////////////////////////////////////////////////////
scp13_01_01.txt@3KB
////////////////////////////////////////////////////

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ccc
};
#InputWait;

#LayerLoad, "BG1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BG1Lay", "Show";
#MoveWait;
#BGMLoad, "BGM1Lay", "data/bgm/bgm01.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
sCI]C
pl㗭COq玁B
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_04Living_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#LayerLoad, "ST01LayB", "data/st/st04_01_01_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st04_01_01_02_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0990.ogg" {
yfz
uCđ搶CDBH
@ccC\qIЎq㱁Bv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
fŒI\mC@Y梁B
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
cc{Ss풳F㱁ccfӊOnq筁B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
@ʁCsdfFC΍诖mCfa苈N
ŒCIoӖ[IΗeB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
IccʑRCS\I㱁ccB
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ccc
};
#InputWait;

#BGMLoad, "BGM1Lay", "data/bgm/bgm06.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_13ShopOutSide_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ߔV@Cݗi]B
螏o@Cݗ{VB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
䝾EsCyfԉdZInB
};
#InputWait;

#LayerLoad, "ST01LayB", "data/st/st10_01_01_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u߁C䑖Bv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/X/XB0161.ogg" {
yz
u^BsNCđB
@餑։m؁Bv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uccvC݋қs_FsB
@C楓VskSCrL_qs񋎗㱁Bv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st05_02_01_04_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0625.ogg" {
yz
uρccρccOccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
ucckA񗈓IcccꉺBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0626.ogg" {
yz
uցCցccψIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ّR͐nI]CsC
ABsNCs\kB
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st03_01_01_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB1265.ogg" {
y证z
uyʐVNQHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uցcczݓߔVOsʒ񗈈{Bv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st04_01_01_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0991.ogg" {
yfz
uccwvGBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uDIBv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st10_01_01_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/X/XB0162.ogg" {
yz
u梁ccs茐BI]QHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uccցB߉䑖CyBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/X/XB0163.ogg" {
yz
uDDw͓QBv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st03_01_01_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VB/VB1266.ogg" {
y证z
uH㏬SGv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st04_01_01_02_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0992.ogg" {
yfz
u餉񗈓I㱁v
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st05_02_01_05_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st05_02_01_03_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0627.ogg" {
yz
uCߘIߘcc
@⋁ccCȋrccHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uC餁B
@߉͈N⋓Qv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st04_01_01_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0993.ogg" {
yfz
u梁C͋XyfXQBv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ݑƓIڑC
aN⋑B
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV04_09_01.png";
#CGFlag, 58, 1;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0628.ogg" {
yz
uaacc^C^I㱁ccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
u悕[B⋒B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
ucc񗈓IBݓߔVOGHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0629.ogg" {
yz
uցccIOCH㏬SIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uDDBRCIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0630.ogg" {
yz
u߁Cߘcc䋡ccȎE俌nrHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uRȁBs݁ccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0631.ogg" {
yz
uցCցccHv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u͓s֗pݔɚGB
@sRIRCđItst㱁v
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0632.ogg" {
yz
uccC㱁ccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
Rٔ@CቺЁCvLoB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uccّRs\ڏ񗈁cc
@ADD񗈓IBv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0633.ogg" {
yz
uccDIC耓IccIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ژőzIge[[݊ᒆC
sǟCpˑRNՒB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ГIC^IA䊴ٔ趁cc
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
EsZzv~苁B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
uccDC茑Bv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0634.ogg" {
yz
uցccցccv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
yđz
u梁CyBv
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV04_09_02.png";
#CGFlag, 58, 2;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0635.ogg" {
yz
uOccOIIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
B蚑ŐCvtnʁC
pCNnqB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0636.ogg" {
yz
ucc耓IccI
@꒼s耓IccIIv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
rCBnzEB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
䎝j}}IqB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ߘǒ窗IwB
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ГIwC䐳yfbȈ꘢lIB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ccyʓIC@YЎq㱁B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
]苔\ێЁB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
CCg餁ccB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
cccB
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV04_09_02.png";
#CGFlag, 58, 2;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
gBڊŕsyCR悕[ՒߘB
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0637.ogg" {
yz
u{ccB
@ρcc˓ݗܕsccAڍD⛋Bv
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
A݉vL|ICpyIC
݉ЏI\B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ߐOICkdv
IᐼBvL݁CAȈ꒼
O񗈁B
};
#InputWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
C{៣CĈꎟŌBIC
R@C⋁B
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 1, "MSG1Lay", "ShowMsg" {
ccc
};
#InputWait;

#Reset;
#TitleBack;

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

