label	trpg
	@bg_black
	if trpg_event=4 then gosub trpg5
	if trpg_event=3 then gosub trpg4
	if trpg_event=2 then gosub trpg3
	if trpg_event=1 then gosub trpg2
	if trpg_event=0 then gosub trpg1
return

#CxgisqofPj
#FɁA݂EEE̎llƂɋāA̍D##xlȏ
#ԁF
#COl̂AŇʃ[gɓƂ͔ȂB
#------------------------------------------------------------

label	trpg1


#BGiցj
bgm	""

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

bgm	"sound\bgm\m12.ogg",282436/4-44

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\bg11.png",-128,-234,120,120

wait	120

񓞉ƁCHCƗpُ팖駁B

#CHiGȂj

,O02766
uDꊁC՗I@IYIv

݂,A02645
uVVVIH@svꟁCs|ꊁIv

,P02733
uꟁCp|ݑL㑖񔇎풦YCsk댯ꝁIv

,O02767
uv֌nꊁC䖉}꣓I@DsDIv

windowclose
wait	30

transition	"Parts\transition\1280x720rev\216.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG09.png",-768,-459,160,160

wait	72

LΖʓ`ICAԙza䖓IB


uNCVߎOlx݉Ɨv

嫑RRCAgҐ^D駁B

s߁Cv\YLIJsځC|sIgꠁB

#CHiGȂj

,P02734
ussCߎ樉䗈}I@䖑樐lsSv

݂,A02646
uDADْBߛv㗹GCcIIv

se	"SE\03_ŌE_[W\Ԃ U.ogg"

shake	6

shake	30

,P02735
uTccꟁCIH@AQAQIIv

݂,A02647
ujIH@ԁAԙzsvIIv

ccc^IB

windowclose

wait	30

se	"SE\00_\uE|\|S`hJTb.ogg"

shake	30

wait	60

shake	30

#BGiLj

transition	"Parts\transition\ׂuCh(ォ牺).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka.PNG",-591,-290,150,150

wait	90

䒩`IߋB


uߐv֌nCA駓߉΁CSʎ󏝗v

layerload	3,"chara\\HD\\.png",263,-110

layermove	3,30,213,-110
layerfadein	3,30

,O02768
uꟁCyy꣉ꊁ\v

layerload	2,"chara\\HD\\{.png",-100,176

layermove	0,48,-437,-290
layermove	2,48,140,176
layerfadein	2,48
layermove	3,48,613,-110

,P02736
u꣗꟎C햨IQzߗIꠁI@꣔FTIv

layerload	1,"chara\݂\HD\\.png",64,41

layermove	1,30,14,41
layerfadein	1,30

݂,A02648
uˁA˕sQC|ꊁBœILԙzv

layerchange	2,"chara\\HD\\n.png"

,P02737
uȓIbC^zĎeגnӏ܈ꉺߘpꟁcccqccv


uqꝁccv

^vߎnCoߌo댯B

layerchange	1,"chara\݂\HD\\.png"

݂,A02649
uCFFNꠁv


uDꟁBsߋ֎~駁Bלk댯v

݂,A02650
uTCmIv

layerchange	2,"chara\\HD\\.png"

,P02738
uSꠁB꣍݈NC˖vSꡁv

se	"SE\SE09_13_ti-nn2.ogg"


u֔@C瑍꣌ӗTvDBTHv

CdVŗʗꉺꢘOlB


uNCVZxꠁBꢏoꝁHv

layerchange	3,"chara\\HD\\.png"

,O02769
uIICꢍݓIBݚv


u׏YsꡁBssNߓIꝁHv

layerchange	3,"chara\\HD\\.png"

,O02770
ubꊁccBꢍݚꟁCBsϋꟁv

layerchange	2,"chara\\HD\\.png"

,P02739
uaٖ@EIꡁv


uccꢔ횤ĉꝁv

layerchange	3,"chara\\HD\\.png"

,O02771
uAzaZꟁBcꢋoꠁIv

䖓V^ࣖnC簕B

ccw^IDꝁB


uccssBח䖒zCAݚꠁv

layermove	3,12,613,-110

layerchange	3,"chara\\HD\\.png"

layermovepass	3,7,12,613,-70,12,613,-110

,O02772
uV\\IIv

layerchange	1,"chara\݂\HD\\.png"

݂,A02651
uvݚꝁHv


u嫑Rs\D駁CADꠁv

layerchange	2,"chara\\HD\\ɂ.png"

,P02740
uꡁBoߞ鐼Zspڗv

layerchange	2,"chara\\HD\\.png"

,P02741
uˉ琥駓Cꢍ˖vߗŏēIꠁv

layerchange	1,"chara\݂\HD\\.png"

݂,A02652
uꟁB߉AݚCƈN֓Vꠁv

ƑSs^CA艺B

layerchange	3,"chara\\HD\\.png"

,O02773
uꟁCꟁccꟁccv


uC䖁BSCsIv

layerchange	3,"chara\\HD\\.png"

,O02774
uAsCA䊴ovꟁv

bgm	""

ђ_sI䖁CB

#ꔏ

#BGi}j

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3

wait	90

#CHiEƋj

bgm	"sound\bgm\mk12.OGG"

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-199,-497,180,180
layerload	1,"chara\\HD\\.png",295,123

wait	90

,R00900
uccccv

œ씇Ql__niCZsƗLbB


uACȉAƈNv

windowclose

layermove	1,48,362,191
layerzoom	1,48,81,81

layerchange	1,"chara\\HD\\.png"

layermove	0,48,-62,-333
layerzoom	0,48,150,150
layermove	1,48,362,191
layerzoom	1,48,81,81

,R00901
u@Cꟁv

,R00902
uꟙccƓˑRsiCҐ^d꒵ꡁv

windowclose
wait	30

transition	"Parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-563,-355,150,150
layerload	2,"chara\݂\HD\\.png",134,41
layerrelease	1

wait	72

݂,A02653
uZ݁C꣍ݘYށHv

#@suika

,R00903
uTCv

ZcꢐݓǓIIʓ]Cߐ{ʓIwB

layerload	4,"chara\\HD\\.png",756,-72,94,94

layermove	0,48,-640,-355
layermove	2,48,54,41
layermove	4,48,556,-72
layerfadein	4,48

,O02775
uIccsDyyccӐȋlIxz䖚Gccv

#@suika_warai

,R00904
uΑ䖏ݗCskꡁv

layerload	3,"chara\\HD\\.png",190,176

layermove	3,30,140,176
layerfadein	3,30

,P02742
uccA꣔qC^k꣔\wꡁv

layerchange	4,"chara\\HD\\R~J.png"

,O02776
uccccccĚIIv

,R00905
usߑƓׁCŏ瑾ɗꡁB었ߟYꠁHv

layermove	4,12,556,-72

layerchange	4,"chara\\HD\\.png"

se	"SE\SE09_04_vCb.ogg"

layermovepass	4,7,12,556,-91,12,556,-72

,O02777
uVIYIIv

ꢖҒnNB


uvꝁCZH@䖊ߟYCkՑ̗͓IGv

layerload	1,"chara\\HD\\.png",-342,221,95,95

#@suika

layermove	0,48,-524,-355
layermove	1,48,-56,221
layerfadein	1,48
layermove	2,48,334,41
layermove	3,48,380,176
layermove	4,48,796,-72

,R00906
uvg̓IY\ssB었ꈖʊpFYHv

layerchange	2,"chara\݂\HD\\~_.png"

݂,A02654
uꈖʁccHv


uDߐ߁v

layerchange	1,"chara\\HD\\.png"

,R00907
uARꖼQҒSCY厝lCיIQҐiYv

,R00908
u厝lȊOIls׊߉ƊpFCȍݓߘEϗRsv

,R00909
u厝lƓIsn̎C樟Yisꡁv

layerchange	4,"chara\\HD\\R~J.png"

,O02778
u݁ccZZZzzzv

layermove	2,12,334,41

layerchange	2,"chara\݂\HD\\.png"

layermovepass	2,7,12,334,81,12,334,41

݂,A02655
uCDIv

,R00910
uߘccȒPCAݕʐlnI̎`IYGv

layerchange	3,"chara\\HD\\.png"

,P02743
uG`CߋNkLꡁBsߓߘ̎NnIHv

layerchange	1,"chara\\HD\\.png"

,R00911
uאoICȏAR䗈厝lGv

,R00912
uȏAƑnpFCR@ݓߘE`ꠁv

layerchange	4,"chara\\HD\\.png"

,O02779
uACȍݐZuI̎S~nsCӎvꠁv

layerchange	1,"chara\\HD\\.png"

,R00913
uTCZꠁBsߍsvIbC\L_]؁v

layerchange	2,"chara\݂\HD\\2.png"

݂,A02656
uvGBߋNkLIv

,R00914
u@Vt痈QꝁHv


uvHv

#@suika_warai

,R00915
uIBאl_ˍDߚvv

layerchange	3,"chara\\HD\\.png"

,P02744
uߎAlꠁB̎A꣈ח~˖IOPJnCō@ėR䗈œ|ꣁv


uAv樉xzECAcIؓs樋ꣁv

layerchange	3,"chara\\HD\\.png"

,P02745
uIcII@AՑUlIv

layerchange	2,"chara\݂\HD\\.png"

݂,A02657
usv๘ꟁCԙz`v


u꣔ZꖖqI`씺ꟁv

#@suika_komariwarai

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-131,-213,120,120
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	54

,R00916
uAVvJnGB䌻ݏAyv

ꢈחj~bΎbC
Z[ԓIˎq\鍎qaB

#@suika

transition	"Parts\transition\1280x720\101.png",48
layerload	1,"cg\bg\black.png",-640,-1815,200,200
layerload	2,"cg\bg\black.png",-640,615,200,200
layerload	5,"chara\\HD\\.png",107,100,81,81

,R00917
u鍎ql\꘢Bאps^ۓIv

,R00918
uߍˉԙzICAߑœ|`I̎CꝁHv

se	"SE\SE09_04_vCb.ogg"

shake	6

Ɠs__B

,R00919
uߛC었npFGBәrꉺ푰aEƁv


uCHv

ZŒΗB

layerchange	5,"chara\\HD\\.png"

,R00920
uYsȚGv


ubccBTCAccv

䘸ȕsnIYmCqQKIB


ucclޓIEҁCVޓIꠁv

layerload	4,"chara\\HD\\.png",332,176

layermove	4,30,382,176
layerfadein	4,30

,P02746
u^v

^V{IݒBԙzoVȕ@B

layermove	5,48,-13,100

,R00921
u@ClޓIEҁccTBSvGv

se	"SE\00_\[\{[y`Q.ogg"

shake	6

BꢍݎvnʒB

se	""

layerchange	5,"chara\\HD\\.png"

,R00922
uԙz꣗vIYHv

layerchange	4,"chara\\HD\\.png"

,P02747
u^^CҗpꝁBeqGIv


uߐYꟁccBCIpFsҖvv

layerchange	5,"chara\\HD\\{.png"

,R00923
uԙzCeqCTv

se	"SE\00_\[\{[y`Q.ogg"

shake	6

B

#SE66@ʉPirVbIj

se	"SE\SE09_03_rVbI.ogg"

shake	30


uߎEƖsꝁIHv

layerchange	5,"chara\\HD\\_.png"

,R00924
uDICRnpFBs߁C]\L푰aDlތ^ꡁv

,P02748
u琥ꡁv

layerchange	4,"chara\\HD\\ɂ.png"

,P02749
u푰_jIB]ꑒI@tꡁv

layerload	3,"chara\݂\HD\\.png",978,41

layermove	3,30,928,41
layerfadein	3,30

݂,A02658
uꟁCԙzݍDꟁ`Iv


uccccv

layerchange	5,"chara\\HD\\.png"

se	"SE\00_\[\{[y`R.ogg"

shake	6

,R00925
uCR@@tCTccv

se	""

,R00926
uݗvIYIpFHv

layerchange	3,"chara\݂\HD\\2.png"

݂,A02659
u䓖RlꊁB׉䐥FFIvv


uAccH@AݟY琥ꝁHv

layerchange	4,"chara\\HD\\.png"

,P02750
uACҗLꏵꟁI@\ݟYas֌nIIv

layerchange	3,"chara\݂\HD\\.png"

݂,A02660
uzیFFCȊҐIpIlrDꠁv

layerchange	5,"chara\\HD\\{.png"

,R00927
ulޓImCR@@VtIccTv

se	"SE\00_\[\{[y`R.ogg"

shake	6

B

se	""

layerchange	4,"chara\\HD\\{.png"

,P02751
uꉺBߞꗈCی얨IsAKRvیꝁv


uA꣗ꟁCԙzv

layerchange	4,"chara\\HD\\R~J{.png"

shake	30

,P02752
usFIIv

layermove	0,48,-49,-213
layermove	3,48,1328,41
layerfadeout	3,48
layermove	4,48,782,176
layerfadeout	4,48
layermove	5,48,387,100

,R00928
uߘCߛō@䖏݁B꣑zvYIpFHv

windowclose

layerload	4,"chara\\HD\\.png",5,-50,94,94

layermove	4,30,-44,-50
layerfadein	4,30

wait	60

#SE66@ʉPirVbIj

se	"SE\SE09_03_rVbI.ogg"

shake	30

,O02780
u䖉CvJݓXIv


u䖁CEMv

#SE75@VbNiK[[Ij

layerchange	4,"chara\\HD\\.png"

se	"sound\se\SE75_[.ogg"

shake	60

,O02781
uŌ\\IIv

layerchange	5,"chara\\HD\\.png"

,R00929
usCv֌nGB䖏ݐݓXVCTccv


uꉺBݓXV׏YaEҊҗLNlꟁccv

layerchange	4,"chara\\HD\\.png"

,O02782
uqIC䐏s\ƘݚGv

layerchange	5,"chara\\HD\\{.png"

,R00930
uߞIbC䖏ݏAZnImꠁv

se	"SE\00_\[\{[y`Q.ogg"

shake	6

B

se	""

layerchange	5,"chara\\HD\\.png"

,R00931
uҗLC푰vIYꡁHv

layerchange	4,"chara\\HD\\.png"

,O02783
u푰YICsꉁBsLꖍꡁHv

layerchange	5,"chara\\HD\\.png"

,R00932
uכߌoLlޘa엹BOCRmCTAdVޓIꠁv

layerload	3,"chara\݂\HD\\.png",1328,41
layerchange	4,"chara\\HD\\.png"
layerfadein	3,30

,O02784
uꟁCߘmGBAIC҉ȍݓVIߎꠁv

layerload	3,"chara\\HD\\.png",812,176

layermove	0,48,-114,-213
layermove	3,48,492,176
layerfadein	3,48
layermove	4,48,-364,-50
layerfadeout	4,48
layermove	5,48,67,100

,P02753
uLX[I܋`ccŗݑ䖓IFmCA꘢ꡁv

layerchange	5,"chara\\HD\\.png"

,R00933
u䖏ݐݓXIccv

se	"SE\00_\[\{[y`R.ogg"

shake	6

B

se	""

layerchange	5,"chara\\HD\\.png"

,R00934
uDCޏADv


uccbCQlŎZYꟁv

layerload	4,"chara\݂\HD\\.png",1058,41

layermove	0,48,-146,-213
layermove	3,48,332,176
layermove	4,48,898,41
layerfadein	4,48
layermove	5,48,-93,100

݂,A02661
uZ݁Cv`ꡁHv

bgm	""

layerchange	5,"chara\\HD\\.png"

,R00935
uDIB߉䗈ꉺꠁv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4
layerrelease	5

wait	90

#BGij

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	1,"cg\bg\black.png",-640,-600,200,200

wait	90

,R00936
u̎I䐥CN햂xzI嗤wBz񈟁xv

,R00937
uƍݗrCꓯOv

,R00938
uCSߘEIpFJnv

݂,A02662
upFccv

layerfadeout	1,120
#BGij

bgm	"sound\bgm\MK05.OGG"

ZŐwIn_B

쏫eIpF^OIiCݔ]C`GoB

layerload	4,"chara\TRPG\HD\\.png",1238,84
layerfadein	4,30

layermove	4,48,398,84


u@Bډ`AZnI̎iꟁv

,R00939
uIBƁCsSZȊpFIoꝁHv

layerload	5,"chara\TRPG݂\HD\\.png",1672,73
layerfadein	5,30

layermove	5,48,632,73

݂,A02663
uTCvGv

layerload	6,"chara\TRPG\HD\\.png",2107,233
layerfadein	6,30

layermove	6,48,867,233

,P02754
u䔇粖OKGBŋNIpFꡁv

layerchange	6,"chara\TRPG\HD\\.png"

,P02755
uꟁCsߘb񗈁ccCosplayC瑾ꠁCv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02664
uccCosplayHv

layerchange	6,"chara\TRPG\HD\\.png"

,P02756
usǔEϐCLꣁC쓞IIv


uԙzƚCAݟYslꟁv

layerload	2,"chara\TRPG\HD\\.png",957,11,70,100
seteffectlayer	3
effect	"Parts\effects\14.ogv",800,0
layerfadein	2,30
layerfadein	3,60

se	"SE\SE09_04_vCb.ogg"

layermovepass	2,7,12,869,-33,18,892,-33
layerzoompass	2,7,12,110,70,18,100,100

wait	30

layerloopmovepass	2,7,48,892,-23,96,892,-43,48,892,-33

,O02785
uUU\\I@ŉŁCA䖚G`v

layerfadeout	3,60
,O02786
uIǵC\ݓVBc݋hOIݓXVGv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02665
ussꊁCs\hOBZߗvpݗ񕜓Iv

,P02757
u꣍De琥ÐEƁCvĺ̗B֎~ڒȋhv

#SE75@VbNiK[[Ij

layerchange	2,"chara\TRPG\HD\\.png"

se	"sound\se\SE75_[.ogg"

shake	30

,O02787
uB䖾ݓXVvv

sꢘB
ꢘ{A\CŗߌoSipFB

|CҖv\KCv@nΘbB

,R00940
uŗƓsv藹ꡁv

,R00941
uߛCA樉䗈cꉺƓI͗ʘacꠁv

layerchange	4,"chara\TRPG\HD\\.png"


uTH@Hv

windowclose

se	"sound\se\SE114_TCR܂킷.ogg"

wait	68

Zno鍎qB

,R00942
u1_ꡁv

,R00943
uߛC^oꓯoꠁCVjGIv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02666
uIHv

windowclose

bgm	""

se	"SE\05_؂艹\؂艹043`uDuc.ogg"

screenvibration	120,10,10,10,

layermove	2,90,932,-33
layermove	4,90,558,84
layermove	6,90,947,233

layerchange	2,"chara\TRPG\HD\\.png"
layerchange	4,"chara\TRPG\HD\\.png"
layerchange	6,"chara\TRPG\HD\\.png"

layermove	2,90,932,-33
layermove	4,90,558,84
layermove	5,90,752,73
layermove	6,90,947,233

wait	90

layerloopmovepass	2,7,48,932,-23,96,932,-43,48,932,-33

wait	60

ꟁ\\II

׎lIZIbCzےˑRNoI

layerchange	6,"chara\TRPG\HD\\{.png"

,P02758
uށI@AYꊁCߕsAqꝁv

layerload	3,"chara\X^[\slime.png",-956,-30
layerchange	4,"chara\TRPG\HD\\.png"


uח́CnAꝁv

layermove	3,48,-76,-30
layerfadein	3,48

svo[C꘢ΐFI̓I`ە֌`B

windowclose

#--------------------------------------------------------------
#@trpg_battle_start

se	"SE\SE10_00_TRPG퓬Jn.ogg"

seteffectlayer	20
effect	"Parts\effects\01.ogv",0,-8,200,200
layerload	21,"Parts\TRPG\battlestart.png",406,333,50,50
layermove	21,30,172,306
layerzoom	21,30,100,100
layerfadein	21,30

wait	150

layermove	21,30,-530,225
layerzoom	21,30,250,250
layerfadeout	21,30

wait	30

layerfadeout	20,60
#--------------------------------------------------------------

bgm	"sound\bgm\M07.ogg",170944/4-44

shake	30

݂,A02667
uCYIHv

,R00944
uerDsCR@鍎qBݑC_2yȉZssv

layerchange	4,"chara\TRPG\HD\\.png"


uAZsccv

layerchange	2,"chara\TRPG\HD\\.png"

,O02788
uD\Cv䖉݁II@鍎qv

windowclose

se	"sound\se\SE114_TCR܂킷.ogg"

wait	68

䖝oI鍎qnCō@5_◹B

layerchange	2,"chara\TRPG\HD\\.png"

se	"SE\SE09_05_Ղɂ.ogg"

shake	6

,O02789
u䖘a}IݚGv

shake	30

,P02759
uȐꟁC׏YJnAoȋh{ꟁv

layerchange	2,"chara\TRPG\HD\\.png"


uccVCsĝ鍎qꠁv

GlʑOoCUowIB

layerchange	5,"chara\TRPG݂\HD\\{.png"

݂,A02668
uFFv

layermove	4,30,398,84

layerchange	4,"chara\TRPG\HD\\{.png"

layermove	4,30,398,84


u㗹C旈ꌂIv

pEnjGMC󝱏o鍎qI

windowclose

se	"sound\se\SE114_TCR܂킷.ogg"

shake	6

wait	68

,R00945
u1_BUC󓞔v

windowclose

se	"SE\05_؂艹\؂.ogg"

shake	30

wait	60

layerload	4,"chara\TRPG\HD\\.png",398,84

#l_layer=l_trpg_itsuki
#--------------------------------------------------------------
#	@trpg_damage
#se	"sound\se\SE60_a.ogg"

screenflash	30
screenvibration	30,20,20,20

layerload	20,"Parts\TRPG\effect_attack01.png",-360,-405,500,500
layermode	20,1
layermove	20,18,640,360
layerzoom	20,18,0,0
layerfadeout	20,18
#--------------------------------------------------------------
#	@trpg_itsuki_damage

se	"sound\se\SE60_a.ogg"

layermove	3,18,84,-30

shake	30

wait	18

layermovepass	4,7,18,718,84,480,558,84

layermove	3,60,-76,-30


uVcc\ꟁIHv

IUy]JCjGIt򗹁B

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02669
uA}񗈁cccvꠁHv

layerchange	6,"chara\TRPG\HD\\.png"

,P02760
u旈ꌂC꣍YHv

lpꌾsIڌCߒnʉ񓞌IB

layerchange	4,"chara\TRPG\HD\\.png"


ucc鍎qꟁC鍎qv

shake	30

XC
uݚjjjjjIIv

,R00946
uVjGIUCntv

ᒅ󌄁CjGg̗foFkٓIt́I

windowclose

layerload	5,"chara\TRPG݂\HD\\.png",752,73

#l_layer=l_trpg_mikan
#--------------------------------------------------------------
#	@trpg_damage
se	"sound\se\SE60_a.ogg"

screenflash	30
screenvibration	30,20,20,20

layerload	20,"Parts\TRPG\effect_attack01.png",-120,-405,500,500
layermode	20,1
layermove	20,18,880,360
layerzoom	20,18,0,0
layerfadeout	20,18
#--------------------------------------------------------------
#	@trpg_mikan_damage

layermovepass	5,7,18,912,73,480,752,73

݂,A02670
uꟁIv

layerchange	6,"chara\TRPG\HD\\{.png"

,P02761
u댯CIIv

#EF@tbV

screenflash	30

КjjjII

layerload	6,"chara\TRPG\HD\\.png",947,233

#l_layer=l_trpg_karin
#--------------------------------------------------------------
#@trpg_damage
se	"sound\se\SE60_a.ogg"

screenflash	30
screenvibration	30,20,20,20

layerload	20,"Parts\TRPG\effect_attack01.png",120,-405,500,500
layermode	20,1
layermove	20,18,1120,360
layerzoom	20,18,0,0
layerfadeout	20,18
#--------------------------------------------------------------
#	@trpg_karin_damage

layermovepass	6,7,18,1107,233,480,1027,233

,P02762
uꟁIIv

,R00947
uVjGo6_CΒgیIԙzŏo\v

layerchange	4,"chara\TRPG\HD\\{.png"


ucc@tیOrEƐzvꟁIHv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02671
uԁAԙzIv

layerchange	6,"chara\TRPG\HD\\.png"

,P02763
uIAI݁cc@tCps\hVޓIꝁccHv

,R00948
uא1CȊTkBԙzoI3_v

,R00949
uNߘB׏ntIʁCԙzIߕݗZGv

layerchange	6,"chara\TRPG\HD\\.png"

,P02764
uVccHv

ݒnIԙzNB

󓞍UIߕߕIzcc

݂,A02672
uIH@ԙzCߕI@ߕnZIv

layermove	6,30,1027,368,3

wait	30

se	"SE\00_\|E\ӂƂ񂽂S.ogg"

shake	30

,P02765
uVccꟁIv

jGIt̗ZԙzIߕCʓIŒA\IoB

,P02766
usAsvꟁBAߓsiZccv

,R00950
u嫑RΈߕIQsvCAh͉啝~Gv

,P02767
ushshIꠁI鍪{v@DlꟁIv


u꣖vꠁCԙzIv

layermove	6,48,1027,323

layerchange	6,"chara\TRPG\HD\\{.png"

layermove	6,48,1027,323

wait	48

,P02768
uʉߗC✒`Iv

layerchange	4,"chara\TRPG\HD\\.png"

#SE38@鉹ioLbIj
#l_layer=l_trpg_itsuki
#--------------------------------------------------------------
#@trpg_damage
se	"sound\se\SE60_a.ogg"

screenflash	30
screenvibration	30,20,20,20

layerload	20,"Parts\TRPG\effect_attack01.png",-360,-405,500,500
layermode	20,1
layermove	20,18,640,360
layerzoom	20,18,0,0
layerfadeout	20,18
#--------------------------------------------------------------
#	@trpg_itsuki_damage

layermovepass	4,7,18,718,84,480,638,84


u\ꟁIIv

,R00951
u蜓IԙzIUCVt󓞗ǉQv

layerchange	4,"chara\TRPG\HD\\.png"


uꣁA꣔ƚccv

layerchange	6,"chara\TRPG\HD\\.png"

,P02769
uAccVʊŔ粁Iv

Aݑ쑈DICjGগߗB

XC
u݁ccv

layerchange	5,"chara\TRPG݂\HD\\{.png"

݂,A02673
u䖁Cp݋FFÈꉺIv

layerchange	2,"chara\TRPG\HD\\.png"

se	"SE\SE09_04_vCb.ogg"

shake	6

,O02790
uccIHv

䖚{ǖ}CAߓB

,R00952
uߌoCvLIޗv

layermove	5,9,752,73

layerchange	5,"chara\TRPG݂\HD\\.png"

layermovepass	5,7,9,792,73,18,712,73,18,792,73,18,712,73,18,792,73,18,752,73

݂,A02674
uVVV\\IHv

layerchange	2,"chara\TRPG\HD\\.png"

,O02791
u⦁BVcc`CDD`v


uvꔖ@C\sILI@`Iv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02675
uvAv꘢lccIHv

,P02770
u꣍ݐYꟁI@gאeqI䐥s򋖓IIv

,P02771
uĐCvAIߕsZIbcccv

,P02772
uccvZAIbcccv

layerchange	6,"chara\TRPG\HD\\.png"

,P02773
uccccv

݂,A02676
uׁA׏YvҒnŒꟁ``v

shake	60

XC
uݚjjjjjIIv

,R00953
uVjGIUv

ꎟCjGgϐť`ԁC쏊Ll᳉ߗI

layerchange	6,"chara\TRPG\HD\\.png"

,P02774
uIH@JߏΓIꠁ\\\IHv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02677
u]A]sJꟁ``IIv

layerchange	4,"chara\TRPG\HD\\.png"


u䖁I@꣉_\\\Iv

layerchange	2,"chara\TRPG\HD\\.png"

,O02792
uĚj``ccDOꟁ`Byyyccv

SӑnSncc

layerchange	6,"chara\TRPG\HD\\{.png"

shake	30

,P02775
u꣓ꐥvIꟁ\\IIv

shake	30

transition	"",1
layerload	1,"chara\TRPG\HD\\.png",932,-33
layerload	2,"chara\TRPG\HD\\.png",638,84
layerload	3,"chara\TRPG݂\HD\\.png",752,73
layerload	4,"chara\TRPG\HD\\{.png",1027,323
layerload	5,"chara\X^[\slime.png",-76,-30
layerrelease	6

wait	30

layerchange	2,"chara\TRPG\HD\\.png"
layerchange	3,"chara\TRPG݂\HD\\.png"
layerchange	4,"chara\TRPG\HD\\.png"

layerload	20,"cg\bg\black.png",-640,-600,200,200
layerfadein	20,120

layermove	5,180,-1179,-2226
layerzoom	5,180,520,520

#BGij

shake	60

ꟁIII

CݔN^IiےCGlIUۚB

bgm	""

ccc

ccccc

ccccccc

,R00954
uGGCEꟁccRݐVjGʑOSRvC^Vlccv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4
layerrelease	5

wait	90

layerrelease	20

#BGi}j

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-262,-307,140,140
layerload	1,"cg\bg\black.png",-640,-1815,200,200
layerload	2,"cg\bg\black.png",-640,615,200,200
layerload	3,"cg\bg\black.png",-640,-600,200,200

wait	90

layerfadeout	3,120
layermove	0,180,-131,-213
layerzoom	0,180,120,120

wait	60

bgm	"sound\bgm\m12.ogg",282436/4-44

yJ˓ICIӎAB


uꟁccv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-815,-394,170,170
layerload	1,"cg\bg\black.png",-640,-1815,200,200
layerload	2,"cg\bg\black.png",-640,615,200,200
layerload	3,"chara\݂\HD\\.png",190,-7,95,95
layerload	4,"chara\\HD\\.png",625,-95
layerload	5,"chara\\HD\\.png",1129,203,-80,80

wait	90

layermove	1,48,-640,-1964
layermove	2,48,-640,764

layerfadeout	1,60
layerfadeout	2,60
layerload	2,"chara\\HD\\.png",-314,101,94,94

layermove	0,48,-652,-394
layermove	2,48,-74,100
layerfadein	2,48
layermove	3,48,439,-7
layermove	4,48,865,-95
layermove	5,48,1369,203

,R00955
uꟙcchꗹv

AAZCΉIDъL΁B

,O02793
uɁCߌoꝁHv

,P02776
u|ً^␥cŗꠁBs^lv


uccNIHv

חی얨mCʊҍUIlCYԙzˑꠁB

layerchange	3,"chara\݂\HD\\.png"

݂,A02678
uIꊁBבL꘢lYsvvv

layerchange	5,"chara\\HD\\R~J.png"

,P02777
uYꡖB꣌ҍݓߗAߌo䗹ꟁIv

layerchange	5,"chara\\HD\\.png"

,P02778
uꟁBvō@җL_ӎIbCIߕAccv

layerchange	4,"chara\\HD\\.png"

,O02794
usߜkDhCȉƍĈNꠁv


u꣐Dhccv

layerchange	5,"chara\\HD\\.png"

,P02779
uIꡁBAZzےIYCDAߞ튱{瑾sÐSv

layerchange	3,"chara\݂\HD\\.png"

݂,A02679
uTBDDDlIv

ˍꌋCƏAߌoݝȒ艺ꎟI藹B

CZnEC粒Η΁B

layerchange	2,"chara\\HD\\.png"

,R00956
upFۗIC҉ȐڒߚGv

,R00957
uҗLCאllCȗvƓsݓIėߚGv

layerchange	5,"chara\\HD\\.png"

,P02780
uґzcPꡁBŗssꡁv


uDe琥Eҁccv

sߚvCőƋvCĔꢘ߈ꎟsB

#BGij

bgm	""

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-131,-213,120,120
layerrelease	2
layerrelease	3
layerrelease	4
layerrelease	5

wait	54

V@CꑐZݚ͗I䖜kAŋNACƏAUB

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

@trpg_evup

#iXPW[j
return
