//
//
//@@@@@bfӏ܁@@yĐ
//
//
//
@no 1
//i( cg_get 80)
//( cg_get = cg_get + 1 )

#reset 63,1

@lay "wall.bmp",0,0

//I}P
#if( cg_get <= 9 )
@lay "ch16.yga",-270,0
#endif
#if( cg_get >= 10 )
@lay "ch04.yga",-270,0
#endif
#if( cg_get >= 21 )
@lay "ch13.yga",270,0
#endif

@lay "cgmode1.yga",0,0
@fs 0,"cgmode1f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#if( cg_get <= 9 )
@lay "empty.bmp",67,84
@lay "empty.bmp",67,160
@lay "empty.bmp",67,236
@lay "empty.bmp",67,312
@lay "empty.bmp",167,104
@lay "empty.bmp",167,180
@lay "empty.bmp",167,256
@lay "empty.bmp",167,332
@lay "empty.bmp",267,124
@lay "empty.bmp",267,200
@lay "empty.bmp",267,276
#endif

#if( cg_get <= 20 )
@lay "empty.bmp",267,352
@lay "empty.bmp",367,144
@lay "empty.bmp",367,220
@lay "empty.bmp",367,296
@lay "empty.bmp",367,372
@lay "empty.bmp",467,164
@lay "empty.bmp",467,240
@lay "empty.bmp",467,316
@lay "empty.bmp",467,392
#endif


@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

#if( cg_get >= 10 )
@mppoint 1,67,84,96,72,67,84
#endif

#if( cg_get >= 10 )
@mppoint 2,67,160,96,72,67,160
#endif

#if( cg_get >= 10 )
@mppoint 3,67,236,96,72,67,236
#endif

#if( cg_get >= 10 )
@mppoint 4,67,312,96,72,67,312
#endif

#if( cg_get >= 10 )
@mppoint 5,167,104,96,72,167,104
#endif

#if( cg_get >= 10 )
@mppoint 6,167,180,96,72,167,180
#endif

#if( cg_get >= 10 )
@mppoint 7,167,256,96,72,167,256
#endif

#if( cg_get >= 10 )
@mppoint 8,167,332,96,72,167,332
#endif

#if( cg_get >= 10 )
@mppoint 9,267,124,96,72,267,124
#endif

#if( cg_get >= 10 )
@mppoint 10,267,200,96,72,267,200
#endif

#if( cg_get >= 10 )
@mppoint 11,267,276,96,72,267,276
#endif

#if( cg_get >= 21 )
@mppoint 12,267,352,96,72,267,352
#endif

#if( cg_get >= 21 )
@mppoint 13,367,144,96,72,367,144
#endif

#if( cg_get >= 21 )
@mppoint 14,367,220,96,72,367,220
#endif

#if( cg_get >= 21 )
@mppoint 15,367,296,96,72,367,296
#endif

#if( cg_get >= 21 )
@mppoint 16,367,372,96,72,367,372
#endif

#if( cg_get >= 21 )
@mppoint 17,467,164,96,72,467,164
#endif

#if( cg_get >= 21 )
@mppoint 18,467,240,96,72,467,240
#endif

#if( cg_get >= 21 )
@mppoint 19,467,316,96,72,467,316
#endif

#if( cg_get >= 21 )
@mppoint 20,467,392,96,72,467,392
#endif

//
@mppoint 21,230,12,96,72,230,12
@mppoint 22,330,12,96,72,330,12
@mppoint 23,430,12,96,72,430,12
@mppoint 24,530,12,96,72,530,12

@mpview
#switch 60
#case 1
@goto 101
#case 2
@goto 102
#case 3
@goto 103
#case 4
@goto 104
#case 5
@goto 105
#case 6
@goto 106
#case 7
@goto 107
#case 8
@goto 108
#case 9
@goto 109
#case 10
@goto 110
#case 11
@goto 111
#case 12
@goto 112
#case 13
@goto 113
#case 14
@goto 114
#case 15
@goto 115
#case 16
@goto 116
#case 17
@goto 117
#case 18
@goto 118
#case 19
@goto 119
#case 20
@goto 120
#case 21
#reset 62,1
@goto 2
#case 22
#reset 62,1
@goto 8
#case 23
@goto 9
#case 24
@goto 10
#endswitch
@next
//


//
@no 2
#reset 63,2
@lay "wall.bmp",0,0

//I}P
#if( cg_get <= 8 )
@lay "ch12.yga",270,0
#endif
#if( cg_get >= 9 )
@lay "ch03.yga",270,0
#endif
#if( cg_get >= 21 )
@lay "ch11.yga",-270,0
#endif

@lay "cgmode2.yga",0,0
@fs 0,"cgmode2f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#if( cg_get <= 20 )
@lay "empty.bmp",67,84
@lay "empty.bmp",67,160
@lay "empty.bmp",67,236
@lay "empty.bmp",67,312
#endif

#if( cg_get <= 5 )
@lay "empty.bmp",167,104
#endif

#if( cg_get <= 6 )
@lay "empty.bmp",167,180
#endif

#if( cg_get <= 7 )
@lay "empty.bmp",167,256
@lay "empty.bmp",167,332
#endif

#if( cg_get <= 8 )
@lay "empty.bmp",267,124
@lay "empty.bmp",267,200
@lay "empty.bmp",267,276
@lay "empty.bmp",267,352
@lay "empty.bmp",367,144
@lay "empty.bmp",367,220
@lay "empty.bmp",367,296
@lay "empty.bmp",367,372
@lay "empty.bmp",467,164
#endif

#if( cg_get <= 11 )
@lay "empty.bmp",467,240
@lay "empty.bmp",467,316
@lay "empty.bmp",467,392
#endif

@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

#if( cg_get >= 21 )
@mppoint 1,67,84,96,72,67,84
#endif

#if( cg_get >= 21 )
@mppoint 2,67,160,96,72,67,160
#endif

#if( cg_get >= 21 )
@mppoint 3,67,236,96,72,67,236
#endif

#if( cg_get >= 21 )
@mppoint 4,67,312,96,72,67,312
#endif

#if( cg_get >= 6 )
@mppoint 5,167,104,96,72,167,104
#endif

#if( cg_get >= 7 )
@mppoint 6,167,180,96,72,167,180
#endif

#if( cg_get >= 8 )
@mppoint 7,167,256,96,72,167,256
#endif

#if( cg_get >= 8 )
@mppoint 8,167,332,96,72,167,332
#endif

#if( cg_get >= 9 )
@mppoint 9,267,124,96,72,267,124
#endif

#if( cg_get >= 9 )
@mppoint 10,267,200,96,72,267,200
#endif

#if( cg_get >= 9 )
@mppoint 11,267,276,96,72,267,276
#endif

#if( cg_get >= 9 )
@mppoint 12,267,352,96,72,267,352
#endif

#if( cg_get >= 9 )
@mppoint 13,367,144,96,72,367,144
#endif

#if( cg_get >= 9 )
@mppoint 14,367,220,96,72,367,220
#endif

#if( cg_get >= 9 )
@mppoint 15,367,296,96,72,367,296
#endif

#if( cg_get >= 9 )
@mppoint 16,367,372,96,72,367,372
#endif

#if( cg_get >= 9 )
@mppoint 17,467,164,96,72,467,164
#endif

#if( cg_get >= 12 )
@mppoint 18,467,240,96,72,467,240
#endif

#if( cg_get >= 12 )
@mppoint 19,467,316,96,72,467,316
#endif

#if( cg_get >= 12 )
@mppoint 20,467,392,96,72,467,392
#endif


@mppoint 21,230,12,96,72,230,12


@mppoint 22,330,12,96,72,330,12


@mppoint 23,430,12,96,72,430,12


@mppoint 24,530,12,96,72,530,12


//
@mpview
#switch 60
#case 1
@goto 201
#case 2
@goto 202
#case 3
@goto 203
#case 4
@goto 204
#case 5
@goto 205
#case 6
@goto 206
#case 7
@goto 207
#case 8
@goto 208
#case 9
@goto 209
#case 10
@goto 210
#case 11
@goto 211
#case 12
@goto 212
#case 13
@goto 213
#case 14
@goto 214
#case 15
@goto 215
#case 16
@goto 216
#case 17
@goto 217
#case 18
@goto 218
#case 19
@goto 219
#case 20
@goto 220

#case 21
#reset 62,1
@goto 3
#case 22
#reset 62,1
@goto 1
#case 23
@goto 9
#case 24
@goto 10
#endswitch
@goto 2
//



//
@no 3
#reset 63,3
@lay "wall.bmp",0,0

//I}P
//#if( cg_get <= 11 )
//@lay "ch12.yga",270,0
//#endif
#if( cg_get >= 13 )
@lay "ch06.yga",-270,0
#endif
#if( cg_get >= 18 )
@lay "ch09.yga",270,0
#endif

@lay "cgmode3.yga",0,0
@fs 0,"cgmode3f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#if( cg_get <= 11 )
@lay "empty.bmp",67,84
@lay "empty.bmp",67,160
@lay "empty.bmp",67,236
@lay "empty.bmp",67,312
@lay "empty.bmp",167,104
#endif

#if( cg_get <= 12 )
@lay "empty.bmp",167,180
@lay "empty.bmp",167,256
@lay "empty.bmp",167,332
@lay "empty.bmp",267,124
@lay "empty.bmp",267,200
@lay "empty.bmp",267,276
@lay "empty.bmp",267,352
@lay "empty.bmp",367,144
@lay "empty.bmp",367,220
#endif

#if( cg_get <= 16 )
@lay "empty.bmp",367,296
@lay "empty.bmp",367,372
@lay "empty.bmp",467,164
#endif

#if( cg_get <= 17 )
@lay "empty.bmp",467,240
@lay "empty.bmp",467,316
@lay "empty.bmp",467,392
#endif

@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

#if( cg_get >= 12 )
@mppoint 1,67,84,96,72,67,84
#endif

#if( cg_get >= 12 )
@mppoint 2,67,160,96,72,67,160
#endif

#if( cg_get >= 12 )
@mppoint 3,67,236,96,72,67,236
#endif

#if( cg_get >= 12 )
@mppoint 4,67,312,96,72,67,312
#endif

#if( cg_get >= 12 )
@mppoint 5,167,104,96,72,167,104
#endif

#if( cg_get >= 13 )
@mppoint 6,167,180,96,72,167,180
#endif

#if( cg_get >= 13 )
@mppoint 7,167,256,96,72,167,256
#endif

#if( cg_get >= 13 )
@mppoint 8,167,332,96,72,167,332
#endif

#if( cg_get >= 13 )
@mppoint 9,267,124,96,72,267,124
#endif

#if( cg_get >= 13 )
@mppoint 10,267,200,96,72,267,200
#endif

#if( cg_get >= 13 )
@mppoint 11,267,276,96,72,267,276
#endif

#if( cg_get >= 13 )
@mppoint 12,267,352,96,72,267,352
#endif

#if( cg_get >= 13 )
@mppoint 13,367,144,96,72,367,144
#endif

#if( cg_get >= 13 )
@mppoint 14,367,220,96,72,367,220
#endif

#if( cg_get >= 17 )
@mppoint 15,367,296,96,72,367,296
#endif

#if( cg_get >= 17 )
@mppoint 16,367,372,96,72,367,372
#endif

#if( cg_get >= 17 )
@mppoint 17,467,164,96,72,467,164
#endif

#if( cg_get >= 18 )
@mppoint 18,467,240,96,72,467,240
#endif

#if( cg_get >= 18 )
@mppoint 19,467,316,96,72,467,316
#endif

#if( cg_get >= 18 )
@mppoint 20,467,392,96,72,467,392
#endif


@mppoint 21,230,12,96,72,230,12
@mppoint 22,330,12,96,72,330,12
@mppoint 23,430,12,96,72,430,12
@mppoint 24,530,12,96,72,530,12

@mpview
#switch 60
#case 1
@goto 301
#case 2
@goto 302
#case 3
@goto 303
#case 4
@goto 304
#case 5
@goto 305
#case 6
@goto 306
#case 7
@goto 307
#case 8
@goto 308
#case 9
@goto 309
#case 10
@goto 310
#case 11
@goto 311
#case 12
@goto 312
#case 13
@goto 313
#case 14
@goto 314
#case 15
@goto 315
#case 16
@goto 316
#case 17
@goto 317
#case 18
@goto 318
#case 19
@goto 319
#case 20
@goto 320

#case 21
#reset 62,1
@goto 4
#case 22
#reset 62,1
@goto 2
#case 23
@goto 9
#case 24
@goto 10
#endswitch
@goto 3
//



//
@no 4
#reset 63,4
@lay "wall.bmp",0,0

//I}P
#if( cg_get <= 17 )
@lay "ch16.yga",270,0
#endif
#if( cg_get >= 18 )
@lay "ch09.yga",-270,0
#endif
#if( cg_get >= 20 )
@lay "ch10.yga",270,0
#endif

@lay "cgmode4.yga",0,0
@fs 0,"cgmode4f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#if( cg_get <= 17 )
@lay "empty.bmp",67,84
@lay "empty.bmp",67,160
@lay "empty.bmp",67,236
@lay "empty.bmp",67,312
@lay "empty.bmp",167,104
@lay "empty.bmp",167,180
@lay "empty.bmp",167,256
#endif

#if( cg_get <= 18 )
@lay "empty.bmp",167,332
#endif

#if( cg_get <= 17 )
@lay "empty.bmp",267,124
@lay "empty.bmp",267,200
#endif

#if( cg_get <= 19 )
@lay "empty.bmp",267,276
@lay "empty.bmp",267,352
@lay "empty.bmp",367,144
@lay "empty.bmp",367,220
#endif

#if( cg_get <= 17 )
@lay "empty.bmp",367,296
#endif

#if( cg_get <= 19 )
@lay "empty.bmp",367,372
@lay "empty.bmp",467,164
@lay "empty.bmp",467,240
@lay "empty.bmp",467,316
@lay "empty.bmp",467,392
#endif

@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

#if( cg_get >= 18 )
@mppoint 1,67,84,96,72,67,84
#endif

#if( cg_get >= 18 )
@mppoint 2,67,160,96,72,67,160
#endif

#if( cg_get >= 18 )
@mppoint 3,67,236,96,72,67,236
#endif

#if( cg_get >= 18 )
@mppoint 4,67,312,96,72,67,312
#endif

#if( cg_get >= 18 )
@mppoint 5,167,104,96,72,167,104
#endif

#if( cg_get >= 18 )
@mppoint 6,167,180,96,72,167,180
#endif

#if( cg_get >= 18 )
@mppoint 7,167,256,96,72,167,256
#endif

#if( cg_get >= 19 )
@mppoint 8,167,332,96,72,167,332
#endif

#if( cg_get >= 18 )
@mppoint 9,267,124,96,72,267,124
#endif

#if( cg_get >= 20 )
@mppoint 10,267,200,96,72,267,200
#endif

#if( cg_get >= 20 )
@mppoint 11,267,276,96,72,267,276
#endif

#if( cg_get >= 20 )
@mppoint 12,267,352,96,72,267,352
#endif

#if( cg_get >= 20 )
@mppoint 13,367,144,96,72,367,144
#endif

#if( cg_get >= 20 )
@mppoint 14,367,220,96,72,367,220
#endif

#if( cg_get >= 18 )
@mppoint 15,367,296,96,72,367,296
#endif

#if( cg_get >= 20 )
@mppoint 16,367,372,96,72,367,372
#endif

#if( cg_get >= 20 )
@mppoint 17,467,164,96,72,467,164
#endif

#if( cg_get >= 20 )
@mppoint 18,467,240,96,72,467,240
#endif

#if( cg_get >= 20 )
@mppoint 19,467,316,96,72,467,316
#endif

#if( cg_get >= 20 )
@mppoint 20,467,392,96,72,467,392
#endif



@mppoint 21,230,12,96,72,230,12
@mppoint 22,330,12,96,72,330,12
@mppoint 23,430,12,96,72,430,12
@mppoint 24,530,12,96,72,530,12

@mpview
#switch 60
#case 1
@goto 401
#case 2
@goto 402
#case 3
@goto 403
#case 4
@goto 404
#case 5
@goto 405
#case 6
@goto 406
#case 7
@goto 407
#case 8
@goto 408
#case 9
@goto 409
#case 10
@goto 410
#case 11
@goto 411
#case 12
@goto 412
#case 13
@goto 413
#case 14
@goto 414
#case 15
@goto 415
#case 16
@goto 416
#case 17
@goto 417
#case 18
@goto 418
#case 19
@goto 419
#case 20
@goto 420

#case 21
#reset 62,1
@goto 5
#case 22
#reset 62,1
@goto 3
#case 23
@goto 9
#case 24
@goto 10
#endswitch
@goto 4
//



//
@no 5
#reset 63,5
@lay "wall.bmp",0,0

//I}P
#if( cg_get <= 14 )
@lay "ch01.yga",270,0
#endif
#if( cg_get >= 15 )
@lay "ch07.yga",270,0
#endif
#if( cg_get >= 20 )
@lay "ch17.yga",-270,0
#endif

@lay "cgmode5.yga",0,0
@fs 0,"cgmode5f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#if( cg_get <= 19 )
@lay "empty.bmp",67,84
@lay "empty.bmp",67,160
@lay "empty.bmp",67,236
@lay "empty.bmp",67,312
@lay "empty.bmp",167,104
@lay "empty.bmp",167,180
@lay "empty.bmp",167,256
@lay "empty.bmp",167,332
#endif

#if( cg_get <= 13 )
@lay "empty.bmp",267,124
#endif

#if( cg_get <= 14 )
@lay "empty.bmp",267,200
@lay "empty.bmp",267,276
@lay "empty.bmp",267,352
@lay "empty.bmp",367,144
@lay "empty.bmp",367,220
@lay "empty.bmp",367,296
#endif

#if( cg_get == 0 )
@lay "empty.bmp",367,372
#endif

#if( cg_get <= 1 )
@lay "empty.bmp",467,164
#endif

#if( cg_get == 0 )
@lay "empty.bmp",467,240
@lay "empty.bmp",467,316
#endif

#if( cg_get <= 1 )
@lay "empty.bmp",467,392
#endif

@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

#if( cg_get >= 20 )
@mppoint 1,67,84,96,72,67,84
#endif

#if( cg_get >= 20 )
@mppoint 2,67,160,96,72,67,160
#endif

#if( cg_get >= 20 )
@mppoint 3,67,236,96,72,67,236
#endif

#if( cg_get >= 20 )
@mppoint 4,67,312,96,72,67,312
#endif

#if( cg_get >= 20 )
@mppoint 5,167,104,96,72,167,104
#endif

#if( cg_get >= 20 )
@mppoint 6,167,180,96,72,167,180
#endif

#if( cg_get >= 20 )
@mppoint 7,167,256,96,72,167,256
#endif

#if( cg_get >= 20 )
@mppoint 8,167,332,96,72,167,332
#endif

#if( cg_get >= 14 )
@mppoint 9,267,124,96,72,267,124
#endif

#if( cg_get >= 15 )
@mppoint 10,267,200,96,72,267,200
#endif

#if( cg_get >= 15 )
@mppoint 11,267,276,96,72,267,276
#endif

#if( cg_get >= 15 )
@mppoint 12,267,352,96,72,267,352
#endif

#if( cg_get >= 15 )
@mppoint 13,367,144,96,72,367,144
#endif

#if( cg_get >= 15 )
@mppoint 14,367,220,96,72,367,220
#endif

#if( cg_get >= 15 )
@mppoint 15,367,296,96,72,367,296
#endif

#if( cg_get >= 1 )
@mppoint 16,367,372,96,72,367,372
#endif

#if( cg_get >= 2 )
@mppoint 17,467,164,96,72,467,164
#endif

#if( cg_get >= 1 )
@mppoint 18,467,240,96,72,467,240
#endif

#if( cg_get >= 1 )
@mppoint 19,467,316,96,72,467,316
#endif

#if( cg_get >= 2 )
@mppoint 20,467,392,96,72,467,392
#endif



@mppoint 21,230,12,96,72,230,12
@mppoint 22,330,12,96,72,330,12
@mppoint 23,430,12,96,72,430,12
@mppoint 24,530,12,96,72,530,12

@mpview
#switch 60
#case 1
@goto 501
#case 2
@goto 502
#case 3
@goto 503
#case 4
@goto 504
#case 5
@goto 505
#case 6
@goto 506
#case 7
@goto 507
#case 8
@goto 508
#case 9
@goto 509
#case 10
@goto 510
#case 11
@goto 511
#case 12
@goto 512
#case 13
@goto 513
#case 14
@goto 514
#case 15
@goto 515
#case 16
@goto 516
#case 17
@goto 517
#case 18
@goto 518
#case 19
@goto 519
#case 20
@goto 520

#case 21
#reset 62,1
@goto 6
#case 22
#reset 62,1
@goto 4
#case 23
@goto 9
#case 24
@goto 10
#endswitch
@goto 5
//



//
@no 6
#reset 63,6
@lay "wall.bmp",0,0

//I}P
#if( cg_get <= 4 )
@lay "ch01.yga",-270,0
#endif
#if( cg_get >= 5 )
@lay "ch02.yga",-270,0
#endif
#if( cg_get >= 16 )
@lay "ch18.yga",270,0
#endif

@lay "cgmode6.yga",0,0
@fs 0,"cgmode6f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#if( cg_get <= 1 )
@lay "empty.bmp",67,84
@lay "empty.bmp",67,160
#endif

#if( cg_get <= 2 )
@lay "empty.bmp",67,236
#endif

#if( cg_get <= 3 )
@lay "empty.bmp",67,312
@lay "empty.bmp",167,104
#endif

#if( cg_get <= 4 )
@lay "empty.bmp",167,180
@lay "empty.bmp",167,256
@lay "empty.bmp",167,332
@lay "empty.bmp",267,124
@lay "empty.bmp",267,200
@lay "empty.bmp",267,276
@lay "empty.bmp",267,352
#endif

#if( cg_get <= 15 )
@lay "empty.bmp",367,144
@lay "empty.bmp",367,220
@lay "empty.bmp",367,296
@lay "empty.bmp",367,372
@lay "empty.bmp",467,164
@lay "empty.bmp",467,240
@lay "empty.bmp",467,316
@lay "empty.bmp",467,392
#endif

@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

#if( cg_get >= 2 )
@mppoint 1,67,84,96,72,67,84
#endif

#if( cg_get >= 2 )
@mppoint 2,67,160,96,72,67,160
#endif

#if( cg_get >= 3 )
@mppoint 3,67,236,96,72,67,236
#endif

#if( cg_get >= 4 )
@mppoint 4,67,312,96,72,67,312
#endif

#if( cg_get >= 4 )
@mppoint 5,167,104,96,72,167,104
#endif

#if( cg_get >= 5 )
@mppoint 6,167,180,96,72,167,180
#endif

#if( cg_get >= 5 )
@mppoint 7,167,256,96,72,167,256
#endif

#if( cg_get >= 5 )
@mppoint 8,167,332,96,72,167,332
#endif

#if( cg_get >= 5 )
@mppoint 9,267,124,96,72,267,124
#endif

#if( cg_get >= 5 )
@mppoint 10,267,200,96,72,267,200
#endif

#if( cg_get >= 5 )
@mppoint 11,267,276,96,72,267,276
#endif

#if( cg_get >= 5 )
@mppoint 12,267,352,96,72,267,352
#endif

#if( cg_get >= 16 )
@mppoint 13,367,144,96,72,367,144
#endif

#if( cg_get >= 16 )
@mppoint 14,367,220,96,72,367,220
#endif

#if( cg_get >= 16 )
@mppoint 15,367,296,96,72,367,296
#endif

#if( cg_get >= 16 )
@mppoint 16,367,372,96,72,367,372
#endif

#if( cg_get >= 16 )
@mppoint 17,467,164,96,72,467,164
#endif

#if( cg_get >= 16 )
@mppoint 18,467,240,96,72,467,240
#endif

#if( cg_get >= 16 )
@mppoint 19,467,316,96,72,467,316
#endif

#if( cg_get >= 16 )
@mppoint 20,467,392,96,72,467,392
#endif



@mppoint 21,230,12,96,72,230,12
@mppoint 22,330,12,96,72,330,12
@mppoint 23,430,12,96,72,430,12
@mppoint 24,530,12,96,72,530,12

@mpview
#switch 60
#case 1
@goto 601
#case 2
@goto 602
#case 3
@goto 603
#case 4
@goto 604
#case 5
@goto 605
#case 6
@goto 606
#case 7
@goto 607
#case 8
@goto 608
#case 9
@goto 609
#case 10
@goto 610
#case 11
@goto 611
#case 12
@goto 612
#case 13
@goto 613
#case 14
@goto 614
#case 15
@goto 615
#case 16
@goto 616
#case 17
@goto 617
#case 18
@goto 618
#case 19
@goto 619
#case 20
@goto 620

#case 21
#reset 62,1
@goto 7
#case 22
#reset 62,1
@goto 5
#case 23
@goto 9
#case 24
@goto 10
#endswitch
@goto 6
//



//
@no 7
#reset 63,7
@lay "wall.bmp",0,0

//I}P
#if( cg_get <= 4 )
@lay "ch01.yga",-270,0
#endif
#if( cg_get >= 11 )
@lay "ch05.yga",270,0
#endif
#if( cg_get >= 17 )
@lay "ch08.yga",-270,0
#endif

@lay "cgmode7.yga",0,0
@fs 0,"cgmode7f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#if( cg_get <= 15 )
@lay "empty.bmp",67,84
#endif

#if( cg_get <= 16 )
@lay "empty.bmp",67,160
#endif

#if( cg_get <= 10 )
@lay "empty.bmp",67,236
@lay "empty.bmp",67,312
@lay "empty.bmp",167,104
@lay "empty.bmp",167,180
@lay "empty.bmp",167,256
@lay "empty.bmp",167,332
@lay "empty.bmp",267,124
@lay "empty.bmp",267,200
@lay "empty.bmp",267,276
@lay "empty.bmp",267,352
#endif

#if( cg_get <= 4 )
@lay "empty.bmp",367,144
@lay "empty.bmp",367,220
#endif

#if( cg_get <= 1 )
@lay "empty.bmp",367,296
#endif


@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

#if( cg_get >= 16 )
@mppoint 1,67,84,96,72,67,84
#endif

#if( cg_get >= 17 )
@mppoint 2,67,160,96,72,67,160
#endif

#if( cg_get >= 11 )
@mppoint 3,67,236,96,72,67,236
#endif

#if( cg_get >= 11 )
@mppoint 4,67,312,96,72,67,312
#endif

#if( cg_get >= 11 )
@mppoint 5,167,104,96,72,167,104
#endif

#if( cg_get >= 11 )
@mppoint 6,167,180,96,72,167,180
#endif

#if( cg_get >= 11 )
@mppoint 7,167,256,96,72,167,256
#endif

#if( cg_get >= 11 )
@mppoint 8,167,332,96,72,167,332
#endif

#if( cg_get >= 11 )
@mppoint 9,267,124,96,72,267,124
#endif

#if( cg_get >= 11 )
@mppoint 10,267,200,96,72,267,200
#endif

#if( cg_get >= 11 )
@mppoint 11,267,276,96,72,267,276
#endif

#if( cg_get >= 11 )
@mppoint 12,267,352,96,72,267,352
#endif

#if( cg_get >= 5 )
@mppoint 13,367,144,96,72,367,144
#endif

#if( cg_get >= 5 )
@mppoint 14,367,220,96,72,367,220
#endif

#if( cg_get >= 2 )
@mppoint 15,367,296,96,72,367,296
#endif

//@mppoint 16,367,372,96,72,367,372

//@mppoint 17,467,164,96,72,467,164
//@mppoint 18,467,240,96,72,467,240
//@mppoint 19,467,316,96,72,467,316
//@mppoint 20,467,392,96,72,467,392

@mppoint 21,230,12,96,72,230,12
@mppoint 22,330,12,96,72,330,12
@mppoint 23,430,12,96,72,430,12
@mppoint 24,530,12,96,72,530,12

@mpview
#switch 60
#case 1
@goto 701
#case 2
@goto 702
#case 3
@goto 703
#case 4
@goto 704
#case 5
@goto 705
#case 6
@goto 706
#case 7
@goto 707
#case 8
@goto 708
#case 9
@goto 709
#case 10
@goto 710
#case 11
@goto 711
#case 12
@goto 712
#case 13
@goto 713
#case 14
@goto 714
#case 15
@goto 715
#case 16
@goto 716
#case 17
@goto 717
#case 18
@goto 718
#case 19
@goto 719
#case 20
@goto 720

#case 21
#reset 62,1
@goto 8
#case 22
#reset 62,1
@goto 6
#case 23
@goto 9
#case 24
@goto 10
#endswitch
@goto 7
//



//
@no 8
#reset 63,8
@lay "wall.bmp",0,0

//I}P
#if( cg_get <= 19 )
@lay "ch09.yga",270,0
#endif
#if( cg_get >= 0 )
@lay "ch01.yga",-270,0
#endif
#if( cg_get >= 20 )
@lay "ch14.yga",270,0
#endif

@lay "cgmode8.yga",0,0
@fs 0,"cgmode8f.bmp",96,72,0,0,0

#switch 62
#case 0
@fx 49
#case 1
#reset 62,0
#endswitch

#switch 61
#case 1
@lay "play.yga",63,80
#case 2
@lay "play.yga",63,156
#case 3
@lay "play.yga",63,232
#case 4
@lay "play.yga",63,308
#case 5
@lay "play.yga",163,100
#case 6
@lay "play.yga",163,176
#case 7
@lay "play.yga",163,252
#case 8
@lay "play.yga",163,328
#case 9
@lay "play.yga",263,120
#case 10
@lay "play.yga",263,196
#case 11
@lay "play.yga",263,272
#case 12
@lay "play.yga",263,348
#case 13
@lay "play.yga",363,140
#case 14
@lay "play.yga",363,216
#case 15
@lay "play.yga",363,292
#case 16
@lay "play.yga",363,368
#case 17
@lay "play.yga",463,160
#case 18
@lay "play.yga",463,236
#case 19
@lay "play.yga",463,312
#case 20
@lay "play.yga",463,388
#endswitch

@done

@mpset 60
//@IԍENbNXYWENbN͈XYlEBMP\Jnʒu

@mppoint 1,67,84,96,72,67,84
@mppoint 2,67,160,96,72,67,160
@mppoint 3,67,236,96,72,67,236
@mppoint 4,67,312,96,72,67,312
@mppoint 5,167,104,96,72,167,104
@mppoint 6,167,180,96,72,167,180
@mppoint 7,167,256,96,72,167,256
@mppoint 8,167,332,96,72,167,332
@mppoint 9,267,124,96,72,267,124
@mppoint 10,267,200,96,72,267,200
@mppoint 11,267,276,96,72,267,276
@mppoint 12,267,352,96,72,267,352
@mppoint 13,367,144,96,72,367,144
@mppoint 14,367,220,96,72,367,220
@mppoint 15,367,296,96,72,367,296
@mppoint 16,367,372,96,72,367,372
@mppoint 17,467,164,96,72,467,164
@mppoint 18,467,240,96,72,467,240
@mppoint 19,467,316,96,72,467,316
@mppoint 20,467,392,96,72,467,392


@mppoint 21,230,12,96,72,230,12
@mppoint 22,330,12,96,72,330,12
@mppoint 23,430,12,96,72,430,12
@mppoint 24,530,12,96,72,530,12


@mpview
#reset 62,1

#switch 60
#case 21
#reset 62,1
@goto 1
#case 22
#reset 62,1
@goto 7
#case 23
@goto 9
#case 24
@goto 10
#endswitch

#switch 108
#case 1
@goto 11
#endswitch

#switch 60
#case 1
@goto 801
#case 2
@goto 802
#case 3
@goto 803
#case 4
@goto 804
#case 5
@goto 805
#case 6
@goto 806
#case 7
@goto 807
#case 8
@goto 808
#case 9
@goto 809
#case 10
@goto 810
#case 11
@goto 811
#case 12
@goto 812
#case 13
@goto 813
#case 14
@goto 814
#case 15
@goto 815
#case 16
@goto 816
#case 17
@goto 817
#case 18
@goto 818
#case 19
@goto 819
#case 20
@goto 820
#endswitch

@goto 8
//
@no 9
@stopbgm//TEh~
@intlay "m_win.yga",8,362
@done
Q[̃TEhݒ肪ł܂B
#switch 108
#case 0
݂̐ݒ̓TEhnmłB
#case 1
݂̐ݒ̓TEhneełB
#endswitch

@chset 60
@chtxt 1,"TEh@nm"
@chtxt 2,"TEh nee"
@chtxt 3,"߂"
@chview

#switch 60
#case 1
#reset 108,0
@ssave
TEh̐ݒnmɂ܂B
#case 2
#reset 108,1
@ssave
TEh̐ݒneeɂ܂B
#endswitch

#reset 61,0
#reset 62,1
#switch 63
#case 1
@goto 1
#case 2
@goto 2
#case 3
@goto 3
#case 4
@goto 4
#case 5
@goto 5
#case 6
@goto 6
#case 7
@goto 7
#case 8
@goto 8
#endswitch
@goto 1
//
@no 10
@done
#reset 61,0
#reset 62,0
#reset 63,0
@jump 9500,1601
//
@no 11
@intlay "m_win.yga",8,362
@done
݂̐ݒ̓TEhneełBTEh悤ɂ\nɂ́AQ[ʉÉwbf̂ltrhbxXCb`Őݒ\nXVĂB
@goto 8
//


























//
@no 101
@lay "cg001.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 102
@lay "cg002.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 103
@lay "cg003a.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 104
@lay "cg003b.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 105
@lay "cg003c.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 106
@lay "cg004.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 107
@lay "cg005a.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 108
@lay "cg005b.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 109
@lay "cg006a.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 110
@lay "cg006b.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 111
@lay "cg007.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 112
@lay "cg008.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 113
@lay "cg009.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 114
@lay "cg010.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 115
@lay "cg011.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 116
@lay "cg012.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 117
@lay "cg013.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 118
@lay "cg014.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 119
@lay "cg015.bmp",0,0
@fx 49
@done
@
@goto 1
//
@no 120
@lay "cg016.bmp",0,0
@fx 49
@done
@
@goto 1
//



//
@no 201
@lay "cg017.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 202
@lay "cg018.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 203
@lay "cg019.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 204
@lay "cg020.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 205
@lay "cg021.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 206
@lay "cg022.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 207
@lay "cg023.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 208
@lay "cg024.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 209
@lay "cg025.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 210
@lay "cg026.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 211
@lay "cg027.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 212
@lay "cg028a.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 213
@lay "cg028b.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 214
@lay "cg029.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 215
@lay "cg030a.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 216
@lay "cg030b.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 217
@lay "cg031.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 218
@lay "cg032a.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 219
@lay "cg032b.bmp",0,0
@fx 49
@done
@
@goto 2
//
@no 220
@lay "cg032c.bmp",0,0
@fx 49
@done
@
@goto 2
//



//
@no 301
@lay "cg032d.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 302
@lay "cg033a.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 303
@lay "cg033b.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 304
@lay "cg034a.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 305
@lay "cg034b.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 306
@lay "cg035.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 307
@lay "cg036.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 308
@lay "cg037.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 309
@lay "cg038.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 310
@lay "cg039.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 311
@lay "cg040.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 312
@lay "cg041.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 313
@lay "cg042a.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 314
@lay "cg042b.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 315
@lay "cg043.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 316
@lay "cg044a.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 317
@lay "cg044b.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 318
@lay "cg045.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 319
@lay "cg046.bmp",0,0
@fx 49
@done
@
@goto 3
//
@no 320
@lay "cg047.bmp",0,0
@fx 49
@done
@
@goto 3
//



//
@no 401
@lay "cg048.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 402
@lay "cg049.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 403
@lay "cg050.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 404
@lay "cg051.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 405
@lay "cg052.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 406
@lay "cg053.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 407
@lay "cg054.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 408
@lay "cg055.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 409
@lay "cg056a.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 410
@lay "cg056b.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 411
@lay "cg057.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 412
@lay "cg058.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 413
@lay "cg059.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 414
@lay "cg060.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 415
@lay "cg061.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 416
@lay "cg062.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 417
@lay "cg063.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 418
@lay "cg064a.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 419
@lay "cg064b.bmp",0,0
@fx 49
@done
@
@goto 4
//
@no 420
@lay "cg065.bmp",0,0
@fx 49
@done
@
@goto 4
//



//
@no 501
@lay "cg066.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 502
@lay "cg067.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 503
@lay "cg068.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 504
@lay "cg069.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 505
@lay "cg070.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 506
@lay "cg071a.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 507
@lay "cg071b.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 508
@lay "cg072.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 509
@lay "cg073.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 510
@lay "cg074.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 511
@lay "cg075a.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 512
@lay "cg075b.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 513
@lay "cg076a.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 514
@lay "cg076b.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 515
@lay "cg077.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 516
@lay "cg078.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 517
@lay "cg079.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 518
@lay "cg080.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 519
@lay "cg081.bmp",0,0
@fx 49
@done
@
@goto 5
//
@no 520
@lay "cg082.bmp",0,0
@fx 49
@done
@
@goto 5
//



//
@no 601
@lay "cg083.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 602
@lay "cg084.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 603
@lay "cg085.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 604
@lay "cg086.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 605
@lay "cg087.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 606
@lay "cg088a.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 607
@lay "cg088b.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 608
@lay "cg088c.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 609
@lay "cg088d.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 610
@lay "cg088e.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 611
@lay "cg089.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 612
@lay "cg090.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 613
@lay "cg091.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 614
@lay "cg092.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 615
@lay "cg093.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 616
@lay "cg094a.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 617
@lay "cg094b.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 618
@lay "cg095a.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 619
@lay "cg095b.bmp",0,0
@fx 49
@done
@
@goto 6
//
@no 620
@lay "cg096.bmp",0,0
@fx 49
@done
@
@goto 6
//



//
@no 701
@lay "cg097.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 702
@lay "cg098.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 703
@lay "cg099.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 704
@lay "cg100.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 705
@lay "cg101.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 706
@lay "cg102.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 707
@lay "cg103.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 708
@lay "cg104.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 709
@lay "cg105.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 710
@lay "cg106.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 711
@lay "cg107a.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 712
@lay "cg107b.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 713
@lay "cg108a.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 714
@lay "cg108b.bmp",0,0
@fx 49
@done
@
@goto 7
//
@no 715
@lay "cg109.bmp",0,0
@fx 49
@done
@
@goto 7
//






//
@no 801
@bgm "bgm01.wav"//TEhĐ
@done
#reset 61,1
@goto 8
//
@no 802
@bgm "bgm02.wav"//TEhĐ
@done
#reset 61,2
@goto 8
//
@no 803
@bgm "bgm03.wav"//TEhĐ
@done
#reset 61,3
@goto 8
//
@no 804
@bgm "bgm04.wav"//TEhĐ
@done
#reset 61,4
@goto 8
//
@no 805
@bgm "bgm05.wav"//TEhĐ
@done
#reset 61,5
@goto 8
//
@no 806
@bgm "bgm06.wav"//TEhĐ
@done
#reset 61,6
@goto 8
//
@no 807
@bgm "bgm07.wav"//TEhĐ
@done
#reset 61,7
@goto 8
//
@no 808
@bgm "bgm08.wav"//TEhĐ
@done
#reset 61,8
@goto 8
//
@no 809
@bgm "bgm09.wav"//TEhĐ
@done
#reset 61,9
@goto 8
//
@no 810
@bgm "bgm10.wav"//TEhĐ
@done
#reset 61,10
@goto 8
//
@no 811
@bgm "bgm11.wav"//TEhĐ
@done
#reset 61,11
@goto 8
//
@no 812
@bgm "bgm12.wav"//TEhĐ
@done
#reset 61,12
@goto 8
//
@no 813
@bgm "bgm13.wav"//TEhĐ
@done
#reset 61,13
@goto 8
//
@no 814
@bgm "bgm14.wav"//TEhĐ
@done
#reset 61,14
@goto 8
//
@no 815
@bgm "bgm15.wav"//TEhĐ
@done
#reset 61,15
@goto 8
//
@no 816
@bgm "bgm16.wav"//TEhĐ
@done
#reset 61,16
@goto 8
//
@no 817
@bgm "bgm17.wav"//TEhĐ
@done
#reset 61,17
@goto 8
//
@no 818
@bgm "vrtt.wav"//TEhĐ
@done
#reset 61,18
@goto 8
//
@no 819
@bgm "bgm99.wav"//TEhĐ
@done
#reset 61,19
@goto 8
//
@no 820
@bgm "bgmj01.wav"//TEhĐ
@done
#reset 61,20
@goto 8
//