;---------------------------------------
;	XNvgX^bt[
;---------------------------------------
;wރvXxGh


$L_BG,b\bgblack.S25,0
$DRAW_EX,0,,1,1

;Skip OFF
$EX,4

;Qڂ̓L[҂ȂtO
;@mov _S710,0
;$EX,10,0,710,0

;CxgubNJn
$EVENT_BLOCK,1,9999999

$PRELOAD,staff\staff_bg.s25
$PRELOAD,staff\staff_chr.s25
$PRELOAD,staff\staff_logoa.s25
$PRELOAD,staff\staff_logob.s25
$PRELOAD,staff\staff_name.s25

;-----
$L_CHR,1,staff\staff_bg.S25,0,0,0
$L_CHR,2,staff\staff_name.S25,410,600,0
$L_CHR,3,staff\staff_chr.S25,0,0,0
$L_CHR,6,b\bgblack.s25,0,0,0
$A_CHR,10,6,0,256,0
$DRAW_EX,0,,1,1

;BGM:98sec
$MUSIC,m\bgm08.ogg,0

;tF[hC
$A_CHR,10,5,000,1000,0
$DRAW

;҂
$WAIT,1000

;XN[Jn
$A_CHR,114,2,410,-2900,100000,1
$DRAW


;҂
$WAIT,101000

;tF[hAEg
;;$A_CHR,10,5,256,1000,0
;;$DRAW

;҂
;;$WAIT,3000

;܂łŎԂ킹

$A_CHR,114,3,90,0,300,1
$DRAW

$WAIT,600

$L_CHR,4,staff\staff_logob.S25,0,0,0
$DRAW_EX,0,,1000,1

$WAIT,2000

$L_CHR,5,staff\staff_logoa.S25,0,0,0
$DRAW_EX,0,,1000,1

$WAIT,2000



;Qڂ̓L[҂ȂtO
;@mov _S710,1
$EX,10,0,710,1

$LABEL,9999999
;--------------------
;$EVENT_BLOCKŃXLbvė珉ł͂Ȃ̂ŃL[҂͂Ȃ
$CJUMP,_S710==0,9999998

;L[҂
$EX,2,0

$LABEL,9999998
;--------------------

$MUSIC_FADE,2000

$L_BG,b\bgblack.S25,0
$DRAW_EX,0,,2000,1

$MUSIC

$WAIT,3000
