////////////////////////////////////////////////////
// scp01_02_01.txt
////////////////////////////////////////////////////

#LayerLoad, "BG1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BG1Lay", "Show";
#MoveWait;
#BGMLoad, "BGM1Lay", "data/bgm/bgm01.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 333, "MSG1Lay", "ShowMsg" {
yđz
uccccv
};
#InputWait;

#MsgDraw, 334, "MSG1Lay", "ShowMsg" {
݉gI[IC
ۗmmnNg敗敔ЁB
};
#InputWait;

#MsgDraw, 335, "MSG1Lay", "ShowMsg" {
yđz
ucc~~CVnH엹ccv
};
#InputWait;

#MsgDraw, 336, "MSG1Lay", "ShowMsg" {
˗CFCL[TI]B
};
#InputWait;

#MsgDraw, 337, "MSG1Lay", "ShowMsg" {
DvvݘVƐݝCrsI磎
ڊSB
};
#InputWait;

#MsgDraw, 338, "MSG1Lay", "ShowMsg" {
yđz
uCcc䋏ȐAccv
};
#InputWait;

#MsgDraw, 339, "MSG1Lay", "ShowMsg" {
B|bbmȓI̋ΗꉺC
cEB
};
#InputWait;

#MsgDraw, 340, "MSG1Lay", "ShowMsg" {
R@㉺C\oᔓI
B
};
#InputWait;

#MsgDraw, 341, "MSG1Lay", "ShowMsg" {
yđz
ucc茜㱁Hv
};
#InputWait;

#MsgDraw, 342, "MSG1Lay", "ShowMsg" {
sCŐȖ[]I蚑`玁B
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_04Living_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerLoad, "BGEF1Lay", "data/bg/BG_02Dining_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 343, "MSG1Lay", "ShowMsg" {
yđz
uIHv
};
#InputWait;

#MsgDraw, 344, "MSG1Lay", "ShowMsg" {
vzCꓞ`玁CWR\D`B
};
#InputWait;

#MsgDraw, 345, "MSG1Lay", "ShowMsg" {
CPSnps᳍DB
};
#InputWait;

#MsgDraw, 346, "MSG1Lay", "ShowMsg" {
yđz
u^ccCAHH
@AI`HHv
};
#InputWait;

#MsgDraw, 347, "MSG1Lay", "ShowMsg" {
䝙sCWӍB
};
#InputWait;

#MsgDraw, 348, "MSG1Lay", "ShowMsg" {
yđz
u~~ccHHv
};
#InputWait;

#MsgDraw, 349, "MSG1Lay", "ShowMsg" {
ޕs营译̈܉C
㱁B
};
#InputWait;

#MsgDraw, 350, "MSG1Lay", "ShowMsg" {
@ʐ苓IRC\螓ߝ\
I蓍QB
};
#InputWait;

#MsgDraw, 351, "MSG1Lay", "ShowMsg" {
yđz
uDChHCQ~v
};
#InputWait;

#MsgDraw, 352, "MSG1Lay", "ShowMsg" {
䝫ЊŒZIkChyf
DI`B
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;



// t@CWv
#ScpCall, "data/scp/scp01_02_02.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

