////////////////////////////////////////////////////
scp02_11_07.txt@2KB
////////////////////////////////////////////////////

//	ϐZbg@P01@1
#Saki, 1;

#MsgDraw, 5355, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5356, "MSG1Lay", "ShowMsg" {
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ˑRdIB
};
#InputWait;

#MsgDraw, 5357, "MSG1Lay", "ShowMsg" {
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As茔\tʓݓw͍H었ԋؓQB
};
#InputWait;

#MsgDraw, 5358, "MSG1Lay", "ShowMsg" {
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HCsrH
};
#InputWait;

#MsgDraw, 5359, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop";
// #SELoad, "SE1Lay", "data/se/.ogg";
// #SEDraw, "SE1Lay", "Sound_Play";
#MoveWait;

#MsgDraw, 5360, "MSG1Lay", "ShowMsg" {
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潊QB
};
#InputWait;

#BGMLoad, "BGM1Lay", "data/bgm/bgm02.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#MoveWait;

#MsgDraw, 5361, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5362, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5363, "MSG1Lay", "ShowMsg" {
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XB
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

//	@VG01@==@1
//	true	scp02_11_09.txt
//	false@scp02_11_10.txt
#ScpCall "auto04";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

