbCAԙzICђ⊶B

,P10022
uꟁccꟁAccCD靓IccAccTāccIv


uJnIҋٓvCݏAyꡁv

SӊneTC_sۖvBݓ_IC`瘸엹oB

#EVCG(EV_KAR_041-04)
#ዾp@EVCG(EV_KAR_041-04)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-04.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-04.png",0,-75,100,100

,P10023
uߘccAccꝁccH@@ʐiIccTjAjccv

ԙzsRnoB

ŗԙz҉睐iꢓI嗢ꟁB


u粁cc꣈Ȉ׉iꖗꟁH@iːIꠁHv

̈ӗpSlbI@CԙzIՐSB

,P10024
ubAbvccC꣐zŊŉ䒲IʁccAꟁccIv


u꣏AҒ_睐i꣓IꝁHv

,P10025
u꣕ʓߛꟁccꟁccIv

g̕sZTCԙzIw蜐iPB

smא^SFCҐ݈׎ȑΕsVLҎՁB

ԙzݍRʕRgqCtDsfnoB

,P10026
u꣐^ccꟁAꟁAccsߘӎv˖IccATāIv


u꣐YӎvHv

,P10027
ujccjjccʖ◹CʍĒ񗹚vccTAꟚjccv

ӔAǖ⒅ꢁCIg̖MNB

樉ԙzדC樉䊴wB

hse	"SE\Gʉ\Gʉ\t̔ˉ\Dopyu01.ogg"

bgvoice	"P04709"

bghse	"SE\Gʉ\㉹02\wav\Zucha08.ogg"

AꢑzvI_ԗCꢓI镔sݕsZn従B
ԙzوӎnNҁC}I_B


uΉԙzCs흇ːIꝁB^ӊOꟁv


u꣉s\䐥ϑԗꠁHv

,P10028
uAZ䐥ϑԁcc߁Aߖ琥Cccs꣓IccTjccv

݉ԙz܌БAsZICꢓI従󖢒≺B

_镔I[Csfn񉝕CpRpITXnCB

#ዾp@EVCG(EV_KAR_041-03)
#ዾp@EVCG(EV_KAR_041-03)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-03.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-03.png",0,-75,100,100

,P10029
uAꟁccTI@Tcc{{C@ʁC[[niccĚjv


uIꟁBmCNOʝCލX[sv

vߑv֛ߖvBvyyꉺꢓIC_AߎIǁB

__nICԙzIċz琏V}NB

,P10030
uTATTATjI@{{CʑRD靁ccC햁ccoDƖccv


uw{{xH@ԙzCʋqꟁB꣕s슽w_xꝁHv

,P10031
uA˖vL슽ccꟁAꟁAjjII@TĚjccv

ԙz꘢Aݎs\QIwB

_ICsKCI瓯ꢊg̔靁B

,P10032
uAcc{A{{cc_CCNccAꟁccv

,P10033
u\CꟁAꟁcc꣜kꠁccH@TjAݚjccIv

粗pYMꢁC粕iԙz镔ICB

ŗvItʁCꢓI镔sÎn\NBCҗn㗈B


uIccˑRAٗccv

,P10034
uTjccI@AꟁccI_eꟁccĚjAāATĚjccv

ISCkIǁC咅I_CXnB


uԙzC\v˗Gccv

,P10035
uTAꟁII@āAācc꣕ꠁcc꣉ȓIߑtICsꝁccH@ꟁccv

goCԙz痋nᒅB

ꢏIƓ]CҒ靓IIuԁB

,P10036
uꟁATI@Ssډcc꣊ŊŁcc꣓I_CzˑccAsǎˏoDccv

靓IMg̒SWCQQnڋߗɌB

,P10037
uTāCāAĚjccI@AꟁccꟁATꟁccv

ԙzICȋyލSZIGC樉I_ҋNB

VݗʁCyynˏꔯꠁB
חǋꢁCێȓIߑtB

,P10038
usǐOʁCҐʁccAꟁcc꣜ssccꟁAꟁccIv

sˍ݊OʁB
sŎZݍō@ꍏoB

粐[ꢓIC粌Ő[iCZIStiB

bghse	""

bgvoice	""

hse	"SE\Gʉ\㉹03\wav\Buchu10.ogg"

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,60
wait	60

#EF@tbV

#EVCG(EV_KAR_040-05)
#ዾp@EVCG(EV_KAR_041-05)

transition	"",1
setcgeffecttime	1
setcgwaittime	0
if sel1=0 then cg	"event\EV_KAR_040-05.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-05.png",0,-75,100,100

layerfadeout	30,90

shake	60

nI@nnI@݁I@ЁI@КjjjjI

screenflash	30

shake	30

bgvoice	"P04709"

,P10039
uccI@ꟁAꟁccv

dIܔM^C樉ԙzIǧ@BꢑnĒCCRtSՐڝB

bgvoice	"P04708"

,P10040
uDꟁccqCꟁCꟁAD靁ccIv

ݐ[[IԉCؓs󗹐iB

CRfoStCp_a򖗓gZԙzIٓB

,P10041
uāCTĚjccI@Cꟁccv

t]ԏAUʁCS엹oB

ҒnOoClUIt̖㗹ԙzI\B

#EVCG(EV_KAR_040-06)
#ዾp@EVCG(EV_KAR_041-06)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-06.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-06.png",0,-75,100,100

,P10042
u˗Dꡁccݏʁccv

gːICvLcފJB
ԙz粑bC粉MTIvB

bgvoice	""

,P10043
uCҕsIꠁccv

嫑Rꢗp_ݍCAҐΊJL๘B

RvCώӔ펖CꢓIs򋖓IꠁB


uvꡁHv

,P10044
uccH@xlIꠁcc׊Җvccv

ߓIbCԙzIo⛋I\B
AꢜkADSԁCIqB

,P10045
uҖvLCcSsWoꠁH@꣐߁C꣑zŒIʁccꠁCv

ԙz粘nŒC粗hWB

ꢝوӎnْˑR_I鏈CeԎp㗹́B


uꟁBҘߜkꡁv

,P10046
uAꟁccߜkCꠁHv

Ғnꢔ튾GAϒnꒊꒊTI\B

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\white.png",0,-120,100,100

wait	90

//02@}܂܁ASt
//ȉAsSɎc܂܂̏
#EVCG(EV_KAR_040-07)
#ዾp@EVCG(EV_KAR_041-07)

wait	60

transition	"",60
setcgeffecttime	1
setcgwaittime	0
if sel1=0 then cg	"event\EV_KAR_040-06.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-06.png",0,-75,100,100

wait	90

wait	30

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-07.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-07.png",0,-75,100,100
if sel1=0 then layerload	1,"event\EV_KAR_040-07.png",0,-75
if sel1=1 then layerload	1,"event\EV_KAR_041-07.png",0,-75

hse	"SE\Gʉ\Gʉ\ObY\cuffB.ogg"

shake	30

layermove	1,30,-384,-408,3
layerzoom	1,30,160,160,3
layerfadeout	1,30

,P10047
uꟁccHv

\oSCDԙzIRB

N@CԙzoʓIB

ԙz营݊Ғn]אiUꢓIꠁB


u嫑RƊꉺCAvoAiv

,P10048
uvAvccsccv

mԙz݊]YCpΗvowꢊ]IB


u꣊ŋN_sCLYsꝁHv

,P10049
uvLߎ펖B꣓Ioccv

############ ዾ
if sel1=0 then goto EV_KAR_04X_NO_MEGANE_03

,P10050
uCvcc嫑Rks㐥sccAዾcCpv@}IbkIv


uSB꣕}DIv

############ ܂Ŋዾ
label	EV_KAR_04X_NO_MEGANE_03

gҗC瘹݌pB

ΘVICԙz_B񗬘IoWWIҁB

#EVCG(EV_KAR_040-08)
#ዾp@EVCG(EV_KAR_041-08)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-08.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-08.png",0,-75,100,100

bgvoice	"P04704"

,P10051
uꟁAꟁccv

̈ӈꓮsnώ@ꢁCԙzÎCLbvB

ꢖ_gnbCp_nB

ꢈ粘]I_a_C粊ɊɒnkB

bgvoice	"P04705"

,P10052
uāccĚjccTATjccv


usmsoԁCA펖swꟁv

bgvoice	"P04704"

,P10053
uꣁA꣍ݐYccH@jccv


u꣕sݎȝُCÑꝁHv

#EVCG(EV_KAR_040-09)
#ዾp@EVCG(EV_KAR_041-09)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-09.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-09.png",0,-75,100,100

bgvoice	""

,P10054
usAsIccvLAߘӎvcccǵCsSp͗߁ccv


uvCAꠁv

#EVCG(EV_KAR_040-08)
#ዾp@EVCG(EV_KAR_041-08)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-08.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-08.png",0,-75,100,100

,P10055
ub񗈁ccCډҁccHv

ԙzICҎgB
ŗꢐ]\i@ʓIB

Œ~sTғIԙzCz꘢쌀B

//As
#EVCG(EV_KAR_040-10)
#ዾp@EVCG(EV_KAR_041-10)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-10.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-10.png",0,-75,100,100

bgvoice	"P04705"

,P10056
uꟁccꟁccHv

ɊɒngCԙzˈ˕sqnQB

bgvoice	""

,P10057
uʑRCډccv


usCݓߔVOzcKꉺv

############ ዾ
if sel1=0 then goto EV_KAR_04X_NO_MEGANE_04

ԙzዾIЍ@CM߈ꓹB

############ ܂Ŋዾ
label	EV_KAR_04X_NO_MEGANE_04

aVIځCԙzҎB


uZs㐥B꣊ғEuɍˍsv

#EVCG(EV_KAR_040-11)
#ዾp@EVCG(EV_KAR_041-11)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-11.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-11.png",0,-75,100,100

,P10058
uuɁccH@߈ӎvCvEśꝁv

TCAoB
Ȓԙzݎ哮B

#EVCG(EV_KAR_040-10)
#ዾp@EVCG(EV_KAR_041-10)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-10.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-10.png",0,-75,100,100

,P10059
uꟁCEuɓI꒼ꡁBK{樎œ䔇Iʍˍsccv

ꢑzKߌorSB

s䉺߁CԙzAȌyyNҁCҒIB


u꣗voȁC߉Aꠁv

ȑݝىމn\\ԙzzcȓIsׁCgI`B

AۏC݉orVOCꢏAߌoJnsB

sꢚ{㜃Cꢍݔ|sגqIߌo\Iو◹B

b嫔@Ccԙzϓ@CLӔCAB

,P10060
ub񗈁cc꣓I{{C_AUoꝁH@AZsݏccv


uTH@꣊]꒼ݗꟁv

#EVCG(EV_KAR_040-12)
#ዾp@EVCG(EV_KAR_041-12)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-12.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-12.png",0,-75,100,100

,P10061
uoC꣔IϑԁCszߎ펖뗹I@vLʓIӎvꊁv

|o{AvYʓIӎvCAꢎŎZpb֍ߊցB

vYRԙzIcB
Ď_ΏyCEiB

SetCGEffectTime	24
SetCGWaitTime	36
if sel1=0 then cg	"event\EV_KAR_040-13.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-13.png",0,-75,100,100

//Asđ}
#EVCG(EV_KAR_040-13)
#ዾp@EVCG(EV_KAR_041-13)

hse	"SE\Gʉ\㉹03\wav\Buchu12.ogg"

shake	30

bgvoice	"P04709"

,P10062
uTꟁccꟁccIv

ɓI_ĎSǁCԙzxnďoB

_CϝݗʓItA흩oCufn粉oB

#EVCG(EV_KAR_040-14)
#ዾp@EVCG(EV_KAR_041-14)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-14.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-14.png",0,-75,100,100

,P10063
uAATꟁccꟁccv

_ݔ鏈їICȋy`IMB
ԙzݖxRCҒB


uߛCvJnv

#EVCG(EV_KAR_040-15)
#ዾp@EVCG(EV_KAR_041-15)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-15.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-15.png",0,-75,100,100

bgvoice	"P04708"

,P10064
u_CvŏAꠁccꟁccv

ԙznďoCאډIӔDyB
ꢖ]IƗCґߕsB

windowclose

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-16.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-16.png",0,-75,100,100
seteffectlayer	1
effect	"Parts\effects\17.ogv",-200,172,150,150

screenflash	30

bgvoice	"P04709"

//03@XpLOB
//ȉAs}Ȃ
#EVCG(EV_KAR_040-16)
#ዾp@EVCG(EV_KAR_041-16)

hse	"sound\se\SEH02_XpLOP.ogg"

screenvibration	30,10,10,10,

,P10065
uITAjIIv

ҏ`Iu樉ԙzIgTB

菶ҒnōݗIIC꘢ILB

t|ٗn`՟ӚIҁBIŐݖ[ԗ񋿁BߐluɓIhCpΔMB


u搥ꉺCR@cc񉺁v

windowclose

seteffectlayer	2
effect	"Parts\effects\16.ogv",-280,150,150,150
layerfadeout	1,60
layerfadein	2,60

screenflash	30

hse	"sound\se\SEH03_XpLOQ.ogg"

screenvibration	30,10,10,10,

wait	60

,P10066
uTꟁIIIꟁccꟁIIv

RoCg̏AsonṕB
^׏uɎKdIlsCʞIhB

kCǖ瓅MA̒ۓI_B

windowclose

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-17.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-17.png",0,-75,100,100
seteffectlayer	1
effect	"Parts\effects\17.ogv",-240,194,150,150
layerrelease	2

screenflash	30

#EVCG(EV_KAR_040-17)
#ዾp@EVCG(EV_KAR_041-17)

hse	"sound\se\SEH02_XpLOP.ogg"

screenvibration	30,10,10,10,

wait	60

,P10067
ujAɁcc嫑RkɁCACꟁCDccTTTII@TꟁccꟁccIv

bꒆfCϐsIB

ԙzs`BgZċzAgzCꢖE󒅉IuɁB

,P10068
uꟁII@ꟁAꟁIIv

菶CsL҉AÓIuɓ`ꢓIǵB

hse	"SE\Gʉ\㉹03\wav\Buchu12.ogg"

shake	30

bghse	"SE\Gʉ\㉹02\wav\Zucha08.ogg"

s͋͒◯ݗʁCJnN_B

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-18.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-18.png",0,-75,100,100
seteffectlayer	2
effect	"Parts\effects\17.ogv",-200,150,150,150
layerrelease	1

screenflash	30

#EVCG(EV_KAR_040-18)
#ዾp@EVCG(EV_KAR_041-18)

hse	"sound\se\SEH02_XpLOP.ogg"

screenvibration	30,10,10,10,

,P10069
uTATݚjjIII@ꟁAccv

z_ISCꎟꎟnB

windowclose

seteffectlayer	1
effect	"Parts\effects\16.ogv",-240,150,150,150
layerfadein	1,60
layerfadeout	2,60

screenflash	30

hse	"sound\se\SEH03_XpLOQ.ogg"

screenvibration	30,10,10,10,

wait	60

wait	60

seteffectlayer	2
effect	"Parts\effects\17.ogv",-160,150,150,150
layerfadeout	1,60
layerfadein	2,60

screenflash	30

hse	"sound\se\SEH02_XpLOP.ogg"

screenvibration	30,10,10,10,

wait	60


u5cc6ccv

shake	30

,P10070
uTccI@jAccꟁIv

큉Ct琏V큑B

뎋EuɁAËIԙzChꢓICI琏VB


uҖvGB\E10ꝁHv

,P10071
uꟁI@ꟁccTjII@IccIv

ԙzRosIbC։񓚓__B

,P10072
uTꟁCccTjꟁI@jꟁ\\v

ꢔEuɁCꐺC։ꑓB

,P10073
uꟁccI@ꟙCꟁccIIv

t痬XCGPB
ŗԙzה픏ŁCߌoJnLyIⒸB

sfoIt珇_CAIғsGB

,P10074
uvCvAvcckɁCccҔ픏ŒCARLoccꟁIv

ꢈuɎIrpԁC樉Ig̑MNB

_spCa锁CؓsϓCM靁B

,P10075
uށCk}CYk}ICccRה펖Loccg̗Loccꟁ\\v

_ϓedncNC|snAJꢓIB

ꢈ粈\`Iɑ^BHEρC粖M_^uICӎB

windowclose

seteffectlayer	1
effect	"Parts\effects\17.ogv",-240,172,150,150
layerrelease	2

screenflash	30

hse	"sound\se\SEH02_XpLOP.ogg"

screenvibration	30,10,10,10,

wait	60


ucc7ccv

shake	30

,P10076
uTII@ꟁAꟁII@DADccҁCD靁ccIII@jꟁCTIv

windowclose

seteffectlayer	2
effect	"Parts\effects\16.ogv",-160,128,150,150
layerfadeout	1,60
layerfadein	2,60

screenflash	30

hse	"sound\se\SEH03_XpLOQ.ogg"

screenvibration	30,10,10,10,

wait	60


u8ccv

shake	30

,P10077
uTII@jꟁIIv

IŉCꢓIқߐВʍgB

Ig^჊CꓯꢓIїB

windowclose

seteffectlayer	1
effect	"Parts\effects\16.ogv",-200,172,150,150
layerrelease	2

screenflash	30

hse	"sound\se\SEH03_XpLOQ.ogg"

screenvibration	30,10,10,10,

wait	60


ucc9ccAccv

,P10078
ujccI@jꟁCTccꟁIv

ꑓMhVCԙzIQQ嗹NB

|sIáCs_RꢎIǵCꢈהVᆋB

,P10079
uBccBAjꟁccDuAkɓIccI@ꟙꟁCTꟁCGꟁccIIv

ԙzכғIuɊӊC粔EϒC粍ĎɌN߁B


uAcc10ccv

seteffectlayer	2
effect	"Parts\effects\17.ogv",-344,157,170,170
layerrelease	1

screenflash	30

hse	"sound\se\SEH02_XpLOP.ogg"

screenvibration	30,20,20,20,

wait	60

wait	30

shake	60

bgvoice	""

,P10080
uTccꟁIIIIv

bghse	""

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,30
wait	30

#EF@tbV

#EVCG(EV_KAR_042-19)
#ዾp@EVCG(EV_KAR_041-19)

transition	"",1
setcgeffecttime	1
setcgwaittime	0
if sel1=0 then cg	"event\EV_KAR_040-19.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-19.png",0,-75,100,100
layerrelease	2

layerfadeout	30,90

bgvoice	"P04709"

,P10081
uꟁ\\v

Cnٙ㗈B

Sg|NCԙzIRobB

ӎ拎UCwwԁCꢕsnفB

screenflash	30

shake	30

,P10082
uTꟁccꟁccIv

ꢐNǵCfoedIbB
C։فCŗv_fB

#EVCG(EV_KAR_041-20)
#ዾp@EVCG(EV_KAR_041-20)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-20.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-20.png",0,-75,100,100

ԙzݗ]TǵC]B
TI{OCowzvxI^B

bgvoice	"P04708"

,P10083
uĚjjccāccI@Ějjccv

嫑Rv\oCAԙzŏ㋎Sn܁B

hse	"SE\Gʉ\Gʉ\t̔ˉ\Dopyu02.ogg"

SetCGEffectTime	24
SetCGWaitTime	36
if sel1=0 then cg	"event\EV_KAR_040-21.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-21.png",0,-75,100,100

//04@JɃAkX֑}BiK͐Ԃ܂܁j
//ȉKɎ`
#EVCG(EV_KAR_040-21)
#ዾp@EVCG(EV_KAR_041-21)

shake	30

bgvoice	"P04709"

,P10084
uTccI@ꟁAꟁIIIv

#EF@tbV

,P10085
uTꟁII@ꟁ\\v

݉䒸iIuԁCꢓIg̍ĎzNB
enفC_ُn撅B


uIccjccIHv

#EVCG(EV_KAR_041-22)
#ዾp@EVCG(EV_KAR_041-22)

#uႤcc܂CbႤIv

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-22.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-22.png",0,-75,100,100

,P10086
uvAAccI@AAvccI@BޚjccIv

hߋC獷_vEZ˗oB

hse	"SE\Gʉ\Gʉ\t̔ˉ\Dopyu03.ogg"

bghse	"SE\Gʉ\㉹02\wav\Zucha02.ogg"

shake	60

Bs\ԙzI|B
ZsZBHIԙzC|sn𓮍gB

#EVCG(EV_KAR_040-23)
#ዾp@EVCG(EV_KAR_041-23)

#uЂAĂccI`|ĂccIv

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-23.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-23.png",0,-75,100,100

,P10087
uTBABccvAA_AvIv

_R~]Ig̛ߌosB
ꑓMݕsVIVCԙzߑRgזׁB

#uccA͂I@ccv

,P10088
uBccꟁAGꟁII@DAuccv

StIsCȋyw@iYғIeԁB

ꢛߌosCr樐l^ӎۊҐB
ꎟsꢒBCoהʓI|B

#uIII@cc_ccCNccv

,P10089
uIGAꟁccII@ꟁII@vccIv

osI{OoICsB

䔽CԙzAotB

#EVCG(EV_KAR_040-22)
#ዾp@EVCG(EV_KAR_041-22)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-22.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-22.png",0,-75,100,100

,P10090
uꟁAIꟁAGꟁIII@Gꟁ\\v

ԙzꎟꎟn닩Cg̔zB
ꢕsmՒnËhCsfnB


u^QIꟁBAߛuꝁHv

#EVCG(EV_KAR_040-24)
#ዾp@EVCG(EV_KAR_041-24)

#uȂŁcc~߂Ȃ́@łAccccv

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-23.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-23.png",0,-75,100,100

,P10091
uvAAsAvccI@sAccAAccDADccDuccIv

cԙzߘMnB
嫑R|LsCp樉IvB

I~C^ߘM׉ᆋIדI{sSB
ғC߉MB

|sqnCp͒𓮍B

#uccA߁A߂Ȃ́ccACbႤACbႢccv

,P10092
uBꟁccꟁccssAv{ccssꊁccBށAccvAccIv

݉䖝hԙzIeԎCg~]zOB

|sCꖡꑓMCNƒߑRדIԙzB

,P10093
uBABccBAccIIIv

bghse	""

hse	"SE\Gʉ\㉹03\wav\Buchu13.ogg"

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,60
wait	60

#EVCG(EV_KAR_040-24)
#ዾp@EVCG(EV_KAR_041-24)

#EF@tbV

transition	"",1
setcgeffecttime	1
setcgwaittime	0
if sel1=0 then cg	"event\EV_KAR_040-24.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-24.png",0,-75,100,100

layerfadeout	30,30

shake	30

,P10094
uTꟁII@ꟁccꟁccIv

screenflash	30

shake	30

ΒʁI@΁I@΁I@ΚaI@ЁII

############ ዾ
if sel1=0 then goto EV_KAR_04X_NO_MEGANE_05

IaITC樉Iዾsv{B
AZLoC֗ꢔ푩IoB

############ ܂Ŋዾ
label	EV_KAR_04X_NO_MEGANE_05

sǝk\CAʕsߞLsB
tOoCtߋTC|snoB

hse	"SE\Gʉ\Gʉ\t̔ˉ\Dopyu03.ogg"

SetCGEffectTime	24
SetCGWaitTime	36
if sel1=0 then cg	"event\EV_KAR_040-25.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-25.png",0,-75,100,100

screenflash	30

#EVCG(EV_KAR_041-25)
#ዾp@EVCG(EV_KAR_041-25)

shake	60

,P10095
uTꟁII@ꟁccI@ꟁIIv

ߌosmC{B

ԙz粔}ⒸC粕RǵB

hse	"SE\Gʉ\Gʉ\t̔ˉ\Dopyu01.ogg"

SetCGEffectTime	24
SetCGWaitTime	36
if sel1=0 then cg	"event\EV_KAR_040-26.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-26.png",0,-75,100,100

screenflash	30

#EVCG(EV_KAR_040-26)
#ዾp@EVCG(EV_KAR_041-26)

shake	30

,P10096
uBAꟁccꟁccIIv

ԙznCpg@I󒅓ߟ靓I`tB
瞎˓IMCꢎēx}ⒸB

,P10097
uꟁccI@jꟁAꟁccTꟁIIv


uSˍݗʁC꣗vDDڏZꟁv

tdCԙzIOԓsosIB

˘g̓IΔM^̓ICCsfnoIB

#uccA͂II@₟ccMccAMccv

bgvoice	"P04708"

,P10098
uꟁccꟁCTꟁII@BށAꟁccD靁AD靁ccjꟁAꟁcc靁ccv

@IStC`MʁCݓJB

,P10099
uꟁAjꟁccҍ݁Aˁccv

hse	"SE\Gʉ\Gʉ\t̔ˉ\Pyu05.ogg"

screenflash	30

shake	30

[LIӑ`tCȋyNIǁB
瞔ItCˋsnOoB

`t˓ICꢓs꒼@ǵCوBԙzӐgTCAԖsfkB

#EVCG(EV_KAR_040-27)
#ዾp@EVCG(EV_KAR_041-27)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-27.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-27.png",0,-75,100,100

bgvoice	"P04709"

,P10100
uTccII@jꟁccꟁIIv

g̖ჁCsZnRCA͓sٖ@TB
vċzCŗҎvꍱԁB

ԙzINTCpIĒB

bgvoice	"P04708"

,P10101
uꟁAꟁccꟁAccjꟁccv

Iz⎧Cc݋eI_C瑘󒅕ŗv퐔fʓIiفB

㓪sđŌICԙz]I{wsB

bgvoice	"P04706"

,P10102
uꟁccꟁccꟁccv

//05@ȗ݂ƊAɂ̂CvƂ͘XC˂肷B

#EVCG(EV_KAR_040-28)
#ዾp@EVCG(EV_KAR_041-28)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-28.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-28.png",0,-75,100,100


uvꠁCԙzH@\bꝁHv

,P10103
uꟁccꟌāccāccv

vŒꢓIƁCA\mԙzҖvLSB

gkOCꢓIoˑRǒB

^aيցCꢎziѐg̓IB

#uƁccƁAƂقccv

,P10104
uҁccvccҁAҗvccҗvXccv

狖ߌoٖ@EϗCԙzJn~]NB
{ߏoICJnɊɒnفB

gcݔAI`tC_ˑRێdxB

#EVCG(EV_KAR_040-29)
#ዾp@EVCG(EV_KAR_041-29)

#uςccςAāA߂āccv

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-29.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-29.png",0,-75,100,100

,P10105
uccccCAiTccv

hse	"SE\Gʉ\Gʉ\t̔ˉ\Buchu07.ogg"

shake	30

ꢕRˑRAIǵCpIoAI{OB

,P10106
uꟁAcccczXncc꣓tMI_ccҗLaC꣓ISccv

,P10107
uuɁCzvkccuɁC犴okccҗvccҗvXXccv

œꢕsڈ؍IqC䊴kbB
AC䓯犴B

ߘԙzCA痋sYCB
A
ꢕRҁCْC䌣ZB

,P10108
uҁccҗvCzXccҗvcc꣗ccꟁATccv

A񉞉ԙzIꠁBDDn\ꢈꠁB
|s๘noVIB

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-30.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-30.png",0,-75,100,100

screenflash	30

//06@̓AkXɃsXg𑱂ȂA

//AkX}܂܂̏
#EVCG(EV_KAR_040-30)
#ዾp@EVCG(EV_KAR_041-30)

se	"SE\00_\炵\΂̉΁`ɃWb.ogg"

shake	30

bgvoice	"P04710"

,P10109
uBccꟁABBBBBBBBBIIv

䏫_RIXCCϋ߉ԙzIǵB
ꢈXtIܔMɋBHCߎߖI|ዿO[ԁB

hse	"SE\Gʉ\Gʉ\t̔ˉ\Buchu05.ogg"

bghse	"SE\Gʉ\㉹02\wav\Zucha09.ogg"

ZIXCsfHAuB

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-31.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-31.png",0,-75,100,100

screenflash	30

#EF@tbV

#EVCG(EV_KAR_040-31)
#ዾp@EVCG(EV_KAR_041-31)

se	"SE\00_\炵\΂̉΁`ɃWb.ogg"

shake	30

,P10110
uꟁAD靁ccD靁ADꟁIIv

Xtd́C݉ԙzIwA\B


uCk㋎IC꣉vw͔Eꟁv

,P10111
uBABccccꟁATꟁccv

䏫XCX΁CXt֔@ezʗB
NIgF^Z݈NCX큓Yw힊B

XtHꢗIICԙzAJSnᒅBꎟhsꢕsZnRCB

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-32.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-32.png",0,-75,100,100

screenflash	30

#EVCG(EV_KAR_040-32)
#ዾp@EVCG(EV_KAR_041-32)

se	"SE\00_\炵\΂̉΁`ɃWb.ogg"

shake	30

,P10112
uꟁccII@TꟁII@D靁ACDccꟁAęccꟁccIIv

Îww͏IXCIĎϓtMNB

bgvoice	"P04709"

,P10113
uAccI@TꟁAꟁccAccccsꣁccv

ԙz\䑖B
ꢈ粍R粐ڎC\lB

{sIysKC^ԙz׎~Io樉䊴xB

,P10114
uTATꟁccI@ߌo꣉ϗccߌoAsccv

,P10115
uccII@ccIII@gIhCTccjccDJSccIv

{sIysKCԙz\䑖樉䊴xB

SetCGEffectTime	1
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-33.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-33.png",0,-75,100,100

screenflash	30

bgvoice	"P04710"

#EVCG(EV_KAR_040-33)
#ዾp@EVCG(EV_KAR_041-33)

se	"SE\00_\炵\΂̉΁`ɃWb.ogg"

shake	30

,P10116
uꟁccIII@TꟁATGꟁIIIv

嫑Rٖ@ڑ̉HIXtIMxCAꢓIepXCIܖkB

,P10117
uAZ펖Cg̖Loccߛ靁CꟁADADɁccD靁ccꟁccIv

^COލIǵB

#uÂccȂ̂ɁAȂ̂ɁcciɂȂȂjv

,P10118
uDsÐSCDsÐSꟁccIII@AAccꟁATꟁIIv

ԙzXCIMx܏ĒC䑥sZJꢓBHُkICÛYn󒅉B

ȒANƁAXꢁC݊lꏉAÉICNō@IthB

,P10119
usAssccTꟁAꟁccIv

gߌoڋߋɌُB簌ⒸC粌ݑܖލIǵB

shake	60

bgvoice	""

,P10120
uBI@BBBBBBBBBBBIIv

bghse	""

hse	"SE\Gʉ\Gʉ\t̔ˉ\Buchu08.ogg"

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,60
wait	60

//07@AkXɒoBⒸB

#EF@tbV

#EVCG(EV_KAR_040-34)
#ዾp@EVCG(EV_KAR_041-34)

transition	"",1
setcgeffecttime	1
setcgwaittime	0
if sel1=0 then cg	"event\EV_KAR_040-34.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-34.png",0,-75,100,100

layerfadeout	30,90

shake	30

OOړIѐIǵC樉IOЋ󔒁B

^CҖҗIُkPB

shake	60

,P10121
uTTTccI@TATjjjjjjI@TݚjjjjjjjjjIIIv

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,1
layerfadein	30,30
wait	30

layerfadeout	30,90

wait	90

I従CȋyהIkB
tsÎnOoCǴB

ꢔۖvCgۓCߌovL]͋ڋyȓIVԗB


uҖvˊꡁCԙzccv

SetCGEffectTime	24
SetCGWaitTime	36
if sel1=0 then cg	"event\EV_KAR_040-35.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-35.png",0,-75,100,100

screenflash	30

#EVCG(EV_KAR_040-35)
#ዾp@EVCG(EV_KAR_041-35)

hse	"SE\Gʉ\㉹03\wav\Buchu12.ogg"

shake	30

bgvoice	"P04709"

,P10122
uccII@ꟁAjꟁIII@TGꟁ\\v

ԙzⒸInQșɁCꎟꎟnXB

AITAlIKdCߌosm{B

dCN蛔ڗIʍEB

ԙz粔o쐫I|C粑ΉlWꢓIpԁB

//08@ӎNOƂȂy̗]CɐZB


#EVCG(EV_KAR_040-32)
#ዾp@EVCG(EV_KAR_041-32)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-32.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-32.png",0,-75,100,100

bgvoice	"P04707"

,P10123
uccjccꟁccv

ٖ@e[ItCsV|oB

It̒DwqCҎːICԙzߌo{esB

bgvoice	"P04704"

,P10124
uBccꟁccꟁccv


u꣜kw͗ꟁCԙzccv

ꢁCꢕ鶋NˁChWǵB

ꢑTz_ꠁBԙz_؁CɊɒnhB


ukԙzẃCkuGv

#EVCG(EV_KAR_040-37)
#ዾp@EVCG(EV_KAR_041-37)

SetCGEffectTime	24
SetCGWaitTime	0
if sel1=0 then cg	"event\EV_KAR_040-37.png",0,-75,100,100
if sel1=1 then cg	"event\EV_KAR_041-37.png",0,-75,100,100

,P10125
uccꟁccꟙccv

ԙzߑRSZ݉Cut^XIgۓݏB

ꢛߌo⑁CAӎېskB


iccӎꣁCccD슽ꣁccj

ԙzT{OCnďoB

ꢑΉΒC嫑RYCAsmꢑzIYB

windowclose

bgm	""

layerload	1,"cg\bg\black.png",0,-120

bgvoice	""

layerfadein	1,120

wait	60

wait	60

sceneEnd

#BGij

ccccccc

ccccc

ccc

windowclose
wait	30

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	150

#BGij

bgm	"sound\bgm\MK02.OGG"

wait	60

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-206,-174,120,120

wait	150

C@ꢟtIǵCcxꉺB

ώ@XCԙz㍿NgCIB


uߌovꝁH@ԙzv

po}ZꢗhWIǵCԙz֘⋗NB

ԙzɊɒnLoCݏ粓IԑfߗB

#CHi񗧂GEj

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-1481,-811,270,270
layerload	1,"chara\\HD\f\.png",89,68

wait	54

,P10126
uccDYIԑꟁBFIC^ccv

ꢓIċzCg̎×B
ԙzÎԑC󒅉ԍB

layerchange	1,"chara\\HD\f\.png"

,P10127
uށccԗCRҗL闖ꡁBCԐ꣑IIꝁHv


usC䔃I󛀏AߌoHDIꑩccȖvӓԓIށv

layerchange	1,"chara\\HD\f\ɂ.png"

,P10128
uꡁB꣖vLߛVISvccs\LIꡁv


uH@LYsΙꝁHv

layerchange	1,"chara\\HD\f\.png"

,P10129
usꊁBs꣑zIߞccC꣒mԌꝁHv


uAweߑAeߑNT]AFlߑǉԓVޓIꠁHv

layerchange	1,"chara\\HD\f\.png"

,P10130
ucc꣖vꠁH@C꣐sL_ϓ䖗ccv

layerchange	1,"chara\\HD\f\ɂ.png"

,P10131
u@꣐ze\畨Ӌ`f_Cߓ|s\Sccv

//XỶԌtFuK̍ėvuKAvuvuvuӎȂvȂ

,P10132
u闖IԌꐥwKēx~ՁxB嫑RҗLIԌCAYŗLIꠁv


uGccLwӎvꟁv

layerchange	1,"chara\\HD\f\.png"

,P10133
u햔C^k_Iꡁccv

ԙz_n_j\݉ԏB

layerchange	1,"chara\\HD\f\.png"

,P10134
uӎ꣑IYԑCv

bgm	""

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120
layerrelease	1

wait	54

ԙzԑC݉g粈ٗꏬXB

windowclose
wait	30

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	150
_ITEM(505)=0
training_karin_sf=1
//I
return
