;//嫟捠丂擇擔栚-2丂僫僣儈偵愢柧

;//攚宨丗庡恖岞偺晹壆

;//SE:婘偺忋扏偔

;//岠壥丗夋柺梙傟
$L_BG,b1\1010.s25,0
$DRAW_EX,0,,0,0



;$L_BG,b1\ac3.s25,0
;$DRAW_EX,0,,1000,0

;$WAIT,3000

;$L_BG,b1\1010.s25,0
;$DRAW_EX,0,,500,0


;;#@loadmsg file="msgwin"
;@showimg

$MUSIC,m1\bgm16.ogv,1

;@shake time=500 x=50 y=50
$EFECT,0

$SE,se1\se_13.ogv,0,1

;*06嫟捠擇擔栚-2_0004|
;cm2 name=""
檎両両

;//棫偪奊丗僫僣儈



$L_CHR,2,st1\na1061.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0037.ogv,0
亂撧捗旤亃
乽変欉愢椆欸両丂撨槩堚忷揑撪梕両乿



;*YOS_0250|
亂媑抝亃
乽陥丄陥巕梫毉椆両乿



$L_CHR,2,st1\na1041.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0038.ogv,0
亂撧捗旤亃
乽泈泈泈泈巕丆桧慠梫媮嵼堦擭撪憿弌棃丆攪摓掙惀
丂渻涻夞帠両丠丠乿



$SE,se1\se_21.ogv,0,1


;*06嫟捠擇擔栚-2_0006|
;cm2 name=""
歂妤歂妤歂妤両両両



;*06嫟捠擇擔栚-2_0007|
;cm2 name=""
撧捗旤揑対摢丆怺怺铚恑椆陻岞陥棦丅


;*YOS_0251|
亂媑抝亃
乽辏墳奩愭夝庍堦壓辏渻涻珙棃摉彈樆椆隊両丠乿



;*06嫟捠擇擔栚-2_0008|
;cm2 name=""
憗忋揑栤岓堦寢懇丆変廇峇朲攃撧捗旤漟恑椆朳娫
乧乧



;*06嫟捠擇擔栚-2_0010|
;cm2 name=""
扐樃崉嵥婲丆辎廇堦捈焹惃煢煢抧檛変
戝欋戝嫨乧乧



$L_CHR,2,st1\na104.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0039.ogv,0
亂撧捗旤亃
乽変乧乧変晄攪涻橍揑榖丆崻杮廇恑晄椆攪嵗戭揁歷丅
丂変惀敆晄摼涍揑両乿



;*YOS_0252|
亂媑抝亃
乽敆晄摼涍乧乧強埲丆辏摓掙惀殼廦涻乧乧乿



;//岠壥丗伀僼僅儞僩丂戝



$L_CHR,2,st1\na1061.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0040.ogv,0
亂撧捗旤亃
乽摉慠惀場堊扴怱辏隉両両両乿



$L_CHR,2,st1\na1041.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0041.ogv,0
亂撧捗旤亃
乽変嵥杤嫽庯摉廦涻彈樆辍両変梫懷辏
丂攏忋夞壠両乿



;*YOS_0253|
亂媑抝亃
乽暿攃変摉彫泈隉丅廇嶼撧捗旤晄嵼栫杤栤戣揑丅
丂変憤擻墳晅摼棃乿



$L_CHR,2,st1\na103.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0042.ogv,0
亂撧捗旤亃
乽乧乧墳丄墳晅摼棃乧乧摍堦壓両
丂辏恀揑懪嶼嵼攪棦惗妶隄丠乿



;*YOS_0254|
亂媑抝亃
乽轵丠闠丆嶼惀隊乿



$L_CHR,2,st1\na104.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0043.ogv,0
亂撧捗旤亃
乽摍乧乧撨丄撨辏堦捈忋揑妛峑乧乧
丂娨桳廸廸壠丆梫渻涻陻隉両丠丠乿



;*YOS_0255|
亂媑抝亃
乽闠乗乗摼嵼姦橈婜娫攃奺庬帠忣掕壓棃嵥峴辍
丂乧乧妛峑揑榖丆擛壥壜埲娨惀憐嫀尨棃撨棦忋乧乧
丂乧乧晄夁墳奩晄壜擻隊乧乧乿



$L_CHR,2,st1\na107.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0044.ogv,0
亂撧捗旤亃
乽渻涻夛乧乧摍丄摍堦壓隉乧乧乿



;*YOS_0256|
亂媑抝亃
乽廸廸堦捈埲棃懳変撨涻徠屭丆
丂変摼岲岲曬摎懠嵥峴隉乧乧乿



;*YOS_0257|
亂媑抝亃
乽憤擵丆摼愭夞壠漒堦樽峴棝嵥峴乿



$L_CHR,2,st1\na103.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0045.ogv,0
亂撧捗旤亃
乽摍丄摍堦壓乧乧辏渻涻帺屭帺抧廇檙掕岲椆隉
丂乧乧撨変奩渻涻陻隉乧乧乿



;*YOS_0258|
亂媑抝亃
乽轵丠辏崉愢廦涻椆隄丠乿



$L_CHR,2,st1\na106.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0046.ogv,0
亂撧捗旤亃
乽乧乧両懳丄懳欸両懳丆堚忷棦揑忦審両
丂撨槩辏懪嶼渻涻陻両乿



$L_CHR,2,st1\na104.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0047.ogv,0
亂撧捗旤亃
乽梫惀惗晄弌泈巕丆辏廇夛旐樃攪棦顢弌嫀
丂隊丠乿



;*YOS_0259|
亂媑抝亃
乽轵丠隉丄隉乗乗乧乧撨槩歷乧乧隉乗乗乧乧撨槩丄
丂昄桧惀槩晀姶栤戣丆変廇澷壜曭崘椆
丂乗乗乿



$L_CHR,2,st1\na106.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0048.ogv,0
亂撧捗旤亃
乽彮攑榖丆夣夞摎変隉両乿



$L_CHR,2,st1\na104.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0049.ogv,0
亂撧捗旤亃
乽場堊丄場堊乧乧扤丄扤夛溍堄媼辏攪庬恖
丂惗泈巕隉両楢槩懳徾搒杤桳隊両丠乿



;*YOS_0260|
亂媑抝亃
乽岲椆岲椆丆杤帠揑陫丆
丂撧捗旤辏晄梡憖怱陫乿



$L_CHR,2,st1\na103.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0050.ogv,0
亂撧捗旤亃
乽攪嶼廦涻隉両廦涻堄巚両丠擄摴辏桳懳徾椆両丠乿



$L_CHR,2,st1\na104.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0051.ogv,0
亂撧捗旤亃
乽乧乧擄晄惉丄撨槩乧乧
丂栮栮媼辏掕椆廦涻枹崶嵢両丠丠乿



;*YOS_0261|
亂媑抝亃
乽晄丆栫晄惀撨為陫乧乧
丂轵欈丆澷強堗椆丅攪槩榖戣摓崯堊巭両乿



;*06嫟捠擇擔栚-2_0014|
;cm2 name=""
嬶懱揑忣檝丆変渻涻壜擻懳攪槩惵攡抾攏愢摼弌岥丅
懢闢恖椆丅



;//岠壥丗伀僼僅儞僩丂彫



$L_CHR,2,st1\na107.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0052.ogv,0
亂撧捗旤亃
乽乧乧乧乧乧乧撨庬帠丄愨懳晄峴陫乧乧乿



;*YOS_0262|
亂媑抝亃
乽轵丠丂辏愢廦涻乧乧乿



;//岠壥丗伀僼僅儞僩丂戝



$L_CHR,2,st1\na1061.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0053.ogv,0
亂撧捗旤亃
乽晄壜擻揑陫両乿



;*YOS_0263|
亂媑抝亃
乽強埲変愢辏惡壒懢戝椆陫乿



$L_CHR,2,st1\na107.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0054.ogv,0
亂撧捗旤亃
乽梫宲彸攪涻戝揑壠嬈乧乧廇檦辏
丂惀晄壜擻揑両愨懳愨懳晄壜擻両両両辏攪庬恖乧乧
丂辏攪庬恖乧乧乿



$L_CHR,2,st1\na108.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0055.ogv,0
亂撧捗旤亃
乽晄嬐抶撦丆枖鉁庤鉁媟丆娨嶶枱摼梫柦乧乧
丂惍揤柪柪屝屝揑丆彍椆惀槩榁岲恖擵奜
丂堦澷惀張乧乧乿



$L_CHR,2,st1\na104.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0056.ogv,0
亂撧捗旤亃
乽摦晄摦廇旐恖閤乧乧辏攪庬恖丆辏攪庬恖乧乧
丂梫惀杤桳変丆崻杮廇惀槩廦涻搒橍晄惉揑
丂攑幠抝隉両両両乿



;*YOS_0264|
亂媑抝亃
乽闕丄闕乧乧辏栫攃変斲掕摼懢夁摢椆隊乿



$L_CHR,2,st1\na106.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0057.ogv,0
亂撧捗旤亃
乽憤擵摉廦涻桳慘恖壠揑摉庡愨懳晄峴両
丂愨乗乗懳惀晄壜擻揑陫両両乿



$L_CHR,2,st1\na107.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0058.ogv,0
亂撧捗旤亃
乽顢夣夞嫀隊両杤昁梫嫮闍陫丅攪庬抧曽丆
丂愨懳堦揰搒晄揔崌辏両欉榖丆
丂夞嫀歷両乿



;*YOS_0265|
亂媑抝亃
乽斀墳娨恀寖楏隉乗乗乧乧隉丆変抦摴椆丅撧捗旤丆
丂辏惀晄婓朷変棧奐隊乿



$L_CHR,2,st1\na103.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0059.ogv,0
亂撧捗旤亃
乽乗乗乗乗両両両丂轵乧乧廦乧乧両乿



;*YOS_0266|
亂媑抝亃
乽辏惀鋛晄摼幐嫀堦槩擻悘曋巊姭揑
丂惵攡抾攏隊丠乿



$L_CHR,2,st1\na110.s25,0,0
$DRAW_EX,0,,300,0



$VOICE,v1\NTU_0060.ogv,0
亂撧捗旤亃
乽乧乧鉁乧乧乿



;*YOS_0267|
亂媑抝亃
乽岲椆岲椆丆夣攃撨恎晄搵挷揑彈樆憰扙椆丆
丂夞嫀隊乿



;*YOS_0268|
亂媑抝亃
乽嵎晄懡栫奩暿榁揨拝変椆丆撧捗旤
丂辏栫奩嫀漄槩抝朁桭椆隊乗乗乿



;//岠壥丗伀僼僅儞僩丂戝
;//岠壥丗夋柺梙傟



$L_CHR,2,st1\na1111.s25,0,0
$DRAW_EX,0,,300,0

;@shake time=500 x=50 y=50
$EFECT,0


$VOICE,v1\NTU_0061.ogv,0
亂撧捗旤亃
乽戝鉁抈乗乗乗乗乗乗乗乗乗乗両両両乿



;//岠壥丗伀僼僅儞僩丂戝



$L_CHR,2,,0,0
$DRAW_EX,0,,300,0

$SE,se1\se_14.ogv,0,1

;*06嫟捠擇擔栚-2_0020|
;cm2 name=""
檎乗乗乗乗両両両



;//僼僃乕僪傾僂僩

$MUSIC_FADE,1000


$L_BG,b1\bgblack.s25,0
$WINDOW,0

;傾僀僉儍僢僠岓曗

$WAIT,1000

;@jmp file="嫟捠擇擔栚-3.ks"


