<INCLUDE SRC="include.h">
// -------------------------------------------
<MARKER NAME="wi">
<BACKGROUND SRC="wi">										//wiw
<WIPE EFFECT="light" TIME="0">								//\
<R}h ʏ>
<box type="9">
<BGM SRC="ex0004" mode="FADEIN" old="FADEOUT">

<MAP VIEW="mapdata\map000\map000.prj" VX="0" VY="4">
<MAP CMD="exec">
<WIPE EFFECT="light" TIME="10">								//\

ԉؒP

<BACKGROUND SRC="#FFFFFF">									//wiwij
<MAP>
<WIPE EFFECT="light" TIME="10">								//\

<A HREF="testmenu.src#MENU">


// -------------------------------------------

<MARKER NAME="#test02">
<BACKGROUND SRC="#FFFFFF">									//wiwij
<MAP SRC="mapdata\map000\map000_004.map">
<WIPE EFFECT="light" TIME="10">								//\

<box type="0">												//bZ[W^Cvw
O葪B

<CHOICE HREF="#skill01" x="100" y="100" TYPE="1" TEXT="ՓxP">
<CHOICE HREF="#skill02" x="100" y="140" TYPE="1" TEXT="ՓxQ">
<CHOICE HREF="#skill03" x="100" y="180" TYPE="1" TEXT="ՓxR">
<CHOICE HREF="#skill04" x="100" y="220" TYPE="1" TEXT="ՓxS">
<CHOICE HREF="#skill05" x="100" y="260" TYPE="1" TEXT="ՓxT">
<CHOICE HREF="#skill06" x="100" y="300" TYPE="1" TEXT="ՓxU">
<CHOICE HREF="#skill07" x="100" y="340" TYPE="1" TEXT="ՓxV">
<CHOICE HREF="#skill08" x="100" y="380" TYPE="1" TEXT="ՓxW">
<CHOICE HREF="#skill09" x="100" y="420" TYPE="1" TEXT="ՓxX">
<CHOICE HREF="#skill10" x="100" y="460" TYPE="1" TEXT="ՓxPO">

<CHOICE HREF="#skill11" x="400" y="100" TYPE="1" TEXT="ՓxPP">
<CHOICE HREF="#skill12" x="400" y="140" TYPE="1" TEXT="ՓxPQ">
<CHOICE HREF="#skill13" x="400" y="180" TYPE="1" TEXT="ՓxPR">
<CHOICE HREF="#skill14" x="400" y="220" TYPE="1" TEXT="ՓxPS">
<CHOICE HREF="#skill15" x="400" y="260" TYPE="1" TEXT="ՓxPT">
<CHOICE HREF="#skill16" x="400" y="300" TYPE="1" TEXT="ՓxPU">
<CHOICE HREF="#skill17" x="400" y="340" TYPE="1" TEXT="ՓxPV">
<CHOICE HREF="#skill18" x="400" y="380" TYPE="1" TEXT="ՓxPW">
<CHOICE HREF="#skill19" x="400" y="420" TYPE="1" TEXT="ՓxPX">
<CHOICE HREF="#skill20" x="400" y="460" TYPE="1" TEXT="ՓxQO">

<WIPE EFFECT="FADE" TIME="10">
<SELECT>



<MARKER NAME="skill01"><WIPE EFFECT="light" TIME="10"><skill skill="" target=1  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill02"><WIPE EFFECT="light" TIME="10"><skill skill="" target=2  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill03"><WIPE EFFECT="light" TIME="10"><skill skill="" target=3  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill04"><WIPE EFFECT="light" TIME="10"><skill skill="" target=4  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill05"><WIPE EFFECT="light" TIME="10"><skill skill="" target=5  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill06"><WIPE EFFECT="light" TIME="10"><skill skill="" target=6  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill07"><WIPE EFFECT="light" TIME="10"><skill skill="" target=7  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill08"><WIPE EFFECT="light" TIME="10"><skill skill="" target=8  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill09"><WIPE EFFECT="light" TIME="10"><skill skill="" target=9  show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill10"><WIPE EFFECT="light" TIME="10"><skill skill="" target=10 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill11"><WIPE EFFECT="light" TIME="10"><skill skill="" target=11 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill12"><WIPE EFFECT="light" TIME="10"><skill skill="" target=12 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill13"><WIPE EFFECT="light" TIME="10"><skill skill="" target=13 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill14"><WIPE EFFECT="light" TIME="10"><skill skill="" target=14 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill15"><WIPE EFFECT="light" TIME="10"><skill skill="" target=15 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill16"><WIPE EFFECT="light" TIME="10"><skill skill="" target=16 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill17"><WIPE EFFECT="light" TIME="10"><skill skill="" target=17 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill18"><WIPE EFFECT="light" TIME="10"><skill skill="" target=18 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill19"><WIPE EFFECT="light" TIME="10"><skill skill="" target=19 show=on BGM="ex0020" result=""><A HREF="#`FbN">
<MARKER NAME="skill20"><WIPE EFFECT="light" TIME="10"><skill skill="" target=20 show=on BGM="ex0020" result=""><A HREF="#`FbN">


<MARKER NAME="`FbN">
<WIPE EFFECT="light" TIME="10">

<A HREF="#p[tFNg" operator="=3">
<A HREF="#Obh" operator="=2">
<A HREF="#" operator=">0">

// -------------------------------------------------------
//XL̔肪s
<MARKER NAME="s">

莸sB

<A HREF="#">
// -------------------------------------------------------

// -------------------------------------------------------
//XL̔肪p[tFNg
<MARKER NAME="p[tFNg">

芮B

<A HREF="#">
// -------------------------------------------------------

// -------------------------------------------------------
//XL̔肪Obh
<MARKER NAME="Obh">

ǍDB

<A HREF="#">
// -------------------------------------------------------

// -------------------------------------------------------
//XL̔肪
<MARKER NAME="">

萬B


// -------------------------------------------------------
<MARKER NAME="">

ԉؒP

<BACKGROUND SRC="#FFFFFF">									//wiwij
<MAP>
<WIPE EFFECT="light" TIME="10">								//\

<A HREF="testmenu.src#MENU">



// -------------------------------------------------------
// -------------------------------------------------------
<MARKER NAME="#test04">

// -------------------------------------------
<MARKER NAME="wi">
<BACKGROUND SRC="wi">										//wiw
<WIPE EFFECT="light" TIME="0">								//\

<R}h ʏ>
<box type="9">
<BGM SRC="ex0004" mode="FADEIN" old="FADEOUT">

<MAP VIEW="mapdata\map000\map000.prj" VX="0" VY="4">

// -------------------------------------------
<box type="9">												//bZ[W^Cvw

<CALC WORKNAME="CHIPID" OPERATOR="11">
<CALC WORKNAME="XPOS" OPERATOR="2">
<CALC WORKNAME="YPOS" OPERATOR="6">
<CALC WORKNAME="gbvDM" OPERATOR="7">
<CALL HREF="EFFECT.SRC#KX_[W">

<TRAP ID="12" X="3" Y="7" DMG="7">
<CALL HREF="EFFECT.SRC#d_[W">

<TRAP ID="13" X="4" Y="8" DMG="7">
<CALL HREF="EFFECT.SRC#Β_[W">

<TRAP2 ID="13" X="4" Y="8" PX="5" PY="8">
<CALL HREF="EFFECT.SRC#d">

<TRAP2 ID="1" X="7" Y="5" PX="6" PY="5">
<CALL HREF="EFFECT.SRC#d">

<TRAP>

//<ANIM SRC="effect\fire\fire0" start="0" end="29" still="0">
//<ANIM SRC="effect\gas\gas0" start="0" end="29" still="0">
//<ANIM SRC="effect\thunder\thun0" start="0" end="29" still="0">

//<MAP CMD="animation" ID=1 X=2 Y=6 COUNT=0>
//<MAP CMD="animation" FILENAME="effect\thunder\thun0" START="0" END="29" X=2 Y=6 COUNT=1 WAIT=0>

//<MAP CMD="animation" ID=1 X=2 Y=6 COUNT=0>
//<MAP CMD="animation" FILENAME="effect\gas\gas0" START="0" END="29" X=2 Y=6 COUNT=1 WAIT=0>

//<MAP CMD="animation" ID=1 X=2 Y=6 COUNT=0>
//<MAP CMD="animation" FILENAME="effect\fire\fire0" START="0" END="29" X=2 Y=6 COUNT=1 WAIT=0>

<MAP CMD="animation" ID=0 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=1 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=2 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=3 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=4 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=5 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=6 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=7 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=8 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=9 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=10 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=11 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=12 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=13 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=14 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=15 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=16 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=17 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=18 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=19 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=20 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=21 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=22 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=23 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=24 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=25 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=26 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=27 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=28 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=29 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=30 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=31 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=32 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=33 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=34 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=35 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=36 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=37 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" ID=38 X=2 Y=6 COUNT=1 WAIT=0>

<ANIM SRC="effect\fire\fire0" start="0" end="29" still="0">

<BACKGROUND SRC="#FFFFFF">									//wiwij
<MAP>
<WIPE EFFECT="light" TIME="10">								//\

<A HREF="testmenu.src#MENU">
// -------------------------------------------------------

// -------------------------------------------------------

<box type="0">												//bZ[W^Cvw
zuB

<MAP X="1" Y="1" CHIP="1">
<K>
<MAP X="1" Y="1" CHIP="0">
<K>

<box type="9">												//bZ[W^Cvw

<MAP CMD="animation" FILENAME="l__" PATTERN=3 X=2 Y=6 COUNT=0 WAIT=0>
<MAP CMD="animation" FILENAME="l__E" PATTERN=3 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" FILENAME="l__E" PATTERN=3 X=2 Y=6 COUNT=1 WAIT=0>
<MAP CMD="animation" FILENAME="l__" PATTERN=3 X=2 Y=6 COUNT=2 WAIT=0>
<MAP CMD="animation" FILENAME="l_gbv_" PATTERN=1 X=2 Y=6 COUNT=0 WAIT=10>
//<MAP CMD="animation" FILENAME="l__" PATTERN=3 X=6 Y=6 COUNT=2 WAIT=0>
