////////////////////////////////////////////////////
scp02_01_09.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm01.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerLoad, "ST01LayB", "data/st/st01_01_00_05_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1694, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0105.ogg" {
yʑz
uccY梁ccHv
};
#InputWait;

#MsgDraw, 1695, "MSG1Lay", "ShowMsg" {
yđz
uA養œIЁBBv
};
#InputWait;

#MsgDraw, 1696, "MSG1Lay", "ShowMsg" {
睈h@CUC񓞖[]Cp
X񗈓Id}ʑDB
};
#InputWait;

#MsgDraw, 1697, "MSG1Lay", "ShowMsg" {
ccVГIFsĔƗccB
};
#InputWait;

#MsgDraw, 1698, "MSG1Lay", "ShowMsg" {
yđz
uVn餏A݋ʐQBv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st01_01_00_03_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1699, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0106.ogg" {
yʑz
usvI
@Y梉񓾍݋҉Q蛓I㐇sI
@sIIv
};
#InputWait;

#MsgDraw, 1700, "MSG1Lay", "ShowMsg" {
yđz
uv皖@I
@vĈNCsDЏoIv
};
#InputWait;

#MsgDraw, 1701, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0107.ogg" {
yʑz
uvđӕsADrH
@vrnIv
};
#InputWait;

#MsgDraw, 1702, "MSG1Lay", "ShowMsg" {
yđz
uڐ琳CCDIsrHv
};
#InputWait;

#MsgDraw, 1703, "MSG1Lay", "ShowMsg" {
OcId}ʑnC
vzRӊOnC苓IڐB
};
#InputWait;

#MsgDraw, 1704, "MSG1Lay", "ShowMsg" {
IwܒToCŋNAsPIcc
sCސϒKs݁B
};
#InputWait;

#MsgDraw, 1705, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0108.ogg" {
yʑz
uAsPIϒK萁I@餋ߐl萁IIv
};
#InputWait;

#MsgDraw, 1706, "MSG1Lay", "ShowMsg" {
yđz
uccI֗EccI
@甔VCVn餏A݋ʐIڒ藹IIv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st01_01_00_07_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1707, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0109.ogg" {
yʑz
uI萊Ss\ڎBv
};
#InputWait;

#MsgDraw, 1708, "MSG1Lay", "ShowMsg" {
yđz
uAZsڎ瓾B
@sRAv@DDBv
};
#InputWait;

#MsgDraw, 1709, "MSG1Lay", "ShowMsg" {
ޒޒCӉzzȁB
};
#InputWait;

#MsgDraw, 1710, "MSG1Lay", "ShowMsg" {
݋΍HsCvSCsIvC
g̓I磋pڐnzFoB
};
#InputWait;

#MsgDraw, 1711, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0110.ogg" {
yʑz
uIII萁cc䔽BIv
};
#InputWait;

#MsgDraw, 1712, "MSG1Lay", "ShowMsg" {
yđz
u֔CBccDCvBv
};
#InputWait;

#MsgDraw, 1713, "MSG1Lay", "ShowMsg" {
|sknŗIC
R@cCzRIʑnd}B
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st01_01_00_05_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;
#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st01_01_00_03_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1714, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0111.ogg" {
yʑz
uϚIH@餁A餍݊Y梁ccIHv
};
#InputWait;

#MsgDraw, 1715, "MSG1Lay", "ShowMsg" {
yđz
uvrG萁v
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_04.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
// #SELoad, "SE1Lay", "data/se/ߎC.ogg";
// #SEDraw, "SE1Lay", "Sound_Play";

#MsgDraw, 1716, "MSG1Lay", "ShowMsg" {
r{[]ICn[@C
}}B
};
#InputWait;

#MsgDraw, 1717, "MSG1Lay", "ShowMsg" {
V\DQccB
};
#InputWait;

#MsgDraw, 1718, "MSG1Lay", "ShowMsg" {
A݋БzICu}͌Ёcc
ccB
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/std01_01_00_07_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 1719, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0112.ogg" {
yʑz
uKccđ{R䧈B
ρccccđCđccHv
};
#InputWait;

#MsgDraw, 1720, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0113.ogg" {
yʑz
uccڐBv
};
#InputWait;

#MsgDraw, 1721, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0114.ogg" {
yʑz
uCLkv㱁C^I{Bv
};
#InputWait;

#MsgDraw, 1722, "MSG1Lay", "ShowMsg" {
yđz
uցcc֚Iccv
};
#InputWait;

#MsgDraw, 1723, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0115.ogg" {
yʑz
uccʑRCDXga㱁ccv
};
#InputWait;

// #SELoad, "SE1Lay", "data/se/ߎC.ogg";
// #SEDraw, "SE1Lay", "Sound_Play";

#MsgDraw, 1724, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0116.ogg" {
yʑz
uccցIʑRXDB
@v݋ccv
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

// t@CWv
#ScpCall, "data/scp/scp02_02_01.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

