////////////////////////////////////////////////////
// scp02_03_06.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm02.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_14ShopInSide_02.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 2638, "MSG1Lay", "ShowMsg" {
aBr獐iCّREcǒ𖃒ГICA甎Z
@񍇁B
};
#InputWait;

#MsgDraw, 2639, "MSG1Lay", "ShowMsg" {
ߓBޗvĎCC䓖R
ޗeuݗfB
};
#InputWait;

#MsgDraw, 2640, "MSG1Lay", "ShowMsg" {
ڎ󗹎ȗ@
\qI΁B
};
#InputWait;

#MsgDraw, 2641, "MSG1Lay", "ShowMsg" {
s苘ɓsÓICAL_݈ӁccB
};
#InputWait;

#MsgDraw, 2642, "MSG1Lay", "ShowMsg" {
yđz
u~~cc^ݐlIVBv
};
#InputWait;

#LayerLoad, "ST01LayB", "data/st/st03_02_02_03_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 2643, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0325.ogg" {
y证z
uđ񗈈ȍ@C楓Vskݐl㱁Bv
};
#InputWait;

#MsgDraw, 2644, "MSG1Lay", "ShowMsg" {
yđz
uIrHv
};
#InputWait;

#MsgDraw, 2645, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0326.ogg" {
y证z
u⁓QBv
};
#InputWait;

#MsgDraw, 2646, "MSG1Lay", "ShowMsg" {
yđz
u^AlyS~v
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st03_02_02_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 2647, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0327.ogg" {
y证z
u։ySC拎HQCđBv
};
#InputWait;

#MsgDraw, 2648, "MSG1Lay", "ShowMsg" {
yđz
uDDD~v
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 2649, "MSG1Lay", "ShowMsg" {
䒩Wq䐍nEᐼB
};
#InputWait;

#MsgDraw, 2650, "MSG1Lay", "ShowMsg" {
yđz
uccցHv
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_10Kitchen_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerLoad, "ST01LayB", "data/st/st04_02_02_04_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 2651, "MSG1Lay", "ShowMsg" {
~[Cf\CɍfIЎqccB
};
#InputWait;

#MsgDraw, 2652, "MSG1Lay", "ShowMsg" {
iY梎Hj
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 2653, "MSG1Lay", "ShowMsg" {
ّRL_݈ӁCAsEIR诒㱁B
};
#InputWait;

#MsgDraw, 2654, "MSG1Lay", "ShowMsg" {
rҒnjB
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st04_02_02_04_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 2655, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0198.ogg" {
yfz
uccccv
};
#InputWait;

#MsgDraw, 2656, "MSG1Lay", "ShowMsg" {
苔pΒICntB
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;
#LayerLoad, "ST03LayB", "data/st/st01_01_00_01_01.png";
#LayerDraw, "ST03LayB", "FadeShow_B_R";
#LayerLoad, "ST02LayA", "data/st/st04_02_02_05_01.png";
#LayerDraw, "ST02LayA", "FadeShow_B_L";
#MoveWait;
#LayerDraw, "ST02LayA", "FadeHide_x2";
#LayerLoad, "ST02LayB", "data/st/st04_02_02_01_01.png";
#LayerDraw, "ST02LayB", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 2657, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0271.ogg" {
yʑz
uցH梗CfHv
};
#InputWait;

#LayerDraw, "ST02LayB", "FadeHide_x2";
#LayerLoad, "ST02LayA", "data/st/st04_02_02_01_01.png";
#LayerDraw, "ST02LayA", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 2658, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0199.ogg" {
yfz
uCʑccvY梓IBv
};
#InputWait;

#LayerDraw, "ST03LayB", "FadeHide_x2";
#LayerLoad, "ST03LayA", "data/st/st01_01_00_02_01.png";
#LayerDraw, "ST03LayA", "FadeShow_B_R";
#MoveWait;

#MsgDraw, 2659, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0272.ogg" {
yʑz
uGCI
@fLC^潊Q㱁Bv
};
#InputWait;

#MsgDraw, 2660, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0200.ogg" {
yfz
uF݋C{llsLGBv
};
#InputWait;

#MsgDraw, 2661, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0273.ogg" {
yʑz
uցC߉zv꘢ccցHv
};
#InputWait;

#MsgDraw, 2662, "MSG1Lay", "ShowMsg" {
ʑӓzICΗoB
};
#InputWait;

#LayerDraw, "ST03LayA", "FadeHide_x2";
#LayerLoad, "ST03LayB", "data/st/st01_01_00_01_01.png";
#LayerDraw, "ST03LayB", "FadeShow_B_R";
#MoveWait;

#MsgDraw, 2663, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0274.ogg" {
yʑz
uY梏Y梁H
@wL߉{݁CȕspڗQHx
@Y梈ӎvHv
};
#InputWait;

#LayerDraw, "ST02LayA", "FadeHide_x2";
#LayerLoad, "ST02LayB", "data/st/st04_02_02_05_01.png";
#LayerDraw, "ST02LayB", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 2664, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0201.ogg" {
yfz
uIHCs\֊Iv
};
#InputWait;

#MsgDraw, 2665, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0275.ogg" {
yʑz
uzccHY梉LoF㱁HHv
};
#InputWait;

#LayerDraw, "ST02LayB", "FadeHide_x2";
#LayerLoad, "ST02LayA", "data/st/st04_02_02_01_01.png";
#LayerDraw, "ST02LayA", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 2666, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0202.ogg" {
yfz
uCCAށccv
};
#InputWait;

#MsgDraw, 2667, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0276.ogg" {
yʑz
u~HHv
};
#InputWait;

#MsgDraw, 2668, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0203.ogg" {
yfz
uAMIӎvBʓݎȝMGBv
};
#InputWait;

#LayerDraw, "ST03LayB", "FadeHide_x2";
#LayerLoad, "ST03LayA", "data/st/st01_01_00_02_01.png";
#LayerDraw, "ST03LayA", "FadeShow_B_R";
#MoveWait;

#MsgDraw, 2669, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0277.ogg" {
yʑz
uFށI^֗Icc
@ȑOCvnmrMIccv
};
#InputWait;

#LayerDraw, "ST02LayA", "FadeHide_x2";
#LayerLoad, "ST02LayB", "data/st/st04_02_02_07_01.png";
#LayerDraw, "ST02LayB", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 2670, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0204.ogg" {
yfz
uߕs]tIrHv
};
#InputWait;

#LayerDraw, "ST03LayA", "FadeHide_x2";
#LayerLoad, "ST03LayB", "data/st/st01_01_00_01_01.png";
#LayerDraw, "ST03LayB", "FadeShow_B_R";
#MoveWait;

#MsgDraw, 2671, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0278.ogg" {
yʑz
uցB݋v|RzkImr߁B
@梁Csp}ڐY梈ӎv㱁cc
@̎wY㱁Hv
};
#InputWait;

#MsgDraw, 2672, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0205.ogg" {
yfz
uccsCvY梁Bv
};
#InputWait;

#MsgDraw, 2673, "MSG1Lay", "ShowMsg" {
nC񗹌ܗB
};
#InputWait;

#MsgDraw, 2674, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0279.ogg" {
yʑz
urCvYrBv
};
#InputWait;

#LayerDraw, "ST02LayB", "FadeHide_x2";
#LayerLoad, "ST02LayA", "data/st/st04_02_02_01_01.png";
#LayerDraw, "ST02LayA", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 2675, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0206.ogg" {
yfz
uցcc^IvY梁ccv
};
#InputWait;

#MsgDraw, 2676, "MSG1Lay", "ShowMsg" {
ŒNzL⛋I苁CʑccЁB
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerDraw, "ST03LayB", "FadeHide_x2";
#LayerDraw, "ST02LayA", "FadeHide_x2";
#MoveWait;
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

// t@CWv
#ScpCall, "data/scp/scp02_03_07.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

