
#BGMLoad, "BGM1Lay", "data/bgm/bgm02.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";

#LayerLoad, "BGEF1Lay", "data/bg/BG_14ShopInSide_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uāccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
CZI]݋C}i
vLqlI]B
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st03_01_02_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0071.ogg" {
y证z
uhꗹBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uChꗹBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0072.ogg" {
y证z
uЁHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uցcc^AlhEBvz荗Bv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0073.ogg" {
y证z
uBQHfȍ@CSHBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCakD㱁Bv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st03_01_02_08_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0074.ogg" {
y证z
uccccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
i~~CAZpҙuI_Œvpj
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
A݉rsʕsaIRIC
f~[ToЁB
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st04_01_02_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0063.ogg" {
yfz
uđ搶CLzS耞ZC
rHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCDDBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
v\诓IuڌCAY梓ssI
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
䏬誒~[B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0064.ogg" {
yfz
uӓIݑpB
so藈C耔\s\ꉺHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCDIBs݁ccv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st03_01_02_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
cЊŗ证C苝__ЁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0075.ogg" {
y证z
u]IRC꘢l\stBvIIBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCߏA`餗B
梁C茋K㱁Hv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st04_01_02_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;


#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0065.ogg" {
yfz
uցCABv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCDBmBv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Ď݌wC貒ꉺʒuCcd𞾍词@C
蓋ݓX蚏yfo蚁B
};
#InputWait;

#LayerLoad, "ST01LayB", "data/st/st03_01_02_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0076.ogg" {
y证z
uH㏬S~֟EۚG~v
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u˕sE㱁Bv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;
#SELoad, "SE1Lay", "data/se/se03.ogg";
#SEDraw, "SE1Lay", "Sound_Play";
#LayerLoad, "BGEF1Lay", "data/bg/BG_09ShoppingStreet_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ƊfwIn_刍@C
KӗC՗ꚟ؊XB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
iցccvY梗@㱁j
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ّRvLNCAvٓIXi
ˋAlӊB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
^؊󓞎ȉ񗈗B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
iߍ@Rs茖v@Qccj
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
zC񓞗X߁B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uav
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Aēw͈ꉺQCdV^ؕC莏oraIu]B
};
#InputWait;

// BGVFCN
#SELoad, "SE1Lay", "data/se/se23.ogg";
#SEDraw, "SE1Lay", "Sound_Play";

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0001.ogg" {
yHHHz
uށIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
enꐺCLlӗCޗ
닩B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCGIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
scKIqC}Z
cnB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uD~ccvIRCA\dׁccHv
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV04_01_01.png";
#CGFlag, 50, 1;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
sڈ]]ޗICœߌi
@sRSЈB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0002.ogg" {
yHHHz
uρcc@qccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uIHCBsNIIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ّRQZ]CAI՜݋p◯ݗcc苓I
qB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
vCΊSœyccC^I
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
i刐^BIIj
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
趓IwqI΁C
RП|ٖhfnWF݊OccB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
^K̗I
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
sBsBCҏvNߍXs茁cc
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u餖vQHBsNC䋘ˍݔᐼccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0003.ogg" {
yHHHz
uCIC䑖_ccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uLvLyH^IvrHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ّR{㋡ޒCACEsZŌ苟|ٖhfIЎqcc
qʁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0004.ogg" {
yHHHz
uccccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
CccП|ٖhfnIo΁C
jlL_荛fȗ}cc
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ssssCҎהOssđB
s茔EZccs񒅊ŁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uȁC餐^IvQHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0005.ogg" {
yHHHz
uccHGCȁccցII
@sAs茖vccQccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uߏADCDB^IBsNBsᐼccBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0006.ogg" {
yHHHz
uցCIBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uߘccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
{zq\CƐC
ACZQB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
vC苍mF꒼񒅊ŗB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uّRs\SZ]Csݔ@餜ÈӓIRCv
svhĒ`đHv
};
#InputWait;

// wiXX

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0007.ogg" {
yHHHz
u`HHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uցC䐥IVcc
@ّR蟛IBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0008.ogg" {
yHHHz
uCߘCAccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uA餓I]QBЁHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
RCsdd]B
Cܗ䋘˜餓IΊœI]
VӁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ߛwq๘ꉺCAC__ЁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uߏAShQBI`GBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
dVNؕCnXB
};
#InputWait;

#BGMLoad, "BGM1Lay", "data/bgm/bgm02.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_14ShopInSide_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st03_01_02_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0077.ogg" {
y证z
ug}~CđHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u񗈗BC򗈗qlBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
cӔn~[CBޓB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u˕sSߛwqNB
@ȑzp`\訟]ӁBv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st03_01_02_05_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0078.ogg" {
y证z
uHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u\s\䒧ŋNDhI`Hv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st03_01_02_08_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0079.ogg" {
y证z
uccccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
试smp҈Ӗ[I_ՒB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
~[oIŒ苓IˁC|CSzsY
IB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uAߘC梗C诈Hv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0080.ogg" {
y证z
us餓IqlrH
@đ餍DD苓QBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uHAߘccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0081.ogg" {
y证z
uӗIRCf꘢lDhIC
@䋎ZBv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
R@C诏A@B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uAFށccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
߉{梉񎖁HrHH
};
#InputWait;

#LayerLoad, "ST01LayB", "data/st/st05_01_01_04_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0009.ogg" {
yHHHz
uߘccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uADDBBC`ЁHsIQBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0010.ogg" {
yHHHz
uAAcc梏҉ccvtccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uvCSqB틘餗vBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u餖ޗC@qB
@ّRvyCAC]IBv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st05_01_01_05_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st05_01_01_04_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0011.ogg" {
yHHHz
usAsI^IccvIccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
ucꉺC䋎餖AtaÒB
@C餗vKҁHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0012.ogg" {
yHHHz
uցccaQccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uDCcꉺBv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ڒta@C⋓OB
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st05_01_01_06_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0013.ogg" {
yHHHz
uccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0014.ogg" {
yHHHz
uccccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uցHv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st05_01_01_05_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Rꓹ՜gݓXCF˓ߛwq݋h`
vቺЁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
i梉㱁Hj
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
vCC֍݈ӗB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
s݁C诓߉{梋梖cc
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
\MC䓙苉񗈁B
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st05_01_01_06_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0015.ogg" {
yHHHz
uccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0016.ogg" {
yHHHz
uccccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uցHHv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st05_01_01_05_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Ď󓞓ߓ՜ݝЈŁCߘwqv
ቺЁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
iIccj
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Y甐㱁cc
RށCːnA꒼LГI՜ݜ񒅉H
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st05_01_01_06_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0017.ogg" {
yHHHz
uccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0018.ogg" {
yHHHz
uccccv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st05_01_01_05_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
i풍ՒC풍ՒccY梉ЁHHj
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ّRLCAˑRjsfn
ڝ߁uГI՜݁vB
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
苋oX蚁CށuhDvC
smAˑR掗B
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_14ShopInSide_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u~~cc梉C֗݁ccv
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st03_01_02_08_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0082.ogg" {
y证z
u^_㱁CđXBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ߓ糎hIRЈŁCߘڌ筗I诐⋍ݓߗB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u_s_IsށClBv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st03_01_02_04_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0083.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0084.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0085.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st03_01_02_07_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0086.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0087.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st03_01_02_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0088.ogg" {
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};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;
#LayerLoad, "BGEF1Lay", "data/bg/BG_03Backyard_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#Reset;
#TitleBack;

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;
