////////////////////////////////////////////////////
// scp12_01_09.txt
////////////////////////////////////////////////////

#SCEFlag,  51, 1;

#BGMLoad, "BGM1Lay", "data/bgm/bgm07.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
#LayerLoad, "BGEF1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 13983, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13984, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV03_12_01.png";
#CGFlag, 48, 1;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 13985, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13986, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13987, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13988, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0982.ogg" {
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};
#InputWait;

#MsgDraw, 13989, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13990, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0983.ogg" {
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};
#InputWait;

#MsgDraw, 13991, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13992, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV03_12_02.png";
#CGFlag, 48, 2;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 13993, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13994, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0984.ogg" {
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};
#InputWait;

#MsgDraw, 13995, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 13996, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0985.ogg" {
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};
#InputWait;

#MsgDraw, 13997, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#LayerLoad, "BGEF1Lay", "data/bg/EV03_12_03.png";
#CGFlag, 48, 3;
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

#MsgDraw, 13998, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0986.ogg" {
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};
#InputWait;

#MsgDraw, 13999, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 14000, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0987.ogg" {
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};
#InputWait;

#MsgDraw, 14001, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 14002, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 14003, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0988.ogg" {
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};
#InputWait;

#MsgDraw, 14004, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 14005, "MSG1Lay", "ShowMsg", "data/voice/VD/VD0989.ogg" {
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};
#InputWait;

#MsgDraw, 14006, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 14007, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 14008, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#MsgDraw, 14009, "MSG1Lay", "ShowMsg" {
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};
#InputWait;

#BGMLoad, "BGM1Lay", "data/bgm/bgm09.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play";
#LayerLoad, "BGEF1Lay", "data/bg/BG_98White.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
#MoveWait;

//	V[܂

#ScpCall, "data/scp/scp99_99_00.txt";

// X^bt[I99_SceGoTitle.txt
#ScpCall, "data/scp/99_SceGoTitle.txt";

///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;

