////////////////////////////////////////////////////
// scp02_10_08.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm01.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 4836, "MSG1Lay", "ShowMsg" {
yđz
uccSC݉ccv
};
#InputWait;

#MsgDraw, 4837, "MSG1Lay", "ShowMsg" {
fI[]to@C瀐S݊O
ۗꚟccACssB
};
#InputWait;

#MsgDraw, 4838, "MSG1Lay", "ShowMsg" {
yđz
u甝CCccv
};
#InputWait;

#MsgDraw, 4839, "MSG1Lay", "ShowMsg" {
CcBx[Icc_掐Gcc
};
#InputWait;

#SELoad, "SE1Lay", "data/se/se08.ogg";
#SEDraw, "SE1Lay", "Sound_Play";

#MsgDraw, 4840, "MSG1Lay", "ShowMsg" {
yđz
uցHCʑrBv
};
#InputWait;

#LayerLoad, "ST01LayB", "data/st/st01_01_00_07_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 4841, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0635.ogg" {
yʑz
uccccv
};
#InputWait;

#MsgDraw, 4842, "MSG1Lay", "ShowMsg" {
yđz
us茐QHv
};
#InputWait;

#MsgDraw, 4843, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0636.ogg" {
yʑz
uccv
};
#InputWait;

#MsgDraw, 4844, "MSG1Lay", "ShowMsg" {
rCݏB
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_04.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 4845, "MSG1Lay", "ShowMsg" {
ʑ}CꗹnB
};
#InputWait;

#MsgDraw, 4846, "MSG1Lay", "ShowMsg" {
yđz
uρC梗HV}}@◹C
ݗQBplNgaBv
};
#InputWait;

#MsgDraw, 4847, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0637.ogg" {
yʑz
uADccg꘢lBv
};
#InputWait;

#MsgDraw, 4848, "MSG1Lay", "ShowMsg" {
yđz
uCccHv
};
#InputWait;

#MsgDraw, 4849, "MSG1Lay", "ShowMsg" {
^ICssRsޏA㏰rcc
};
#InputWait;

#MsgDraw, 4850, "MSG1Lay", "ShowMsg" {
ʑI򒅈ysxC
AL݈ӁCAC爍ݗCpq֏ZˁB
};
#InputWait;

#MsgDraw, 4851, "MSG1Lay", "ShowMsg" {
iSCrccj
};
#InputWait;

#MsgDraw, 4852, "MSG1Lay", "ShowMsg" {
ȁCf˕ݗIQccB
};
#InputWait;

#MsgDraw, 4853, "MSG1Lay", "ShowMsg" {
S˕ݗC⁐fI\訕QccB
};
#InputWait;

#MsgDraw, 4854, "MSG1Lay", "ShowMsg" {
䋡梑zC䖔zNIGB
};
#InputWait;

#MsgDraw, 4855, "MSG1Lay", "ShowMsg" {
i^_ccccj
};
#InputWait;

#MsgDraw, 4856, "MSG1Lay", "ShowMsg" {
ГIZCRAzGQccB
};
#InputWait;

#MsgDraw, 4857, "MSG1Lay", "ShowMsg" {
iݗccHj
};
#InputWait;

#MsgDraw, 4858, "MSG1Lay", "ShowMsg" {
S˕ݗccH
};
#InputWait;

#MsgDraw, 4859, "MSG1Lay", "ShowMsg" {
ݗccB
};
#InputWait;

#MsgDraw, 4860, "MSG1Lay", "ShowMsg" {
isBC哹ށccj
};
#InputWait;

#MsgDraw, 4861, "MSG1Lay", "ShowMsg" {
sS˕ݗIC
⁁CCkɋccȍˌ~IQccH
};
#InputWait;

#MsgDraw, 4862, "MSG1Lay", "ShowMsg" {
@ʐ^ГIRccccB
};
#InputWait;

#MsgDraw, 4863, "MSG1Lay", "ShowMsg" {
iccꐥK㱁cc苐SC
@CΐUɋ㱁ccj
};
#InputWait;

#MsgDraw, 4864, "MSG1Lay", "ShowMsg" {
fIS퐥ГI㱁ccB
};
#InputWait;

#MsgDraw, 4865, "MSG1Lay", "ShowMsg" {
梑zCĎ񌲋N苋IGccB
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

// t@CWv
#ScpCall, "data/scp/scp02_10_11.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

