////////////////////////////////////////////////////
// scp04_01_02.txt
////////////////////////////////////////////////////

#BGMLoad, "BGM1Lay", "data/bgm/bgm02.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_14ShopInSide_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 10645, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 10646, "MSG1Lay", "ShowMsg" {
aʑN{[玓IHCf
~[`C{[B
};
#InputWait;

#LayerLoad, "ST01LayA", "data/st/st02_01_02_05_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10647, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1319.ogg" {
yʑz
u^hCY梉L梑ql㱁Hv
};
#InputWait;

#MsgDraw, 10648, "MSG1Lay", "ShowMsg" {
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uցcc\ՓTI̓QH
};
#InputWait;

#MsgDraw, 10649, "MSG1Lay", "ShowMsg" {
Җ\BՍ㠓IʁB
};
#InputWait;

#MsgDraw, 10650, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#SELoad, "SE1Lay", "data/se/se03.ogg";
#SEDraw, "SE1Lay", "Sound_Play";
#LayerDraw, "ST01LayA", "FadeHide_x2";
#LayerLoad, "ST01LayB", "data/st/st02_01_02_02_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10651, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1320.ogg" {
yʑz
ug}~CFޙށHv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#LayerLoad, "ST01LayA", "data/st/st05_02_01_01_01.png";
#LayerDraw, "ST01LayA", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10652, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0422.ogg" {
yz
uCߘcc͊ŋNkZ㱁Bv
};
#InputWait;

#MsgDraw, 10653, "MSG1Lay", "ShowMsg" {
yđz
ug}蟁BC荗^DBv
};
#InputWait;

#LayerDraw, "ST01LayA", "FadeHide_x2";
#MoveWait;
#LayerLoad, "ST03LayA", "data/st/st05_02_01_01_01.png";
#LayerDraw, "ST03LayA", "FadeShow_B_R";
#LayerLoad, "ST02LayA", "data/st/st03_02_02_01_01.png";
#LayerDraw, "ST02LayA", "FadeShow_B_L";
#MoveWait;

#MsgDraw, 10654, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0908.ogg" {
y证z
ug}蟁CVv梈r㱁H
@OHC݋hHv
};
#InputWait;

#MsgDraw, 10655, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0423.ogg" {
yz
uցC݋hQBv
};
#InputWait;

#MsgDraw, 10656, "MSG1Lay", "ShowMsg", "data/voice/VB/VB0909.ogg" {
y证z
uDIDICSٓQBv
};
#InputWait;

#MsgDraw, 10657, "MSG1Lay", "ShowMsg", "data/voice/VC/VC0424.ogg" {
yz
uDBv
};
#InputWait;

#LayerDraw, "ST03LayA", "FadeHide_x2";
#LayerDraw, "ST02LayA", "FadeHide_x2";
#MoveWait;

#MsgDraw, 10658, "MSG1Lay", "ShowMsg" {
yđz
uDC߉䓞王ہC
@ʑ餔c椓I`ꉺQBv
};
#InputWait;

#LayerLoad, "ST01LayB", "data/st/st02_01_02_02_01.png";
#LayerDraw, "ST01LayB", "FadeShow_B_C";
#MoveWait;

#MsgDraw, 10659, "MSG1Lay", "ShowMsg", "data/voice/VA/VA1321.ogg" {
yʑz
uIv
};
#InputWait;

#LayerDraw, "ST01LayB", "FadeHide_x2";
#MoveWait;

#MsgDraw, 10660, "MSG1Lay", "ShowMsg" {
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玁B
};
#InputWait;

#MsgDraw, 10661, "MSG1Lay", "ShowMsg" {
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yfaaÒB
};
#InputWait;

#MsgDraw, 10662, "MSG1Lay", "ShowMsg" {
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ZsB
};
#InputWait;

#MsgDraw, 10663, "MSG1Lay", "ShowMsg" {
^Iccӑ荗B
};
#InputWait;

#MsgDraw, 10664, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 10665, "MSG1Lay", "ShowMsg" {
ّRk^s\IC
AœɖZIiہCsRБzB
};
#InputWait;

#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
#LayerLoad, "BGEF1Lay", "data/bg/BG_99Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 10666, "MSG1Lay", "ShowMsg" {
ccc
};
#InputWait;

// t@CWv
#ScpCall, "data/scp/scp04_03_01.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

