////////////////////////////////////////////////////
scp02_11_08.txt@2KB
////////////////////////////////////////////////////

//	ϐZbg@P01@0
#Saki, 0;

#MsgDraw, 5364, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5365, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5366, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5367, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5368, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5369, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5370, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5371, "MSG1Lay", "ShowMsg" {
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r㜁B
};
#InputWait;

#MsgDraw, 5372, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 5373, "MSG1Lay", "ShowMsg" {
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UNyfI؁ccB
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

//	@VG01@==@1
//	true	scp02_11_09.txt
//	false@scp02_11_10.txt
#ScpCall "auto05";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

