;---------------------------------------
;	XNvgX^bt[
;---------------------------------------
;wvXx߃Gh


$L_BG,b\bgblack.S25,0
$DRAW_EX,0,,1,1

;Skip OFF
$EX,4

;Qڂ̓L[҂ȂtO
;@mov _S711,0
;$EX,10,0,711,0

;CxgubNJn
$EVENT_BLOCK,1,9999999

$PRELOAD,staff\staffbase.s25
$PRELOAD,staff\stafflogo.s25
$PRELOAD,staff\staffnameYUI.s25

;-----
$L_MONT,1,staff\staffbase.S25,0,0,0,m,0
$L_CHR,2,staff\staffnameYUI.S25,0,600,0
$L_MONT,3,staff\staffbase.S25,0,0,0,m,1
$L_CHR,5,b\bgblack.s25,0,0,0
$A_CHR,10,5,0,256,0
$DRAW_EX,0,,1,1

;BGM:98sec
$MUSIC,m\bgm27s.ogg,0

;tF[hC
$A_CHR,10,5,000,1000,0
$DRAW

;҂
$WAIT,2000

;XN[Jn
$A_CHR,114,2,0,-3000,90000,1
$DRAW

;҂
$WAIT,90000

;tF[hAEg
$A_CHR,10,5,256,1000,0
$DRAW

;҂
$WAIT,3000

;܂łŎԂ킹

$L_BG,staff\stafflogo.S25,0
$DRAW_EX,0,,1000,1


;Qڂ̓L[҂ȂtO
;@mov _S711,1
$EX,10,0,711,1

$LABEL,9999999
;--------------------
;$EVENT_BLOCKŃXLbvė珉ł͂Ȃ̂ŃL[҂͂Ȃ
$CJUMP,_S711==0,9999998

;L[҂
$EX,2,0

$LABEL,9999998
;--------------------

$MUSIC_FADE,2000

$L_BG,b\bgblack.S25,0
$DRAW_EX,0,,2000,1

$MUSIC

$WAIT,1500
