
*72A_0002_0
getMode %0:if(%0&8) goto *01A_0606_0_2_1



int EndFlag = 1
int TUTORIAL_2_BATTLE_WAIT				= 100
int TUTORIAL_2_FOCUS					= 101
int TUTORIAL_2_FOCUS_WAIT				= 102
int TUTORIAL_2_POL_WAIT					= 103
int TUTORIAL_2_POL_AUTO_COMMAND			= 104
int TUTORIAL_2_POL_AUTO_EX_COMMAND_WAIT	= 105
int TUTORIAL_2_POL_AUTO_EX_COMMAND		= 106

int TUTORIAL_2_FOCUSOUT					= 107
int TUTORIAL_2_FOCUSOUT_WAIT			= 108


int TUTORIAL_COMMAND_FADE_IN			= 10000
int TUTORIAL_COMMAND_FADE_WAIT			= 10001
int TUTORIAL_COMMAND_FADE_OUT			= 10002


MW.BT 0, 16
BGM , 500
DATA
BG WHITE, 500




TutorialInit "1002"

SetBattleNoKO 1

SkipBriefing



TutorialFunc %TUTORIAL_2_BATTLE_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL





BGM BGM_302B

WA 2000,,0

SE0 WOP, 0, 100@0, 1

CG 0,cg2/01-16-1,0,@@@7
ST S003_1CA1AA_020_M, 0
MW.SP 1
SC.FD 250

y|[i,S003_72A_0050zǻսƪĵڣ֡

CG.A 0, 0, 0
ST2.DEL , 0, 0
SC.FD 250



TutorialFunc %TUTORIAL_2_FOCUS
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

TutorialFunc %TUTORIAL_2_FOCUS_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



WA 1000,,0

ST2.DEL , 0, 0
CG.A 0, 0, 250
SC.FD 250,,0

MW.FC S001_1CA2AA_052_S
yA,S001_72A_0026zСգиȥǿļһðˣ

SE0 Ђ߂, 0, 100@0, 1

MW.FC S003_1CA1AA_030_S
y|[i,S003_72A_0051zΣءû취ʹñɱɣ

MW.FC S001_1CA2AA_050_S
yA,S001_72A_0027z㡢˵ɶ

SE0 WP, 0, 100@0, 1

MW.FC S003_1CA2AA_010_S

y|[i,S003_72A_0052zΪţع




TutorialFunc %TUTORIAL_2_FOCUSOUT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

TutorialFunc %TUTORIAL_2_FOCUSOUT_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL


TutorialFunc %TUTORIAL_2_POL_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL




MW.FC S003_1CA1AA_020_S

y|[i,S003_72A_0053z˺ͬʱţҲ᲻ӡ

CG.A 0, 250, 0
WA 1000









TutorialFunc %TUTORIAL_2_POL_AUTO_COMMAND
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL




CG 8,cg2/02-01-1,250,@@@5

WA 1000

CG 7,cg2/02-01-2,250,@@@6

WA 1000

MW.FC S003_1CA2AA_011_S

y|[i,S003_72A_0054zţﵽʱʹáţعˡ

CG.DEL 8, 0
CG.DEL 7, 0
SC.FD 250,,0

WA 750



TutorialFunc %TUTORIAL_2_POL_AUTO_EX_COMMAND_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL



CG 8,cg2/02-02-1,0,@@@5
CG 7,cg2/02-02-2,0,@@@6
CG 6,cg2/02-02-3,0,460@@@5
SC.FD 250

CG.XY 6,400@@2@0@0,480

WA 750

MW.FC S003_1CA1AA_000_S
y|[i,S003_72A_0055zѡ񡰹Ȼ󡪡

CG.DEL 6, 0
CG.DEL 7, 0
CG.DEL 8, 0
SC.FD 250,,0

WA 750







TutorialFunc %TUTORIAL_2_POL_AUTO_EX_COMMAND
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL




CG 6,cg2/02-03-1,250,@@@5

WA 1000

CG 5,cg2/02-03-2,250,@@@6

WA 1000

MW.FC S003_1CA2AA_010_S
y|[i,S003_72A_0056zǷҪʹáţع

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0057z˳һᣬÿɫġţعص㡭

CG.DEL 6, 0
CG.DEL 5, 0
CG.A 0, 0, 255
CG 8,cg2/02-04-1,0,@@@6
SC.FD 250

WA 1000,,0

MW.FC S003_1CA1AA_000_S
y|[i,S003_72A_0058zЧָˣظֳľѡʹá

MW.FC S003_1CA1AA_020_S
y|[i,S003_72A_0059zȻ⣬Ҳʹãǧע⡹

MW.FC S003_1CA2AA_010_S
y|[i,S003_72A_0060z֪ЩţعԽ״̬鿴[n]ؼסŶ

CG.DEL 8, 0
CG.A 0, 0, 0
SC.FD 250,,0

CG 7,cg2/02-05-1,250,@@@5

WA 1000

CG 6,cg2/02-05-2,250,@@@6

WA 1000

ST S001_1CA2AA_011_M, 250
ST.EM 001, 1_1, 0@0, 0@0

yA,S001_72A_0028zϣ֪

BGM , 500
BG WHITE, 500


TutorialFunc %TUTORIAL_COMMAND_FADE_OUT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

TutorialFunc %TUTORIAL_COMMAND_FADE_WAIT
GetGameEnd %EndFlag
if(!%EndFlag) TutorialRelease:ED

int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) TutorialRelease:ED
if( %EndState == 2 ) TutorialRelease:TL

SetBattleNoKO 0
TutorialRelease


getFreeBattle %0:if(%0==1) goto *72C_0002_0


*72A_0002_1
getMode %0:if(%0&8) goto *01A_0606_0_2_1

MW.BT 0, 16
BGM , 500
BG WHITE, 500










MainAdvanced "002"@, 1
int EndState = 1
GetBTEndState %EndState
if( %EndState == 1 ) ED
if( %EndState == 2 ) TL


MW.BT 1, 16
goto *01A_0606_0_2_1

