# ȎIbZ[W
label	training_in

bgm	"sound\bgm\m10.ogg"

training_chara=0
#[gp
if ichigo_event=14 then goto ichigo_09		#9
#Ђ胋[gp
if _MONTH=9 and _DAY=29  and route_chara=4 then goto training_in_hikari



if training_count=0 then gosub	training_in_1	#݂2ڂ̒
if training_count=1 then gosub	training_in_2	#݂3ڂ̒
if training_count=2 then gosub	training_in_5	#݂4ڂ̒
if training_count=3 then gosub	training_in_6	#݂5ڂ̒
if training_count=4 then gosub	training_in_7	#݂6ڂ̒
if training_count=5 then gosub	training_in_8	#݂7ڂ̒
if training_count=6 then gosub	training_in_3	# I𒲋
if training_count=7 then gosub	training_in_4	# I𒲋2
if training_count=8 then gosub	training_in_3	# I𒲋2
if training_count=9 then gosub	training_in_3	# I𒲋2
if training_count>9 then gosub  training_in_hanyou


training_count=training_count+1

return

label	training_in_hanyou

rand	rnd,0,3
if	rnd=0 then gosub training_in_5
if	rnd=1 then gosub training_in_6
if	rnd=2 then gosub training_in_7
if	rnd=3 then gosub training_in_8

return


macro	training_charasel
#iLIj
#ƂC܂ł́Aw݂x̂݁B
#ȍ~́AeCxgeLXgQlɁAoLƏoȂLLB

#iPD݂ɂj
#iQDɂj
#iRDɂj

#select	sel,"݂ɂ","ɂ","ɂ"
date_close
	window_close

layerLoad	60,"Parts\TrainingSystem\select_who.png"
layerPosition	60,240,-128
layerMove	60,1000/15,240,64
waitms	500

	if mikan_on=1 then addButton 1,520,158,"parts\TrainingSystem\select_mikan.png","parts\TrainingSystem\select_mikan_over.png"
	if ichigo_on=1 then addButton 2,270,158,"parts\TrainingSystem\select_ichigo.png","parts\TrainingSystem\select_ichigo_over.png"
	if karin_on=1 then addButton 3,770,158,"parts\TrainingSystem\select_karin.png","parts\TrainingSystem\select_karin_over.png"
	addButton 0,520,580,"parts\TrainingSystem\select_quit.png","parts\TrainingSystem\select_quit_over.png"

	getbutton sel

	se	"sound\se\NCb.ogg"

	training_chara=sel
layerMove	60,500/15,240,-128
wait	60
layerRelease	60

ichigo_notraining_cnt=ichigo_notraining_cnt+1
if sel=2 then ichigo_notraining_cnt=0

endm


###############################################################################
#JnP
#FȂ
#FRW̒R}hJnO
#------------------------------------------------------------
label	training_in_1

#BGij

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-329,-367,170,170

wait	120


uIꟁv

SҗL_JB

㎟c[ԗisICAVNCDv݈꘢pI[ԗB

#SE11@̃hAmbNiRRj

se	"sound\se\SE11_mbNP.ogg"

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	60

J,B00088
u搶CyDꝁHv


uTCꟁccv

#SE06@̃hAJiK`j
windowclose

#BGiLEj

se	"SE\00_\hA\hA4`߂.ogg"

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-198,-290,140,140
layerload	1,"chara\J\HD\Ch\_ɂ.png",-99,-112

wait	97

J,B00089
uߛC䗈ꋑјHv

#ꔏ

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

嫑Rߐn_CAҐi꘢sϋߓIB

#J,B00090
#u镔ɂ͓ނ܂v

#J,B00091
#uj̐sׂCɂāAɐg̓mł̃CgȒsv

#J,B00092
#u͊ł̍sׂCɂAn[hȒsłv

#
#uAccv

#Ƃ肵ƓẽMbvB

#J,B00093
#u܂݂񂿂͏߂ĂȂ̂ŁA̕łˁv

#SE06@̃hAJiK`j
windowclose

#BGiECgj

se	"SE\00_\hA\hA4`.ogg"

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-310,-264,130,130

wait	97

ѓOʈԑ㎊ȖpI[ԗB

#J,B00094
#uO҂̃CgnȒsłv

#J,B00095
#uCł͂܂񂪁AꉞŎ^ׂoCu⃍[^[AȒPȍS炢ł瑵Ă܂v

#
#uAccv

#AȔoȂcc

layerload	1,"chara\J\HD\Ch\J_ɂ.png",1513,-112,-100,100

layermove	1,30,1463,-112
layerfadein	1,30

J,B00096
uLYsInꝁHv


uNmꡁccv


uvC\zꔖ@d㗹ꠁv

layerchange	1,"chara\J\HD\Ch\J_{΂.png"

J,B00097
uݏKVOꋉ\sm[CAҐGv

layerchange	1,"chara\J\HD\Ch\_ɂ.png"

J,B00098
uߛC䋎c݋v

windowclose

layermove	1,30,1513,-112,3
layerfadeout	1,30

wait	30

#SE07@̃hA܂鉹ip^j

se	"SE\00_\hA\hA4`߂.ogg"

wait	97

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-768,-408,160,160

layermove	0,900,-93,-408


ucc[ԁCꟁcccv

Rp[ԁCAIwqݔߎ펖ꠁB

LݐΞ֘a䖐RӁCZRJӁB


uwqVԐissׁcccʑRϐߎ튴oꝁv

#SE11@̃hAmbNiRRj
windowclose

se	"sound\se\SE11_mbNP.ogg"

transition	"Parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",-256,-216,120,120

wait	72

݂,A00232
uFFccHv

݉ӎvzICB

#SE06@̃hAJiK`j
windowclose


#݂,A00233
#uccɂccv

se	"SE\00_\hA\hA4`.ogg"

wait	97

layerload	1,"chara\݂\HD\\.png",605,5,82,82

layermove	1,30,559,5
layerfadein	1,30

݂,A00234
uJC樉䘸ȍ@sccv


uꟁCJnCbvݔisv

݂,A00235
uG`v

#ij
if youzyo2_flag1=0 then goto training_in_1_b

label	training_in_1_a

#iwyouzyo2 S-2-mikaxĂƂj

layerchange	1,"chara\݂\HD\\.png"

݂,A00236
uCaFFVOTߓI[Ԝkꡁv

#CHiGj


uccNCmLߔ펖ꡁv

windowclose

layermove	1,30,513,5,3
layerfadeout	1,30

wait	30

layermove	0,48,-60,-216

wait	48

#SE28@o鉹iK^bAS\S\S\ccj

se	"sound\se\SE28_^XE.ogg"

shake	30


uccIIv

VOߞCݒ藗||n|QNB

layerload	2,"chara\݂\HD\\.png",176,136

se	""

layermove	2,30,176,86
layerfadein	2,30

݂,A00237
uꟁCʑRLByIIv


uߓsHC쑁Ao_ꠁv


uDCʕSCJnꠁv

layerchange	2,"chara\݂\HD\\.png"

݂,A00238
uD`Iccv

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG08_.png",0,-105,100,100
layerrelease	2

wait	54

ꢈˈ˕sqnCcߓ񗹒藗B

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

training_chara=1
#iR}hցj
return

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\BG08_.png",-256,-216,120,120
layerload	1,"chara\݂\HD\\.png",559,5,82,82

#iwyouzyo2 S-2-mikaxĂȂƂj
label	training_in_1_b


#CHiGj

#SE28@o鉹iK^bAS\S\S\ccj

windowclose

layermove	1,30,513,5,3
layerfadeout	1,30

wait	30

layermove	0,48,-60,-216

wait	48

se	"sound\se\SE28_^XE.ogg"

shake	30

DnCݒ藗||B

layerload	2,"chara\݂\HD\\.png",176,136

se	""

layermove	2,30,176,86
layerfadein	2,30

݂,A00239
uꟁCQIv


uTH@cc\Iv

ꢝQ꘢hI_B

layermove	2,48,176,41

layerchange	2,"chara\݂\HD\\.png"

layermove	2,48,176,41

݂,A00240
uYꡁByv

layerchange	2,"chara\݂\HD\\.png"

݂,A00241
ushICꠁHv


uSsBߓ꣗ґCꠁv

layerchange	2,"chara\݂\HD\\.png"

݂,A00242
uTcccIHv

#SE29@oCuiEBBEBBj

loopse	"SE\Gʉ\Gʉ\ObY\vibD-loop.ogg"

shake	30

sSJցCߘ̊JnkْnRNB

layermovepass	2,7,9,216,41,18,136,41,18,216,41,18,136,41,18,216,41,18,176,41

݂,A00243
uccIH@AYIH@IDIIv


uA֝{JցCIv

݂,A00244
uCJցIH@ꖘJցIHv

windowclose

loopse	""

se	"sound\se\SE68_dXCb`R.ogg"

wait	60

N楁B

bghse	"SE\HSE1_06_oCuiႢj.ogg"

shake	30

閁cc

layerchange	2,"chara\݂\HD\\R~J.png"

shake	60

݂,A00245
ujIH@JAJnUC׏YIHv

windowclose

bghse	""

se	"sound\se\SE68_dXCb`R.ogg"

wait	60

Zrn֝{UB

lȒAw҈B


uācccsʕsv֗qv

layerchange	2,"chara\݂\HD\\.png"

݂,A00246
uD`Iccv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	2

wait	90

training_chara=1
#iR}hցj
return

##############################################################################
#TCxg
#FȂ
#FRPT̏T
#------------------------------------------------------------
label	training_in_2

#BGiEj

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-329,-367,170,170

wait	120


uIccꟁBv

Ss˓IaB

cc^IC嫑Rmvꔖ@IB

#SE11@̃hAmbNiRRj

se	"sound\se\SE11_mbNP.ogg"

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	60

,S00247
uC꣍ݖ[ԗꠁHv


uccH@TCiv

#SE06@̃hAJiK`j
windowclose

se	"SE\00_\hA\hA4`.ogg"

wait	97

layerload	1,"chara\\HD\\.png",-70,-117

layermove	1,30,-20,-117
layerfadein	1,30

,S00248
uTCkDkDBvLCDDnҍݔꡁv


uACˑRccv

layermove	1,48,140,-117

layerchange	1,"chara\\HD\\.png"

layermove	1,48,140,-117

,S00249
uYCsAIꝁB꣊ҖvꝁHv

iICΉ䔇ԓxٌʒnQB


usCꡁcccJꡁHv

layerchange	1,"chara\\HD\\.png"

,S00250
uߛwqkZIꊁC嫑RsAv

layerchange	1,"chara\\HD\\.png"

,S00251
uȘJnCAӓI刷BkꠁHv


uccYˑΘbIꖗJnfDꡁv

layerchange	1,"chara\\HD\\.png"

,S00252
uT^^C䖾꣓ISCsߗvfAΖꠁBߍːꢓIHv


uꟁccv


uoccʑRҐsvBNCҐ]Jv

layerchange	1,"chara\\HD\\{.png"

,S00253
usOzlIzΉ꣊ґSNꡁB_Jnꠁv


u`cccߘCccv

layerchange	1,"chara\\HD\\.png"

,S00254
uߗC꣏A拎[ԗꠁv

߈ISC犮S|]Ucc

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#iʒViIցj
training_chara=1
return

##############################################################################
#I
#FȂ
#FST̖
#------------------------------------------------------------
label	training_in_3

#BGiEj

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-329,-367,170,170

wait	120

ICisIӁB

VvLߓߘyVhIB

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-94,-174,120,120
layerload	1,"chara\J\HD\Ch\J_ɂ.png",-179,-112

wait	54

J,B00099
u搶Cy闹Hv


uZꠁBvYvyIv

layerchange	1,"chara\J\HD\Ch\_ɂ.png"

J,B00100
uߛVCArꋗԙz䖗v


uvꔖ@CYINꡁccv

mikan_on=0
@training_charasel
mikan_on=1

#J,B00101
#uĂŗ܂̂ŁA͒̕֐ɍsĂĂv

#J,B00102
#uǂ̎qĂт܂傤Hv

#iLIj

#iPDɂj
#iQDɂj
//addTextSelect 0,"ɂ"
//addTextSelect 1,"ɂ"
//getSelect  sel
#training_chara=sel

#iIj

#J,B00103
#u܂Bł͌ŌĂōs܂ˁv

#
#uAށv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

wait	90

#iʒViIցj

#ȉꍇAyouzyo-itiH2ցj
#ȉꍇA
return

############################################################################
#I
#FȂ
#FSPQ̖
#------------------------------------------------------------
label	training_in_4

#BGiEj

#SE11@̃hAmbNiRRj
windowclose

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	120

se	"sound\se\SE11_mbNP.ogg"

wait	60


uv

J,B00104
u䐥JB搶CꋍsȗꝁHv


uTCmv

#SE06@̃hAJiK`j

#BGiLEj

se	"SE\00_\hA\hA4`߂.ogg"

windowclose
wait	30

transition	"Parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka_n.PNG",-262,-245,130,130
layerload	1,"chara\J\HD\Ch\_.png",-259,-112

wait	97

J,B00105
usDӎvBꋕs݋xꝁHv


uvLCDDnꡁBL퐥vv

layerchange	1,"chara\J\HD\Ch\J_ɂ.png"

J,B00106
uV琥䖈ԙzBꋍꢘVI꘢ꠁv

J,B00107
uoōDIasIwCꢘ염lAs\eڎꎟv


uꟁccTC꣐΁v

ꢗpߛaIꟃobCʑRҐkLaꟁB


uccc펖C^Isvꝁv

layerchange	1,"chara\J\HD\Ch\J_.png"

J,B00108
uIꡁccv

layerchange	1,"chara\J\HD\Ch\_.png"

J,B00109
u\ꋓISSCA݉\ImLv

layerchange	1,"chara\J\HD\Ch\_ɂ.png"

J,B00110
uv\樑m搶ꋗLݍDDn^cݎ{C\񗈓Iv


uTccꟁv

\܌ВnB

J,B00111
uߛCA捐v

J,B00112
uawqIC搶ꋐ拎[ԓꠁv


umB`꣗v

se	"SE\SE01_04__O~.ogg"

layermove	1,30,-309,-112,3
layerfadeout	1,30

ŒJ簊JrC璩[ԑB

se	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

mikan_on=0
@training_charasel
mikan_on=1
if training_chara=0 then return
#iʒViIցj
return

##############################################################################
#ėpCxgiTXPW[j
#FȂiɃCxgȂƂj
#FT̍sIB̃CxgőłĂȂƂ
#------------------------------------------------------------
label	training_in_5

#BGiEj

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-329,-367,170,170

wait	120

꘢Iӗ՗B

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-94,-174,120,120
layerload	1,"chara\\HD\\.png",140,-117

wait	54

,S00255
uߛCIyԗv


uaԓIӎvdGv

layerchange	1,"chara\\HD\\.png"

,S00256
usAvBʍ݈Ӕאߚvv

layerchange	1,"chara\\HD\\.png"

,S00257
uCVziNIʓށ`Hv


uccccv

l׏YJSIqꟁB

label	training_in_5_a
#iLIj
@training_charasel
if training_chara=0 then return
#iIj

#,S00258
#uǂ̕łHv

#iIj
#ŏ̓Cĝ݁B𖞂ŁǍ炦B
#̖͉̂


#iIj

layerchange	1,"chara\\HD\\.png"

,S00259
uߛCAJnGv

#imFʕ\j

#iIj
#iPDj
#iQDlj
addTextSelect 0,""
addTextSelect 1,"l"
getSelect  sel

if	sel=0 then goto training_in_5_b
if	sel=1 then goto training_in_5_c

label	training_in_5_b

#ij

layerchange	1,"chara\\HD\\.png"

,S00260
u䋎cΕC꣐i[ԋꠁv


uTC꣗v

windowclose

layermove	1,30,90,-117,3
layerfadeout	1,30

wait	30

se	"SE\00_\hA\hA4`߂.ogg"

wait	97

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

return
#iʒViIցj

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-94,-174,120,120
layerload	1,"chara\\HD\\.png",140,-117

label	training_in_5_c
#ilj

layerchange	1,"chara\\HD\\.png"

,S00261
u^\꣖vꔖ@ꡁccߛCvINꡁHv

goto	training_in_5_a
#iLIցjȉ[v

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

############################################################################
#ėpCxgQiTXPW[j
#FȂiɃCxgȂƂj
#FT̍sIB̃CxgőłĂȂƂ
#------------------------------------------------------------
label	training_in_6

#BGiEj

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-282,-328,160,160

wait	120


uāccߗꝁv

wqCٖ@JIԁB

sCYߗꠁB

#SE11@̃hAmbNiRRj

#CHiGȂj

se	"sound\se\SE11_mbNP.ogg"

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	60

,S00262
u`C~IԗG`v

,S00263
uzٖC\꣐s~IԓGv

se	"SE\SE09_03_rVbI.ogg"

shake	30


u{sݓߎ펞ԁIꠁIv

#SE06@̃hAJiK`j
windowclose

#CHi痧Gj

se	"SE\00_\hA\hA4`.ogg"

wait	97

layerload	1,"chara\\HD\\.png",90,-117

layermove	1,30,140,-117
layerfadein	1,30

wait	30

,S00264
uBccJߏΎߚvBkΔIߏΚGv


u{_ssΔBiq߁v


uĐC@䏇꣓Iߏ΁CwmxVޓIbC꣑ŎZꔁHv

layerchange	1,"chara\\HD\\.png"

,S00265
uߓRC׎uЌГI~I^SbCVwA`Րݎ{Gv


uߛߌosZJߏΗI@ߋPIv

,S00266
uBߛsCV꣑z\Iwqꖘꡁv

layerchange	1,"chara\\HD\\.png"

,S00267
uniCCJnIꠁv


u_ss_ssv

label	training_in_6_a

#iLIj
@training_charasel
if training_chara=0 then return

#iIj

#,S00268
#uȂقǁBႠAǂ̕ɂHv

#iIj
#ŏ̓Cĝ݁B𖞂ŁǍ炦B
#̖͉̂


#iIj

layerload	1,"chara\\HD\\.png",140,-117

layerchange	1,"chara\\HD\\.png"

,S00269
uDCAȗꠁHv

#imFʕ\j

#iIj
#iPDj
#iQDlj
addTextSelect 0,""
addTextSelect 1,"l"
getSelect  sel

if sel=0 then goto training_in_6_b
if sel=1 then goto training_in_6_c

#ij
label	training_in_6_b

,S00270
u꣐ߋꠁBcwqߗv


uTC`꣗v

windowclose

layermove	1,30,90,-117,3
layerfadeout	1,30

wait	90

se	"SE\00_\hA\hA4`߂.ogg"

wait	97

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

return
#iʒViIցj

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-126,-174,120,120
layerload	1,"chara\\HD\\.png",140,-117

return

#iʒViIցj

label	training_in_6_c
#ilj

layerchange	1,"chara\\HD\\.png"

,S00271
u꣏AdVIBC_v

#iLIցjȉ[v
goto	training_in_6_a

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

#############################################################################
#ėpCxgRiTXPW[j
#FȂiɃCxgȂƂj
#FT̍sIB̃CxgőłĂȂƂ
#------------------------------------------------------------
label	training_in_7

#BGiEj

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-827,-406,180,180

wait	120


uTccoDꟁccv

IJoꝁCL_ꑏdB

AVIB

layerload	1,"cg\bg\black.png",-640,-600,200,200

layerfadein	1,480


uT\\ccv

windowclose

layerrelease	1
screenflash	30

se	"SE\SE02_05_̃hA\ɊJE܂鉹.ogg"

shake	30

wait	12

layerzoom	0,12,190,190,3
layermovepass	0,7,12,-711,-515,6,-639,-666

wait	18

#SE08@̃hA\ɊJE܂鉹iobIIj
windowclose

se	"SE\03_ŌE_[W\Ռ`Sgb.ogg"

screenvibration	30,20,20,20,

wait	60

shake	30


ucIHv

shake	30

windowclose
wait	30

transition	"Parts\transition\1280x720\216.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120
layerload	1,"chara\\HD\\{.png",90,-117

layermove	1,30,140,-117
layerfadein	1,30

wait	72

,S00272
uIC\I@GC꣊YsYꠁv

layerchange	1,"chara\\HD\\.png"

,S00273
uccbCGށH@꣍ݒn㊱YꡁHv

se	"SE\SE09_03_rVbI.ogg"

shake	30


uiAiOȖIv

dnB

,S00274
uȗށCBזvL񉞁CȈ꣐ȏAJ嗹vv

layerchange	1,"chara\\HD\\{.png"

,S00275
uccTHv

layerchange	1,"chara\\HD\\.png"

,S00276
uꟁC@ꟁcc꣕sהƍCꑖߌ˖vӓꟁv

windowclose
wait	30

transition	"Parts\transition\1280x720rev\216.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-568,-608,180,180
layerrelease	1

wait	72

se	"SE\SE09_13_ti-nn2.ogg"


uccHv

ΒݒnRcICꢘIoRʓIΗeB

,S00277
uBݒn㖀CYIC꣓I@Ґ^wqꡁv

,S00278
us꣔VCҒFG_IGv

se	"SE\SE09_14_ti-nn.ogg"


uccHv

#SE53@tiOTbIj

screenflash	30

se	"sound\se\SE47_e[u@.ogg"

screenvibration	30,20,20,20,

layermove	0,18,-568,-406


uIIHv

ꉺ˖ꢘbIӎvCAZANǵB

windowclose
wait	30

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120
layerload	1,"chara\\HD\\.png",140,-117

se	"SE\SE09_03_rVbI.ogg"

shake	30


uI@sI@sd˟nIIv

layerchange	1,"chara\\HD\\.png"

,S00279
uvYDVlIꊁB􎖓I@{AlفC獷ʚvv


ussI@sCXʒn\\j݁IIv

layerchange	1,"chara\\HD\\.png"

,S00280
u`BT`CʒnHv

,S00281
uʒnށ`H@꣐IꡁHv

shake	6


ujA݁ccIv

se	"SE\SE09_03_rVbI.ogg"

shake	30


uZAZI@_JnꠁI@Iv

layerchange	1,"chara\\HD\\.png"

,S00282
uvCߘAL꣎e׋ꠁv

,S00283
uVݐꡁBCI꘢vꠁHv


ucccꟁv

IӖߌo|󗹁B

YꡁB

label	training_in_7_a
#iLIj
@training_charasel
if training_chara=0 then return

#iIj

#,S00284
#u͂ǂɂ񂾂Hv

#iIj
#ŏ̓Cĝ݁B𖞂ŁǍ炦B
#̖͉̂


#iIj

layerchange	1,"chara\\HD\\.png"

,S00285
uߛCAȊJnꠁv

#imFʕ\j

#iIj
#iPD肢܂j
#iQDlj
addTextSelect 0,"肢܂"
addTextSelect 1,"l"
getSelect  sel

if sel=0 then goto training_in_7_b
if sel=1 then goto training_in_7_c

label	training_in_7_b
#i肢܂j

layerchange	1,"chara\\HD\\.png"

,S00286
u꣓s肓vԗCҐ_Jnꠁv

shake	6


ujccI@ssIv

bŗvꢔOوwqcc


uv[ԗCwq粏A`꣗v

#SE66@ʉPirVbIj

se	"SE\SE09_03_rVbI.ogg"

shake	30


usIbIv

layerchange	1,"chara\\HD\\.png"

,S00287
uGCssBoIbCwcxAvӋ`ށv

windowclose

layermove	1,30,90,-117,3
layerfadeout	1,30

wait	30

se	"SE\00_\hA\hA4`߂.ogg"

wait	97


uccccv

VCIJnB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

return
#iʒViIցj

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-126,-174,120,120
layerload	1,"chara\\HD\\.png",140,-117

label	training_in_7_c
#ilj

layerchange	1,"chara\\HD\\.png"

,S00288
uCs슽wqꝁH@꣊Ґ^ꡁv

#iLIցjȉ[v
goto	training_in_7_a

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

#############################################################################
#ėpCxgSiTXPW[j
#FȂiɃCxgȂƂj
#FT̍sIB̃CxgőłĂȂƂ
#------------------------------------------------------------
label	training_in_8

#BGiEj

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-282,-328,160,160

wait	120

ӑΛwqICߌo׉䐶ߑtIꕔB

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-94,-174,120,120
layerload	1,"chara\\HD\\.png",140,-117

wait	54

,S00289
uCV狻vuun励ꠁCv


uIlC꣖v֌nꠁv

layerchange	1,"chara\\HD\\.png"

,S00290
uLꟁC֌n嗹v

,S00291
uvzΏwqߞIccv

layerchange	1,"chara\\HD\\.png"

,S00292
u꒼A꒼s݊uǖ[ԁCssꡁC^IIv

#SE66@ʉPirVbIj

se	"SE\SE09_03_rVbI.ogg"

shake	30


u꣔ϑԁIIv

se	"SE\SE09_08_[.ogg"

shake	60


ubC꣈꒼݊uǖ[ꝁIH@ꎟsꝁIHv

layerchange	1,"chara\\HD\\.png"

,S00293
uCJߏΓIꊁCJߏΓIB˖vߛꡁv

׉o꣜kՁCȉ˒SSꟁcc


iŗ@䓾cӈꉺuǓIvccj

layerchange	1,"chara\\HD\\.png"

,S00294
uߛCӉIz؁cccs΁CӓIΏ꣑INށHv


uccccv

label	training_in_8_a
#iLIj
@training_charasel
if training_chara=0 then return

#iIj

#,S00295
#u˂@Aǂ̕ɂ񂾂Hv

#iIj
#ŏ̓Cĝ݁B𖞂ŁǍ炦B
#̖͉̂


#iIj

layerchange	1,"chara\\HD\\.png"

,S00296
u߁CVAꢊJnꡁv

#imFʕ\j

#iIj
#iPDłj
#iQDlj
addTextSelect 0,"ł"
addTextSelect 1,"l"
getSelect  sel

if sel=0 then goto training_in_8_b
if sel=1 then goto training_in_8_c

label	training_in_8_b
#iłj

layerchange	1,"chara\\HD\\.png"

,S00297
uD\I@꣐拎[ԗꠁB꣔cꢋߗv


ucc꣉ʑҍ݊uꟁv

layerchange	1,"chara\\HD\\.png"

,S00298
uB@CđߛꗼCovYʗꡁ`v

layermove	1,30,90,-117,3
layerfadeout	1,30

wait	30

#SE75@VbNiK[[Ij

se	"sound\se\SE75_[.ogg"

shake	30


uʑRIIv

windowclose
wait	30

transition	"Parts\transition\.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#BGij

cc䐥݌i粓I[ԔV@CːiIB

windowclose

return
#iʒViIցj

wait	90

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-94,-174,120,120
layerload	1,"chara\\HD\\.png",140,-117

return
#iʒViIցj


label	training_in_8_c
#ilj

layerchange	1,"chara\\HD\\.png"

,S00299
uoꢒDIꟁcc߁C꣑ŎZꔁHv

#iLIցjȉ[v
goto	training_in_8_a

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1

#Ђp####################################################################
label	training_in_hikari
#BGij
#--------------------------------------------------
label		hika04_qa01_re
#--------------------------------------------------

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

wait	120

ߛccYNꡁB

@training_charasel
if training_chara=0 then return

AȗꝁH

#--------------------------------------------------
#imFʕ\j
#--------------------------------------------------
#iIj
#iPDłj
#iQDlj
select sel,"ł","l"
if sel=0 then goto hika04_qa01_a
if sel=1 then goto hika04_qa01_b
#--------------------------------------------------

#--------------------------------------------------
#iłj
#--------------------------------------------------
label		hika04_qa01_a


uDCVAIꠁv


uccꟁCVR拎clߗˍsꝁv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

VCVJnꠁB

windowclose

#iʒViIցj
return

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\̕_.png",-126,-174,120,120

#--------------------------------------------------
#ilj
#--------------------------------------------------
label		hika04_qa01_b

ҐđlꉺꠁB

#iLIցjȉ[v
goto		hika04_qa01_re

windowclose

SetBGEffectTime	1
SetBGWaitTime	0
bg	"cg\bg\black.png",0,-120,100,100

bgm	""

return
