label	hensai

hensai_gaku=_REPAYMENT

if _WEEK>0 and _WEEK<6  then @close_schedule

if _MONTH=2 and _DAY=28 then gosub hensai_1
if _MONTH=3 and _DAY=31 then gosub hensai_1
if _MONTH=4 and _DAY=30 then gosub hensai_1
if _MONTH=5 and _DAY=31 then gosub hensai_1
if _MONTH=6 and _DAY=30 then gosub hensai_1
if _MONTH=7 and _DAY=31 then gosub hensai_1
if _MONTH=8 and _DAY=31 then gosub hensai_1
if _MONTH=9 and _DAY=30 then gosub hensai_1
if _MONTH=10 and _DAY=31 then gosub hensai_1
if _MONTH=11 and _DAY=30 then gosub hensai_1
#񃋁[g̏ꍇ͎Ȃ
if _MONTH=12 and _DAY=31 and route_chara<>3 then gosub hensai_2

if _WEEK>0 and _WEEK<6  then @open_schedule
return

##؋ԍϓ
label	hensai_1

#ŕKBGMɂĂccH
bgm	""
#money_open

#r̎؋ԍϓij######################################################
#ɁAΊ

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-315,-290,150,150
layerload	1,"chara\\HD\\.png",140,-117

wait	120

money_open

,S01704
um搶CҍIԓꊁ\\v

layerchange	1,"chara\\HD\\.png"

,S01705
uŊŁCCLvLDDnKꡁHv

windowclose

#SE@h[

se	"sound\se\SE216_h[.ogg"

wait	90

layerchange	1,"chara\\HD\\.png"

,S01706
uT````Hv

windowclose

#ŕ
#߂Ă@߂ĂȂi1ځj@߂ĂȂ(2)
if hensai_gaku>_MONEY then goto hensai_1b

transition	"",1
layerload	2,"chara\\HD\\.png",140,-117
layerrelease	1

wait	60

label	hensai_1a
#######߂Ă#########################################################
#SE@t@t@[

se	"sound\se\SE217_t@t@[.ogg"

seteffectlayer	1
effect	"Parts\effects\l-炫9(L).ogv",0,-8,200,200
layerchange	2,"chara\\HD\\.png"
layerfadein	1,60

,S01707
uG\AYIIv

layerfadeout	1,60
,S01708
uƔC`Gv

layerchange	2,"chara\\HD\\.png"

,S01709
uߛCKAꊁ`v

#SE@̌鉹A
repayment_sub	hensai_gaku
money_sub	hensai_gaku

se	"sound\se\SE218_.ogg"

,S01710
uDCmGv

,S01711
uMKCDDnʓIlIv

layerchange	2,"chara\\HD\\.png"

,S01712
uߛČꊁ`v

money_close
windowclose

layermove	2,30,90,-117,3
layerfadeout	2,30

wait	90

se	"SE\00_\hA\hA4`߂.ogg"

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	97

#SE@hA̕܂鉹

āccZcDDnҐcc

瓾ˍsꟁcc

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

#ʏ탋[g
#@mikan_plate_open
return

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-315,-290,150,150
layerload	1,"chara\\HD\\.png",140,-117

#######߂Ȃi1ځj#############################################
label	hensai_1b

if chien_count>0 then goto hensai_1c

wait	60

se	"sound\se\SE219_.ogg"

layerchange	1,"chara\\HD\\.png"

wait	90

layerchange	1,"chara\\HD\\{.png"

,S01713
ucccc꣔ƚv

,S01714
uӖYC꣐SLꠁHv


uccΕsNccv

layerchange	1,"chara\\HD\\.png"

,S01715
uΕsNCrsꠁv

,S01716
uccvCA꣈cDBbCsߎOvv

layerchange	1,"chara\\HD\\{.png"

,S01717
usőcCȕsLv

,S01718
uVCAcݗLIKDv

repayment_sub	_MONEY
money_sub	_MONEY

se	"sound\se\SE218_.ogg"

layerchange	1,"chara\\HD\\.png"

,S01719
uDCDDnv

,S01720
uMKCDDn꣓粓Ilv

layerchange	1,"chara\\HD\\{.png"

,S01721
uߛCvꟁv

money_close
windowclose

layermove	1,30,90,-117,3
layerfadeout	1,30

wait	90

#SE@hA̕܂鉹

se	"SE\00_\hA\hA4`߂.ogg"

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	97

ccv\Ґcc

Cˍsꟁcc

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

chien_count=chien_count+1
#@mikan_plate_open
return

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-315,-290,150,150
layerload	1,"chara\\HD\\.png",140,-117

#######߂Ȃi2ځj#############################################
label	hensai_1c

se	""

layerchange	1,"chara\\HD\\.png"

,S01722
uccccBccv

,S01723
u䉞Y߁CvL񎟗ꠁv


uccΕsNccv

layerchange	1,"chara\\HD\\{.png"

,S01724
usCsΕsNA\rIv

layerchange	1,"chara\\HD\\.png"

,S01725
uLC^Iٔ\ח͗v

,S01726
uccVC꣏Aoꠁv

,S01727
uVC꣌ݗLIKCSv

#SE@̌鉹AS
repayment_sub	_MONEY
money_sub	_MONEY

se	"sound\se\SE218_.ogg"

layerchange	1,"chara\\HD\\{.png"

,S01728
uDCmv

,S01729
uccVCVVC꣏AEDsJꠁv

,S01730
u꣗Jݎ{ICsviClBR@vnC樔Clv

layerchange	1,"chara\\HD\\.png"

,S01731
uRC֘ݎ{IsΊOov

layerchange	1,"chara\\HD\\{.png"

,S01732
uꝁv

money_close
windowclose

layermove	1,30,90,-117,3
layerfadeout	1,30

wait	90

#SE@hA̕܂鉹

se	"SE\00_\hA\hA4`߂.ogg"

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	97

ccv\Ґcc

ccډCYꟁcc

ccVC松Esꠁcc

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

#iQĂԂɁAJɎEEDցj
@gameover
return

##؋ԍϓ2 ################################################################
label	hensai_2
#ŏI̎؋ԍϓij

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-315,-290,150,150
layerload	1,"chara\\HD\\.png",140,-117

wait	120

money_open

,S01733
uDCō@ҊIԗGv

layerchange	1,"chara\\HD\\.png"

,S01734
uŊŁCCLvLDDncKNꡁHv

windowclose

#SE@h[

se	"sound\se\SE216_h[.ogg"

wait	90

layerchange	1,"chara\\HD\\.png"

,S01735
uT````Hv

windowclose

#ŕ
#߂Ă@@߂ĂȂ
if _REPAYMENT>_MONEY then goto hensai_2b

#######߂Ă########################################################
label	hensai_2a

transition	"",1
layerload	2,"chara\\HD\\.png",140,-117
layerrelease	1

wait	120

se	"sound\se\SE217_t@t@[.ogg"

seteffectlayer	1
effect	"Parts\effects\l-炫9(L).ogv",0,-8,200,200
layerchange	2,"chara\\HD\\.png"
layerfadein	1,60

,S01736
uG\AYIIv

layerfadeout	1,60
,S01737
uAZSzҐꡁv

,S01738
uߛCKAꊁ`v

#SE@̌鉹A
money_sub	_REPAYMENT
repayment_sub	_REPAYMENT

se	"sound\se\SE218_.ogg"

layerchange	2,"chara\\HD\\.png"

,S01739
uDCmSBAvLv

bgm	"sound\bgm\MK02.OGG"

layerchange	2,"chara\\HD\\.png"

,S01740
uzō@ꎟ靾KccҐ^L_⛋ꡁv


ucc꣐׍Ė̕sMKˊ⛋Iꠁv

layerchange	2,"chara\\HD\\.png"

,S01741
uߊҔ\LYꟁHv


u^sRꟁv

layerchange	2,"chara\\HD\\.png"

,S01742
uCccߛv

layerchange	2,"chara\\HD\\.png"

,S01743
uR꣛ߌoҐSCC꣛ߌoRv

,S01744
u꣛ߌovLCRݔBzꖏAꖁC꣕ꠁv


uccv

,S01745
uR@CݔIwXxC玩Rv

,S01746
uccs߁Cꢘ쐥꣑CҐݔCʏccAv꣎׎~Isꡁv


uߎCҗLJcc꣘ŎZꡁv

,S01747
uwꔁxH@cc^忖ꟁB쓖Rݔv

,S01748
u꒼sꡁv


uccv

layerchange	2,"chara\\HD\\.png"

,S01749
uVv

layerchange	2,"chara\\HD\\.png"

,S01750
u^vzC꣋R\ҐScc꣓IẃCꡁccv


uw瑁xꝁv

layerchange	2,"chara\\HD\\.png"

,S01751
uvC^Iw瑁xGccA꣓IwẃxVIw瑁xBsY@Y@v


uccӎꋁBoC펴ꋔCksDӎvꡁv

,S01752
uvYDQ㵓IBcc꣐^Ikw͗ꡁv

layerchange	2,"chara\\HD\\.png"

,S01753
uꣁCIv

money_close

bgm	""

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-63,-135,110,110
layerrelease	2

wait	54

#ROb`[V̉摜

ccDIcҐI

layerload	1,"cg\bg\black.png",0,-120

layerfadein	1,120

ccs߁CډꡁccH

windowclose
wait	30

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	150

pay_debts = 1		#؋ԂH

goto ending

#̃m[}Gh
return

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-315,-290,150,150
layerload	1,"chara\\HD\\.png",140,-117

#######߂Ȃ########################################################
label	hensai_2b


#SE@̉

se	"sound\se\SE219_.ogg"

layerchange	1,"chara\\HD\\.png"

,S01754
uccccBccv

,S01755
uݍō@֓䖃ρC^L꣓IꟁCv


uccΕsNccv

,S01756
uv]LpADv


uccٌȑ΁v

layerchange	1,"chara\\HD\\{.png"

,S01757
uccC꣓ov


uccccv

,S01758
uVC꣌ݎIKCSzv

#SE@̌鉹AS
repayment_sub	_MONEY
money_sub	_MONEY

se	"sound\se\SE218_.ogg"

,S01759
uccVCݖVVOCEDsR@Jv

,S01760
u꣗vJݎ{CsviClBR@vnJC樔Clv

,S01761
uRC֘ݎ{IsΊOgccv꣐occv

,S01762
u꣖ꠁv

,S01763
uߛCČCBAs꣗Cۏdv

money_close
windowclose

layermove	1,30,90,-117,3
layerfadeout	1,30

wait	90

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	54

#SE@hA̕܂鉹

se	"SE\00_\hA\hA4`߂.ogg"

wait	97

ccv\ҏ㌇cc

ccډCYꟁcc

ccVC松Esꠁcc

windowclose
wait	30

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	150

#iQĂԂɁAJɎEEDցj
@gameover
pay_debts = 0		#؋ԂH
goto	ending

return

##########################################
#؋ԍϒli\eLXg
##########################################
macro	hensai_text

	if _MONTH=oldmonth then goto hensai_text_skip
	oldmonth=_MONTH
	if _MONTH=2 then repayment_add 1000000
	if _MONTH=3 then repayment_add 2000000
	if _MONTH=4 then repayment_add 3000000
	if _MONTH=5 then repayment_add 5000000
	if _MONTH=6 then repayment_add 9000000
	if _MONTH=7 then repayment_add 12000000
	if _MONTH=8 then repayment_add 18000000
	if _MONTH=9 then repayment_add 23000000
	if _MONTH=10 then repayment_add 35000000
	if _MONTH=11 then repayment_add 42000000
	if _MONTH=12 then repayment_add 50000000


b񗈁CIҊzccB

	if _MONTH=1 then goto hensai_text_1
	if _MONTH=12 then goto hensai_text_3
	goto	hensai_text_2

label	hensai_text_1
	###1͂߂̃eLXg##########################################

L퐥䍄CI꘢CȍDspҊB

s߁CחIҊC瓾ˍsꟁB

	goto	hensai_text_skip

label	hensai_text_2
	###̌̃eLXg##########################################

	#؋̕ԍϊzEBhEɕ\
	money_open

ŗK{ҔMzB

AꠁccB

	goto	hensai_text_skip

label	hensai_text_3
	###ŏĨeLXg##########################################

IAҍIō@꘢ꟁB

	#؋̕ԍϊzEBhEɕ\
	money_open

ŗK{ҔMzB

Iō@BH^ꟁccB

ח\ҊC䓾ŋN_B

	goto	hensai_text_skip
label	hensai_text_skip

endm
