////////////////////////////////////////////////////
// scp01_03_01.txt
////////////////////////////////////////////////////

#SELoad, "SE1Lay", "data/se/se35.ogg";
#SEDraw, "SE1Lay", "Sound_Play_Loop";

#MsgDraw, 803, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#SEDraw, "SE1Lay", "Sound_Stop";
#LayerLoad, "BG1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BG1Lay", "Show";
#MoveWait;
#BGMLoad, "BGM1Lay", "data/bgm/bgm01.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 804, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 805, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 806, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 807, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 808, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 809, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 810, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 811, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 812, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 813, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 814, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 815, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 816, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 817, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 818, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 819, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 820, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 821, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 822, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;


// t@CWv
#ScpCall, "data/scp/scp01_03_02.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

