label	ichigo_badend_1
##########################################
#obhGhF
#񂱂@Ȃ1Tԋx܂Ȃ܂܌o
##########################################
bgm	""

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕.png",-252,-251,140,140

wait	120

layermove	0,360,-63,-135
layerzoom	0,360,110,110

wait	60

ccoLs˓IaB

[ԊŊŏvꠁccB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#BGhAO
#SEhA

se	"sound\se\SE11_mbNP.ogg"

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg14.png",-320,-306,150,150

wait	90

vL񉞁BYݗʓIB׏YccB


uiv

windowclose

#SEhAJ鉹
#BGe̕

se	"SE\00_\hA\hA4`.ogg"

wait	97

transition	"Parts\transition\ׂuCh(ォ牺).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",-315,-290,150,150

layermove	0,30,0,-96,3
layerzoom	0,30,100,100,3

wait	30

se	"SE\SE09_15_cha-nn.ogg"

screenvibration	30,10,10,10,


uIccIIv

windowclose

se	"SE\10_\e\e`sV.ogg"

layerload	1,"cg\bg\black.png",-640,-600,200,200
layerload	2,"cg\bg\bg_kekkon.png",-128,-111,70,70
layerload	3,"cg\bg\bg_kekkon.png",-128,-111,70,70
layermode	3,1

layermove	2,12,0,-120,3
layerzoom	2,12,100,100,3

wait	12

layermove	3,12,0,-120
layerzoom	3,12,100,100

wait	12

wait	12

wait	12

#BG
##炢

bgm	"sound\bgm\MK06.ogg"

layerfadeout	3,60
ݓߗCߌoꓮsCϓAuI䖓IgeB

##܂ł

s˓IaB

vӁC{YA\ꢐg̕sIB

ccꢑ׋Bv\čDDǗIbccB

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,2
layerfadein	30,120
wait	120

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\gameover.png",0,-120,100,100
layerrelease	1
layerrelease	2

layerfadeout	30,90

wait	120

keywait

#Q[I[o[
#^Cg
reset

bgm	""

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

label	ichigo_badend_2
##########################################
#obhGhFɎE
#傭@Ȃ1Tԋx܂Ȃ܂܌o
##########################################
bgm	""


#BGL

#@bg_rouka		# L

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg14.png",-448,-454,170,170

wait	120

layermove	0,90,-256,-311
layerzoom	0,90,140,140

wait	30

ߛCVYꡁccB

screenflash	30

#VFCN&SEԂ鉹

se	"sound\se\SE80_lh.ogg"

screenvibration	30,20,20,20,


u\ꟁIHHv

windowclose

layerload	1,"cg\bg\bg14.png",-640,-600,200,200
layercolor	1,100,0,0

layerfadein	1,120

layermove	1,60,-256,-312
layerzoom	1,60,140,140

wait	60

wait	60

layerload	2,"cg\bg\red.png",0,-120

#BG

layerfadein	2,240

shake	30

ow@`wtC]ԁCO֛ߐАԍgB

Ɂccn~ccLgꝁccH

ccs΁B

ccB

windowclose

layerload	3,"cg\bg\black.png",-640,-600,200,200
layerload	4,"cg\bg\bg_kekkon.png",-128,-111,70,70
layerload	5,"cg\bg\bg_kekkon.png",-128,-111,70,70
layermode	5,1
layerrelease	1
layerrelease	2

se	"SE\10_\e\e`sV.ogg"

shake	60

layermove	4,12,0,-120,3
layerzoom	4,12,100,100,3

wait	12

layermove	5,12,0,-120
layerzoom	5,12,100,100

wait	12

wait	12

wait	12

layerfadeout	5,60
F_@C@w֊Jn`ΏĔʓIɁB

C@wcchꝁH@cc퐥NH

bgm	"sound\bgm\MK06.ogg"

windowclose
wait	30

transition	"",30
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg_kekkon.png",0,-120,100,100
layerrelease	3
layerrelease	4

wait	45

wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka.PNG",-350,-579,140,140
layercolor	0,100,30,30
layerload	1,"chara\\HD\\S.png",251,-740
layercolor	1,100,40,40

layermove	0,900,-350,-251
layermove	1,900,251,-200

##炢
#@ichigo_small

ŁCߗcc莝NIؓA_󓴓I䖓IgeB

,O04006
uyycc׏YH@׏YsDDnŒꡁccv

,O04007
u䖾ɋccB@꣔CsyyccIyyccsvccv

layerload	2,"cg\bg\red.png",-640,-600,200,200

layerfadein	2,48

ꟁccccc䖏[ꝁB

v\đ_@oCAsp樑䖘펖ccB

^IΕsNB

zoCA{oIL鄓IANoIB

YsC\ŒِI䖓IgeCō@ꍏccB

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,2
layerfadein	30,120
wait	120

##܂ł

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\gameover.png",0,-120,100,100
layerrelease	1
layerrelease	2

layerfadeout	30,90

wait	120

keywait

#Q[I[o[
#^Cg
reset

bgm	""

SetBGEffectTime	60
SetBGWaitTime	90
bg	"cg\bg\black.png",0,-120,100,100

label	ichigo_badend_3
##########################################
#obhGhFE
#傭@Ȃ1Tԋx܂Ȃ܂܌o߁@݂傭@
##########################################
bgm	""

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕.png",-252,-251,140,140

wait	120

layermove	0,360,-63,-135
layerzoom	0,360,110,110

wait	60

ccoS_sJB

[ԊŊŏvꠁccB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#BGhAO
#SEhA
windowclose

se	"sound\se\SE11_mbNP.ogg"

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg14.png",-320,-306,150,150

wait	90

vL񉞁BYݗʓIB׏YccB


uiv

windowclose

#SEhAJ鉹
#BGe̕
windowclose

se	"SE\00_\hA\hA4`.ogg"

wait	97

transition	"Parts\transition\ׂuCh(ォ牺).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",-315,-290,150,150

layermove	0,60,0,-96,3
layerzoom	0,60,100,100,3

wait	60

se	"SE\SE09_14_ti-nn.ogg"

screenvibration	30,10,10,10,


uIccIIv

windowclose

se	"SE\10_\e\e`sV.ogg"

layerload	1,"cg\bg\black.png",-640,-600,200,200
layerload	2,"cg\bg\bg_kekkon.png",-128,-111,70,70
layerload	3,"cg\bg\bg_kekkon.png",-128,-111,70,70
layermode	3,1

layermove	2,12,0,-120,3
layerzoom	2,12,100,100,3

wait	12

layermove	3,12,0,-120
layerzoom	3,12,100,100

wait	12

wait	12

wait	12

#BG
##炢	ȂȂ̂ł͂܂
#@ichigo_houshin		#S

bgm	"sound\bgm\MK06.ogg"

layerfadeout	3,60
ݓߗC䖓|ݑʓIqfaccTfoI瑔VCߌoꓮsCg̖ϓuB

ݑ䖓IgӁC꘢smꖗMIAWӏʒwnFxIrqB

ߘŊ슽HI䖁CR퓌ccB

##܂ł

cꢕNnIꝁccB

@ʉ\XDꍱCAsIccB

YsC\|ݒnCrnccB

windowclose

layerload	30,"cg\bg\white.png"
layermode	30,2
layerfadein	30,120
wait	120

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\gameover.png",0,-120,100,100
layerrelease	1
layerrelease	2

layerfadeout	30,90

wait	120

keywait

bgm	""

#Q[I[o[
#^Cg
reset
