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;	Gӏ
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.var L880 Gy[W
? Gy[W = 1

.loop
	.system room_actor
		BASE: x[X
		BASE: Xg: Gy[W==1
		BASE: eBA: Gy[W==2
		BASE: e:   Gy[W==3
		BASE: :   Gy[W==4
		BASE: m: Gy[W==5
		BASE: g:   Gy[W==6
		BASE: ߔ:   Gy[W==7
		BASE: q:   Gy[W==8
		BASE: Q:   Gy[W==9
		BASE: m:   Gy[W==10
		BASE: mXg_X:   Gy[W==11
		BUTTON: cancel: ߂
		BUTTON: 1: Xg: Gy[W!=1
		BUTTON: 2: eBA: Gy[W!=2
		BUTTON: 3: e:   Gy[W!=3
		BUTTON: 4: :   Gy[W!=4
		BUTTON: 5: m: Gy[W!=5
		BUTTON: 6: g:   Gy[W!=6
		BUTTON: 7: ߔ:   Gy[W!=7
		BUTTON: 8: q:   Gy[W!=8
		BUTTON: 9: Q:   Gy[W!=9
		BUTTON: 10: m:   Gy[W!=10
		BUTTON: 11: mXg_X:   Gy[W!=11
		ACTOR: :
	.case 1
		.sound se_toggle
		? Gy[W = 1
	.case 2
		.sound se_toggle
		? Gy[W = 2
	.case 3
		.sound se_toggle
		? Gy[W = 3
	.case 4
		.sound se_toggle
		? Gy[W = 4
	.case 5
		.sound se_toggle
		? Gy[W = 5
	.case 6
		.sound se_toggle
		? Gy[W = 6
	.case 7
		.sound se_toggle
		? Gy[W = 7
	.case 8
		.sound se_toggle
		? Gy[W = 8
	.case 9
		.sound se_toggle
		? Gy[W = 9
	.case 10
		.sound se_toggle
		? Gy[W = 10
	.case 11
		.sound se_toggle
		? Gy[W = 11
	.case 0
		.load title
	.end
.end
.load title
