////////////////////////////////////////////////////
// scp04_01_01.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm02.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_14ShopInSide_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 10633, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 10634, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st02_01_02_05_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10635, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1317.ogg" {
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};
#InputWait;

#MsgDraw, 10636, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st03_02_02_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10637, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0906.ogg" {
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};
#InputWait;

#MsgDraw, 10638, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0907.ogg" {
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};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st04_02_02_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10639, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0764.ogg" {
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};
#InputWait;

#MsgDraw, 10640, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st02_01_02_01_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10641, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1318.ogg" {
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};
#InputWait;

#MsgDraw, 10642, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 10643, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 10644, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

// t@CWv
#ScpCall, "data/scp/scp04_03_01.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

