//	zN_	evB_02_01

//	wi@\@evB_02_01@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_14_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	BGM@Đ@03@[v
#BGMLoad, "BGM1Lay", "data/bgm/bgm-03.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 2487, "MSG1Lay", "ShowMsg", {
mccFI
};
#InputWait;

#MsgDraw, 2488, "MSG1Lay", "ShowMsg", {
IڌjIދzZccypĉ
_BDsD@CjIїC
sB
};
#InputWait;

#MsgDraw, 2489, "MSG1Lay", "ShowMsg", {
^ǉ甓IFC@m藐lIۈC
pfIFBALqISԁB
};
#InputWait;

#MsgDraw, 2490, "MSG1Lay", "ShowMsg","data/voice/TIKA00163.ogg", {
ymz
uCccCsC
_IB^sNBv
};
#InputWait;

#MsgDraw, 2491, "MSG1Lay", "ShowMsg", {
m\En⋋NC\ryIcc
jƑ̉퍂苁CA
};
#InputWait;

#MsgDraw, 2492, "MSG1Lay", "ShowMsg", {
jsvӓCICF
SIoB
};
#InputWait;

//	wi@\@|ꒋQ@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Kyudo_am2.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 2493, "MSG1Lay", "ShowMsg","data/voice/TIKA00164.ogg", {
ymz
uIDuIv
};
#InputWait;

#MsgDraw, 2494, "MSG1Lay", "ShowMsg", {
玟jȚȓсCꛛҍnB
vIёHCm|IB
};
#InputWait;

//	wi@\@evB_02_02@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_14_02.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 2495, "MSG1Lay", "ShowMsg", {
yz
uIv
};
#InputWait;

#MsgDraw, 2496, "MSG1Lay", "ShowMsg", {
Sq@CoIVgB稔
IN_nҘdC咅mI\B[x
ї^V`ICAݔcB
};
#InputWait;

//	wi@\@evB_02_03@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_14_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 2497, "MSG1Lay", "ShowMsg","data/voice/TIKA00165.ogg", {
ymz
uˁC^ICR|ccށIсIv
};
#InputWait;

#MsgDraw, 2498, "MSG1Lay", "ShowMsg", {
Cj嘰C򗹁CC
A肑LBVgIN肐[[n
ݗIᗢB
};
#InputWait;

#MsgDraw, 2499, "MSG1Lay", "ShowMsg","data/voice/TIKA00166.ogg", {
ymz
u羁cciY梕Ε΍ccv
};
#InputWait;

#MsgDraw, 2500, "MSG1Lay", "ShowMsg", {
|p睓ImQnfNсB蕌iA
݋ӕdnGCE^scc
};
#InputWait;

//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	wi@\@@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	BGM@~@tF[h
#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
//	EFCg
#MoveWait;

//zI_
#TitleBack;
///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;
