label	trpg4

#CxgisqofSj
#FɁA݂EEE̎llƂɋāA̍D#xlȏ
#ԁF
#COl̂AŇʃ[gɓƂ͔ȂB
------------------------------------------------------------

#BGi}j
bgm	""

transition	"Parts\transition\1280x720\114.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

bgm	"sound\bgm\mk12.OGG"

wait	60

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-131,-213,120,120

wait	120

VCDAԙzA䖘aZIxB

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-962,-497,180,180
layerload	1,"chara\݂\HD\\.png",86,56,95,95
layerload	2,"chara\\HD\\.png",1072,176,-100,100
layerload	3,"chara\\HD\\.png",632,2,82,82

wait	54

,P03214
u׏㎟ߌCsk񓾋NAv

layerchange	1,"chara\݂\HD\\.png"

݂,A02848
uoL_sꡁccB嫑RYCAo^v

,O02860
uj``ccꟁ`v

A֑ڍ݈NCƊҐ㎟IeCskᗎB


uccYC䖔c싩ICȋpvssꠁv

layerload	4,"chara\\HD\\.png",-604,145,94,94

layermove	0,48,-651,-497
layermove	1,48,422,56
layermove	2,48,1312,176
layermove	3,48,792,2
layermove	4,48,-124,145
layerfadein	4,48

,R01076
uꟙccꢕs}YC}nꊁccv

,O02861
uT`ccӓI͍݁`cv

layerchange	4,"chara\\HD\\.png"

,R01077
uꔁH@VvsAZꠁv

layerchange	1,"chara\݂\HD\\.png"

݂,A02849
uꟁCƓIxsNCzꡁv

layerchange	2,"chara\\HD\\.png"

,P03215
uvCݔ≺瑾rpꡁv

layerchange	2,"chara\\HD\\ɂ.png"

,P03216
uRsDC߉ߊߖٖWBĐҖv\cޗoꡁv


uԙz꣖`IړIsϗꟁccvCZv

Z㏑CJny`L^pIB

layerchange	4,"chara\\HD\\.png"

,R01078
uT`ߛCȊJnꝁHv

݂,A02850
uTBSCӕʍĔ댯Z㗹v

layerchange	3,"chara\\HD\\.png"

,O02862
u䖔vhD݁Cc㎟vhIꏕ񗈁v

layerchange	2,"chara\\HD\\.png"

,P03217
uDlvʗŏAsccv

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#BGij

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-184,100,100
layerload	1,"cg\bg\black.png",-640,-600,200,200

wait	90

粙ߒZIC粍ݔ]Cz㎟YIiB

cccB

cccccB

cccccccB

#BGiEj

#SE121@̌iKKƎIȃ[vʉj

bgse	"sound\se\SE121_̌.ogg"

layerfadeout	1,60
Iӎ@CY}B

bgm	"sound\bgm\MK05.OGG"

Ds@C݈OIُWB

windowclose

layerload	4,"chara\TRPG\HD\\.png",1678,84
layerload	5,"chara\TRPG݂\HD\\.png",1912,73
layerload	6,"chara\TRPG\HD\\.png",2147,233
layerfadein	4,30
layerfadein	5,30
layerfadein	6,30

layermove	4,48,398,84
layermove	5,48,632,73
layermove	6,48,867,233

layerload	2,"chara\TRPG\HD\\.png",957,11,70,100
seteffectlayer	3
effect	"Parts\effects\14.ogv",800,0
layerfadein	2,30
layerfadein	3,60

se	"SE\SE09_04_vCb.ogg"

layermovepass	2,7,12,869,-33,18,892,-33
layerzoompass	2,7,12,110,70,18,100,100

wait	30

layerloopmovepass	2,7,48,892,-23,96,892,-43,48,892,-33

bgse	""

wait	48

layerchange	6,"chara\TRPG\HD\\.png"

,P03218
uꟁCZ\}꘢ʓI헹ꡁv

layerchange	5,"chara\TRPG݂\HD\\.png"
layerfadeout	3,60

݂,A02851
uDCFFv

,O02863
uyyD`Iv

layerchange	4,"chara\TRPG\HD\\.png"


uꟁCDB꣏AZݟYC琥呁AL_ꟁv

layerchange	2,"chara\TRPG\HD\\.png"

,O02864
uccc`B׉LVvIvv


uB꣘염lꡁCg̏vҍDꝁHv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02852
uTC嫑RߛCA䊴okuB狖׍ݟYꠁv

layerchange	6,"chara\TRPG\HD\\.png"

,P03219
uvGB嫑R_L_݁ccv

,R01079
uꟙccӐhꗹBVߌovY劈Cȉȕy_Gv

layerchange	6,"chara\TRPG\HD\\.png"

,P03220
uAÔ@ꡁv

#SE13@̉EiLccj

layerchange	2,"chara\TRPG\HD\\.png"

,O02865
usߘCLDIށ`Iq엹ꟁ`v

X,V10018
uBDCeʋqlB䔇A꣘y`Gv

݌lH~ICVIX݈בZhIql؁B

layerchange	6,"chara\TRPG\HD\\.png"

,P03221
uTC`꣗v

windowclose

layermove	4,48,718,84

layerchange	4,"chara\TRPG\HD\\{.png"

layermove	4,48,718,84

wait	48

layermove	6,48,387,233

layerchange	6,"chara\TRPG\HD\\.png"

layermove	4,48,158,84
layermove	5,48,752,73
layermove	6,48,387,233


ucccԙzCꉺv

,P03222
uTH@ICAꉺCvccHv

fZRʉ񓚓IԙzIqCחs樓XߓᗹB

layermove	4,48,158,129

layerchange	4,"chara\TRPG\HD\\.png"

layermove	4,48,158,129


u꣖YꝁCvLKꟁccBҋhY`v

layerchange	6,"chara\TRPG\HD\\.png"

,P03223
u҈Ȉ׏YꡁccBZha``GBKI䓖RLk^v

layerchange	6,"chara\TRPG\HD\\.png"

,P03224
u|ꣁCsDD꣐ߏZhIחꝁB꣖YꝁccHv

layerchange	4,"chara\TRPG\HD\\.png"


uccAꝁHv

Cݏ㎟YoOCD߉ԙzߗB

layerchange	6,"chara\TRPG\HD\\.png"

,P03225
uccFTB꣍m营n񖡒ӓICȍ˖Yꠁv

layerchange	4,"chara\TRPG\HD\\{.png"


u✁A✒`C˕sꡁI@PnY߁Iv

,P03226
uʕsҐYꝁv

{zӔꢓI䔽|ꢐӔCҔꢓB

X,V10019
uvBށCʊ^Dꡁv

layermove	4,48,158,84

layerchange	4,"chara\TRPG\HD\\.png"

layermove	4,48,158,84


uTcHv

layerchange	6,"chara\TRPG\HD\\.png"

,P03227
uHv

layerchange	2,"chara\TRPG\HD\\.png"

,O02866
uyyaԙzC꣘ݐYbꡁHv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02853
u^DꟁCԙz݁BaFF֌nDv

layermovepass	6,7,12,387,273,12,387,233

,P03228
uccc@ccYIHv

Ɣ˔B
sǜŁCݓsaԙzlݘ̖̒nʒYIqB

layermove	4,48,398,84
layermove	6,48,867,233

layerchange	4,"chara\TRPG\HD\\.png"
layerchange	6,"chara\TRPG\HD\\{.png"

layermove	4,48,398,84
layermove	5,48,632,73
layermove	6,48,867,233

,P03229
uˁA˕sꡁBfIM뗹v

layerchange	4,"chara\TRPG\HD\\.png"


uꟁC{sY[IbGBꢔ뗹v

layerchange	6,"chara\TRPG\HD\\.png"

,P03230
u^C꣎쎩ꠁBCʊǑChꠁv

layerchange	5,"chara\TRPG݂\HD\\.png"

݂,A02854
uH@TATv

layermove	5,48,-768,73
layermove	6,48,-533,233

wait	48

layermove	2,48,-388,-33

layerchange	2,"chara\TRPG\HD\\.png"

layermove	2,48,-388,-33

,O02867
u`Chꊁ`v

ꢗfIC񓞗hѓInB

layerchange	4,"chara\TRPG\HD\\.png"


uޙށccv

layermove	4,48,-642,129

嫐ߖ琥sŔCAҐ@nԙz}B

windowclose
wait	30

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	2
layerrelease	4
layerrelease	5
layerrelease	6

wait	150

wait	60

transition	"",120
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-184,100,100
layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

wait	150

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

,P03218
uāCZ\}꘢ʓI헹ꡁv

bcʚߋCR@phсB

layerchange	1,"chara\TRPG\HD\\.png"

,O02868
uVvYꡁCyyHv

layerchange	2,"chara\TRPG\HD\\.png"


uהVOߌtCsYCAӉݎٙߓꠁv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02855
uXїIZꠁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03231
uڑOvLCAꔕsDꝁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03232
uR\LDlCo{YD[yICs߁ccv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02856
ujccvKꡁccv

layerchange	2,"chara\TRPG\HD\\{.png"


uTB嫑RSvCA\钼ڋccv

씇A`yssDIށC׏YvCȒB

,R01080
u^^RPGCђ{SGAhIEꡁv

#//f́wS[hxł肢܂

,P03233
us΁CA씇vIZꟁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02869
uā`ChOꊁ`v

layermove	3,12,632,73

layerchange	3,"chara\TRPG݂\HD\\.png"

se	"SE\SE09_04_vCb.ogg"

layermovepass	3,7,12,632,53,12,632,73

݂,A02857
uIH@ՎqsmsoA󗹁Iv

A݉isߎSΘbC䖊ҐvSvxnChʐlꏓIz؁B

ݓXZIߗCߘՎqB

X,V10020
uqlC꣘vCyAvVXꝁHv

,P03234
uꟁBזvKC\ꔗꡁv

X,V10021
u@Bߑ댯Cccv

݂,A02858
uHv

layerchange	4,"chara\TRPG\HD\\.png"

,P03235
uꟁCvY\\v

X,V10022
u琿sv{ȌySꡁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03236
uRC֐SꉺꟁIHv

layerchange	2,"chara\TRPG\HD\\.png"


ucc҈ȈׁCm营Iflagꡁv

X,V10023
usDӎvCs뗹v

嫑RskꉁCAEҐ^ԉyB

windowclose
wait	30

transition	"Parts\transition\.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#ꔏ

#BGij

wait	60

transition	"Parts\transition\.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	3,"chara\TRPG\HD\\.png",1678,84
layerload	4,"chara\TRPG݂\HD\\.png",1912,73
layerload	5,"chara\TRPG\HD\\.png",2147,233

wait	90

layermove	3,48,398,84
layermove	4,48,632,73
layermove	5,48,867,233

layerload	1,"chara\TRPG\HD\\.png",957,11,70,100
seteffectlayer	2
effect	"Parts\effects\14.ogv",800,0
layerfadein	1,30
layerfadein	2,60

se	"SE\SE09_04_vCb.ogg"

layermovepass	1,7,12,869,-33,18,892,-33
layerzoompass	1,7,12,110,70,18,100,100

wait	30

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

layerchange	1,"chara\TRPG\HD\\{.png"

,O02870
uD\C߉ꠁ\Iv

layerchange	4,"chara\TRPG݂\HD\\.png"
layerfadeout	2,60

݂,A02859
uG\Iv

엣JCB

љyӓI핗CΑIcʎB

ŔVCLؗhgIaCȋy@M駓ICAC

ݔЌiFI^CݒIB

layerchange	3,"chara\TRPG\HD\\{.png"


u\DCALBʕxꟁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02871
uv֌nꊁ\B㎟sA՗vv

layerchange	5,"chara\TRPG\HD\\.png"

,P03237
uāB꣗vC{ȌySIbCዕIGv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02860
ub񗈐ZCVXYꟁHv

,R01081
uߘCHcccE粓IR粑A\v

layerchange	3,"chara\TRPG\HD\\.png"


uDC쑖ꠁv

layerchange	4,"chara\TRPG݂\HD\\{.png"

݂,A02861
uvoCԙza䖏ARیC꣘]ݍ@ʏADv

layerchange	1,"chara\TRPG\HD\\.png"

,O02872
uTIߑ䖏Aݍ@ʘݏADꠁv

layerchange	5,"chara\TRPG\HD\\.png"

,P03238
u嫑R樖tݑOʗL_sDӎvccBCݍ@ʘe펖Gv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02862
u\BVccCAcꠁv

layerchange	3,"chara\TRPG\HD\\.png"


uoccB䊴oꢘ염lISsꟁv

cIsCJnOiB

se	"SE\07_\AĂ鑫\.ogg"

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	3
layerrelease	4
layerrelease	5

wait	90

#ꔏ

#BGij

#SE115@

#WAIT

#ꔏ

#BGij

cc񑖗IB

se	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-180,100,100
layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

wait	90

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02863
uꟁCŁBLDYI嚒Iv

,P03239
u^ICDYꟁBsߐvߓIށCꝁHv

,R01082
usCߍݔߓIw[ĖPxGv

layerchange	1,"chara\TRPG\HD\\.png"

,O02873
uLeeIԖCDY`@vϋߓ_ŊŁv

layerchange	2,"chara\TRPG\HD\\{.png"

layermove	1,30,942,-33,3
layerfadeout	1,30


uߍCsۑݓI嚒ccꟁv

,R01083
uꟁCIB嫑RYICAsCȖvIv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02864
uꝁBv^IADC^ze׊Ŋꟁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03240
uvL甏sƕꡁccB嫑RkɁCC쑖ꠁv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02865
uTBꟁCɁH@䖏ꡁHv

layerchange	2,"chara\TRPG\HD\\.png"
layerchange	4,"chara\TRPG\HD\\.png"

shake	30

,O02874
ujꟁ\\IIv

Aݖ@oIuԁC䖐sIߖNB

layerchange	2,"chara\TRPG\HD\\{.png"


uccIH@䖁CIHv

windowclose

layermove	2,30,448,84,3
layerfadeout	2,30
layermove	3,30,682,73,3
layerfadeout	3,30
layermove	4,30,917,233,3
layerfadeout	4,30

wait	30

wait	30

layerload	5,"chara\TRPG\HD\\.png",42,-33

layermove	5,30,92,-33
layerfadein	5,30

wait	30

layerloopmovepass	5,7,48,92,-23,96,92,-43,48,92,-33

shake	60

,O02875
uꟁ\\II@~A~ꟁCv嚒P\\IIv

layerload	6,"chara\TRPG\HD\\.png",448,84
layerload	7,"chara\TRPG݂\HD\\.png",682,73
layerload	8,"chara\TRPG\HD\\.png",917,233

layermove	6,30,398,84
layerfadein	6,30
layermove	7,30,632,73
layerfadein	7,30
layermove	8,30,867,233
layerfadein	8,30

񓪈ŁC䖐Q嚒P\\\I

layerchange	6,"chara\TRPG\HD\\.png"


uJYߏ΁ccv

layerchange	8,"chara\TRPG\HD\\.png"

,P03241
ucc꣍݊YꟁC䖁v

layerchange	5,"chara\TRPG\HD\\.png"

shake	30

,O02876
uzϋ߈_ŁCʛAˑR```I@\\IIv

layerchange	7,"chara\TRPG݂\HD\\.png"

݂,A02866
uAꟁBݓI䖁C嫑Rs嚒ߛCAҐkꡁccv

,P03242
ubC핁ʓI嚒PZꟁccv

,R01084
uccccv

layermove	6,48,238,84


uʓC䖁v

windowclose

se	"SE\SE09_04_vCb.ogg"

layermovepass	6,7,12,238,94,12,238,84,12,238,94,12,238,84

wait	30

se	"SE\SE09_04_vCb.ogg"

wait	30

Cc䖎͓I嚒B

layermove	6,48,398,84

LʓI嚒CAyՋnOOUJB

layermove	5,30,172,102,3

layerchange	5,"chara\TRPG\HD\\.png"

layermove	5,30,172,102,3

wait	30

se	"SE\SE09_04_vCb.ogg"

shake	6

,O02877
ujAj``TI@ӎyyId䗹`Iv

䖚LCΒnꐺoߗB


uccĖꎟB^IIꝁHv

,P03243
u嚒PAL@qccB瑾ꠁv

݂,A02867
uTH@Z݁C꣜Hv

layerchange	7,"chara\TRPG݂\HD\\.png"

,R01085
uꟁCsCvYB쑖ꠁv

layerchange	8,"chara\TRPG\HD\\.png"

,P03244
uAꟁBSvꠁC䖁v

layerchange	5,"chara\TRPG\HD\\.png"

,O02878
ujj`cclƐ^IQvcv

layerchange	6,"chara\TRPG\HD\\.png"

se	"SE\SE09_04_vCb.ogg"

shake	6


uccDꊍDꊁv

#SE115@

Βԑ䖁CdV簊JrB

se	"SE\07_\AĂ鑫\.ogg"

windowclose
wait	30

transition	"Parts\transition\.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	5
layerrelease	6
layerrelease	7
layerrelease	8

wait	90

#BGij

cc嫑RsmLYӋ`CA犆Dɉ𗹋ْIB

#ꔏ

#BGij

#WAIT

#BGiXEj

se	""

windowclose
wait	30

transition	"Parts\transition\.png",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\sky.png",0,-120,100,100

wait	90

,R01086
uBAVXv

݂,A02868
uccv

windowclose
wait	30

transition	"Parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̐X.png",-215,-400,140,140

wait	72

wait	30

layerload	1,"chara\TRPG\HD\\.png",2172,-33
layerload	2,"chara\TRPG\HD\\.png",1678,84
layerload	3,"chara\TRPG݂\HD\\.png",1912,73
layerload	4,"chara\TRPG\HD\\.png",2147,233
layerfadein	1,30
layerfadein	2,30
layerfadein	3,30
layerfadein	4,30

layermove	1,48,892,-33
layermove	2,48,398,84
layermove	3,48,632,73
layermove	4,48,867,233

wait	48

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

layerchange	2,"chara\TRPG\HD\\.png"


umCDZꟁv

쑖iH@CДZU㫓IXhݗʑOB

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02869
uZICݐXїRYIꝁccv

,P03245
uL훀{AVXCzKsLꠁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03246
usߊ_\uʑAsmCȖsDꡁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02879
uyyCL_Gv

layerchange	2,"chara\TRPG\HD\\.png"


uߖ琥Ív

layerchange	2,"chara\TRPG\HD\\{.png"


u⋍ݔ֖vpBiŊꠁv

݂,A02870
uccvꝁH@Oʓsŕsꟁv


u\̍OiBZIјHccv

,R01087
uߘCsDӎvCv@owmēIcv

,P03247
u߁CviʏAsBV@ȎvlsB鑍sꠁHv

,R01088
uccI琥CʓIbB䖾v

,O02880
uviʋꝁcc䖁Cs퓀Kށv

݂,A02871
usNIꠁv

windowclose

layermove	1,30,842,-33,3
layerfadeout	1,30
layermove	2,30,348,84,3
layerfadeout	2,30
layermove	3,30,582,73,3
layerfadeout	3,30
layermove	4,30,817,233,3
layerfadeout	4,30

wait	30

se	"SE\07_\AĂ鑫\.ogg"

wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

#ꔏ

#SE115@

iXїv{COIHAŕsB

zےXCْQQB

BISC\CH{gҎZB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̐X.png",-215,-400,140,140
layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	3,"chara\TRPG\HD\\.png",398,84
layerload	4,"chara\TRPG݂\HD\\.png",632,73
layerload	5,"chara\TRPG\HD\\.png",867,233

wait	90

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

,O02881
uTTccDCv`ꊁv

layerchange	5,"chara\TRPG\HD\\.png"

,P03248
uspSSC꣍˕s`ꡁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02882
uIATBL͉䖓ID_vv

layerchange	3,"chara\TRPG\HD\\.png"

ccwnL_x

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02872
uɁB˖I粍DLYꉺv


uTHv

layerchange	5,"chara\TRPG\HD\\.png"

,P03249
uݖccHv

ז˔@IbC≺rCߘÐ_]B

layerchange	1,"chara\TRPG\HD\\.png"

,O02883
uI`ccYsŕsށBב✍ˊŕsIꝁHv


uccsC꣖瑾Rn✗ꠁv

,P03250
uICꝁHv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02873
uTBzTLYݓߗv

layerchange	5,"chara\TRPG\HD\\.png"

,P03251
ue׈ŐݑpꡁBړꝁcccVHv

windowclose

se	"SE\SE01_16_.ogg"

shake	30

wait	60

#SE49@~鉹iKTKTj

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02874
uccIH@A˗LIkߓIn`IIv

layerchange	3,"chara\TRPG\HD\\{.png"


uSCvIIv

windowclose

bgm	""

se	"sound\se\SE116_GJEgWO.ogg"

layermove	3,90,558,84

layerchange	3,"chara\TRPG\HD\\.png"

layermove	1,90,932,-33
layermove	3,90,558,84
layermove	4,90,752,73
layermove	5,90,947,233

wait	90

layerloopmovepass	1,7,48,932,-23,96,932,-43,48,932,-33

wait	60

layerload	2,"chara\X^[\wolf01.png",-1092,411,50,50

layermove	2,48,-212,411
layerfadein	2,48

wait	48

#SE116@GJEgWO

#BGMi퓬yj

#EFi퓬ʂȂ`FWj

bgm	"sound\bgm\M07.ogg",170944/4-44

wait	30

layerchange	1,"chara\TRPG\HD\\.png"

,O02884
uꟁIH@ŌCIv

layerload	20,"chara\X^[\wolf01.png",-1252,411,50,50

layermove	20,48,-372,456
layerfadein	20,48

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02875
uAҗL`Iv

,R01089
uwTxC@꣏CT`ԓI\v

layerchange	5,"chara\TRPG\HD\\{.png"

,P03252
ukDBvL㎟ߞIDҁCꐳIDlꡁv

layerchange	3,"chara\TRPG\HD\\{.png"


uƕsvӁCvސTDlv

,R01090
u󖶟eC~Bl3yȉUCӁv

,R01091
uߛCv㗹ccDlIIv

windowclose

layermove	20,48,-1252,456,3
layerfadeout	20,48

layermove	1,48,2132,-78,3
layermove	2,48,-1092,411,3
layermove	3,48,1758,39,3
layermove	4,48,1952,28,3
layermove	5,48,2147,188,3

wait	48

layerfadeout	1,30
layerfadeout	2,60
layerfadeout	3,60
layerfadeout	4,60
layerfadeout	5,60
monster_type=3
@trpg_life_set
@trpg_start
@trpg_battle

if trpg_gameover_flag=1 then goto trpg_dead

wTxIADI

monster_type=3
@trpg_start
@trpg_battle

if trpg_gameover_flag=1 then goto trpg_dead

#SYS@s[^[Jn
#MET@

#skiyouzyo-TRPG(die)ցj

#------------------------------------------------------------

#ANeBu

#iIj
#iS1.؂肩iRȏōUjjisJnj
#iS2.KEZjioĂƂ̂݁AKEIցj
#iS3.݂jiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj


#iS2j


#iT1.KEZIjiΏۑIj
#iCIցjiCIցj


#iT1)

#iKEZΏۑIjisJnj
#iKEIցjiKEIʂցj


#iS3j

#iIj
#ijisJnj
#i݂jisJnj
#ijisJnj
#ijisJnj
#iCIցjiCIցj


#iS4j

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj


#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj


#isJnj


#------------------------------------------------------------

#݂ANeBu


#iIj
#iS1.œˌIiRȏōUjjisJnj
#iS2.ZōUjioĂƂ̂݁AKEIցj
#iS3.jiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj


#iS2j


#iT1.KEZIjiΏۑIj
#iCIցjiCIցj


#iT1)

#iKEZΏۑIjisJnj
#iKEIցjiKEIʂցj


#iS3j

#iIj
#ijisJnj
#ijisJnj
#ijisJnj
#ijisJnj
#iCIցjiCIցj


#iS4j

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj


#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj


#isJnj


#------------------------------------------------------------

#ANeBu


#iIj
#iS1.r͏IiRȏōUjjisJnj
#iS2.ؗɖ@UjioĂƂ̂݁A@Iցj
#iS3.ĂjiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj


#iS2j


#iT1.@IjiΏۑIj
#iCIցjiCIցj


#iT1)

#i@ΏۑIjisJnj
#i@Iցji@Iʂցj


#iS3j

#iIj
#ijisJnj
#ijisJnj
#i݂jisJnj
#ijisJnj
#iCIցjiCIցj


#iS4j

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj


#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj


#isJnj


#------------------------------------------------------------

#ANeBu


#iIj
#iS1.|J|J[IiRȏōUjjisJnj
#iS2.`jioĂƂ̂݁A@Iցj
#iS3.ˁjiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj


#iS2j


#iT1.@IjiΏۑIj
#iCIցjiCIցj


#iT1)

#i@ΏۑIjisJnj
#i@Iցji@Iʂցj


#iS3j

#iIj
#ijisJnj
#ijisJnj
#i݂jisJnj
#ijisJnj
#iCIցjiCIցj


#iS4j

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj


#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj


#isJnj


#------------------------------------------------------------

#GANeBu

#_[WHiꂼHΏۃL̑䎌j


#U


#퓬s\


#------------------------------------------------------------

#i[VH

#,R01092
#uTdɁBቺɋCĂv

#,R01093
#uꂪ߂Ă̖{ԂłbBccAƂ炵v

#,R01094
#uUƖhA܂gݍ킹ė܂傤v

#,R01095
#uX͑tB[hłAf͏o܂ˁv

#------------------------------------------------------------

#Gh^C~O

#퓬

#------------------------------------------------------------

#------------------------------------------------------------
#iȉA퓬j

#BGiXEj

bgm	""

layerload	1,"chara\TRPG\HD\\.png",2252,-33
layerload	2,"chara\TRPG\HD\\.png",1238,84
layerload	3,"chara\TRPG݂\HD\\.png",1672,73
layerload	4,"chara\TRPG\HD\\.png",2107,233
layerfadein	1,30
layerfadein	2,30
layerfadein	3,30
layerfadein	4,30

layermove	1,48,892,-33
layermove	2,48,398,84
layermove	3,48,632,73
layermove	4,48,867,233

wait	48

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

|ݒnITC䊕咅B

bgm	"sound\bgm\MK05.OGG"

layerchange	4,"chara\TRPG\HD\\.png"

,P03253
uꟙC嫑RcL_CAҐ՗ꡁCv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02876
uTccA琥Cœ|슴oL_ꡁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03254
uccAꝁcHv

,R01096
uאzIBȕsp݈Ӗv֌nICv

layerchange	1,"chara\TRPG\HD\\.png"

,O02885
uNV@g̑ZgaN`v


uDBZ󓞗MI}CsߔАXъYꖗJnꡁv

嫐OI댯JCAXїGIB

AZvUTCӒnEIbCLVؔ͐sIꠁB

layerchange	1,"chara\TRPG\HD\\.png"

,O02886
u펞CqQ˗LGv


usꝁccv

#iIj
#iPD蕪j
#iQD蕪Ȃj
addTextSelect 0,"蕪"
addTextSelect 1,"蕪Ȃ"
getSelect  sel

if sel=0 then goto trpg4_01a
if sel=1 then goto trpg4_01b

#iPji݂A̍Dx_Ej
label	trpg4_01a

layerchange	2,"chara\TRPG\HD\\.png"


u΁B앪Qꠁv

layerchange	1,"chara\TRPG\HD\\.png"
layerchange	4,"chara\TRPG\HD\\{.png"

,P03255
u꣍ݐYꟁB꣐vݔXїJsꝁHv

݂,A02877
uLݜk댯GCFFv

layerchange	2,"chara\TRPG\HD\\.png"


uꟁccAꝁHv

layerchange	4,"chara\TRPG\HD\\.png"

,P03256
u|s@CˉYחsUNsꠁv

layerchange	1,"chara\TRPG\HD\\.png"

,P03257
ucc^IB䖖AZC꣉ʖzȒPꟁv


uA]ccv

#iցj
goto	trpg4_01tougou

layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\{.png",398,84
layerload	4,"chara\TRPG\HD\\.png",867,233

#iQji݂A̍DxAbvj
label	trpg4_01b


usCJs댯BLҗL݁v

layerchange	4,"chara\TRPG\HD\\.png"

,P03258
uꟁBkCSʑUv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02878
uvďo˓ߞIC꘢lIbk댯Ivv

windowclose
@karin_kokoro_up
@mikan_kokoro_up

layerchange	1,"chara\TRPG\HD\\.png"

,O02887
uꟁB҈ȈאDꡁv

#iցj
goto	trpg4_01tougou

#ij
label	trpg4_01tougou

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02879
uߘFFC쏇HHv

layerchange	2,"chara\TRPG\HD\\.png"


uHcHv

݂,A02880
uݟYCؖWInߕsICȓsHIGv

layerchange	2,"chara\TRPG\HD\\.png"


u@BL_ꟁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03259
usBqsIv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02881
ucAYICDvY֌nꠁv

݂,A02882
u꣊oꡁCFFHv

layerchange	2,"chara\TRPG\HD\\.png"


u΁BfR[Xіk댯CA揇HTŊꠁv

ݑ__C㗹XѓIHB

windowclose

se	"sound\se\SE114_TCR܂킷.ogg"

shake	30

wait	68

layerchange	2,"chara\TRPG\HD\\{.png"

\\\eAcc

layerchange	1,"chara\TRPG\HD\\.png"

,O02888
uccIH@LYIIYIHv

layerchange	4,"chara\TRPG\HD\\{.png"

,P03260
uIHv

,R01097
uꟁC]cc䝱G鍎qIccv

layerchange	2,"chara\TRPG\HD\\.png"
layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02883
uccꟁBYvCd꒵v

,R01098
uҗLCݒTXюGlCAvL_v

,R01099
u@ʍݕmԉ᳑CAL\ߊցCȐӚGv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02884
uccH@s\|ꉁCYHv

,R01100
uߘCAݔCR@cߘJۑASv

layerchange	1,"chara\TRPG\HD\\.png"

,O02889
uꟙB嫑RsꉁCAvw͏Avꊁ`v

layerchange	4,"chara\TRPG\HD\\.png"

,P03261
u꣊Ґ^IꟁC䖁v

layerchange	2,"chara\TRPG\HD\\{.png"


uꠁccBZCA`꣗v

,R01101
uDIBNꠁv

#------------------------------------------------------------
#T铹IőIѐi݂܂B
#ۂɂl`oWJĂȂĂAPɁw܂FTAEFQAFPȏIׂ΁AǂȓiłĂS[xłnjłB

#ȉATP灃TV܂łAS[܂Ń[vĂ
#Iǂ̊Ԃɂ́AꔏixubNAEgjĂ@xڂ̑IṔAč\܂

#S[́w܂FTAEFRAFPȏxłB

tansaku_left=0
tansaku_right=0
tansaku_center=0
tansaku_per=256
@trpg_life_set
goto	trpg4_tansaku1a

layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

#------------------------------------------------------------
#TP
#i[vė̂݁AŃGJEgBT̂P̊mœGƑj
#iGJEgÁog[hփWvj
#iGJEgs[v̂݁ÁqB́̂ǂꂩĐj
label	trpg4_tansaku1
gosub trpg4_tansaku_check
if trpg_gameover_flag=1 then goto trpg_dead

label	trpg4_tansaku1a

layerchange	2,"chara\TRPG\HD\\.png"


uVCLHꟁv

#iIj
#iPD܂iށj
addTextSelect 0,"܂i"
#addTextSelect 1,"E֐i"
#addTextSelect 2,"֐i"
getSelect  sel

if sel=0 then tansaku_center=tansaku_center+1
if sel=1 then tansaku_right=tansaku_right+1
if sel=2 then tansaku_left=tansaku_left+1
goto	trpg4_tansaku2

layerload	2,"chara\TRPG\HD\\.png",398,84

#------------------------------------------------------------

#TQ

#iGJEgBT̂P̊mœGƑj

#iGJEgÁog[hփWvj

#iGJEgs[v̂݁ÁqB́̂ǂꂩĐj
label	trpg4_tansaku2
gosub trpg4_tansaku_check
if trpg_gameover_flag=1 then goto trpg_dead

layerchange	4,"chara\TRPG\HD\\.png"

,P03262
uŞqvYHꡁBsH|Ȏv

#iIj
#iPD܂iށj
addTextSelect 0,"܂i"
#addTextSelect 1,"E֐i"
#addTextSelect 2,"֐i"
getSelect  sel

if sel=0 then tansaku_center=tansaku_center+1
if sel=1 then tansaku_right=tansaku_right+1
if sel=2 then tansaku_left=tansaku_left+1
goto	trpg4_tansaku3

layerload	4,"chara\TRPG\HD\\.png",867,233

#------------------------------------------------------------
#TR
#iGJEgBT̂P̊mœGƑj
#iGJEgÁog[hփWvj
#iGJEgs[v̂݁ÁqB́̂ǂꂩĐj
label	trpg4_tansaku3
gosub trpg4_tansaku_check
if trpg_gameover_flag=1 then goto trpg_dead

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02885
uꟁCHGBꟚFFv

#iIj
#iPD܂iށj
#iQDE֐iށj
#iRD֐iށj
addTextSelect 0,"܂i"
addTextSelect 1,"E֐i"
addTextSelect 2,"֐i"
getSelect  sel

if sel=0 then tansaku_center=tansaku_center+1
if sel=1 then tansaku_right=tansaku_right+1
if sel=2 then tansaku_left=tansaku_left+1
goto	trpg4_tansaku4

layerload	3,"chara\TRPG݂\HD\\.png",632,73

#------------------------------------------------------------
#TS
#iGJEgBT̂P̊mœGƑj
#iGJEgÁog[hփWvj
#iGJEgs[v̂݁ÁqB́̂ǂꂩĐj
label	trpg4_tansaku4
gosub trpg4_tansaku_check
if trpg_gameover_flag=1 then goto trpg_dead

layerchange	1,"chara\TRPG\HD\\.png"

,O02890
uPsGBMM`v

#iIj
#iPD܂iށj
#------------------------------------------------------------
addTextSelect 0,"܂i"
#addTextSelect 1,"E֐i"
#addTextSelect 2,"֐i"
getSelect  sel

if sel=0 then tansaku_center=tansaku_center+1
if sel=1 then tansaku_right=tansaku_right+1
if sel=2 then tansaku_left=tansaku_left+1
goto	trpg4_tansaku5

layerload	1,"chara\TRPG\HD\\.png",892,-33

#------------------------------------------------------------
#TT
#iGJEgBT̂P̊mœGƑj
#iGJEgÁog[hփWvj
#iGJEgs[v̂݁ÁqB́̂ǂꂩĐj
label	trpg4_tansaku5
gosub trpg4_tansaku_check
if trpg_gameover_flag=1 then goto trpg_dead

layerchange	4,"chara\TRPG\HD\\.png"

,P03263
uOHꡁccBꔁHv

#iIj
#iPDE֐iށj
#iQD֐iށj
#addTextSelect 0,"܂i"
addTextSelect 1,"E֐i"
addTextSelect 2,"֐i"
getSelect  sel

if sel=0 then tansaku_center=tansaku_center+1
if sel=1 then tansaku_right=tansaku_right+1
if sel=2 then tansaku_left=tansaku_left+1
goto	trpg4_tansaku6

layerload	4,"chara\TRPG\HD\\.png",867,233

#------------------------------------------------------------
#TU
#iGJEgBT̂P̊mœGƑj
#iGJEgÁog[hփWvj
#iGJEgs[v̂݁ÁqB́̂ǂꂩĐj
label	trpg4_tansaku6
gosub trpg4_tansaku_check
if trpg_gameover_flag=1 then goto trpg_dead

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02886
uOʈ꒼LHꡁBY粁Hv

#iIj
#iPDE֐iށj
#iQD֐iށj
#addTextSelect 0,"܂i"
addTextSelect 1,"E֐i"
addTextSelect 2,"֐i"
getSelect  sel

if sel=0 then tansaku_center=tansaku_center+1
if sel=1 then tansaku_right=tansaku_right+1
if sel=2 then tansaku_left=tansaku_left+1
goto	trpg4_tansaku7

layerload	3,"chara\TRPG݂\HD\\.png",632,73

#------------------------------------------------------------
#TV
#iGJEgBT̂P̊mœGƑj

#iGJEgÁog[hփWvj

#iGJEgs[v̂݁ÁqB́̂ǂꂩĐj
label	trpg4_tansaku7
gosub trpg4_tansaku_check
if trpg_gameover_flag=1 then goto trpg_dead

layerchange	1,"chara\TRPG\HD\\.png"

,O02891
uj`czzMsHꊁv

#iIj
#iPD܂iށj
#iQDE֐iށj
#iRD֐iށj
addTextSelect 0,"܂i"
addTextSelect 1,"E֐i"
addTextSelect 2,"֐i"
getSelect  sel

if sel=0 then tansaku_center=tansaku_center+1
if sel=1 then tansaku_right=tansaku_right+1
if sel=2 then tansaku_left=tansaku_left+1
if tansaku_left>=3 and tansaku_right>=1 and tansaku_center>=5 then goto trpg_tansaku_end

#TP֖߂遄
goto	trpg4_tansaku1

layerload	1,"chara\TRPG\HD\\.png",892,-33

label trpg4_tansaku_check

windowclose

layerload	21,"cg\bg\black.png",0,-120
layerfadein	21,60

se	"SE\07_\AĂ鑫\.ogg"

wait	60

layerchange	1,"chara\TRPG\HD\\.png"
layerchange	2,"chara\TRPG\HD\\.png"
layerchange	3,"chara\TRPG݂\HD\\.png"
layerchange	4,"chara\TRPG\HD\\.png"

wait	60

layerfadeout	21,60
wait	60

se	""

wait	60

rand	rnd,0,1280
if rnd<=tansaku_per{
gosub trpg4_tansaku_encount
return
}
if rnd>tansaku_per{
tansaku_per=tansaku_per*2
if tansaku_per>1024 then tansaku_per=1024
rand	rnd,1,6
if rnd=1 then gosub trpg4_kodomotachi1
if rnd=2 then gosub trpg4_kodomotachi2
if rnd=3 then gosub trpg4_kodomotachi3
if rnd=4 then gosub trpg4_kodomotachi4
if rnd=5 then gosub trpg4_kodomotachi5
if rnd=6 then gosub trpg4_kodomotachi6
}
return

layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

#------------------------------------------------------------
#qB͂P
label	trpg4_kodomotachi1

layerchange	1,"chara\TRPG\HD\\{.png"

,O02892
u``v

TVC䖓EqaԊߗNB

return

layerload	1,"chara\TRPG\HD\\.png",892,-33

#qB͂Q
label	trpg4_kodomotachi2

layerchange	3,"chara\TRPG݂\HD\\.png"

windowclose

se	"sound\se\SE13_.ogg"

shake	30

wait	120

݂,A02887
uꟁccvAvICAZq엹CIv

#SE13@̉EiLccj

layerchange	4,"chara\TRPG\HD\\.png"

,P03264
ucccv

layerchange	2,"chara\TRPG\HD\\.png"

qQ㵓ICԙz˒nꢁB

return

layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

#qB͂R
label	trpg4_kodomotachi3

layerchange	4,"chara\TRPG\HD\\.png"

,P03265
ucccBccBv

Tߒk݈ꝁCԙzg_]IB

return

#qB͂S
label	trpg4_kodomotachi4

layerchange	1,"chara\TRPG\HD\\.png"

,O02893
u䖉ށ`CsdGCG`@AZs```j`C\œG`v

layerchange	2,"chara\TRPG\HD\\.png"

ΒT}ϗꝁC^̎ÍB

return

layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84

#qB͂T
label	trpg4_kodomotachi5

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02888
uߘʊŏ㋎DDh`@粓IsBC粖L`v

kCpBƑΊŋN\hIʔqB

return

layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

#qB͂U
label	trpg4_kodomotachi6

layerchange	4,"chara\TRPG\HD\\.png"

,P03266
uvoZߕICA樖ccccssCssꟉCݐYꡁcccjv

layerchange	2,"chara\TRPG\HD\\.png"

ҍ݈׍ŏIDlIԙzCɋnݒB

return

layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	4,"chara\TRPG\HD\\.png",867,233

#------------------------------------------------------------
#og[h
label	trpg4_tansaku_encount

#SE49@~鉹iKTKTj

bgm	""

layerchange	4,"chara\TRPG\HD\\{.png"

,P03267
uccI@LYIv

,R01102
u鍎qI_GGBGlvGv

bgm	"sound\bgm\M07.ogg",170944/4-44

layerchange	2,"chara\TRPG\HD\\{.png"


uDlꝁBƏSIv

layerchange	4,"chara\TRPG\HD\\.png"

,P03268
uDꟁCӁv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02889
uD`Bחs樑Ǝ󏝁CIv

layerchange	1,"chara\TRPG\HD\\.png"

,O02894
u䖖vۑ駈G``Iv

,R01103
uaˈC鍎q_3ȉIbUCvӚGv

,R01104
uߛv㗹GccDlJnIIv

windowclose

layermove	1,48,2172,-33,3
layermove	2,48,1678,84,3
layermove	3,48,1912,73,3
layermove	4,48,2147,233,3

wait	48

layerfadeout	1,30
layerfadeout	2,30
layerfadeout	3,30
layerfadeout	4,30
rand	monster_type,0,9
@trpg_start
@trpg_battle

if trpg_gameover_flag=1 then return

#SE116@GJEgWO

#BGMi퓬yj

#EFi퓬ʂȂ`FWj

#SYS@s[^[Jn
#MET@Zp^[

#skiyouzyo-TRPG(die)ցj

#------------------------------------------------------------

#퓬́AĹwVo[EtxƓB

#G̎ނ͉ł\܂񂪁A퓬dȂ̂ŁA߂ł܂B

#------------------------------------------------------------

#iȉAT̐퓬j

#BGiXEj

#------------------------------------------------------------

#iȉAT̐퓬j

#BGiXEj

bgm	""

layerload	1,"chara\TRPG\HD\\.png",2252,-33
layerload	2,"chara\TRPG\HD\\.png",1238,84
layerload	3,"chara\TRPG݂\HD\\.png",1672,73
layerload	4,"chara\TRPG\HD\\.png",2107,233
layerfadein	1,30
layerfadein	2,30
layerfadein	3,30
layerfadein	4,30

layermove	1,48,892,-33
layermove	2,48,398,84
layermove	3,48,632,73
layermove	4,48,867,233

wait	48

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

팂|ICZ䊒ʒQgeB

bgm	"sound\bgm\MK05.OGG"

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02890
uāccZ՗ꡁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03269
uTBAʔCosǜœsŕsꟁccv


uDlzzsꟁBK{񍂝ˍsv

layerchange	1,"chara\TRPG\HD\\.png"

,O02895
u䖊ҊSvGB쑖ꠁCyyv

,R01105
u嫑RsZCAבƉIBꠁv

mFƓI@CĎ㗹XѓIHB

tansaku_per=tansaku_per/16
if tansaku_per<1 then tansaku_per=1

#iGJEg_́TփWvj
return

layerload	1,"chara\TRPG\HD\\.png",892,-33
layerload	2,"chara\TRPG\HD\\.png",398,84
layerload	3,"chara\TRPG݂\HD\\.png",632,73
layerload	4,"chara\TRPG\HD\\.png",867,233

#------------------------------------------------------------
#S[w܂FTAEFRAFPȏxI񂾎

label	trpg_tansaku_end

#BGiX̍L{΁Ej

layerchange	2,"chara\TRPG\HD\\.png"


uVCccv

windowclose

layermove	1,30,842,-33,3
layerfadeout	1,30
layermove	2,30,348,84,3
layerfadeout	2,30
layermove	3,30,582,73,3
layerfadeout	3,30
layermove	4,30,817,233,3
layerfadeout	4,30

wait	30

wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\̐X.png",0,-154,100,100

wait	90

layerload	1,"chara\TRPG\HD\\.png",942,-33
layerload	3,"chara\TRPG\HD\\{.png",448,84
layerload	4,"chara\TRPG݂\HD\\.png",682,73
layerload	5,"chara\TRPG\HD\\.png",917,233

layermove	1,30,892,-33
layerfadein	1,30
layermove	3,30,398,84
layerfadein	3,30
layermove	4,30,632,73
layerfadein	4,30
layermove	5,30,867,233
layerfadein	5,30

wait	30

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

,R01106
u쓞ꡁBAXѓIŐ[v

BIړInB
֍ݔZVC\ŏoߗЗђnB

layerchange	3,"chara\TRPG\HD\\.png"

lU㫒VOXuICҔ\ŕsInߓIB

layerchange	1,"chara\TRPG\HD\\.png"

,O02896
u󟃔䍄ˍX◹`ccv

layerchange	5,"chara\TRPG\HD\\{.png"

,P03270
uŗCAZICYvꡁv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02891
uccCҐZCYsŕsꟁcv

粌xlC粌ߕЋn[B

݂,A02892
uݟYC펞sLBOSSIꠁv

,R01107
uTB嫑RVHCAL퐥Av@M駋NIvv

layerchange	5,"chara\TRPG\HD\\.png"

,P03271
u׏YYǗݔ\ꟁccBoksꟁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02897
uLBOSSꝁHv

,R01108
uߘccVCݔƉꉺ̗ꠁv

windowclose

layerchange	3,"chara\TRPG\HD\\.png"
layerchange	4,"chara\TRPG݂\HD\\.png"
layerchange	5,"chara\TRPG\HD\\.png"

@trpg_heal

#SE126@񕜉i񕜂ۂȂAłOKłj

#iHPEMPS܂j

SI̗͊SI

layerchange	3,"chara\TRPG\HD\\.png"
layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02893
u`@ӎ꣐Z݁Iv

layerchange	5,"chara\TRPG\HD\\{.png"

,P03272
uݔԓ_̗́ccsAvYIOꝁv

ԙzהsIQBAݓߘ߁C

windowclose

bgm	""

layerchange	3,"chara\TRPG\HD\\.png"
layerchange	4,"chara\TRPG݂\HD\\.png"
layerchange	5,"chara\TRPG\HD\\.png"

se	"sound\se\SE125_{XX^[̙K.ogg"

screenvibration	120,20,20,20,

#SE125@{XX^[̙KiOIIIIIIbIIIj

#EF@ʃVFCN

layermove	1,90,932,-33
layermove	3,90,558,84
layermove	4,90,752,73
layermove	5,90,947,233

wait	90

layerloopmovepass	1,7,48,932,-23,96,932,-43,48,932,-33

wait	60

layerchange	4,"chara\TRPG݂\HD\\.png"

shake	30

݂,A02894
uBꟁ``IHv

bgm	"sound\bgm\M07.ogg",170944/4-44

layerchange	1,"chara\TRPG\HD\\.png"

,O02898
uꟁ`IH@YCankIH@]ꈎqʋ``IIv

layerchange	5,"chara\TRPG\HD\\.png"

,P03273
ucc꣕sݔꝁCnka꣖v֌nꠁv

layerchange	3,"chara\TRPG\HD\\{.png"


usnkC󟃍ݐkꟁCהKccIv

ݖCߐKIlIgehhWWnJnoI

layerload	2,"chara\X^[\monster.png",-2193,-619
layerfadein	2,60

layermove	2,48,-833,-619

^,V15000
u꣘쐥YlꟁBݔYIv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02895
uAIH@Dꟁ``Iv

layerchange	5,"chara\TRPG\HD\\{.png"

,P03274
uʑRoꡁCBOSSIGlccv

layerchange	1,"chara\TRPG\HD\\.png"

,O02899
uɁCbH@ߍˈ׏YዩHv


uccsvfߘ_ꟁC䖁Bדߐ葭IHꟁv

^,V15001
uŗ꣘琥חUДZI`ꠁv

^,V15002
uRnhC^Q忉݁Iv

layerchange	5,"chara\TRPG\HD\\.png"

,P03275
uQ݁ccCȊOҗLccv

^,V15003
uߌoshlBccccIv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02896
uߕBƖsהЖIv

,P03276
u꣏AZIꠁBLYړIIv

^,V15004
ucccBLIbAXe]UBDlsAϓLꝁIIv

layerchange	5,"chara\TRPG\HD\\.png"

,P03277
ucccVHv

layerchange	3,"chara\TRPG\HD\\.png"


uccAoRDꟁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02900
uBOSSpDG`ccv

windowclose

se	"sound\se\SE125_{XX^[̙K.ogg"

#SE125@{XX^[̙KiOIIIIIIbIIIj

shake	60

^,V15005
uICD\\\III@A꣘DDДZI|IIIv

layerchange	3,"chara\TRPG\HD\\{.png"


uvꝁIv

layerchange	4,"chara\TRPG݂\HD\\{.png"

݂,A02897
usAIB׉v񏕏LIlIv

windowclose

layermove	1,48,2132,-33,3
layermove	2,48,-2193,-574,3
layermove	3,48,1758,84,3
layermove	4,48,1952,73,3
layermove	5,48,2147,233,3

wait	48

layerfadeout	1,30
layerfadeout	2,60
layerfadeout	3,60
layerfadeout	4,60
layerfadeout	5,60
monster_type=10
@trpg_life_set
@trpg_start
@trpg_battle

if trpg_gameover_flag=1 then goto trpg_dead

#------------------------------------------------------------

#ANeBu

#
#u͎育킢v

#iIj
#iS1.؂肩iRȏōUjjisJnj
#iS2.KEZjioĂƂ̂݁AKEIցj
#iS3.݂jiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj

#
#iS2j

#
#uoɂ݂͏oȂIv

#iT1.KEZIjiΏۑIj
#iCIցjiCIցj

#
#iT1)

#iKEZΏۑIjisJnj
#iKEIցjiKEIʂցj

#
#iS3j

#
#u_[WyȂȁv

#iIj
#ijisJnj
#i݂jisJnj
#ijisJnj
#ijisJnj
#iCIցjiCIցj

#
#iS4j

#
#ułLɂȂ镨̓bv

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj

#
#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj

#
#isJnj

#iS1j

#
#u͂bIIv

#iS2j

#
#uꌂKEbIIv

#iS3j

#iS4j

#
#uő̐𗧂ĒIv

#------------------------------------------------------------

#݂ANeBu

#݂,A02898
#uA|ĂȂbIv

#iIj
#iS1.œˌIiRȏōUjjisJnj
#iS2.ZōUjioĂƂ̂݁AKEIցj
#iS3.jiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj

#
#iS2j

#݂,A02899
#uȂbv

#iT1.KEZIjiΏۑIj
#iCIցjiCIցj

#
#iT1)

#iKEZΏۑIjisJnj
#iKEIցjiKEIʂցj

#
#iS3j

#݂,A02900
#u݂ȁA䂵ςv

#iIj
#ijisJnj
#ijisJnj
#ijisJnj
#ijisJnj
#iCIցjiCIցj

#
#iS4j

#݂,A02901
#uƂƁAǂꂪ񂾂낤v

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj

#
#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj

#
#isJnj

#iS1j

#݂,A02902
#u[[bIIv

#iS2j

#݂,A02903
#uXɖ߂ăbIv

#iS3j

#iS4j

#݂,A02904
#uŊ撣v

#------------------------------------------------------------

#ANeBu

#,P03278
#ug̒Ăv

#iIj
#iS1.r͏IiRȏōUjjisJnj
#iS2.ؗɖ@UjioĂƂ̂݁A@Iցj
#iS3.ĂjiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj

#
#iS2j

#,P03279
#u͂SĂȂv

#iT1.@IjiΏۑIj
#iCIցjiCIցj

#
#iT1)

#i@ΏۑIjisJnj
#i@Iցji@Iʂցj

#
#iS3j

#,P03280
#u_[W傫ˁccv

#iIj
#ijisJnj
#ijisJnj
#i݂jisJnj
#ijisJnj
#iCIցjiCIցj

#
#iS4j

#,P03281
#uӂӂA|MĂv

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj

#
#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj

#
#isJnj

#iS1j

#,P03282
#u炢ȂbIIv

#iS2j

#,P03283
#u̖@ɖȂĕȂIv

#iS3j

#iS4j

#,P03284
#u̒xŕȂv

#------------------------------------------------------------

#ANeBu

#,O02901
#uNVbI@`cv

#iIj
#iS1.|J|J[IiRȏōUjjisJnj
#iS2.`jioĂƂ̂݁A@Iցj
#iS3.ˁjiΏۑIցj
#iS4.ACejiĂƂ̂݁AACeIցj

#
#iS2j

#,O02902
#ũN[v낤ȁv

#iT1.@IjiΏۑIj
#iCIցjiCIցj

#
#iT1)

#i@ΏۑIjisJnj
#i@Iցji@Iʂցj

#
#iS3j

#,O02903
#u䂪s`ȐlAā`v

#iIj
#ijisJnj
#ijisJnj
#i݂jisJnj
#ijisJnj
#iCIցjiCIցj

#
#iS4j

#,O02904
#uJCƂ́ccHv

#iI1.ACeIjiΏۑIj
#iCIցjiCIցj

#
#iI1j

#iACeΏۑIjisJnj
#iACeIցjiACeIʂցj

#
#isJnj

#iS1j

#,O02905
#uĂĂ[[bIv

#iS2j

#,O02906
#uobAHׂāv

#iS3j

#iS4j

#,O02907
#ǔbv

#------------------------------------------------------------

#GANeBu

#_[WHiꂼHΏۃL̑䎌j

#
#uӃbI@AdbccIv

#݂,A02905
#uЂbI@ɂ悧ccv

#,P03285
#uႠbI@ȁAȂė͂Ȃ̂ccv

#,O02908
#uӂ[[bI@₾₾``bIv

#U

#
#uȂbIIv

#݂,A02906
#uЂႠbI@Ȃcv

#,P03286
#u}̂ǂxbv

#,O02909
#uЂ傢Ɓ`A`v

#퓬s\

#
#u݂ȂccȂƁccv

#݂,A02907
#u܂ł݂cc߂ˁcv

#,P03287
#ufcc܂ccv

#,O02910
#uӂ``cc߂Ȃpp`cv

#------------------------------------------------------------

#i[VH

#,R01109
#u߂Ẵ{XłBS͂ōs܂傤v

#,R01110
#uG͋łAc胉CtɂӂĂv

#,R01111
#u͂Z̖ቺ͒ɂłˁccv

#,R01112
#uG̍U͒PłB_[W[XɂĂ΁v

#------------------------------------------------------------

#------------------------------------------------------------

#Gh^C~O

#퓬

layerload	6,"chara\TRPG\HD\\{.png",2172,-33
layerload	7,"chara\TRPG\HD\\{.png",1678,84
layerload	8,"chara\TRPG݂\HD\\{.png",1912,73
layerload	9,"chara\TRPG\HD\\{.png",2147,233
layerfadein	6,30
layerfadein	7,30
layerfadein	8,30
layerfadein	9,30

layermove	6,48,892,-33
layermove	7,48,398,84
layermove	8,48,632,73
layermove	9,48,867,233

wait	48

layerloopmovepass	6,7,48,892,-23,96,892,-43,48,892,-33

layerchange	7,"chara\TRPG\HD\\.png"

se	"SE\SE09_02_YrV.ogg"

shake	30


uDI@՗\Iv

layerchange	8,"chara\TRPG݂\HD\\.png"

݂,A02908
u՗ccDꊁC՗Gv

layerchange	9,"chara\TRPG\HD\\.png"

,P03288
uAZΎ营BOSSCIshGv

layerchange	6,"chara\TRPG\HD\\.png"

,O02911
u`BI@쑐䖐ٓGIG\\v

S,Z90016
uDꊁI@iEE䖁jI叟\Iv

#݂i//lƉɂ܂j,A02909
#ubI@݂B̑叟[bIv

#i//㉺̓lƉɂ܂j,P03289
#ubI@̑叟[bIv

#,O02912
#ubI@B̑叟[bIv

#݂,A02910
#ubI@i݂EEjB̑叟[bIv

#,O02913
#ubI@i݂EEjB̑叟[bIv

#,P03290
#ubI@i݂EEjB̑叟[bIv

#,Q01623
#ubI@i݂EEjB̑叟[bIv

#J,B03274
#ubI@i݂EEjB̑叟[bIv

#,S01583
#ubI@i݂EEjB̑叟[bIv

#,R01113
#ubI@i݂EEjB̑叟[bIv

#Ђ,N00826
#ubI@i݂EEjB̑叟[bIv

layerchange	7,"chara\TRPG\HD\\.png"


uƁCDezꉺꟁccv

windowclose

layermove	6,30,942,-33,3
layerfadeout	6,30
layermove	7,30,448,84,3
layerfadeout	7,30
layermove	8,30,682,73,3
layerfadeout	8,30
layermove	9,30,917,233,3
layerfadeout	9,30

wait	30

wait	30

layerload	1,"chara\X^[\monster.png",-883,-619

layermove	1,30,-833,-619
layerfadein	1,30

wait	30

wait	60

se	"sound\se\SE57_.ogg"

layermove	1,120,-833,776
layerfadeout	1,120

screenvibration	120,10,10,10,

#------------------------------------------------------------

#iȉA퓬j

#BGiXEj

#SE125@{XX^[̙KiOIIIIIIbIIIj

^,V15006
uIGGGGGG\\\II@sꠁCRAQS\IIv

#SE127@Gŉ

#EF@tbV

bgm	""

ډꐺIK@|CIg뉻䊏B

bgm	"sound\bgm\MK05.OGG"

layerload	2,"chara\TRPG\HD\\.png",942,-33
layerload	3,"chara\TRPG\HD\\.png",448,84
layerload	4,"chara\TRPG݂\HD\\.png",682,73
layerload	5,"chara\TRPG\HD\\.png",917,233

layermove	2,30,892,-33
layerfadein	2,30
layermove	3,30,398,84
layerfadein	3,30
layermove	4,30,632,73
layerfadein	4,30
layermove	5,30,867,233
layerfadein	5,30

wait	30

layerloopmovepass	2,7,48,892,-23,96,892,-43,48,892,-33

layerchange	5,"chara\TRPG\HD\\{.png"

,P03291
uYcNSꟁC^veIv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02911
uꟁccsߕL퐥ځCҒIꡁcv

layerchange	2,"chara\TRPG\HD\\.png"

,O02914
usߋNIRҐ^˗ꡁ\v

#BGiXEj

layerchange	3,"chara\TRPG\HD\\.png"


uGBJnϔGCƁv

,R01114
uœ|ځCUwVXxIؖꡁv

layerchange	2,"chara\TRPG\HD\\.png"

,O02915
uI`TH@sߖvLSꡁv

layerchange	5,"chara\TRPG\HD\\.png"

,P03292
uL훀IAwVXxvBȖ{ALxIꠁv

,P03293
uvCxIbserCmߌov藹v

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02912
uߛC얨Y񋎗ꠁBߌoꔊCꠁHv


uꟁBL팴AݓICDҗꡁv

layerchange	4,"chara\TRPG݂\HD\\.png"

݂,A02913
u׉S͝DlCđŋNIb瑾hsccv

,R01115
uƐhꗹB񋎓IH䗈сCȕSꠁv

layerchange	5,"chara\TRPG\HD\\.png"

,P03294
uZBIHחLC䊮SsLv

se	"SE\07_\AĂ鑫\.ogg"

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	2
layerrelease	3
layerrelease	4
layerrelease	5

wait	90

#SE115@

ACUICݐZIї̉㗹ԉIHB

#BGij

#WAIT

#BGi[j

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\[.png",0,-120,100,100
layerload	1,"cg\bg\black.png",-640,615,200,200
layerload	4,"cg\bg\black.png",-640,-1815,200,200

wait	90

ߗkԁC쓞BICVFߌo엹B

windowclose

layerload	3,"chara\TRPG\HD\\{.png",1936,233
layerfadein	3,30

layermove	3,60,696,233

layerchange	3,"chara\TRPG\HD\\.png"

layermove	3,60,696,233

wait	60

,P03295
uccs߁CoDYYꡁv

windowclose

layerload	2,"chara\TRPG\HD\\{.png",1409,84
layerfadein	2,30

layermove	2,60,329,84

layerchange	2,"chara\TRPG\HD\\.png"

layermove	2,60,329,84

wait	60


u^IꟁCԙzB琥v

,P03296
ucccv

layerchange	3,"chara\TRPG\HD\\{.png"

,P03297
uccXCYsvYB˕svaLIz@v

layerchange	2,"chara\TRPG\HD\\.png"


uYccIHv

Ґ^aBBSꟁcc

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#BGij

#SE120@̃hAiMCBj

#SE121@̌iKKƎIȃ[vʉj

se	""

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\.png",0,-184,100,100

wait	90

wait	30

layerload	1,"chara\TRPG\HD\\.png",2252,-33
layerload	2,"chara\TRPG\HD\\.png",1238,84
layerload	3,"chara\TRPG݂\HD\\.png",1672,73
layerload	4,"chara\TRPG\HD\\.png",2107,233
layerfadein	1,30
layerfadein	2,30
layerfadein	3,30
layerfadein	4,30

layermove	1,48,892,-33
layermove	2,48,398,84
layermove	3,48,632,73
layermove	4,48,867,233

wait	48

layerloopmovepass	1,7,48,892,-23,96,892,-43,48,892,-33

X,V10024
u}Ձ\I@ꟁCVZXIqlv

חrHhC엧ƎفB

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02914
uӏDCV琥kDIꡁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02916
u䖓IqGG`Bh_YꠁC_hꠁ`v

a䖑ΗIIoJSIB

VvhߔсCDlh݁Cq琥RIꠁB

layerchange	4,"chara\TRPG\HD\\.png"

windowclose

se	"sound\se\SE13_.ogg"

shake	30

wait	120

#SE13@̉EiLccj

layerchange	2,"chara\TRPG\HD\\.png"


uTcHv

layerchange	4,"chara\TRPG\HD\\.png"

,P03298
uIꡁBL퍄ZꌏC싎hꠁv

,O02917
u`@VvhOIv


uccˁCD꘢I`qIcccԙzHv

layerchange	4,"chara\TRPG\HD\\.png"

,P03299
uIccBʁAʖCꊎBʓsv薞v

ԙzQQnCvfJʁC݋󒅓IꈈʍB

݂,A02915
uꟙCԙz꣖q엹ꡁv

layerchange	2,"chara\TRPG\HD\\.png"


uvCߔіvhCAZԙzCqkꠁv

layerchange	1,"chara\TRPG\HD\\.png"

,O02918
usGԙz\C䖖v_``Iv

ݓ꒣ꈎqӍB

X,V10025
upCؒPv

,O02919
uVcc`@VhYDꡁv

layerchange	4,"chara\TRPG\HD\\.png"

,P03300
u꣉ʋhBIK琥LIcccꟁIv

layerchange	4,"chara\TRPG\HD\\.png"


uꟁccv

zNB
gٕB

s΁CzNCˏA꒼oDYYB


uZCœ|s\\KꝁHv

layerchange	4,"chara\TRPG\HD\\.png"

,P03301
uꟁIsYBvLIbAϗv

,R01116
uꟁCߘv֌nꊁCKYߌoiKv


uꟁcc@Cꟁv

,P03302
ucccd꒵`C꣑ꟁv

,R01117
uꟙccsSAYv

݂,A02916
uLKꡁBv_ADv

windowclose

se	"SE\06_dq\\WX^[``.ogg"

shake	6

wait	97

layerchange	2,"chara\TRPG\HD\\.png"


uTCҒ𑽓Iccc10000iv

,O02920
u_`@LߛKIbA\hkIv

layerchange	4,"chara\TRPG\HD\\.png"

,P03303
uLœ|ډB_K琥RIꡁv

,R01118
uꟁCҗLClIKŒIv

,R01119
uAZdDlC\ݐόolCKsϓICvӚGv

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02917
uߘCACsœ|IKCIKꝁHv

,R01120
uTCXe՗ꡁv

,P03304
uvC鍡VA\SxꡁBACvƖ\\Hv

layerchange	1,"chara\TRPG\HD\\.png"

,O02921
u`C쑽h_v`v

layerchange	4,"chara\TRPG\HD\\.png"

,P03305
uVґzDDy`ꡁB꣏AEψꉺꠁv

ԙzʑRC嫑RL_ӊOCA݋KǗʓ|kρB

layerchange	3,"chara\TRPG݂\HD\\.png"

݂,A02918
uߛC_Vc_I؉ꝁv

layerchange	2,"chara\TRPG\HD\\.png"


uI琥B̓eAR꣘었rꠁv

݂,A02919
uT@YIꖘDꡁv

JSnŒؒPa͓IؕiB

V嫑R댯CAoskDB

#BGij

V@CrZIbC

bgm	""

݋hѓIaql֗kCxߗiM駓IB

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100
layerrelease	1
layerrelease	2
layerrelease	3
layerrelease	4

wait	90

#BGij

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-815,-394,170,170
layerload	1,"cg\bg\black.png",-640,-1815,200,200
layerload	2,"cg\bg\black.png",-640,615,200,200
layerload	3,"chara\݂\HD\\.png",190,-7,95,95
layerload	4,"chara\\HD\\.png",625,-95
layerload	5,"chara\\HD\\.png",1129,203,-80,80

wait	90

cccB

cccccB

cccccccB

layermove	1,48,-640,-1964
layermove	2,48,-640,764

layerfadeout	1,60
layerfadeout	2,60
layerload	2,"chara\\HD\\.png",-314,101,94,94

#BGi}j

layermove	0,48,-652,-394
layermove	2,48,-74,100
layerfadein	2,48
layermove	3,48,439,-7
layermove	4,48,865,-95
layermove	5,48,1369,203

,R01121
uVDiBAݔꠁv

bgm	"sound\bgm\m12.ogg",282436/4-44

ߓZIbCyJˁCӎ񓞗B

layerchange	2,"chara\\HD\\.png"

,R01122
uUCƐhꗹv

layerchange	5,"chara\\HD\\ɂ.png"

,P03306
uāBZَn񗈗ꡁv

layerchange	4,"chara\\HD\\.png"

,O02922
uꟙCœ|kLGCZv

layerchange	3,"chara\݂\HD\\.png"

݂,A02920
uō@IL_dlꡁBs߁CkJSGv

wq쎵{nzB


uƐ^L_ꟁB|L_Sݗv

layerchange	4,"chara\\HD\\.png"

,O02923
uTB䖊SvGv

layerchange	5,"chara\\HD\\.png"

,P03307
uI̗͕ssCNꠁHv


uҔNyꡁI@ccLNv

嫑RzCA̗͕ʉʑRҐwqXꠁB

layermove	4,90,865,85

layerchange	4,"chara\\HD\\~_.png"

layermove	4,90,865,85
layerfadeout	4,90

,O02924
ucc`@ĈNꠁCZBݚȊOInGcccāCyyyv

layerchange	3,"chara\݂\HD\\.png"

݂,A02921
uIH@䖛ߌoIHv

layerchange	5,"chara\\HD\\.png"

,P03308
uDecbĐꟁccv

layerchange	2,"chara\\HD\\.png"

,R01123
uꟙccߘC@VtNߟYꝁCꋊҍDꠁHv


uTBƈNߓICċꠁv


uRC瓾ݚ߁v

,O02925
uācc݁`ccyyyv

layerchange	2,"chara\\HD\\.png"

,R01124
u䖁C\nߌoZ\͗ꡁv


u^IBcꢕ[ԋꠁv

layerchange	3,"chara\݂\HD\\2.png"

݂,A02922
uĈNߚGCFFv


uTv

,P03309
uBccv

ԙzIQCw䖗JB

#SE06@̃hAJiK`j

#BGij

windowclose
wait	30

transition	"",36
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\BG07.png",-65,-165,110,110
layerrelease	2
layerrelease	3
layerrelease	5

wait	54

,O02926
uIČācc`ފŋNDDhCsvo``ccv


uccʗߕꟁv

bgm	""

VCVIYWAUB

windowclose
wait	30

transition	"Parts\transition\1280x720\114.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"cg\bg\black.png",0,-120,100,100

wait	120

@trpg_evup
#iXPW[ցj
return
