
*72A_0005_0
getMode %0:if(%0&8) goto *01A_0608_0_5_1



int EndFlag = 1

int TUTORIAL_5_TEAM_WAIT				= 400
int TUTORIAL_5_TEAM_AUTOSELECTED		= 401
int	TUTORIAL_5_RESET					= 402
int	TUTORIAL_5_BATTLE					= 403

int TUTORIAL_COMMAND_FADE_IN			= 10000
int TUTORIAL_COMMAND_FADE_WAIT			= 10001
int TUTORIAL_COMMAND_FADE_OUT			= 10002


MW.BT 0, 16
BGM , 500
DATA
BG WHITE, 500



TutorialInit "005b"


TutorialFunc %TUTORIAL_5_TEAM_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL





BGM BGM_302B

WA 2000,,0

CG 0,cg2/01-16-1,0,@@@7
ST S002_1CB1AA_012_M, 0
MW.SP 1
SC.FD 250

y@HHH,S002_72A_0001zȻ˵ˣǾûʲôõĵˣϽ㶨˰ɣ

ST S003_1CA1AA_020_M, 250

y|[i,S003_72A_0093zڴ֮ǰҪòսĶԱ

SE0 WOP, 0, 100@0, 1

ST S003_1CA2AA_011_M, 250

y|[i,S003_72A_0094zĻսƪǽĶɡ

ST S003_1CA1AA_000_M, 250

y|[i,S003_72A_0095zڻʹ֮ģ֣Уãɫͬʱս

ST S007_1CA1AA_000_M, 250

y,S007_72A_0013zĿǰһСڣܼǣˡ

ST S002_1CB2AA_040_M, 250

y@HHH,S002_72A_0002z֮ĳ߳顭ȥôˣ

ST S003_1CA2AA_010_M, 250

y|[i,S003_72A_0096zġ޷սҲԡΪṩԮ

ST S007_1CA1BA_001_M, 250

y,S007_72A_0014z

ST2.DEL , 0, 0
SC.FD 250
MW.SP 1

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0097zȣѡսĽɫ

ST2.DEL , 0, 0
CG.A 0, 0, 0
SC.FD 250,,0

WA 750


TutorialFunc %TUTORIAL_5_TEAM_AUTOSELECTED
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



CG 8,cg2/05-02-1, 250, @@@5

WA 1000

CG 7,cg2/05-02-2,250,@@@5
SC.FD 250

WA 750

MW.FC S003_1CA1AA_060_S
y|[i,S003_72A_0098zѡϺʣĽɫԶΪ

CG.DEL 8, 0
CG.DEL 7, 0
CG.A 0, 0, 255
CG 6,cg2/05-03-1,0,@@@6
SC.FD 250

WA 750

MW.FC S003_1CA1AA_080_S
y|[i,S003_72A_0099zŵȾܹܡ

MW.FC S003_1CA1AA_060_S
y|[i,S003_72A_0100zȻܡ޷ָʱ

MW.FC S003_1CA2AA_011_S
y|[i,S003_72A_0101zݽɫܹͬøָЧ

CG.DEL 6, 0
SC.FD 250,,0

MW.FC S003_1CA2AA_010_S
y|[i,S003_72A_0102z⣬Ϲʱ[n]ĳЩ¿øɫͬս

CG 8,cg2/05-04-1,0,@@@6
SC.FD 250

WA 750

MW.FC S003_1CA2AA_011_S
y|[i,S003_72A_0103zⱻϡ

MW.FC S002_1CB1AA_011_S
y@HHH,S002_72A_0003zޣ̫ˣ

MW.FC S003_1CA2AA_010_S
y|[i,S003_72A_0104z޷սҲԡݱֻԾġ

MW.FC S002_1CB2AA_040_S
y@HHH,S002_72A_0004z̫ˡѵõǳԭһ޷սô졭

MW.FC S003_1CA1AA_060_S
y|[i,S003_72A_0105z˵ףһؼǿƲսģûҪġ

MW.FC S002_1CB1AA_052_S
y@HHH,S002_72A_0005z𾪡ҵĵĵס

CG.DEL 8, 0
ST S003_1CA2AA_011_M, 0
SC.FD 250

y|[i,S003_72A_0106zսƪΪֹ˵Աֱǲȡ

ST S007_1CA1AA_010_M, 250

y,S007_72A_0015zա

ST S002_1CB1AA_013_M, 250
ST S002_1CB1AA_052_M, 250@1000
ST S002_1CB1AA_012_M, 250@2000

y@HHH,S002_72A_0006zᡪԣˣǾɣˣ

BGM , 500
BG WHITE, 500



TutorialFunc %TUTORIAL_COMMAND_FADE_OUT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

TutorialFunc %TUTORIAL_COMMAND_FADE_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

SetBattleNoKO 0
TutorialRelease

getFreeBattle %0:if(%0==1) goto *72C_0002_0


*72A_0005_1
getMode %0:if(%0&8) goto *01A_0608_0_5_1

MW.BT 0, 16
BGM , 500
BG WHITE, 500














MainAdvanced "005b"@, 0

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) ED
if( %EndState == 2 ) TL


MW.BT 1, 16
goto *01A_0608_0_5_1


