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;
;	V[ӏ
;
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;	\
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.var L850 V[y[W
? V[y[W = 1

.loop
	.chapter
	.img
	.bgm
	.env
	.se

	.switch V[y[W
	.case 1
		.list SCENE
		051101ah
		051501ah
		051901ah
	.case 2
		.list SCENE
		052302bh
		052501bh
		052701bh
	.case 3
		.list SCENE
		052101ch
		052202ch
		052601ch
	.case 4
		.list SCENE
		051501dh
		051702dh
		052001dh
		052501dh
	.case 5
		.list SCENE
		051801eh
		052101eh
		052401eh
		052500eh
	.case 6
		.list SCENE
		051301fh
		051801fh
	.end

	.system room_scene
		BASE: x[X
		BASE: TlC
		BASE: Xg: V[y[W==1
		BASE: eBA: V[y[W==2
		BASE: e:   V[y[W==3
		BASE: :   V[y[W==4
		BASE: m: V[y[W==5
		BASE: g:   V[y[W==6

		BUTTON: 100: CG
		BUTTON: cancel: ߂

		BUTTON: 1: Xg: V[y[W!=1
		BUTTON: 2: eBA: V[y[W!=2
		BUTTON: 3: e:   V[y[W!=3
		BUTTON: 4: :   V[y[W!=4
		BUTTON: 5: m: V[y[W!=5
		BUTTON: 6: g:   V[y[W!=6

		SCENEMODE: EVST: EPa: V[y[W==1
		SCENEMODE: EVTI: EPb: V[y[W==2
		SCENEMODE: EVKU: EPc: V[y[W==3
		SCENEMODE: EVSA: EPd: V[y[W==4
		SCENEMODE: EVHO: EPe: V[y[W==5
		SCENEMODE: EVMI: EPf: V[y[W==6
	.case 1
		.sound se_toggle
		? V[y[W = 1
	.case 2
		.sound se_toggle
		? V[y[W = 2
	.case 3
		.sound se_toggle
		? V[y[W = 3
	.case 4
		.sound se_toggle
		? V[y[W = 4
	.case 5
		.sound se_toggle
		? V[y[W = 5
	.case 6
		.sound se_toggle
		? V[y[W = 6
	.case 100
		.call total_cg
		.load room_cg
	.case 0
		.load title
	.end
.end
.load title

