////////////////////////////////////////////////////
// scp10_01_06.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm07.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV01_17_01.png";
#CGFlag, 17, 1;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1601.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1602.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1603.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1604.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1605.ogg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#Reset;
#TitleBack;

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

