////////////////////////////////////////////////////
// scp10_01_05.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm07.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
\\AЁCB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
螗o@CV񓞗XB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
诘af瑜ЍHC
IVؚaB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
诘af瀗IЎqC
ّRqfޗkC
AÉB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ccL{fIJM߁CA诘af
omabC@ʋʑA证Afn
Ǘ赁B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
vCߓs݋IB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
aʑcc
};
#InputWait;

#LayerLoad, "BG1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BG1Lay", "Show";
#MoveWait;
#LayerLoad, "BGEF1Lay", "data/bg/BG_09ShoppingStreet_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerLoad, "ST01LayA", "data/st/std02_01_01_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u]ݓ^ccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
]ICffxB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1589.ogg" {
yʑz
uđ񓞋vHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
ulQccHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1590.ogg" {
yʑz
urCڋ梋vccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
VKcwlOB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ʑ@CّRIo⛋IΗeC
ACۗDDwCwLB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1591.ogg" {
yʑz
uRCI㈑\@[ڌŁcc
^svxBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCjIrHv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/std02_01_01_04_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/std02_01_01_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1592.ogg" {
yʑz
uցB甝䛎a䞘Vld
ЁCEsZ梑zBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uCvllrHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1593.ogg" {
yʑz
uIcc䞘VlZݘK㱁Hv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Œ^vIʑCEsZΗNB
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/std02_01_01_05_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1594.ogg" {
yʑz
uGCBBBI]CLv㱁Hv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uցccsCL_]QBv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/std02_01_01_04_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1595.ogg" {
yʑz
uccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u񗈓IRcc\Cv݈qQBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1596.ogg" {
yʑz
uccccv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Ғc}ʑI]C
nZ苁\\B
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV01_16_01.png";
#CGFlag, 16, 1;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1597.ogg" {
yʑz
uցccIHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
_nC{O܍ݗNB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ŒʑI}}ÁCp
G苓IOB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1598.ogg" {
yʑz
uցccցccv
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV01_16_02.png";
#CGFlag, 16, 2;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ʑ鐍{CeB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ccsmsCԐnBB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
䑜v貒苓IgʁC
nZʑB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ʑInccژōށwsvxC
SZIߕB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
͋vvnAvvn݈N\\B
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_09ShoppingStreet_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerLoad, "ST01LayB", "data/st/std02_01_01_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1599.ogg" {
yʑz
uړ]㱁Bv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ʑIo΁B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u߉䑖Bv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/std02_01_01_02_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1600.ogg" {
yʑz
uH㏬SBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
䒩ʑqqCR@⋑B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ʑ꒼A꒼ccڑIweCĖ
sy~\\B
};
#InputWait;

#BGMLoad, "BGM1Lay", "data/bgm/bgm09.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play";
#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;
#LayerLoad, "BGEF1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#Reset;
#TitleBack;

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

