label training_ichigo_03
advmenuoff

@bgm10
date_close
@all_layerrelease
advmenuoff
#--  --------------------------------------------------------------------
t_ichigo_spanking_cnt_l=0
t_ichigo_muchi_cnt_l=0
t_ichigo_rousoku_cnt_l=0
t_ichigo_aibu_cnt_l=0
t_ichigo_bondage_flag=0
t_ichigo_megane_flag=0
t_ichigo_damagefix=1.2

mva_op=0
mva_ki=0
mva_ma=0
mva_an=0
mva_os=0
mva_it=0
mva_at=0
mva_sp=0

add_miryoku=0
add_karada=0
add_kokoro=0
add_atama=0

#-- Ct -------------------------------------------------------------------
tairyoku=ichigo_kenkou_max
seishin=ichigo_kiryoku_max
tairyoku_max=tairyoku
seishin_max=seishin
lifebar_set	life_tairyoku,tairyoku
lifebar_setmax	life_tairyoku,tairyoku_max
lifebar_set	life_seishin,seishin
lifebar_setmax	life_seishin,seishin_max



macro	training_ichigo_load
window_close
ScreenBlackoutMS	1000
waitms		1000
#--
all			= -1				# ׂ

#-- C[`
l_back			= 1				# wi
l_leg			= 5				# 
l_hair_back		= 5				# 딯
l_body_back		= 6				# 
l_insert		= 7				# 
l_body			= 8				# 
l_head			= 30				# 
l_hair_side		= 11				# ݂
l_eye			= 31				# 
l_eye_hi		= 32				# nCCg
l_eye_f			= 33				# 
l_eyeblow		= 34				# 
l_mouth			= 35				# 
l_megane		= 17				# ዾ
l_hair_front	= 36				# O
l_arm			= 20				# r
l_seieki		= 40				# t
l_effect		= 45				# GtFNg

l_body_back		= 21				# 
l_insert		= 23				# 
l_body			= 25				# 
l_leg			= 5				# 


#C[0@wi
layer_load 		l_back,"event\ev_ich_140\ev_ich_140_back.png"
layer_position 	l_back,-32,-24

#C[5@̌
#layer_load 		l_hair_back,"event\ev_ich_140\ev_ich_140_hair_back.png"
#layer_position 	l_hair_back,-32,-24

#C[10@
layer_load 		l_head,"event\ev_ich_140\ev_ich_140_head.png"
layer_load_parts	l_head,1,"event\ev_ich_140\ev_ich_140_eye_back.png"
layer_position 	l_head,-32,-24

#C[11@݂
#layer_load 		l_hair_side,"event\ev_ich_140\ev_ich_140_hair_side.png"
#layer_reference_set	l_hair_side,l_head		# ̃C[ɘA

#C[20@O
layer_load 		l_hair_front,"updates\training\ev_ich_140\ev_ich_140_hair_front.png"
layer_reference_set	l_hair_front,l_head		# ̃C[ɘA

#C[12  
layer_load 		l_eye,"event\ev_ich_140\ev_ich_140_eye.png"
layer_position	l_eye,50,150
layer_reference_set	l_eye,l_head			# ̃C[ɘA

#C[13@̃nCCg
layer_load 		l_eye_hi,"event\ev_ich_140\ev_ich_140_eye_hi.png"
layer_reference_set	l_eye_hi,l_head			# ̃C[ɘA

#C[14@
layer_load 		l_eye_f,"event\ev_ich_140\ev_ich_140_eye_front.png"
layer_reference_set	l_eye_f,l_head			# ̃C[ɘA
layer_load_parts	l_eye_f,1,"event\ev_ich_140\ev_ich_140_eye_front3.png"
layer_load_parts	l_eye_f,2,"event\ev_ich_140\ev_ich_140_eye_front4.png"
layer_load_parts	l_eye_f,3,"event\ev_ich_140\ev_ich_140_eye2_front.png"

#C[15@
layer_load 		l_eyeblow,"event\ev_ich_140\ev_ich_140_eyeblow.png"
layer_load_parts	l_eyeblow,1,"event\ev_ich_140\ev_ich_140_eyeblow2.png"
layer_reference_set	l_eyeblow,l_head		# ̃C[ɘA

#C[16@
layer_load 		l_mouth,"event\ev_ich_140\ev_ich_140_mouth.png"
layer_load_parts	l_mouth,1,"event\ev_ich_140\ev_ich_140_mouth2.png"
layer_load_parts	l_mouth,2,"event\ev_ich_140\ev_ich_140_mouth3.png"
layer_load_parts	l_mouth,3,"event\ev_ich_140\ev_ich_140_mouth4.png"
layer_load_parts	l_mouth,4,"event\ev_ich_140\ev_ich_140_mouth5.png"
layer_load_parts	l_mouth,5,"event\ev_ich_140\ev_ich_140_mouth6.png"
layer_load_parts	l_mouth,6,"event\ev_ich_140\ev_ich_140_mouth7.png"
layer_load_parts	l_mouth,7,"event\ev_ich_140\ev_ich_140_mouth8.png"
layer_reference_set	l_mouth,l_head			# ̃C[ɘA


#C[20@Od
#layer_load 		20,"updates\training\ev_ich_140\ev_ich_140_hair_front.png"
#layer_position 	20,-32,-24


#C[30@
if t_ichigo_bondage_flag=0 then layer_load l_body_back,"updates\training\EV_ICH_140\ev_ich_140_body_back.png"
if t_ichigo_bondage_flag=1 then layer_load l_body_back,"updates\training\EV_ICH_140\ev_ich_140_body_b_back.png"
layer_position 		l_body_back,-32,-24

#C[30@
if t_ichigo_bondage_flag=0 then layer_load l_body,"updates\training\ev_ich_140\ev_ich_140_body_front.png"
if t_ichigo_bondage_flag=1 then layer_load l_body,"updates\training\EV_ICH_140\ev_ich_140_body_b_front.png"
## layer_reference_set 		l_body,l_body_back
layer_position 		l_body,-32,-24

#C[35 
#layer_load l_leg,"event\ev_ich_140\ev_ich_140_leg.png"
#layer_position 	l_leg,-32,-24

#layer_movepass_clear	all


# -- Aj[V` ------------------------------------------------------
# -- 			Zbg0
layer_anime_add		l_eye_f,0,	5000,	0
layer_anime_add		l_eye_f,0,	70,	1
layer_anime_add		l_eye_f,0,	100,	2
layer_anime_add		l_eye_f,0,	70,	1
layer_anime_add		l_eye_f,0,	5000,	0
layer_anime_add		l_eye_f,0,	70,	1
layer_anime_add		l_eye_f,0,	100,	2
layer_anime_add		l_eye_f,0,	70,	1
layer_anime_add		l_eye_f,0,	100,	0
layer_anime_add		l_eye_f,0,	70,	1
layer_anime_add		l_eye_f,0,	100,	2
layer_anime_add		l_eye_f,0,	70,	1
layer_anime_play	l_eye_f,0,	PLAY_LOOP

# -- 
layer_anime_add		l_eyeblow,0,	1000,	0
layer_anime_play	l_eyeblow,0,	PLAY_LOOP

#
layer_anime_add		l_mouth,0,	100,	5
layer_anime_add		l_mouth,0,	100,	2
layer_anime_add		l_mouth,0,	100,	4
layer_anime_add		l_mouth,0,	100,	2
layer_anime_add		l_mouth,0,	100,	5
layer_anime_add		l_mouth,0,	50,	2
layer_anime_add		l_mouth,0,	50,	4
layer_anime_add		l_mouth,0,	50,	5
layer_anime_add		l_mouth,0,	50,	4
layer_anime_add		l_mouth,0,	50,	2
layer_anime_add		l_mouth,0,	100,	5
layer_anime_lipsync	l_mouth,0,	_TRUE

# -- [V` ----------------------------------------------------------
# -- Zbg0(ʏ) -----------------------------------------------------------
# -- 			Zbg0
layer_movepass_add 	l_eye,0,	5000,	0,	0
layer_movepass_add 	l_eye,0,	50,	2,	-2
layer_movepass_add 	l_eye,0,	500,	2,	-2
layer_movepass_add 	l_eye,0,	50,	0,	0
layer_movepass_add 	l_eye,0,	5000,	0,	0
layer_movepass_add 	l_eye,0,	50,	-2,	1
layer_movepass_add 	l_eye,0,	500,	-2,	1
layer_movepass_add 	l_eye,0,	50,	0,	0
layer_movepass_add 	l_eye,0,	5000,	0,	0
layer_movepass_add 	l_eye,0,	50,	1,	2
layer_movepass_add 	l_eye,0,	500,	1,	2
layer_movepass_add 	l_eye,0,	50,	0,	0
layer_movepass_add 	l_eye,0,	5000,	0,	0
layer_movepass_add 	l_eye,0,	50,	-1,	-2
layer_movepass_add 	l_eye,0,	500,	-1,	-2
layer_movepass_add 	l_eye,0,	50,	0,	0
layer_movepass_add 	l_eye,0,	5000,	0,	0
layer_movepass_play	l_eye,0,	PLAY_LOOP

# -- nCCg	Zbg0
layer_movepass_add 	l_eye_hi,0,	25,	2,	0
layer_movepass_add 	l_eye_hi,0,	25,	0,	0
layer_movepass_add 	l_eye_hi,0,	25,	-2,	0
layer_movepass_add 	l_eye_hi,0,	25,	0,	0
layer_movepass_type	l_eye_hi,0,	PASSTYPE_LINEAR
layer_movepass_play	l_eye_hi,0,	PLAY_LOOP

# -- wi		Zbg0
layer_movepass_add 	l_back,0,	500,0,-4
layer_movepass_add 	l_back,0,	500,0,0
layer_movepass_add 	l_back,0,	500,0,4
layer_movepass_add 	l_back,0,	500,0,0
layer_movepass_play	l_back,0,	PLAY_LOOP

# -- ̌		Zbg0
layer_movepass_add 	l_hair_back,0,	500,0,-2
layer_movepass_add 	l_hair_back,0,	500,0,0
layer_movepass_add 	l_hair_back,0,	500,0,2
layer_movepass_add 	l_hair_back,0,	500,0,0
layer_movepass_play	l_hair_back,0,	PLAY_LOOP

# -- 			Zbg0
layer_movepass_add 	l_head,0,	500,2,3
layer_movepass_add 	l_head,0,	500,0,0
layer_movepass_add 	l_head,0,	500,-2,-3
layer_movepass_add 	l_head,0,	500,0,0
layer_movepass_play	l_head,0,	PLAY_LOOP

# -- ݂		Zbg0
layer_scalepass_add 	l_hair_side,0,	800,-2,4
layer_scalepass_add 	l_hair_side,0,	200,0,0
layer_scalepass_add 	l_hair_side,0,	800,2,-4
layer_scalepass_add 	l_hair_side,0,	200,0,0
layer_scalepass_play	l_hair_side,0,	PLAY_LOOP

#C[20@O
#layer_movepass_add 	l_hair_front,0,	700,-2,4
#layer_movepass_add 	l_hair_front,0,	300,0,0
#layer_movepass_add 	l_hair_front,0,	700,2,-4
#layer_movepass_add 	l_hair_front,0,	300,0,0
#layer_movepass_play	l_hair_front,0,	PLAY_LOOP

#layer_scalepass_add 	l_hair_front,0,	700,0,4
#layer_scalepass_add 	l_hair_front,0,	300,0,0
#layer_scalepass_add 	l_hair_front,0,	700,0,-4
#layer_scalepass_add 	l_hair_front,0,	300,0,0
#layer_scalepass_play	l_hair_front,0,	PLAY_LOOP

# -- r			Zbg0
layer_movepass_add	l_arm,0,	700,0,4
layer_movepass_add	l_arm,0,	300,0,0
layer_movepass_add	l_arm,0,	700,0,-4
layer_movepass_add	l_arm,0,	300,0,0
layer_movepass_play	l_arm,0,	PLAY_LOOP

layer_scalepass_add	l_arm,0,	700,-3,0
layer_scalepass_add	l_arm,0,	300,0,0
layer_scalepass_add	l_arm,0,	700,3,0
layer_scalepass_add	l_arm,0,	300,0,0
layer_scalepass_play	l_arm,0,	PLAY_LOOP


# -- 
layer_movepass_add	l_body_back,0,	600,0,4
layer_movepass_add	l_body_back,0,	400,0,0
layer_movepass_add	l_body_back,0,	600,0,-4
layer_movepass_add	l_body_back,0,	400,0,0
layer_movepass_play	l_body_back,0,	PLAY_LOOP

layer_scalepass_add	l_body_back,0,	600,0,2
layer_scalepass_add	l_body_back,0,	400,0,0
layer_scalepass_add	l_body_back,0,	600,0,-2
layer_scalepass_add	l_body_back,0,	400,0,0
layer_scalepass_play	l_body_back,0,	PLAY_LOOP

# -- 
layer_movepass_add	l_body,0,	600,0,4
layer_movepass_add	l_body,0,	400,0,0
layer_movepass_add	l_body,0,	600,0,-4
layer_movepass_add	l_body,0,	400,0,0
layer_movepass_play	l_body,0,	PLAY_LOOP

layer_scalepass_add	l_body,0,	600,0,2
layer_scalepass_add	l_body,0,	400,0,0
layer_scalepass_add	l_body,0,	600,0,-2
layer_scalepass_add	l_body,0,	400,0,0
layer_scalepass_play	l_body,0,	PLAY_LOOP

#C[35 
layer_movepass_add	l_leg,0,	500,0,-2
layer_movepass_add	l_leg,0,	500,0,0
layer_movepass_add	l_leg,0,	500,0,6
layer_movepass_add	l_leg,0,	500,0,0
layer_movepass_play	l_leg,0,	PLAY_LOOP

layer_scalepass_add	l_leg,0,	500,-3,0
layer_scalepass_add	l_leg,0,	500,0,0
layer_scalepass_add	l_leg,0,	500,3,0
layer_scalepass_add	l_leg,0,	500,0,0
layer_scalepass_play	l_leg,0,	PLAY_LOOP

#--Zbg1 (ɂ)-----------------------------------------------------------

#\
layer_anime_add		l_eye_f,1,	5000,	3
layer_anime_add		l_eye_f,1,	200,	1
layer_anime_add		l_eye_f,1,	100,	0
layer_anime_add		l_eye_f,1,	100,	1
layer_anime_add		l_eye_f,1,	100,	3
layer_anime_add		l_eye_f,1,	200,	1
layer_anime_add		l_eyeblow,1,	10000,	1
layer_anime_add		l_mouth,1,	500,	3
layer_anime_add		l_mouth,1,	500,	2
layer_anime_add		l_mouth,1,	500,	1


#layer_anime_add		l_eye_f,1,	5000,	3
#layer_anime_add		l_eye_f,1,	50,	1
#layer_anime_add		l_eyeblow,1,	500,	1
#layer_anime_add		l_mouth,1,	300,	1

#wi
layer_movepass_add	l_back,1,	100,0,-8
layer_movepass_add	l_back,1,	100,0,8
#layer_movepass_add	l_back,1,	100,0,-4
#layer_movepass_add	l_back,1,	100,0,4
layer_movepass_add	l_back,1,	300,0,0

#딯
layer_movepass_add	l_hair_back,1,	200,0,-16
layer_movepass_add	l_hair_back,1,	300,0,0
layer_scalepass_add	l_hair_back,1,	200,-5,-10
layer_scalepass_add	l_hair_back,1,	300,0,0

#݂
layer_scalepass_add	l_hair_side,1,	200,0,-12
layer_scalepass_add	l_hair_side,1,	300,0,12

#O
#layer_movepass_add	l_hair_front,1,	200,-4,-8
#layer_movepass_add	l_hair_front,1,	200,3,0
#layer_movepass_add	l_hair_front,1,	100,0,0

#
layer_movepass_add	l_head,1,	200,6,24
layer_movepass_add	l_head,1,	300,0,0
#r
layer_movepass_add	l_arm,1,	200,0,12
layer_movepass_add	l_arm,1,	300,0,0
layer_scalepass_add	l_arm,1,	200,-8,0
layer_scalepass_add	l_arm,1,	300,0,0

layer_movepass_add	l_body_back,1,	50,-8,0
layer_movepass_add	l_body_back,1,	50,0,0
layer_movepass_add	l_body_back,1,	50,-8,0
layer_movepass_add	l_body_back,1,	50,0,0
layer_movepass_add	l_body_back,1,	100,-8,0
layer_movepass_add	l_body_back,1,	200,0,0
layer_scalepass_add	l_body_back,1,	200,-2,0
layer_scalepass_add	l_body_back,1,	300,0,0
layer_movepass_add	l_body,1,		50,-8,0
layer_movepass_add	l_body,1,		50,0,0
layer_movepass_add	l_body,1,		50,-8,0
layer_movepass_add	l_body,1,		50,0,0
layer_movepass_add	l_body,1,		100,-8,0
layer_movepass_add	l_body,1,		200,0,0
layer_scalepass_add	l_body,1,		200,-2,0
layer_scalepass_add	l_body,1,		300,0,0

#
layer_movepass_add	l_leg,1,	200,0,-4
layer_movepass_add	l_leg,1,	300,0,0
layer_scalepass_add	l_leg,1,	200,-5,-4
layer_scalepass_add	l_leg,1,	300,0,0

# -- Zbg2(Ă) ---------------------------------------------------


#\
layer_anime_add		l_eye_f,2,	5000,	3
layer_anime_add		l_eye_f,2,	500,	1
layer_anime_add		l_eye_f,2,	100,	0
layer_anime_add		l_eye_f,2,	100,	1
layer_anime_add		l_eye_f,2,	100,	3
layer_anime_add		l_eye_f,2,	5000,	3
layer_anime_add		l_eyeblow,2,	10000,	1
layer_anime_add		l_mouth,2,	500,	3
#layer_anime_add		l_mouth,2,	250,	2
#layer_anime_add		l_mouth,2,	250,	1
layer_anime_add		l_mouth,2,	300,	0
layer_anime_add		l_mouth,2,	100,	2
layer_anime_add		l_mouth,2,	100,	5
layer_anime_add		l_mouth,2,	100,	2

# -- wi		Zbg0
layer_movepass_add 	l_back,2,	250,4,-2
layer_movepass_add 	l_back,2,	250,0,0
layer_movepass_add 	l_back,2,	250,-4,2
layer_movepass_add 	l_back,2,	250,0,0
layer_movepass_play	l_back,2,	PLAY_LOOP

# -- ̌		Zbg0
layer_movepass_add 	l_hair_back,2,	250,8,-4
layer_movepass_add 	l_hair_back,2,	250,0,0
layer_movepass_add 	l_hair_back,2,	250,-8,4
layer_movepass_add 	l_hair_back,2,	250,0,0
layer_movepass_play	l_hair_back,2,	PLAY_LOOP

# -- 			Zbg0
layer_movepass_add 	l_head,2,	300,4,3
layer_movepass_add 	l_head,2,	200,0,0
layer_movepass_add 	l_head,2,	300,-4,-3
layer_movepass_add 	l_head,2,	200,-4,-2
layer_movepass_add 	l_head,2,	300,6,6
layer_movepass_add 	l_head,2,	200,0,0
layer_movepass_add 	l_head,2,	300,-7,-5
layer_movepass_add 	l_head,2,	200,-4,-2
layer_movepass_add 	l_head,2,	300,4,3
layer_movepass_add 	l_head,2,	200,0,0
layer_movepass_add 	l_head,2,	300,-4,-3
layer_movepass_add 	l_head,2,	200,-4,-2
layer_movepass_play	l_head,2,	PLAY_LOOP

# -- ݂		Zbg0
layer_scalepass_add 	l_hair_side,2,	400,-4,4
layer_scalepass_add 	l_hair_side,2,	100,0,0
layer_scalepass_add 	l_hair_side,2,	400,4,-4
layer_scalepass_add 	l_hair_side,2,	100,0,0
layer_scalepass_play	l_hair_side,2,	PLAY_LOOP

#C[20@O
#layer_movepass_add 	l_hair_front,2,	350,-4,4
#layer_movepass_add 	l_hair_front,2,	150,0,0
#layer_movepass_add 	l_hair_front,2,	350,0,-4
#layer_movepass_add 	l_hair_front,2,	150,0,0
#layer_movepass_play	l_hair_front,2,	PLAY_LOOP

#layer_scalepass_add 	l_hair_front,2,	350,2,2
#layer_scalepass_add 	l_hair_front,2,	150,0,0
#layer_scalepass_add 	l_hair_front,2,	350,2,-2
#layer_scalepass_add 	l_hair_front,2,	150,0,0
#layer_scalepass_play	l_hair_front,2,	PLAY_LOOP

# -- r			Zbg0
layer_movepass_add	l_arm,2,	350,-4,4
layer_movepass_add	l_arm,2,	150,0,0
layer_movepass_add	l_arm,2,	350,4,-4
layer_movepass_add	l_arm,2,	150,0,0
layer_movepass_play	l_arm,2,	PLAY_LOOP

layer_scalepass_add	l_arm,2,	350,-2,2
layer_scalepass_add	l_arm,2,	150,2,-2
layer_scalepass_add	l_arm,2,	350,-2,2
layer_scalepass_add	l_arm,2,	150,2,-2
layer_scalepass_play	l_arm,2,	PLAY_LOOP



# -- 
layer_movepass_add	l_body_back,2,	300,-4,2
layer_movepass_add	l_body_back,2,	200,0,0
layer_movepass_add	l_body_back,2,	300,4,-2
layer_movepass_add	l_body_back,2,	200,0,0
layer_movepass_play	l_body_back,2,	PLAY_LOOP

layer_scalepass_add	l_body_back,2,	300,-2,2
layer_scalepass_add	l_body_back,2,	200,0,0
layer_scalepass_add	l_body_back,2,	300,2,-2
layer_scalepass_add	l_body_back,2,	200,0,0
layer_scalepass_play	l_body_back,2,	PLAY_LOOP

# -- 
layer_movepass_add	l_body,2,	300,-4,2
layer_movepass_add	l_body,2,	200,0,0
layer_movepass_add	l_body,2,	300,4,-2
layer_movepass_add	l_body,2,	200,0,0
layer_movepass_play	l_body,2,	PLAY_LOOP

layer_scalepass_add	l_body,2,	300,-2,2
layer_scalepass_add	l_body,2,	200,0,0
layer_scalepass_add	l_body,2,	300,2,-2
layer_scalepass_add	l_body,2,	200,0,0
layer_scalepass_play	l_body,2,	PLAY_LOOP

#C[35 
layer_movepass_add	l_leg,2,	250,4,-6
layer_movepass_add	l_leg,2,	250,0,0
layer_movepass_add	l_leg,2,	250,-4,6
layer_movepass_add	l_leg,2,	250,0,0
layer_movepass_play	l_leg,2,	PLAY_LOOP

layer_scalepass_add	l_leg,2,	250,-6,0
layer_scalepass_add	l_leg,2,	250,4,0
layer_scalepass_add	l_leg,2,	250,3,0
layer_scalepass_add	l_leg,2,	250,2,0
layer_scalepass_play	l_leg,2,	PLAY_LOOP


#--Zbg3 (Ă)---------------------------------------------------------

#\
layer_anime_add		l_eye_f,3,	5000,	3
layer_anime_add		l_eye_f,3,	500,	1
layer_anime_add		l_eye_f,3,	100,	0
layer_anime_add		l_eye_f,3,	100,	1
layer_anime_add		l_eye_f,3,	100,	3
layer_anime_add		l_eye_f,3,	5000,	1
layer_anime_add		l_eyeblow,3,	10000,	1
layer_anime_add		l_mouth,3,	500,	2
layer_anime_add		l_mouth,3,	500,	1

#wi
layer_movepass_add	l_back,3,	100,0,-4
layer_movepass_add	l_back,3,	100,0,4
#layer_movepass_add	l_back,3,	100,0,-2
#layer_movepass_add	l_back,3,	100,0,2
layer_movepass_add	l_back,3,	300,0,0

#딯
layer_movepass_add	l_hair_back,3,	200,0,-8
layer_movepass_add	l_hair_back,3,	300,0,0
layer_scalepass_add	l_hair_back,3,	200,-2,-5
layer_scalepass_add	l_hair_back,3,	300,0,0

#݂
layer_scalepass_add	l_hair_side,3,	200,0,-6
layer_scalepass_add	l_hair_side,3,	300,0,6

#O
#layer_movepass_add	l_hair_front,3,	200,-2,-4
#layer_movepass_add	l_hair_front,3,	200,3,0
#layer_movepass_add	l_hair_front,3,	100,0,0

#
layer_movepass_add	l_head,3,	200,3,12
layer_movepass_add	l_head,3,	300,0,0
#r
layer_movepass_add	l_arm,3,	200,0,3
layer_movepass_add	l_arm,3,	300,0,0
layer_scalepass_add	l_arm,3,	200,-2,0
layer_scalepass_add	l_arm,3,	300,0,0

#
layer_movepass_add	l_body_back,3,	200,0,-2
layer_movepass_add	l_body_back,3,	300,0,0
layer_scalepass_add	l_body_back,3,	200,0,-2
layer_scalepass_add	l_body_back,3,	300,0,0
layer_movepass_add	l_body,3,	200,0,-2
layer_movepass_add	l_body,3,	300,0,0
layer_scalepass_add	l_body,3,	200,0,-2
layer_scalepass_add	l_body,3,	300,0,0

#
layer_movepass_add	l_leg,3,	200,0,-2
layer_movepass_add	l_leg,3,	300,0,0
layer_scalepass_add	l_leg,3,	200,-3,-2
layer_scalepass_add	l_leg,3,	300,0,0


ScreenBlackinMS		1000

#-- `܂ --------------------------------------------------------------
endm

@training_ichigo_load

lifebar_open	life_tairyoku
lifebar_open	life_seishin
lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin


if ichigo_command_cnt<15 then voice "O03728"	#
if ichigo_command_cnt>=15 then voice "O03732"	#

window_close

bgvoice	"O03965"
label t_ichigo_loop
if tairyoku<=0 then goto t_ichigo_end
if seishin<=0 then goto t_ichigo_end

#-- ACRI --------------------------------------------------------------
window_close
#J[\ftHg
mousecursor_set "parts\TrainingSystem\cur_aibu.png",25,30
layer_lockmouse_set	l_eye,_ON
select_icon_init
select_icon_add	0,"parts\iconselect\icon_quit.png","߂"
#select_icon_add	1,"parts\iconselect\icon_aibu.png",""
select_icon_add	2,"parts\iconselect\icon_nikubou.png","_g"
select_icon_add	3,"parts\iconselect\icon_spanking.png","XpLO"
if _ITEM(206)=1 then select_icon_add	4,"parts\iconselect\icon_vibe.png","傫ȃoCuŃ}RJ"
if _ITEM(205)=1 then select_icon_add	5,"parts\iconselect\icon_analvibe.png","AioCuŃAiJ"
if _ITEM(203)=1 then select_icon_add	7,"parts\iconselect\icon_rousoku.png","XCg"
if _ITEM(200)=1 then select_icon_add	8,"parts\iconselect\icon_muchi.png","ڂg"
if _ITEM(209)=1 and _ITEM(304)=1 then select_icon_add	10,"parts\iconselect\icon_fook.png","tbNjg"
if _ITEM(304)=1 and t_ichigo_bondage_flag=0 then select_icon_add	9,"parts\iconselect\icon_bondage.png","{f[W𒅂"
if _ITEM(304)=1 and t_ichigo_bondage_flag=1 then select_icon_add	9,"parts\iconselect\icon_nude.png","ɂ"

label t_ichigo_loop_a

if seishin<seishin_max/5 then layer_position	l_eye_hi,-1000,0
if tairyoku<tairyoku_max/5 then layer_position	l_eye_hi,-1000,0


#R}hI
select_mouseclick	"event\ev_ich_140\ev_ich_140_mask.png",0,0
if _SELECT=-1 then gosub t_ichigo_aibu
if tairyoku<=0 then goto t_ichigo_end
if seishin<=0 then goto t_ichigo_end

if _SELECT=-1 then goto t_ichigo_loop_a
if _SELECT= 0  then goto t_ichigo_exit
command=_SELECT

select_icon_init
mousecursor_reset
#-- NbNȂR}h ----------------------------------------------------
if command=4 then 	goto t_ichigo_vibe
if command=5 then 	goto t_ichigo_analvibe
if command=6 then 	goto t_ichigo_facemask
if command=9 then 	goto t_ichigo_bondage
if command=10 then	goto training_ichigo_fook
if command=11 then	goto t_ichigo_video

#-- ACRI --------------------------------------------------------------
select_icon_add		0,"parts\iconselect\icon_back.png","ACRIɖ߂"#-- [v --------------------------------------------------------------------
label t_ichigo_loop_b
#-- J[\̕ύX ------------------------------------------------------------
if command=2 then mousecursor_set "parts\TrainingSystem\cur_nikubou.png",25,30
if command=3 then mousecursor_set "parts\TrainingSystem\cur_hand.png",25,30
if command=7 then gosub t_ichigo_command_rousoku		#XC
if command=8 then gosub t_ichigo_command_baramuchi		#o

#ڐ

select_mouseclick	"event\ev_ich_140\ev_ich_140_mask.png",0,0
if _SELECT=0 then goto t_ichigo_loop

#if command=1 then gosub t_ichigo_aibu			#
if command=2 then gosub t_ichigo_chinpo			#
if command=3 then gosub t_ichigo_spanking		#XpLO
if command=7 then gosub t_ichigo_rousoku			#XC
if command=8 then gosub t_ichigo_baramuchi		#o

if tairyoku<=0 then goto t_ichigo_end
if seishin<=0 then goto t_ichigo_end
if t_ichigo_damagefix<0.5 then t_ichigo_damagefix=0.5

#}]ɂȂ邩H
if t_ichigo_maso_cnt=100 then @ichigo_masomode

goto t_ichigo_loop_b

#}][h-------------------------------------------------------------------
macro	ichigo_masomode
t_ichigo_maso_flag=1
t_ichigo_muchi_cnt_l=0
t_ichigo_spanking_cnt_l=0
endm



#--  ----------------------------------------------------------------
label t_ichigo_aibu
if _COLOR=0 then return
se		"sound\se\vCb.ogg"
@ichigo_motion_normal1

#܂
if _COLOR=130 then voicetable t_ichigo_aibu_cnt_l,"O03931","O03932","O03933","O03934","O03935","O03936","O03937","O03938","O03939","O03940"
#ς
if _COLOR=145 or _COLOR=69 then voicetable t_ichigo_aibu_cnt_l,"O03924","O03925","O03926","O03927","O03928","O03939","O03930"
#Ai
if _COLOR=220 then voicetable t_ichigo_aibu_cnt_l,"O03947","O03948","O03949","O03950","O03951","O03951","O03952","O03953"
#LX
if _COLOR=228 then voicetable t_ichigo_aibu_cnt_l,"O03954","O03955","O03956","O03957","O03958","O03959","O03960","O03961","O03962","O03963","O03964"
#
if _COLOR=249 then voicetable t_ichigo_aibu_cnt_l,"O03941","O03942","O03943","O03944","O03955","O03956"

t_ichigo_aibu_cnt_l=t_ichigo_aibu_cnt_l+1
t_ichigo_damagefix=t_ichigo_damagefix-0.01
return

#-- ہ ----------------------------------------------------------------
label t_ichigo_chinpo
if _COLOR=0 then return
#J[\
mousecursor_reset

if _COLOR=228 then gosub training_ichigo_fera		#tF
if _COLOR=86  then gosub training_ichigo_fera		#tF

if _COLOR=220 then gosub training_ichigo_anal		#Ai

if _COLOR=130 then gosub training_ichigo_insert		#}

if _COLOR=145 or _COLOR=69 or _COLOR=249 then goto t_ichigo_aibu

t_ichigo_damagefix=t_ichigo_damagefix-0.1

window_close
return

#-- XpLO ---------------------------------------------------------
label t_ichigo_spanking
#-- ̂ł͂ȂC[ǂ肷 ----------------------------------------
if _LAYER < 21 or   _LAYER > 29 then return
#J[\
mousecursor_reset
#-- ڃGtFNg---------------------------------------------------------------
@muchi_effect
#-- ڌ---------------------------------------------------------------
#傫ڍǂ肷
if _LAYER=l_leg then @spanking_effect_big		# ڍ()
if _LAYER<>l_leg then @spanking_effect_small		# ڍ()

#1iK
if t_ichigo_maso_flag=0 then voicetable	t_ichigo_spanking_cnt_l,"O04283","O04289","O04290","O04294","O04295","O04296"
#2iK
if t_ichigo_maso_flag=1 then voicetable	t_ichigo_spanking_cnt,"O04305","O04309","O04312","O04313","O04314","O04318","O04319","O04321"

t_ichigo_spanking_cnt_l=t_ichigo_spanking_cnt_l+1
t_ichigo_spanking_cnt=t_ichigo_spanking_cnt+1
t_ichigo_maso_cnt=t_ichigo_maso_cnt+1

@ichigo_motion_pain1
tairyoku=tairyoku-15*t_ichigo_damagefix
seishin=seishin-20*t_ichigo_damagefix
lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin

add_karada=add_karada+1
add_miryoku=add_miryoku+1

t_ichigo_damagefix=t_ichigo_damagefix-0.02

waitms	500
return

#-- oځ ----------------------------------------------------------------
label t_ichigo_baramuchi
#-- ̂ł͂ȂC[ǂ肷 ----------------------------------------
if _LAYER < 21 or  _LAYER > 29  then return
#J[\
mousecursor_reset
#-- ڃGtFNg---------------------------------------------------------------
@muchi_effect
#-- ڌ---------------------------------------------------------------
#傫ڍǂ肷
if _LAYER=l_leg then @muchiato_effect_big		# ڍ()
if _LAYER<>l_leg then @muchiato_effect_small		# ڍ()

#1iK
if t_ichigo_maso_flag=0 then voicetable	t_ichigo_muchi_cnt_l,"O04156","O04160","O04161","O04162","O04166","O04167","O04168","O04169"
#2iK
if t_ichigo_maso_flag=1 then voicetable	t_ichigo_muchi_cnt_l,"O04177","O04178","O04182","O04183","O04184","O04185","O04189","O04190","O04192"

if _COLOR=130 then voicetable	t_ichigo_muchi_cnt_l,"O03764","O03765","O03766","O03767"



t_ichigo_muchi_cnt_l=t_ichigo_muchi_cnt_l+1
t_ichigo_muchi_cnt=t_ichigo_muchi_cnt+1
t_ichigo_maso_cnt=t_ichigo_maso_cnt+1

@ichigo_motion_pain1
tairyoku=tairyoku-35*t_ichigo_damagefix
seishin=seishin-20*t_ichigo_damagefix
if _COLOR=130 then tairyoku=tairyoku-35*t_ichigo_damagefix
if _COLOR=130 then seishin=seishin-20*t_ichigo_damagefix

lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin

add_karada=add_karada+2
add_miryoku=add_miryoku+2
t_ichigo_damagefix=t_ichigo_damagefix-0.04

waitms	500

bgvoice	"O03967"

return





#-- oځ ----------------------------------------------------------------
label t_ichigo_command_baramuchi
	@bgm11
	mousecursor_set "parts\TrainingSystem\cur_muchi.png",420,40
	#
	if t_ichigo_muchi_cnt_l=0 and t_ichigo_muchi_cnt=0 then goto t_ichigo_command_baramuchi_1

	return
label t_ichigo_command_baramuchi_1

t_ichigo_muchi_cnt=t_ichigo_muchi_cnt+1

,O04150
uVcIH@yyCߘcv

ꢋٍC\oI}B

vCIAꠁB


uڎqGB䌻ݏApΑ䖁ccv

,O04151
usvIv

XZSCᓪŒ吺ŒfbA{I䖁B

,O04152
uߘCpŐlIꠁB䖁CszŁIv

ΘꢓߕyIԓxCsRQB

####################{f[WeLXg
if t_ichigo_bondage_flag=0 then goto t_ichigo_command_baramuchi_2

s߁Cq퍽YlZI䖐ꔕsIꡁB

AꢓߕŗvSfYId_C樉叝]؁B

label t_ichigo_command_baramuchi_2
####################܂Ń{f[WeLXg

szisߋdIꟁB


umJn\kɁccALlokGv

ߓC䖓I\ɘaB

,O04153
ucc^IHv

^aDS樑䖓hI
DI@\ጻݘǌI

嫑RLdCAҐ藢\ڎqCIoʓIΗeB


uꟁC^IGBrҗLlwđŉꍱ`xbꡁv

]C䖓I_ʖDSB

ŗꢑΎȕsmICΎȕsmIkB


u@ʑ䖊okɁCA≺ccAꎟꠁv

,O04154
uTccmI@RyysCߑ䖏AŁv

āCZӁCȊJnB

䜟CR@dVٗڕB

,O04155
uAC@ʑ䖐C꣏Av≺Gv

~n__CR@vnNNڎqB

window_close

return


#-- XC ----------------------------------------------------------------
label t_ichigo_rousoku
#-- ̂ł͂ȂC[ǂ肷 ----------------------------------------
if _LAYER < 21 or  _LAYER > 29  then return
#J[\
mousecursor_reset
#-- XCGtFNg
@rousoku_effect


#1iK
if t_ichigo_maso_flag=0 then voicetable	t_ichigo_rousoku_cnt_l,"O04241","O04205","O04206","O04207","O04211","O04212","O04213"
#2iK
if t_ichigo_maso_flag=1 then voicetable	t_ichigo_rousoku_cnt_l,"O04222","O04255","O04226","O04227","O04228","O04223","O04235"


if _COLOR=130 then ScreenVibrationMS 500,16,16,16

if _COLOR=130 then voicetable	t_ichigo_rousoku_cnt_l,"O03769","O03770","O03771","O03772","O03773"

for j=0 to 5
rand rnd,0,128
_x=_x+rnd-64
rand rnd,0,128
_y=_y+rnd-64

if _LAYER=l_leg then @rousoku_effect_big		# XC()
if _LAYER<>l_leg then @rousoku_effect_small		# XC()
waitms	50
next




t_ichigo_rousoku_cnt_l=t_ichigo_rousoku_cnt_l+1
t_ichigo_rousoku_cnt=t_ichigo_rousoku_cnt+1
t_ichigo_maso_cnt=t_ichigo_maso_cnt+1

@ichigo_motion_pain1
tairyoku=tairyoku-20*t_ichigo_damagefix
seishin=seishin-35*t_ichigo_damagefix

if _COLOR=130 then tairyoku=tairyoku-20*t_ichigo_damagefix
if _COLOR=130 then seishin=seishin-35*t_ichigo_damagefix

lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin

add_karada=add_karada+3
add_miryoku=add_miryoku+3

waitms	500

bgvoice	"O03967"

if _COLOR=130 then bgvoice	"O03971"

passspeed=200
@set_motion_speed

return


#-- XC ----------------------------------------------------------------
label t_ichigo_command_rousoku
	@bgm11
	mousecursor_set "parts\TrainingSystem\cur_rousoku.png",100,160
	#
	if t_ichigo_rousoku_cnt_l=0 and t_ichigo_rousoku_cnt=0 then goto t_ichigo_command_rousoku_1

	return
label t_ichigo_command_rousoku_1

t_ichigo_rousoku_cnt=t_ichigo_rousoku_cnt+1

݊œXCIuԁC䖓I_F䧒nꉺAB

,O04198
uߘccvpYHv

ꢖvLÍCk\ŏoꢍ݊QB

szCA琥ꟁB


uRCvcXHݑ䖐gꟁv

C䖓Ig̖ҒnB

ꢑI˗򖞗Cs\LoB

,O04199
usc靓ICꠁH@vICꠁcHv

ꢗpʓI_ŒCAvL񓚁CҒB

|ٌoICҐsv{rDꠁB

,O04200
uߘCyyꟁcʔ闹CDꝁH@䖍DQꟁv

ꢓsLoCA琥vꔖ@IB

䉺rSCnXC䖓IǧXΉߋB


window_close

return




#-- Ai -----------------------------------------------
label t_ichigo_anal
	gosub	training_ichigo_anal
goto t_ichigo_loop

#-- oCu -----------------------------------------------
label t_ichigo_vibe
	gosub	training_ichigo_vibe
goto t_ichigo_loop

#-- AioCu -----------------------------------------------
label t_ichigo_analvibe
	gosub	training_ichigo_analvibe
goto t_ichigo_loop


#-- tBCXNb`}XN -----------------------------------------------
label t_ichigo_facemask
	gosub	training_ichigo_facemask
goto t_ichigo_loop

#-- {f[W ---------------------------------------------------------
label t_ichigo_bondage
	@training_anime_release
	if t_ichigo_bondage_flag=0 then t_ichigo_bondage_flag=1;goto t_ichigo_bondage_skip
	if t_ichigo_bondage_flag=1 then t_ichigo_bondage_flag=0
label t_ichigo_bondage_skip
	@training_ichigo_load
goto t_ichigo_loop

#-- rfIJ ---------------------------------------------------------
label t_ichigo_video
	gosub	training_ichigo_video
goto t_ichigo_loop



# ɂ郂[V #########################################################
macro	ichigo_motion_pain1

layer_movepass_push	l_back,1,	PLAY_ONCE	#

layer_movepass_push	l_head,1,	PLAY_ONCE	#

layer_movepass_push	l_arm,1,	PLAY_ONCE	#r
layer_scalepass_push	l_arm,1,	PLAY_ONCE	#r

layer_movepass_push	l_hair_back,1,	PLAY_ONCE	#딯
layer_scalepass_push	l_hair_back,1,	PLAY_ONCE

layer_movepass_push	l_hair_side,1,	PLAY_ONCE
layer_scalepass_push	l_hair_side,1,	PLAY_ONCE

layer_movepass_push	l_hair_front,1,	PLAY_ONCE
layer_scalepass_push	l_hair_front,1,	PLAY_ONCE



layer_movepass_push	l_body_back,1,	PLAY_ONCE
layer_scalepass_push	l_body_back,1,	PLAY_ONCE
layer_movepass_push	l_body,1,	PLAY_ONCE
layer_scalepass_push	l_body,1,	PLAY_ONCE


layer_movepass_push	l_leg,1,	PLAY_ONCE
layer_scalepass_push	l_leg,1,	PLAY_ONCE

layer_anime_push	l_eyeblow,1,	PLAY_ONCE
layer_anime_push	l_mouth,1,	PLAY_ONCE
layer_anime_push	l_eye_f,1,	PLAY_ONCE


tairyoku=tairyoku-3*t_ichigo_damagefix
seishin=seishin-5*t_ichigo_damagefix
lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin

endm



macro	ichigo_motion_insert1


# -- wi		Zbg0
layer_movepass_push	l_back,2,	PLAY_LOOP

# -- ̌		Zbg0
layer_movepass_push	l_hair_back,2,	PLAY_LOOP

# -- 			Zbg0
layer_movepass_push	l_head,2,	PLAY_LOOP

# -- ݂		Zbg0
layer_scalepass_push	l_hair_side,2,	PLAY_LOOP

#C[20@O
layer_movepass_push	l_hair_front,2,	PLAY_LOOP

layer_scalepass_push	l_hair_front,2,	PLAY_LOOP

# -- r			Zbg0
layer_movepass_push	l_arm,2,	PLAY_LOOP

layer_scalepass_push	l_arm,2,	PLAY_LOOP



# -- 
layer_movepass_push	l_body_back,2,	PLAY_LOOP
layer_scalepass_push	l_body_back,2,	PLAY_LOOP
layer_movepass_push	l_body,2,	PLAY_LOOP
layer_scalepass_push	l_body,2,	PLAY_LOOP

#C[35 
layer_movepass_push	l_leg,2,	PLAY_LOOP

layer_scalepass_push	l_leg,2,	PLAY_LOOP

layer_anime_push	l_eyeblow,2,	PLAY_LOOP
layer_anime_push	l_mouth,2,	PLAY_ONCE
layer_anime_push	l_eye_f,2,	PLAY_LOOP


tairyoku=tairyoku-10*t_ichigo_damagefix
seishin=seishin-15*t_ichigo_damagefix
lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin

endm

#--  --------------------------------------------------------------------
macro	ichigo_motion_normal1
layer_movepass_push	l_back,3,	PLAY_ONCE	#

layer_movepass_push	l_head,3,	PLAY_ONCE	#

layer_movepass_push	l_arm,3,	PLAY_ONCE	#r
layer_scalepass_push	l_arm,3,	PLAY_ONCE	#r

layer_movepass_push	l_hair_back,3,	PLAY_ONCE	#딯
layer_scalepass_push	l_hair_back,3,	PLAY_ONCE

layer_movepass_push	l_hair_side,3,	PLAY_ONCE
layer_scalepass_push	l_hair_side,3,	PLAY_ONCE

layer_movepass_push	l_hair_front,3,	PLAY_ONCE
layer_scalepass_push	l_hair_front,3,	PLAY_ONCE


layer_movepass_push	l_body_back,3,	PLAY_ONCE
layer_scalepass_push	l_body_back,3,	PLAY_ONCE
layer_movepass_push	l_body,3,	PLAY_ONCE
layer_scalepass_push	l_body,3,	PLAY_ONCE

layer_movepass_push	l_leg,3,	PLAY_ONCE
layer_scalepass_push	l_leg,3,	PLAY_ONCE

layer_anime_push	l_eyeblow,3,	PLAY_ONCE
layer_anime_push	l_mouth,3,	PLAY_ONCE
layer_anime_push	l_eye_f,3,	PLAY_ONCE

tairyoku=tairyoku-3*t_ichigo_damagefix
seishin=seishin-5*t_ichigo_damagefix
lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin


endm









#-- C --------------------------------------------------------------------
label t_ichigo_end
ichigo_kenkou=0
ichigo_kiryoku=0

lifebar_setauto	life_tairyoku,tairyoku
lifebar_setauto	life_seishin,seishin

,O03734
uꟚj`Cߌoss`v

@training_anime_release


ŗꢍDӎB

s\ČpB

add_miryoku=add_miryoku/2
add_karada=add_karada/2
add_kokoro=add_kokoro/2
add_atama=add_atama/2

ichigo_kizetsu_cnt=ichigo_kizetsu_cnt+1


goto	t_ichigo_exit2

#-- I --------------------------------------------------------------------
label t_ichigo_exit

select	sel,"I","ς߂"
if sel=1 then goto t_ichigo_loop


if ichigo_command_cnt<15 then voice "O03731"	#u͂ccccȂƁccccv
if ichigo_command_cnt>=15 then voice "O03733"	#uӁccȂŁcc킽ccȂɁccccv


@training_anime_release
label t_ichigo_exit2

select_icon_init
window_close

lifebar_close	life_tairyoku
lifebar_close	life_seishin

mousecursor_reset

bgvoice	""


#--------------------------------------------------------------------------
	@ichigo_set
	lifebar_open	life_atama
	lifebar_open	life_karada
	lifebar_open	life_kokoro
	waitms	500

	ichigo_atama=ichigo_atama+add_atama
	ichigo_karada=ichigo_karada+add_karada
	ichigo_kokoro=ichigo_kokoro+add_kokoro

	lifebar_setauto	life_karada,ichigo_karada
	lifebar_setauto	life_kokoro,ichigo_kokoro
	lifebar_setauto	life_karada,ichigo_karada
	@ichigo_check
	waitms	1000

	lifebar_close	life_atama
	lifebar_close	life_karada
	lifebar_close	life_kokoro
	waitms	500
#------------------------------------------------------------------------

if add_miryoku>10 then ichigo_command_cnt=ichigo_command_cnt+1
if add_miryoku>0 then @ichigo_add_miryoku

if ichigo_reception_level=1 and t_ichigo_fera_cnt>3 then gosub t_ichigo_up
if ichigo_reception_level=2 and t_ichigo_insert_cnt>3 then gosub t_ichigo_up
if ichigo_reception_level=3 and t_ichigo_maso_cnt>100 then gosub t_ichigo_up

advmenuon

return

#R}hAbv
label	t_ichigo_up

@status_atamalevelup2
ichigo_reception_level=ichigo_reception_level+1
advmenuon

return
