label	trpg2
#CxgisqofQj
#FɁA݂EEE̎llƂɋāA̍Dxlȏ
#ԁF
#COl̂AŇʃ[gɓƂ͔ȂB
#------------------------------------------------------------

#BGiLEj
bgm	""

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka.PNG",-175,-201,120,120

wait	120

ݑL푐䖑ߏZB

bgm	"sound\bgm\m12.ogg",282436/4-44

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\rouka.PNG",-700,-469,180,180
layerload	1,"chara\\HD\\.png",251,-110

wait	54

,O02795
uQꊁB꒼ݝQ꣚GCyy`v


uHv

layerchange	1,"chara\\HD\\.png"

,O02796
uVaԙz݉ƁC었pߏ㎟IYꠁv

,O02797
uAߘCZuI`̎`v


uccꟁCߘIIꠁv


uҗvĊꝁHv

layerchange	1,"chara\\HD\\.png"

,O02798
uTB׊ґzh݁v

A퓮Cm薔cœIB


uLZVxꠁv

layerchange	1,"chara\\HD\\.png"

,O02799
ucaԙzщߗICyy꣐ߋꠁv


u^\꣖vꔖ@B߉Aݚ꣘엹v

layerchange	1,"chara\\HD\\.png"

,O02800
uIccccv

,O02801
uݚƍIccB[ꠁv


ucc쐥ߟYIBcEψꉺꠁcv

bgm	""

layermove	1,30,201,-110,3
layerfadeout	1,30

a䖕J@COB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#BGi}j

bgm	"sound\bgm\mk12.OGG"

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-901,-497,180,180
layerload	1,"chara\݂\HD\\.png",89,56,95,95
layerload	2,"chara\\HD\\.png",1072,176,-100,100
layerload	3,"chara\\HD\\.png",632,2,82,82

wait	90

{@B㎟IsڏWݗB

layerchange	1,"chara\݂\HD\\.png"

݂,A02680
uߑ䖐GBvߏ㎟ߘYꠁv

layerchange	2,"chara\\HD\\.png"

,P02781
uBBDseՔ\aNccv

layerchange	3,"chara\\HD\\.png"

,O02802
uvllIbCAȘ㎟InpCꠁCZHv

layerload	4,"chara\\HD\\.png",-604,190,94,94

layermove	0,48,-651,-497
layermove	1,48,422,56
layermove	2,48,1312,176
layermove	3,48,792,2
layermove	4,48,-124,145
layerfadein	4,48

,R00958
uTBLDDnۑCȖvGv

,P02782
u嫐pC㎟sAk|XnAꝁv

layerchange	2,"chara\\HD\\R~J~.png"

,P02783
uNCvݖ[ԗa߁CݑAߞ闹`ccv


ucc꣘݊ߏYHv

݂,A02681
u嫑RvLCԙzݑzoIYv

݂,A02682
uݏcΕ|CR@Aߞꢓ\besAZ՗Gv

layerchange	4,"chara\\HD\\.png"

,R00959
ujccv

layerchange	2,"chara\\HD\\.png"

,P02784
ukMkGCeʓsv


u꣓ߋIӎvsꠁv

VCNߓߎsSIYCZIYvDS{B

layerchange	4,"chara\\HD\\.png"

,R00960
uߛCƏyDꝁHv

layerchange	3,"chara\\HD\\.png"

,O02803
uDCJnꠁ`Iv

layerchange	1,"chara\݂\HD\\.png"

݂,A02683
uDْꡁv

layerchange	2,"chara\\HD\\{.png"

,P02785
uRv߁CsėAߛŗGv


uvCL퐥YCy_ꠁv

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#BGij

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	1,"cg\bg\black.png",-640,-600,200,200

wait	90

ˁCZIuqCѓYIEB

cccB

cccccB

cccccccB

#BGij

layerfadeout	1,60
Nnn_C㎟SRvInB

bgm	"sound\bgm\MK05.OGG"

,P02786
ucc㎟^JIskꟁBsm҉sďoꡁv

layerload	2,"chara\TRPG\HD\\.png",1238,84
layerfadein	2,30

layermove	2,48,398,84


u꣊\kDCAʍċیOqEƓIꟁv

layerload	6,"chara\TRPG\HD\\.png",2107,233
layerfadein	6,30

layermove	6,48,867,233

,P02787
uߐRBs\ŉICœIߕnIqˍsꡁv

layerload	5,"chara\TRPG݂\HD\\.png",1672,73
layerfadein	5,30

layermove	5,48,632,73

݂,A02684
u߁Aߘsvꟁcv

layerchange	6,"chara\TRPG\HD\\{.png"

,P02788
uҗL䖁CʍĝhݗGv

layerload	3,"chara\TRPG\HD\\.png",957,11,70,100
seteffectlayer	4
effect	"Parts\effects\14.ogv",800,0
layerfadein	3,30
layerfadein	4,60

se	"SE\SE09_04_vCb.ogg"

layermovepass	3,7,12,869,-33,18,892,-33
layerzoompass	3,7,12,110,70,18,100,100

wait	30

layerloopmovepass	3,7,48,892,-23,96,892,-43,48,892,-33

,O02804
uD`II@󏝗ċhGv

layerfadeout	4,60
oꢉȎ哮GlCLs˓Iaꟁcc


uZCYDHv

,R00961
uݘaGlVOCRsv

,R00962
uoCŏIw~ގxAlVKAVXr߁v

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02685
u拎ꝁHv


uꟁBZC싎v

,R00963
uߛkB25%v

#SE114@TCR܂킷@[
windowclose

se	"sound\se\SE114_TCR܂킷.ogg"

wait	68

Z݉IʑOo\鍎qB

layerchange	6,"chara\TRPG\HD\\.png"

,P02789
uLgIY\ʐCIʐGv

R@oI_CgI5CI9B

layerchange	3,"chara\TRPG\HD\\.png"

,O02805
u59BsGlꡁv

layerchange	6,"chara\TRPG\HD\\.png"

,P02790
uBccv

ԙzk⊶nQCAbvꢁCJnNB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	2
layerrelease	3
layerrelease	5
layerrelease	6

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	1,"chara\TRPG\HD\\.png",398,84
layerload	2,"chara\TRPG\HD\\.png",892,-33
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

wait	90

layerloopmovepass	2,7,48,892,-23,96,892,-43,48,892,-33

se	"sound\se\SE115_.ogg"

א񎟗CAHIi\ݔ]CzۏoB

ۏݚI֎qCsߔ_Aʍ݈ӗB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	1,"chara\TRPG\HD\\.png",398,84
layerload	2,"chara\TRPG\HD\\.png",892,-33
layerload	4,"chara\TRPG݂\HD\\.png",632,73
layerload	5,"chara\TRPG\HD\\.png",867,233

wait	90

layerloopmovepass	2,7,48,892,-23,96,892,-43,48,892,-33

se	"sound\se\SE114_TCR܂킷.ogg"

wait	68

,R00964
uŊŁcc31ꡁBvv

layerchange	2,"chara\TRPG\HD\\.png"

,O02806
u^Glꡁv

HCZ݌ŒIԓ_׉읱D{鍎qB

layerchange	5,"chara\TRPG\HD\\.png"

,P02791
uT`ccsY_Yꡁv

݂,A02686
uZ݁C҉ꝁHv

,R00965
uAGBsߍݓߔVOCOʍDLv


uvDlꝁIv

layerchange	5,"chara\TRPG\HD\\.png"

,P02792
uCIgꡁIv

windowclose

bgm	""

layermove	1,48,558,84
layermove	2,48,932,-33
layermove	4,48,752,73
layermove	5,48,947,233

wait	48

layerloopmovepass	2,7,48,932,-23,96,932,-43,48,932,-33

#BGMi퓬yj

,R00966
uGlAnIćCc̐AIv

layerload	3,"chara\X^[\tree.png",-843,98,80,80
layerfadein	3,60

#SE116@GJEgWO

se	"sound\se\SE116_GJEgWO.ogg"

layermove	3,48,-43,98

ZIbCTrړIAoݗOI

bgm	"sound\bgm\M07.ogg",170944/4-44

layerchange	2,"chara\TRPG\HD\\.png"

,O02807
uCݑH`Iv

layerchange	5,"chara\TRPG\HD\\.png"

,P02793
uL퐥ćCҜkꡁv

layerchange	4,"chara\TRPG݂\HD\\{.png"

݂,A02687
uAsvӁBsVOIjG鋥\Iv

ʑΊOIGlCƝo՝DԐB

#EFi퓬ʂȂ`FWj

X^[,V08000
uk`ccv

,R00967
uAʝDlBDlޓIOC󏝗v

se	"SE\SE09_13_ti-nn2.ogg"


u󏝁Hv

,R00968
uҐwqCvLGӁCȋ~R@BvꡁHv

layerchange	1,"chara\TRPG\HD\\.png"


uvꔁccv

layerchange	5,"chara\TRPG\HD\\.png"

,P02794
uҗpꝁB\yœ|IDIv

#@monster_effect_1

layermovepass	3,7,6,-43,88,12,-43,108,12,-43,88,12,-43,108,6,-43,98

shake	30

X^[,V08001
ukAk``cIHv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02688
uCL_ꊁBsΉvLGӚvv

layerchange	1,"chara\TRPG\HD\\.png"


uӌLꟁBꡁHv

layerchange	2,"chara\TRPG\HD\\.png"

,O02808
usȚGBzh䖉݁v

layerchange	5,"chara\TRPG\HD\\.png"

,P02795
ucc꣓ꐥvIꟁv

X^[,V08002
uk\Akk\\ccv

,R00969
u񍇎ԓC֓G񍇗CsߑΕ݊ϖ]v

layerloopmovepass	2,7,48,932,-23,96,932,-43,48,932,-33

layerchange	1,"chara\TRPG\HD\\.png"


uIBmCnDlIpxCōKIΎCsߚvccv

#iIj
#iPDÂēĂj݂DxUP
#iQD킢͔ȂjDxUP
addTextSelect 0,"ÂēĂ"
addTextSelect 1,"킢͔Ȃ"
getSelect  sel

if sel=0 then goto trpg2_01
if sel=1 then goto trpg2_02

label	trpg2_01
#iPj----------------------------------------------------------------------
trpg2_flag=0


uvsAꠁv

layerchange	5,"chara\TRPG\HD\\.png"

shake	30

,P02796
uVVIHv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02689
uTIōDv


u@ʛUߗ쓖RDCAœ|꘢vLGӖ󗹏IƚCsGv

,O02809
utG䖉ݐ߁`v

layerchange	5,"chara\TRPG\HD\\.png"

,P02797
uDIccv

layerchange	5,"chara\TRPG\HD\\.png"

,P02798
uvCsǎIӌCRsCsΚGv

݂,A02690
uӎꣁCԙz݁@䖏ݖ琥v

layerchange	2,"chara\TRPG\HD\\.png"

,O02810
u䖖Ł`슽cT܁v

,P02799
uccwqCꉕsꉎȍݐYꟁv

layerchange	1,"chara\TRPG\HD\\.png"


uDBߏA藹v

layermovepass	3,7,48,-43,88,48,-43,98

X^[,V08003
uk``cHv

݂,A02691
uvIGC搶B䌻ݏA꣎ÁCR@A꣑ꊁv

#@monster_effect_1

layermovepass	3,7,6,-43,88,12,-43,108,12,-43,88,12,-43,108,6,-43,98

X^[,V08004
uk``v

windowclose

bgm	""

#EFiogGtFNgj

#SE117@퓬WO
@trpg_youwin

#BGij

bgm	"sound\bgm\MK05.OGG"

@C׉B

windowclose

layerchange	4,"chara\TRPG݂\HD\\KE.png"

wait	30

@trpg_heal

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02692
uDCߌosɗGv

#@monster_effect_1

layermovepass	3,7,6,-43,88,12,-43,108,12,-43,88,12,-43,108,6,-43,98

shake	30

X^[,V08005
uka``v

layerchange	5,"chara\TRPG\HD\\{.png"

,P02800
uvDDӚGB{zc꣕ϐolIv

layermove	3,90,117,98

X^[,V08006
ukAkv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02693
uCYށH@vIꝁHv

windowclose

se	"sound\se\SE113_ACeQbg.ogg"

shake	6

wait	60

layermove	3,48,-43,98

wait	48

wait	30

layerchange	2,"chara\TRPG\HD\\.png"

,O02811
uYY`H@꣝\YꝁHv

,R00970
uߐwʎxGv

,R00971
u嫑Rs\ngpCAݖ^@CL\樎gpҒ񏡓IʚGv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02694
uꟁ`BӎꣁC搶v

X^[,V08007
uk@k`v

layerchange	5,"chara\TRPG\HD\\.png"

,P02801
uL꘢H@sꝁHv

#@monster_effect_1

layermovepass	3,7,6,-43,88,12,-43,108,12,-43,88,12,-43,108,6,-43,98

shake	30

X^[,V08008
uk\AkkkIv

,P02802
uAcc^樐lΑccv

layerchange	1,"chara\TRPG\HD\\.png"


uDꊍDꊁBL퐥ÓIvv

layermove	3,48,-843,98

ߑ݋fZቺI䚁CR@nipB

#@monster_

layerchange	1,"chara\TRPG\HD\\.png"
layerfadeout	3,60


uDB싎ꠁHv

,O02812
uTBzvݓIޗ`v

,R00972
usߐSBݓVOҐL\GIv

layerchange	5,"chara\TRPG\HD\\.png"

,P02803
uācc琥Bs\xv

݂,A02695
uvoGlCꠁv

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	4
layerrelease	5

wait	90

#iցj
goto	trpg2_03

bgm	"sound\bgm\M07.ogg",170944/4-44

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	1,"chara\TRPG\HD\\.png",558,84
layerload	2,"chara\TRPG\HD\\.png",932,-33
layerload	3,"chara\X^[\tree.png",-43,98,80,80
layerload	4,"chara\TRPG݂\HD\\.png",752,73
layerload	5,"chara\TRPG\HD\\.png",947,233

label	trpg2_02
#iQj-----------------------------------------------------------------------
trpg2_flag=1

layerchange	1,"chara\TRPG\HD\\{.png"


u嫑RkCAҐœ|ꠁv

layerchange	5,"chara\TRPG\HD\\.png"

,P02804
u΁BlolIDv

݂,A02696
ujj`ccDꟁv

layerchange	5,"chara\TRPG\HD\\.png"

,P02805
uΕsNCBAח@IDlCK{ϓXꍱˍsv


uDCꠁI@䖖yDꠁIHv

,O02813
uTBvCߌohOG``v

layerchange	5,"chara\TRPG\HD\\{.png"

shake	30

,P02806
usꟁIIv

windowclose

layermove	1,48,1758,84,3
layermove	2,48,2132,-33,3
layermove	3,48,-923,53,3
layermove	4,48,1952,73,3
layermove	5,48,2147,233,3

wait	48

layerfadeout	1,30
layerfadeout	2,30
layerfadeout	3,60
layerfadeout	4,60
layerfadeout	5,60
#,R00973
#uꂶႠA킢łˁI@[^[ANeBuȂlsJnłIv

monster_type=1
@trpg_life_set
@trpg_start
@trpg_battle

if trpg_gameover_flag=1 then goto trpg_dead

#SYS@s[^[Jn
#MET@

#skiyouzyo-TRPG(die)ցj



#Gh^C~O

#퓬

#
#uI@ƂĂIv

#݂,A02697
#u͂̓b@݂B̏[Iv

#,P02807
#u܂܂A̓GȂˁv

#,O02814
#uց[@[`IIv

#------------------------------------------------------------
#iȉA퓬j
#BGij

S,Z90008
uDC՗\\IIv

@chara_clear

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

󗹉IU@Ccc|ݗnB

bgm	"sound\bgm\MK05.OGG"

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

wait	90

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

,O02817
u`@՗ꡁIv

layerchange	4,"chara\TRPG\HD\\.png"

,P02810
uāB^CA_{ꡁv

layerchange	4,"chara\TRPG\HD\\.png"

,P02811
uA㎟{YՓIBv^lvLюIsIbv

layerchange	2,"chara\TRPG\HD\\.png"


ucc^sߘ꘢tGlUʑOIlIbꟁv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02700
ucccv

ߏn|IIgeB

sv@COfIIǵCZ䊈B

,R00979
uƁChꊁ@Iꡁv


uvCבΎ营Cȉ艺v

layerchange	2,"chara\TRPG\HD\\.png"


uԙz|S͈ȕꟁv

layerchange	4,"chara\TRPG\HD\\.png"

,P02812
uIccߖvB׏㎟ߌCksÐSꟁv

݂,A02701
uAC@ʋ󏝓IwqCAߛꠁcHv

layerchange	4,"chara\TRPG\HD\\.png"

,P02813
uTB΁C疾YDlv

#SE13@̉EiLccj
windowclose

layerchange	1,"chara\TRPG\HD\\.png"

se	"sound\se\SE13_.ogg"

shake	30

wait	120

,O02818
ujjcsߘC䖉Cˑŗq엹G`v

,R00980
uꟙcnAqGC䖁v

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#iցj


#ij
label	trpg2_03

#ꔏ

#BGij

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\TRPGX.png",0,-124,100,100

wait	90

옸{B

^Iԑ@CBZIqB

layerload	3,"chara\TRPG\HD\\.png",1238,84
layerfadein	3,30

layermove	3,48,398,84


uRLCʑRq琥EiIꝁv

,R00981
uꟁv

,R00982
uݒC{vwAxCҗLWGv

layerload	4,"chara\TRPG݂\HD\\.png",1672,73
layerfadein	4,30

layermove	4,48,632,73

݂,A02702
uIbCݟYsٔVޓInřߓIꠁHv

layerload	1,"chara\TRPG\HD\\.png",957,11,70,100
seteffectlayer	2
effect	"Parts\effects\14.ogv",800,0
layerfadein	1,30
layerfadein	2,60

se	"SE\SE09_04_vCb.ogg"

layermovepass	1,7,12,869,-33,18,892,-33
layerzoompass	1,7,12,110,70,18,100,100

wait	30

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

,O02819
u`I@싎ًhꠁ\Iv

layerfadeout	2,60
layerload	5,"chara\TRPG\HD\\{.png",2107,233
layerfadein	5,30

layermove	5,48,867,233

,P02814
uYc꣑ŎZіߎˋSڏWInꝁIHv


uspSSBŞqCvߛv

,R00983
uI٘aXcICȍōDc[ԒGv

layerchange	5,"chara\TRPG\HD\\.png"

,P02815
u߁CvoYCAcُĐDv


ucccv

layerchange	3,"chara\TRPG\HD\\.png"

ccŗ٘_@CsK{ی얨댯ˍsB

#BGij

#SE120@̃hAiMCBj

#SE121@̌iKKƎIȃ[vʉj

se	"sound\se\SE120_̃hA.ogg"

windowclose
wait	30

transition	"Parts\transition\ׂuCh(ォ牺).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-184,100,100
layerrelease	1
layerrelease	3
layerrelease	4
layerrelease	5

wait	90

bgse	"sound\se\SE121_̌.ogg"

ݐZIї̉CŊJٓIB

windowclose

layerload	3,"chara\TRPG\HD\\.png",1238,84
layerload	4,"chara\TRPG݂\HD\\.png",1672,73
layerload	5,"chara\TRPG\HD\\.png",2107,233
layerfadein	3,30
layerfadein	4,30
layerfadein	5,30

layermove	3,48,398,84
layermove	4,48,632,73
layermove	5,48,867,233

layerload	1,"chara\TRPG\HD\\.png",957,11,70,100
seteffectlayer	2
effect	"Parts\effects\14.ogv",800,0
layerfadein	1,30
layerfadein	2,60

se	"SE\SE09_04_vCb.ogg"

layermovepass	1,7,12,869,-33,18,892,-33
layerzoompass	1,7,12,110,70,18,100,100

wait	30

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

XL{ˊcccs΁CqlaXB

bgse	""

layerfadeout	2,60
X,V09000
u}ՁBGCꎟIqlꝁHv

layerchange	3,"chara\TRPG\HD\\.png"


uTCˍv

layerchange	5,"chara\TRPG\HD\\.png"

,P02816
u嫑RszCARCAn꣘쑖ך]v

X,V09001
uꟙCꝁBeʐsꠁHv

Β񉞉ԙzIbCߖdVŗʋN었B

݂,A02703
ucHv

X,V09002
u@B^xLӎvIꡁv

݂,A02704
uꟁCߘBzř߈ꉺqIIv

X,V09003
uT`CꝁB樉zzLYv

layerchange	1,"chara\TRPG\HD\\.png"

,O02820
uyyCyyCƓXLDDIэ؍G`v

layerchange	5,"chara\TRPG\HD\\{.png"

,P02817
u䖁C꣍ĔCS퓖qGv

#SE75@VbNiK[[Ij

layerchange	1,"chara\TRPG\HD\\.png"

se	"sound\se\SE75_[.ogg"

shake	30

,O02821
uŌI aqꝁIH 䖉IHv

X,V09004
uꟙB捿ꠁB䌻ݏAyؒPv

#SE18@L鉹@Xɏ
windowclose

se	"sound\se\_O~.ogg"

wait	90

layerchange	1,"chara\TRPG\HD\\.png"
layerchange	3,"chara\TRPG\HD\\.png"
layerchange	5,"chara\TRPG\HD\\.png"


uIꟁB꒼⋒CqlIv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02705
uCLKꝁHv

layerchange	3,"chara\TRPG\HD\\.png"


ucccv

layerchange	5,"chara\TRPG\HD\\.png"

,P02818
uccccv

,R00984
uꟁBvIC׉L3000iInv

uԁC]IҘU㫗SCAZߗ`~ܓIbB

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02706
uiCYIKꝁHv

,R00985
uIBvœ|CA\aolNlKGv

layerchange	1,"chara\TRPG\HD\\.png"

,O02822
uD`@߉A\ShїꡁIv

I䖁CoʈꉺݗꈎqIʁB

wꢓIqCݓ꒣ꈎq粍B

#SE13@̉EiLccj
windowclose

layerchange	4,"chara\TRPG݂\HD\\.png"

se	"sound\se\SE13_.ogg"

shake	30

wait	120

݂,A02707
uꟁCq엹G`v

layerchange	3,"chara\TRPG\HD\\.png"


umLKCڎA扺ꟁv

layerchange	5,"chara\TRPG\HD\\.png"

,P02819
uAL3000iꠁHv

,P02820
uEICʐhїC\AlIZhs댯ꡁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02823
ulH@ԙzC꣐vחƋIhꝁHv

layerchange	5,"chara\TRPG\HD\\{.png"

,P02821
usCm营ꊁB꣖spZ꘢lꠁv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02708
uCLFF꘢lIh瑾嗹v

layerchange	3,"chara\TRPG\HD\\.png"


usCKsIbvꔖ@ꟁBs\樖aԙzIhꠁv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02709
ujccߏAZL꘢PlԖDCƈNꠁv

layerchange	5,"chara\TRPG\HD\\.png"

,P02822
uccoߍӋ`CIhҊ댯ꡁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02824
ucH@ݔEvꝁCyyHv


u꣘{ꟁ`ccv

windowclose

se	"sound\se\SE17_V.ogg"

wait	90

#SE17@LĂ鉹

se	""

X,V10000
uC꣘֓kJSꡁv

˓IX\ؒPaCߗꈎqB

X,V10001
uؒPBƔIGv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02710
uꟁ@ꋗv

layerchange	1,"chara\TRPG\HD\\.png"

,O02825
uDꊁAJꊁv

󕠓lgAL苎\tqB


uCvLꠁHv

X,V10002
uIBCSv

,P02823
uT`ccv

ƎŒؒPIԙzNB

layerchange	5,"chara\TRPG\HD\\.png"

,P02824
uߘCXCؒPIiCSslꏓIꠁHv

X,V10003
uICvcHv


uꝁH@ʑRiccHv

,P02825
ulmvBA왔IKsꐏ֗ꡁv

,P02826
uLV@ғKtZhꠁHv

layerchange	3,"chara\TRPG\HD\\{.png"


uI琥ccBߘC߉YꡁCZHv

,R00986
uAY厝lBv䗈rkדꟁ``v

layerchange	1,"chara\TRPG\HD\\.png"

,O02826
uߘv`CzhꈏICҗL粓IꈏIʁIv

݂,A02711
uNDꟁ@Dzށ`v

X,V10004
uDIBΔ[YIӞāAʕՁCҗL[ؓꠁv

,O02827
uƈNhCȖslꏚG@җLCʏ`ėt`Iv

X,V10005
u튴Ӂv

#SE66@ʉPirVbIj

layerchange	1,"chara\TRPG\HD\\.png"
layerchange	3,"chara\TRPG\HD\\.png"
layerchange	4,"chara\TRPG݂\HD\\.png"
layerchange	5,"chara\TRPG\HD\\{.png"

se	"SE\SE09_03_rVbI.ogg"

screenvibration	30,10,10,10,

,P02827
u\\ꉺII@꣍ݎ咣_YꟁIH@CSIv

smsoԓ_`ߌoiCXyԉ~[B

layerchange	1,"chara\TRPG\HD\\.png"

,O02828
uV\C׏YꟁH@ŋNkDhꟁv

,P02828
usIhOC꣊ґzݟYE㞑KogꝁIHv

,P02829
uVC}ؘay`ꏁBҗLėꏑꏍfIv

,P02830
uAIv

X,V10006
uꟁCDIccv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02712
uccssꝁBŋNkDv

layerchange	5,"chara\TRPG\HD\\.png"

,P02831
uҗL˖ICꏓ[ؓꠁv

layerchange	1,"chara\TRPG\HD\\.png"
layerchange	3,"chara\TRPG\HD\\.png"

shake	30

,O02829
u\\TiLjA꣕ΐS\\I@ߕ`Iv

嫑Rꢐg`gCLsZlCA䖊ҐהsIҋLNB


uccԙzC\䖖瑱tʏ`ꝁv

layerchange	5,"chara\TRPG\HD\\.png"

,P02832
usꟁCsߎ꣏AvGv

,O02830
ujjj`ccyy`cv


uBccBvv

X,V10007
uDIBߛC䗈mFꉺꋓ_I`_\\\v

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	3
layerrelease	4
layerrelease	5

wait	90

#bgm	""
#goto	trpg2_skip

#BGij

#BGij

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-184,100,100
layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233
layerload	5,"cg\bg\black.png",-640,-600,200,200

wait	90

layerloopmovepass	1,7,48,892,-23,48,892,-43,48,892,-33

cccB

cccccB

cccccccB

layerfadeout	5,120

#BGij

ߗXC_I؏A㗈B

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02713
uŋNkDhꡁv

,O02831
uj`cAʗL_Gv

layerchange	2,"chara\TRPG\HD\\.png"


u꣏AEEꠁBAIsvLv

layerchange	4,"chara\TRPG\HD\\.png"

,P02833
u꣘^IccBvڊOnԑKCꉺqAϓgٕGv

,P02834
uœ|DA\\KCʓIAߔV@Đꠁv

,O02832
uD`cB䖉EϓIv

layerchange	2,"chara\TRPG\HD\\.png"


ucccv

ԙz嫑RߓI召BAqkō׎ZB

layerchange	4,"chara\TRPG\HD\\{.png"

,P02835
uvC꒼KŁBvAꠁv

layerchange	2,"chara\TRPG\HD\\.png"


uccv

sꢐbIҐVqCB

X,V10008
uHv

hvXC˓߈ʓXA񗈗B


uTCkDhGv

layerchange	1,"chara\TRPG\HD\\.png"

,O02833
uTIBahIL_s`v

layerchange	4,"chara\TRPG\HD\\.png"

,P02836
u嫑RvYiʓIO؁CsߚvCҎZyiꠁv

X,V10009
uvꋔ\슽IbC@琿ښGv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02714
uΗCFFBsvݎّřߏIꝁHv

layerchange	2,"chara\TRPG\HD\\.png"


uꟁCꟁBݕ֘aꝁHv

X,V10010
uDIBs߁CvYʓIAv

layerchange	4,"chara\TRPG\HD\\.png"

,P02837
uLZD߁CxzI嗤ꠁB֔vꝁHv

X,V10011
u֘ߌCzs͐CIvsGv

X,V10012
us߁CŋߕϓL_dICVXIZꡁv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02715
uZHv

,P02838
uʍZBAXїIϔZCӎvꠁHv

X,V10013
uIBߕАXі琥ʉגIHCȏlal쎗soksցv

layerchange	2,"chara\TRPG\HD\\.png"


umksցCARꠁBٔ\חꠁv

layerchange	4,"chara\TRPG\HD\\.png"

,P02839
uIꡁBAڑO׎~CLv

݂,A02716
uZC꣜zHv

,R00987
uvCsDꡁBVoLŊœIlGv


uI琥Bs\mYv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02717
uߛCVXoꠁv

X,V10014
uݏAꝁH@VnAv엹Cok댯Iv

,P02840
uI琥ꡁB{AZsC@ʓӏAXv@sv

X,V10015
uC꣘쓯sIʖv

layerchange	1,"chara\TRPG\HD\\.png"

,O02834
ucc`ChOꊁ`@qAs`v

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02718
u䖏݁C݉bI꣈꒼݋hꝁIHv


uꡁccv

layerchange	4,"chara\TRPG\HD\\.png"

,P02841
usߐhACHʊҒIꡁBʑRאg̛gIꝁv

LٌnŒyGGnAAoLꑏdn򒅓I䖁B

sߔꗈC\ՒZDB

layerchange	4,"chara\TRPG\HD\\.png"

,P02842
uߛӔ\J꘢[ꝁH猓XIꠁHv

X,V10016
uDICvGBߘC{ʁv


uꟁCspC粓Il{lJԑol[ꠁv

layerchange	4,"chara\TRPG\HD\\.png"

,P02843
uOĉԒPl[Gv

layerchange	2,"chara\TRPG\HD\\.png"


uHv

X,V10017
uDII튴Ӂ@n㋎y[ԁv

windowclose

se	"sound\se\SE21_2`苎.ogg"

wait	90

#SE21@L𑖂苎鉹@Xɏ

ߓԙzIaCҖvyZXCꢏAԉC䋎B

layerchange	2,"chara\TRPG\HD\\.png"


uԙzH@IߊԁCI[ԁHv

layerchange	4,"chara\TRPG\HD\\.png"

,P02844
uA琥vꔖ@IꠁB꣗v`d@ړIv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02719
uꟙCӎ꣉ԙz݁Iv


uAKvꔁB꣕sAtʏ`sqsꝁHv

layerchange	4,"chara\TRPG\HD\\{.png"

,P02845
u^IC꣐^ccB䐥ZD\꣖ZCˍݔэ؏ȗKGv

layerchange	4,"chara\TRPG\HD\\.png"

,P02846
uDꊁC鑍ȗꠁBb蓞׎~Iv

ԙzLQnCsbB
ꢕʉ_CВnzNʏ`B

݂,A02720
uDꡁCFFv

layerchange	2,"chara\TRPG\HD\\.png"


uTBӎꟁCԙzv

oݏoӗInCaԙzIkZꍱC樉kB

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02721
usߊRCƈNZԎOl[X֋XGCԙz݁v

layerchange	4,"chara\TRPG\HD\\{.png"

se	"SE\SE09_03_rVbI.ogg"

shake	30

,P02847
uLߘΕssIv

layerchange	2,"chara\TRPG\HD\\.png"

ccsCʑRҐIoꠁB

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

label	trpg2_skip

#BGij

cccB

cccccB

cccccccB

#BGi}j

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-815,-394,170,170
layerload	1,"cg\bg\black.png",-640,-1815,200,200
layerload	2,"cg\bg\black.png",-640,615,200,200
layerload	3,"chara\݂\HD\\.png",190,-7,95,95
layerload	4,"chara\\HD\\Ƃ.png",625,-95
layerload	5,"chara\\HD\\.png",1129,203,-80,80

wait	90

layermove	1,48,-640,-1964
layermove	2,48,-640,764

layerfadeout	1,60
layerfadeout	2,60
layerload	2,"chara\\HD\\.png",-314,101,94,94

layermove	0,48,-652,-394
layermove	2,48,-74,100
layerfadein	2,48
layermove	3,48,439,-7
layermove	4,48,865,-95
layermove	5,48,1369,203

,R00988
uDIBߛVAꠁv

bgm	"sound\bgm\m12.ogg",282436/4-44

ߓZIbyJˁCӎ񓞗B

layerchange	3,"chara\݂\HD\\~_.png"

݂,A02722
u`C^Lӎv`v

layerchange	5,"chara\\HD\\ɂ.png"

,P02848
uZvA񗈗ꡁv

,R00989
uƁChꗹv

ZcVIYL^ݗB

layerchange	4,"chara\\HD\\.png"

,O02835
uҔ\ڒVInꝁHv

,R00990
uTCvGv

,R00991
uƍڐēICvߚGv


uI琥Bs߁CZvZIbsv׋Gv

,R00992
uDIB䖾v

layerchange	4,"chara\\HD\\.png"

,O02836
usߘCZށv

,O02837
uٓI؜kDhC樔J􋋉hꠁv

layerchange	2,"chara\\HD\\.png"

,R00993
uVccBߘccҐsꠁv

,P02849
u嫑RmkN^CAߏIR̎azۍ\IE߁v

layerchange	3,"chara\݂\HD\\.png"

݂,A02723
us߁CҐk҉ꎟIYꡁv

layerchange	4,"chara\\HD\\R~J.png"

,O02838
uTI@җvhOG\v


u㎟I݊JnC䖓IړIAQQΗꟁccv

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-65,-165,110,110
layerrelease	2
layerrelease	3
layerrelease	4
layerrelease	5

wait	54

s߁CvƔ\ߓJSCߏAčDsߗB

#ɁA

#@karin_tere


#,P02850
#uȁABWWƂ炵ˁv

#
#ucc܂AĈłǂȁv

sǜC\aƈNߊyICDB

bgm	""

@ʊҗLllڐēICAp߉ꠁB

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

#iXPW[ցj
@trpg_evup
return
