////////////////////////////////////////////////////
scp02_12_08.txt@1KB
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm01.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st01_01_00_02_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 5841, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0742.ogg" {
yʑz
u梁CvIv
};
#InputWait;

#MsgDraw, 5842, "MSG1Lay", "ShowMsg" {
yđz
uρCInIccIHv
};
#InputWait;

#MsgDraw, 5843, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0743.ogg" {
yʑz
u_Cđ\n[QI
VCvN㱁Iv
};
#InputWait;

#MsgDraw, 5844, "MSG1Lay", "ShowMsg" {
yđz
uDDccv
};
#InputWait;

#MsgDraw, 5845, "MSG1Lay", "ShowMsg" {
h@CʑIWˑRbC
afs苘MہB
};
#InputWait;

#MsgDraw, 5846, "MSG1Lay", "ShowMsg" {
ڒUC@A]C
䐳v㏰Cʑpݐ
aꗹnB
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st01_01_00_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 5847, "MSG1Lay", "ShowMsg", "data/voice/VA/VA0744.ogg" {
yʑz
u梁C睈CđBv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 5848, "MSG1Lay", "ShowMsg" {
yđz
uC睈ccR餛ڐrccIHv
};
#InputWait;

#MsgDraw, 5849, "MSG1Lay", "ShowMsg" {
sObC
ʑIꍐAڜޗB
};
#InputWait;

#MsgDraw, 5850, "MSG1Lay", "ShowMsg" {
QANss@B
};
#InputWait;

#MsgDraw, 5851, "MSG1Lay", "ShowMsg" {
yđz
uvccŋNkSCߏA苋QBv
};
#InputWait;

#MsgDraw, 5852, "MSG1Lay", "ShowMsg" {
c[Iʑcrʈ_@C
r{CꗹnB
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_18Syo-Room_04.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 5853, "MSG1Lay", "ShowMsg" {
V@naccB
};
#InputWait;

#MsgDraw, 5854, "MSG1Lay", "ShowMsg" {
ʑgỈCژōIgnݔʘCccB
};
#InputWait;

#MsgDraw, 5855, "MSG1Lay", "ShowMsg" {
ˍ@CuRRn}}ccB
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 5856, "MSG1Lay", "ShowMsg" {
ccc
};
#InputWait;

// t@CWv
#ScpCall, "data/scp/scp02_13_02.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

