
*72A_0003_0
getMode %0:if(%0&8) goto *01A_0607_0_3_1



int EndFlag = 1

int TUTORIAL_3_TEAM_AUTOSELECTED		= 200
int TUTORIAL_3_TEAM_WAIT				= 201
int TUTORIAL_3_LEADER_MEA				= 202
int TUTORIAL_3_LEADER_HEYOKO			= 203
int TUTORIAL_3_LEADER_RESET				= 204
int TUTORIAL_3_BATTLE					= 205

int TUTORIAL_COMMAND_FADE_IN			= 10000
int TUTORIAL_COMMAND_FADE_WAIT			= 10001
int TUTORIAL_COMMAND_FADE_OUT			= 10002


MW.BT 0, 16
BGM , 500
DATA
BG WHITE, 500



TutorialInit "003"
SetBattleNoKO 0


TutorialFunc %TUTORIAL_3_TEAM_AUTOSELECTED
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL






BGM BGM_302B

WA 2000,,0

CG 0,cg2/01-16-1,0,@@@7
MW.SP 1
ST S001_1CA1AA_001_M, 0
SC.FD 250

yA,S001_72A_0029zֿǸСաǧġ

ST2.DEL , 250, 0
ST S007_1CA1BA_001_M, 250, 660
ST S004_1CA2AA_010_M, 250, 300

yzǎq,S004_72A_0001zá

ST S007_1CA1AA_010_M, 250, 660
SE0 ՂՂP, 0, 100@0, 1
ST.DU 007, 250@0@2, -40, 2

y,S007_72A_0001zϣһҪͷ

ST S004_1CA1AA_010_M, 250, 300
ST.DU 004, 250@0@2, -40, 2
SE0 OCOCQ, 0, 100@0, 1

yzǎq,S004_72A_0002zҲҪҲҪ

ST2.DEL , 250, 0

ST0 2, S007_1CA1AA_051_L, 250
ST.EM 002, {2_1, 0@0, 0@0
SE0 ՂՂR, 0, 100@0, 1

y,S007_72A_0002zιС

ST S004_1CA1AA_051_L, 250
ST.EM 004, {1_1, 1,
SE0 ՂՂQ, 0, 100@0, 1

yzǎq,S004_72A_0003zôֻаձֻԾƽ

ST S001_1CA2AA_052_M, 250
SE0 OC, 0, 100@0, 1
ST.EM 001, 3_2, 1,

yA,S001_72A_0030zһ£Ƕ侲һ㣡

ST S003_1CA1AA_110_M, 250
SE0 ePb, 0, 100@0, 1

y|[i,S003_72A_0061zһڧء족Ȼɻȱ

ST S001_1CA1AA_051_M, 250

yA,S001_72A_0031z족

SE0 WOP, 0, 100@0, 1
ST S003_1CA2AA_010_M, 250

y|[i,S003_72A_0062zսƪʽʼ

ST S004_1CA1AA_001_M, 250

yzǎq,S004_72A_0004zǵˣȻصؽ˵̫л

ST2.DEL , 0, 0
SC.FD 250
MW.SP 1

MW.FC S003_1CA2AA_011_S
y|[i,S003_72A_0063z뿴ǴӸղſʼһֱʾŵġɻ桱

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0064zûУʾ뱾սĽɫ

CG.A 0, 250, 0
WA 1000


TutorialFunc %TUTORIAL_3_TEAM_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



CG 8,cg2/03-01-1, 250, @@@5

WA 1000

CG 6,cg2/03-01-2,250,@@@5
SC.FD 250

WA 750

MW.FC S003_1CA1AA_000_S
y|[i,S003_72A_0065zսʼǰҪӲɫѡ족

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0066zͬĽɫѡΪ족󣬽òͬġЧ

SE0 WP, 0, 100@0, 1

MW.FC S003_1CA1AA_000_S
y|[i,S003_72A_0067zע⣬ЧӰ쵽вսĽɫ[n]ǳŶ

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0068zЧ롰ţعͬݽɫԷá

CG.DEL 6, 0
CG.DEL 8, 0
SC.FD 250

WA 750


TutorialFunc %TUTORIAL_3_LEADER_MEA
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



CG 8,cg2/03-02-1, 250, @@@5

WA 1000

CG 6,cg2/03-02-2,250,@@@5
SC.FD 250

WA 750

MW.FC S003_1CA1AA_080_S
y|[i,S003_72A_0069zȷ÷С㱻ѡΪ죬[n]ôЧǿţع

CG.DEL 6, 0
CG.DEL 8, 0
SC.FD 250

WA 750


TutorialFunc %TUTORIAL_3_LEADER_HEYOKO
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



CG 8,cg2/03-02-1, 250, @@@5

WA 1000

CG 6,cg2/03-02-2,250,@@@5
SC.FD 250

WA 750

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0070zС㱻ѡУЧͻǿظ

MW.FC S003_1CA1AA_000_S
y|[i,S003_72A_0071zˣݵ˵ѡ족սڼ

MW.FC S003_1CA1AA_080_S
y|[i,S003_72A_0072z⣬ȻЧܳһս

MW.FC S003_1CA2AA_060_S
y|[i,S003_72A_0073z족ѣ״̬ʱЧͻпʧ

CG.DEL 6, 0
CG.DEL 8, 0




CG 5,cg2/03-03-1, 0,@@@5

CG 4,cg2/03-03-2, 0,@@@5
SC.FD 250

WA 750

MW.FC S003_1CA2AA_010_S
y|[i,S003_72A_0074zһ˽⡰ЧԽ״̬ȷϣ[n]ؼס

CG.DEL 5, 0
CG.DEL 4, 0
CG.A 0, 0, 255
ST S007_1CA1AA_050_M, 0, 660
ST S004_1CA1AA_061_M, 0, 300
SC.FD 250

yzǎq,S004_72A_0005z˵ˣЧǿ顭

ST2 S007_1CA1AA_050_M, 250

y,S007_72A_0003zһΪ족ͻ׳Ϊ˵жûɣ

ST2 S004_1CA2AA_120_M, 250

yzǎq,S004_72A_0006zءع䡢Ȼܿ¡һҪΪ죡

ST2 S007_1CA1AA_053_M, 250
SE0 OC, 0, 100@0, 1
ST.EM 007, 3_2, 1,

y,S007_72A_0004zСΣգˣ죡

ST2.DEL , 250, 0
ST2 S001_1CA1AA_080_M, 250
ST2 S001_1CA2AA_030_M, 250@5000

yA,S001_72A_0032z桭ôͬ顭ɡ

ST2.DEL , 0, 0
ST S007_1CA1AA_050_M, 0, 660
ST S004_1CA1AA_061_M, 0, 300
SC.FD 250

ST.DU 004, 250@0@2, 30, 1
ST.DU 007, 250@0@2, 30, 1

SE0 OC, 0, 100@0, 1




MW.FC
yԕP,S004_72A_0007,S007_72A_0005z㡹

ST2.DEL , 250, 0
ST S001_1CA2AA_052_L, 250
SE0 cbR~Q, 0, 100@0, 1

ST0 3, S001_1CA2AA_052_L, 250, @-1@@4

ST.WH 3, 500, 300, 300
ST2.DEL 003, 500, 0
SC.FL 1@0xAAAAAA, 140, 1

yA,S001_72A_0033zȻȦף

BGM , 500
BG WHITE, 500


TutorialFunc %TUTORIAL_COMMAND_FADE_OUT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

TutorialFunc %TUTORIAL_COMMAND_FADE_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

SetBattleNoKO 0

TutorialRelease


getFreeBattle %0:if(%0==1) goto *72C_0002_0









*72A_0003_1
getMode %0:if(%0&8) goto *01A_0607_0_3_1

MW.BT 0, 16
BGM , 500
BG WHITE, 500








MainAdvanced "003"@, 0

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) ED
if( %EndState == 2 ) TL


MW.BT 1, 16
goto *01A_0607_0_3_1

