
*72A_0004_0
getMode %0:if(%0&8) goto *01A_0607_0_4_1



int EndFlag = 1
int TUTORIAL_4_BATTLE_WAIT				= 300
int TUTORIAL_4_FOCUS					= 301
int TUTORIAL_4_FOCUS_WAIT				= 302


int TUTORIAL_COMMAND_FADE_IN			= 10000
int TUTORIAL_COMMAND_FADE_WAIT			= 10001
int TUTORIAL_COMMAND_FADE_OUT			= 10002


MW.BT 0, 16
BGM , 500
DATA
BG WHITE, 500






TutorialInit "1004"

SetBattleNoKO 1

SkipBriefing



TutorialFunc %TUTORIAL_4_BATTLE_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



BGM BGM_302B

WA 2000,,0

SE0 WOP, 0, 100@0, 1

CG 0,cg2/01-16-1,0,@@@7
MW.SP 1
ST S003_1CA2AA_040_M, 0
SC.FD 250

y|[i,S003_72A_0075zȵĻսƪνе㼬ֵľΪҷϡ

ST S004_1CA1AA_050_M, 250
ST.DU 004, 250@0@2, -30, 1
SE0 OC, 0, 100@0, 1
ST.EM 004, 3_2, 1,

yzǎq,S004_72A_0008zΣ𣿡

ST S003_1CA1AA_041_M, 250

y|[i,S003_72A_0076zзӪڡ͡

ST2.DEL , 0, 0
CG.A 0, 0, 0
SC.FD 250,,0

WA 750



TutorialFunc %TUTORIAL_4_FOCUS
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

TutorialFunc %TUTORIAL_4_FOCUS_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



CG.A 0, 0, 255
SC.FD 250,,0

WA 750, , 1

CG 7,cg2/04-09-1, 250, @@@5
CG.A 7, 500@1, 255
CG.A 7, 250@1, 0
CG.A 7, 250@1, 0
CG.A 7, 250@1, 255
CG.A 7, 3250@1, 255






CG.A 7, 250@1, 0

MW.FC S007_1CA1AA_040_S
y,S007_72A_0006zͣ

SE0 rbNP, 0, 100@0, 1

MW.FC S003_1CA1AA_050_S
y|[i,S003_72A_0077z߸λһܣʵǼֳܹɣ֡͡

MW.FC S007_1CA1AA_053_S
y,S007_72A_0007z桢𣡣

MW.FC S004_1CA1AA_051_S
yzǎq,S004_72A_0009zҡҶ֪

MW.FC S003_1CA1AA_010_S
y|[i,S003_72A_0078zллңصװ𾪵ӡ

MW.FC S001_1CA2AA_013_S
yA,S001_72A_0034zǼĵһ˵

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0079zڡ͡

CG.DEL 7, 0
CG 8,cg2/04-01-1, 0, @@@5
SC.FD 250,,0

WA 750

MW.FC S003_1CA1AA_000_S
y|[i,S003_72A_0080zΪʹ֮ĵңÿɫӦĳ֡͡

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0081zһСٶȡ֡

CG.DEL 8, 0
CG 7,cg2/04-02-1, 0, @@@5
SC.FD 250,,0

WA 750

MW.FC S003_1CA1AA_010_S
y|[i,S003_72A_0082zҺ÷Сڡ

CG.DEL 7, 0
CG 8,cg2/04-03-1, 0, @@@5
SC.FD 250,,0

WA 750

MW.FC S007_1CA1BA_001_S
y,S007_72A_0008zô˵պСǡˡ


MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0083z֮͡ڿƹϵ

CG.DEL 8, 0
CG 7,cg2/04-04-1, 0, @@@5
SC.FD 250,,0

WA 750

MW.FC S003_1CA2AA_060_S
y|[i,S003_72A_0084zơٶȡ

CG.DEL 7, 0
CG 8,cg2/04-05-1, 0, @@@5
SC.FD 250,,0

WA 750

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0085zٶȡơ

CG.DEL 8, 0
CG 7,cg2/04-06-1, 0, @@@5
SC.FD 250,,0

WA 750

MW.FC S003_1CA2AA_010_S
y|[i,S003_72A_0086zơγ໥ƵĹϵ

MW.FC S003_1CA2AA_011_S
y|[i,S003_72A_0087zƵĵʱ˺һת

MW.FC S007_1CA1AA_000_S
y,S007_72A_0009zš˵Ϊʲôڡ͡ĵ˺ܲ

MW.FC S003_1CA1AA_040_S
y|[i,S003_72A_0088zǵúأС㡣ʵΪⳡս

MW.FC S003_1CA1AA_051_S
y|[i,S003_72A_0089zҷȱٿơ͡ġٶ͡ɫ

CG.DEL 7, 0
CG 8,cg2/04-07-1, 0, @@@5
SC.FD 250,,0

WA 750

MW.FC S007_1CA1AA_051_S
y,S007_72A_0010zʲʲô

MW.FC S003_1CA2AA_041_S
y|[i,S003_72A_0090zһϿԼĵˣ˺ήͣתҲ١

MW.FC S004_1CA1AA_061_S
yzǎq,S004_72A_0010zô˵㹥͡ĵҲ̫õЧ

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0091zҪôͼйƵĵˣҪôȥԸͬ͵ĵˡ

MW.FC S003_1CA2AA_060_S
y|[i,S003_72B_0001z⣬Լĵ˹󣬳ܵ˺Լתӣ[n]ע⡹

MW.FC S001_1CA2AA_013_S
yA,S001_72B_0001z̫ˣ

CG.DEL 8, 0
SC.FD 250

ST S007_1CA1AA_110_M, 250

y,S007_72A_0011zҪٶ͡Ļ顭ܲͨ봽ٻ

ST S003_1CA1AA_110_M, 250

SE0 , 0, 100@0, 1
ST.EM 003, 1_1

y|[i,S003_72A_0092zź첻ġ

ST S007_1CA1AA_040_M, 250
ST.EM 007, 1_1, 0@0, 0@0
SE0 VbNP, 0, 100@0, 1

y,S007_72A_0012zʧ

SE0 , 250

ST S001_1CA1AA_001_M, 250

yA,S001_72A_0035zΣǱҪⳡս

ST S004_1CA1AA_001_M, 250

yzǎq,S004_72A_0011zͣ

ST2.DEL , 0, 0
CG 8,cg2/04-08-1, 0, @@@5
SC.FD 250,,0

WA 750

ϣ⣬ſ͵ġȫ͡ԼκӰġ͡

εսЩˣصģ

BGM , 500
CG.DEL 0, 0
CG.DEL 8, 0
SC.FD 250,,0
WA 750

BG WHITE, 500


TutorialFunc %TUTORIAL_COMMAND_FADE_OUT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

TutorialFunc %TUTORIAL_COMMAND_FADE_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

SetBattleNoKO 0
TutorialRelease

getFreeBattle %0:if(%0==1) goto *72C_0002_0


*72A_0004_1
getMode %0:if(%0&8) goto *01A_0607_0_4_1

MW.BT 0, 16
BGM , 500
BG WHITE, 500











MainAdvanced "004"@, 0

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) ED
if( %EndState == 2 ) TL


MW.BT 1, 16
goto *01A_0607_0_4_1

