////////////////////////////////////////////////////
// scp02_10_06.txt
////////////////////////////////////////////////////

//	ϐZbg@01@0
#Mikoto, 0;

#MsgDraw, 4690, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 4691, "MSG1Lay", "ShowMsg" {
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ҎsߐlgB
};
#InputWait;

#MsgDraw, 4692, "MSG1Lay", "ShowMsg" {
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IRcc
};
#InputWait;

#SELoad, "SE1Lay", "data/se/se03.ogg";
#SEDraw, "SE1Lay", "Sound_Play";
#MoveWait;

#MsgDraw, 4693, "MSG1Lay", "ShowMsg" {
tCXB
};
#InputWait;

#MsgDraw, 4694, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 4695, "MSG1Lay", "ShowMsg" {
yđz
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};
#InputWait;

#MsgDraw, 4696, "MSG1Lay", "ShowMsg" {
yđz
u证CoꉺBv
};
#InputWait;

#LayerLoad, "ST01LayB", "data/st/st03_02_02_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 4697, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0484.ogg" {
y证z
uCցccH㏬SBv
};
#InputWait;

#MsgDraw, 4698, "MSG1Lay", "ShowMsg" {
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u䑖Bv
};
#InputWait;

#MsgDraw, 4699, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#SELoad, "SE1Lay", "data/se/se03.ogg";
#SEDraw, "SE1Lay", "Sound_Play";
#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st03_02_02_04_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 4700, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0485.ogg" {
y证z
uccccv
};
#InputWait;

#MsgDraw, 4701, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st01_01_00_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 4702, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0628.ogg" {
yʑz
uv_C\oГI\Cqls荚GBv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st03_02_02_04_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 4703, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0486.ogg" {
y证z
uvCv皖@C衖zIoГI\ccv
};
#InputWait;

#MsgDraw, 4704, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0487.ogg" {
y证z
uC`דIccّRmAccv
};
#InputWait;

#MsgDraw, 4705, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;
#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

//	@VG01@==@1
//	true	scp02_10_07.txt
//	false@scp02_10_09.txt
#ScpCall "auto03";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

