;---------------------------------------
;	XNvgX^bt[
;---------------------------------------

$L_BG,b\bgblack.S25,0
$DRAW_EX,0,,1,1

;Skip OFF
$EX,4

;Qڂ̓L[҂ȂtO
;@mov _D710,0
$EX,10,2,710,0

;CxgubNJn
$EVENT_BLOCK,1,9999999

$PRELOAD,staff\staff_base13.s25
$PRELOAD,staff\staff_base24.s25
$PRELOAD,staff\staff_bglast.s25
$PRELOAD,staff\staff_futa13.s25
$PRELOAD,staff\staff_futa24.s25
$PRELOAD,staff\staff_start1.s25
$PRELOAD,staff\staff_start2.s25
$PRELOAD,staff\staff_start3.s25
$PRELOAD,staff\staff_start4.s25
$PRELOAD,staff\staff_text1.s25
$PRELOAD,staff\staff_text2.s25
$PRELOAD,staff\staff_text3.s25
$PRELOAD,staff\staff_text4.s25
$PRELOAD,staff\staff_textlast.s25

;110sec109837ms
$MUSIC,d\I_wish_short.ogv,0

;-----
;1
$L_CHR,1,staff\staff_start1.s25,0,0,0
$L_CHR,2,staff\staff_base13.s25,0,0,0
$L_CHR,3,staff\staff_futa13.s25,0,0,0
$L_CHR,4,staff\staff_text1.s25,0,0,0
$A_CHR,10,4,0,000,0
$L_CHR,5,b\bgblack.s25,0,0,0
$A_CHR,10,5,0,000,0
$DRAW_EX,0,,1,1

;XN[Jn
$A_CHR,114,1,0,290,18000,1
$DRAW

;ӂ
$A_CHR,114,3,800,0,1000,0
$DRAW

;҂
$WAIT,2000

;eLXg\
$A_CHR,10,4,256,500,0
$DRAW

;҂
$WAIT,14000

;eLXg
$A_CHR,10,4,0,500,0
$DRAW

;҂
$WAIT,1000

;tF[hAEg
$A_CHR,10,5,256,1000,0
$DRAW

;҂
$WAIT,2000

;-----
;2
$L_CHR,1,staff\staff_start2.s25,-100,0,0
$L_CHR,2,staff\staff_base24.s25,0,0,0
$L_CHR,3,staff\staff_futa24.s25,0,0,0
$L_CHR,4,staff\staff_text2.s25,0,0,0
$A_CHR,10,4,0,000,0
$L_CHR,5,b\bgblack.s25,0,0,0
$A_CHR,10,5,0,000,0
$DRAW_EX,0,,1,1

;XN[Jn
$A_CHR,114,1,-440,0,18000,1
$DRAW

;ӂ
$A_CHR,114,3,0,600,1000,0
$DRAW

;҂
$WAIT,2000

;eLXg\
$A_CHR,10,4,256,500,0
$DRAW

;҂
$WAIT,14000

;eLXg
$A_CHR,10,4,0,500,0
$DRAW

;҂
$WAIT,1000

;tF[hAEg
$A_CHR,10,5,256,1000,0
$DRAW

;҂
$WAIT,2000

;-----
;3
$L_CHR,1,staff\staff_start3.s25,0,0,0
$L_CHR,2,staff\staff_base13.s25,0,0,0
$L_CHR,3,staff\staff_futa13.s25,0,0,0
$L_CHR,4,staff\staff_text3.s25,0,0,0
$A_CHR,10,4,0,000,0
$L_CHR,5,b\bgblack.s25,0,0,0
$A_CHR,10,5,0,000,0
$DRAW_EX,0,,1,1

;XN[Jn
$A_CHR,114,1,0,230,18000,1
$DRAW

;ӂ
$A_CHR,114,3,-800,0,1000,0
$DRAW

;҂
$WAIT,2000

;eLXg\
$A_CHR,10,4,256,500,0
$DRAW

;҂
$WAIT,14000

;eLXg
$A_CHR,10,4,0,500,0
$DRAW

;҂
$WAIT,1000

;tF[hAEg
$A_CHR,10,5,256,1000,0
$DRAW

;҂
$WAIT,2000

;-----
;4
$L_CHR,1,staff\staff_start4.s25,0,0,0
$L_CHR,2,staff\staff_base24.s25,0,0,0
$L_CHR,3,staff\staff_futa24.s25,0,0,0
$L_CHR,4,staff\staff_text4.s25,0,0,0
$A_CHR,10,4,0,000,0
$L_CHR,5,b\bgblack.s25,0,0,0
$A_CHR,10,5,0,000,0
$DRAW_EX,0,,1,1

;XN[Jn
$A_CHR,114,1,-325,0,18000,1
$DRAW

;ӂ
$A_CHR,114,3,0,-600,1000,0
$DRAW

;҂
$WAIT,2000

;eLXg\
$A_CHR,10,4,256,500,0
$DRAW

;҂
$WAIT,14000

;eLXg
$A_CHR,10,4,0,500,0
$DRAW

;҂
$WAIT,1000

;tF[hAEg
$A_CHR,10,5,256,1000,0
$DRAW

;҂
$WAIT,2000

;-----
;5
$L_CHR,1,staff\staff_start5.s25,0,0,0
$L_CHR,2,staff\staff_base13.s25,0,0,0
$L_CHR,3,staff\staff_futa13.s25,0,0,0
$L_CHR,4,staff\staff_text5.s25,0,0,0
$A_CHR,10,4,0,000,0
$L_CHR,5,b\bgblack.s25,0,0,0
$A_CHR,10,5,0,000,0
$DRAW_EX,0,,1,1

;XN[Jn
$A_CHR,114,1,0,290,18000,1
$DRAW

;ӂ
$A_CHR,114,3,800,0,1000,0
$DRAW

;҂
$WAIT,2000

;eLXg\
$A_CHR,10,4,256,500,0
$DRAW

;҂
$WAIT,14000

;eLXg
$A_CHR,10,4,0,500,0
$DRAW

;҂
$WAIT,1000

;tF[hAEg
$A_CHR,10,5,256,1000,0
$DRAW

;҂
$WAIT,2000

;-----

$L_BG,b\bgblack.S25,0
$L_CHR,1,staff\staff_end.s25,0,0,0
$A_CHR,40,1,0,0,800,600
$A_CHR,41,1,20,15,760,570
$L_CHR,5,b\bgblack.s25,0,0,0
$A_CHR,10,5,256,000,0
$DRAW_EX,0,,1,1

$A_CHR,42,1,0,0,800,600,10000,1
$A_CHR,10,5,0,000,0
$DRAW


;܂łŎԂ킹

;Qڂ̓L[҂ȂtO
;@mov _D710,1
$EX,10,2,710,1

$LABEL,9999999
;--------------------
;$EVENT_BLOCKŃXLbvė珉ł͂Ȃ̂ŃL[҂͂Ȃ
$CJUMP,_D710==0,9999998

;L[҂
$EX,2,0

$LABEL,9999998
;--------------------

$MUSIC_FADE,2000

$L_BG,b\bgblack.S25,0
$DRAW_EX,0,,2000,1

$MUSIC

$WAIT,3000
