////////////////////////////////////////////////////
// scp02_18_07.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm01.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_14ShopInSide_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 8890, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8891, "MSG1Lay", "ShowMsg" {
rCX@C㗹ƓIHB
};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_09ShoppingStreet_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 8892, "MSG1Lay", "ShowMsg" {
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uՓTvI`ЗHv
};
#InputWait;

#MsgDraw, 8893, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "ST03LayA", "data/st/std04_02_01_01_01.png";
#LayerDraw, "ST03LayA", "FadeShow_B_R";
#LayerLoad, "ST02LayA", "data/st/std01_01_00_01_01.png";
#LayerDraw, "ST02LayA", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 8894, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0703.ogg" {
yfz
uցCsB
@CLꍱnzĉnꉺC
@ȍVŎZBv
};
#InputWait;

#MsgDraw, 8895, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1039.ogg" {
yʑz
uHrIHv
};
#InputWait;

#MsgDraw, 8896, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0704.ogg" {
yfz
usCcZ@C
@OoeҌ`IᐼBv
};
#InputWait;

#MsgDraw, 8897, "MSG1Lay", "ShowMsg" {
yđz
uG~CAsI
@iГIᐼrHv
};
#InputWait;

#MsgDraw, 8898, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0705.ogg" {
yfz
uICsB
@sIߍs\hC
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};
#InputWait;

#MsgDraw, 8899, "MSG1Lay", "ShowMsg" {
yđz
uGccŋNhI㱁Bv
};
#InputWait;

#MsgDraw, 8900, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0706.ogg" {
yfz
usCkҍՓT㱁Bv
};
#InputWait;

#LayerDraw, "ST03LayA", "FadeHide_x2";
#LayerDraw, "ST02LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 8901, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8902, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8903, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8904, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8905, "MSG1Lay", "ShowMsg" {
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uccccv
};
#InputWait;

#MsgDraw, 8906, "MSG1Lay", "ShowMsg" {
蟛XHCڎOEQcc
Ή䎩ȓsC^w͗㱁ccB
};
#InputWait;

#MsgDraw, 8907, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8908, "MSG1Lay", "ShowMsg" {
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uccHv
};
#InputWait;

#MsgDraw, 8909, "MSG1Lay", "ShowMsg" {
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bГIᐼccB
};
#InputWait;

#MsgDraw, 8910, "MSG1Lay", "ShowMsg" {
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fIB
};
#InputWait;

#MsgDraw, 8911, "MSG1Lay", "ShowMsg" {
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uccHHv
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/std01_01_00_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 8912, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1040.ogg" {
yʑz
u梗vCđHCs_ݗC͗vAIv
};
#InputWait;

#MsgDraw, 8913, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 8914, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/BG_04Living_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;
#SELoad, "SE1Lay", "data/se/se25.ogg";
#SEDraw, "SE1Lay", "Sound_Play_Loop";
#MoveWait;

#MsgDraw, 8915, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#SEDraw, "SE1Lay", "Sound_Stop";
#MoveWait;

#MsgDraw, 8916, "MSG1Lay", "ShowMsg" {
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uρv
};
#InputWait;

#MsgDraw, 8917, "MSG1Lay", "ShowMsg", "data/voice/X/XB0130.ogg" {
yz
uCđBv
};
#InputWait;

#MsgDraw, 8918, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8919, "MSG1Lay", "ShowMsg", "data/voice/X/XB0146.ogg" {
yz
uȉˏR㱁CЁHCQHHv
};
#InputWait;

#MsgDraw, 8920, "MSG1Lay", "ShowMsg" {
yđz
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};
#InputWait;

#MsgDraw, 8921, "MSG1Lay", "ShowMsg", "data/voice/X/XB0147.ogg" {
yz
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};
#InputWait;

#MsgDraw, 8922, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8923, "MSG1Lay", "ShowMsg", "data/voice/X/XB0148.ogg" {
yz
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};
#InputWait;

#MsgDraw, 8924, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8925, "MSG1Lay", "ShowMsg", "data/voice/X/XB0149.ogg" {
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};
#InputWait;

#MsgDraw, 8926, "MSG1Lay", "ShowMsg" {
yđz
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};
#InputWait;

#MsgDraw, 8927, "MSG1Lay", "ShowMsg", "data/voice/X/XB0150.ogg" {
yz
umC睈Bv
};
#InputWait;

#MsgDraw, 8928, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8929, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8930, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8931, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8932, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 8933, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 8934, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

// t@CWv
#ScpCall, "data/scp/scp02_19_01.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

