////////////////////////////////////////////////////
scp02_12_06.txt@1KB
////////////////////////////////////////////////////

#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_04.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerLoad, "ST01LayA", "data/st/std01_01_00_04_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 5798, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0729.ogg" {
yʑz
uđccʑRccv
};
#InputWait;

#MsgDraw, 5799, "MSG1Lay", "ShowMsg" {
yđz
ucc梗Hv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/std01_01_00_05_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 5800, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0730.ogg" {
yʑz
uvAvY梓Icc{ƖvIv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 5801, "MSG1Lay", "ShowMsg" {
ފRCʑwBC
A鈐ꝚB
};
#InputWait;

#MsgDraw, 5802, "MSG1Lay", "ShowMsg" {
yđz
u꜃梉ccv
};
#InputWait;

#MsgDraw, 5803, "MSG1Lay", "ShowMsg" {
SsKʑECsRn敗敔ЁB
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/std01_01_00_03_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;
#MsgDraw, 5804, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0731.ogg" {
yʑz
usޗvY梁Iv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 5805, "MSG1Lay", "ShowMsg" {
ޒC苔cqfȓC
z鈐ꝚB
};
#InputWait;

#MsgDraw, 5806, "MSG1Lay", "ShowMsg" {
ccfޓIRCRIWB
};
#InputWait;

#MsgDraw, 5807, "MSG1Lay", "ShowMsg" {
gvlޗvNCʑCmn
nI[B
};
#InputWait;

#MsgDraw, 5808, "MSG1Lay", "ShowMsg" {
VY梉䊮SszCA
zsFݓIvsQB
};
#InputWait;

#MsgDraw, 5809, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0732.ogg" {
yʑz
uđccʑRjlcc^ԐSmccv
};
#InputWait;

#MsgDraw, 5810, "MSG1Lay", "ShowMsg" {
yđz
uccށC꜃梗Hv
};
#InputWait;

#MsgDraw, 5811, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0733.ogg" {
yʑz
usޗvYrIQI
VCvN㱁Iv
};
#InputWait;

#MsgDraw, 5812, "MSG1Lay", "ShowMsg" {
ߕsʑsY梁C苛C
A@ЗccB
};
#InputWait;

#MsgDraw, 5813, "MSG1Lay", "ShowMsg" {
yđz
u^Icc䓞茜ccv
};
#InputWait;

#MsgDraw, 5814, "MSG1Lay", "ShowMsg" {
́C݋^sIC
xݗ꘢ȓI睁ccB
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 5815, "MSG1Lay", "ShowMsg" {
ccc
};
#InputWait;

// t@CWv
#ScpCall, "data/scp/scp02_13_01.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

