//	zN_	evC_01_03

//	01_01ڂ̂01_03
//	wi@\@evC_01_03@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_25_03.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	BGM@Đ@08@[v
#BGMLoad, "BGM1Lay", "data/bgm/bgm-08.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 3208, "MSG1Lay", "ShowMsg","data/voice/TIKA00244.ogg", {
ymz
uccccIv
};
#InputWait;

#MsgDraw, 3209, "MSG1Lay", "ShowMsg","data/voice/MIKA00304.ogg", {
yz
uCaccIv
};
#InputWait;

#MsgDraw, 3210, "MSG1Lay", "ShowMsg","data/voice/TIKA00245.ogg", {
ymz
uāCCccaCaCa}}v
};
#InputWait;

#MsgDraw, 3211, "MSG1Lay", "ShowMsg","data/voice/MIKA00305.ogg", {
yz
uaCccaccCL_IHo
BAtЁHC
s⁉Gt䐥FICo˒㱁v
};
#InputWait;

#MsgDraw, 3212, "MSG1Lay", "ShowMsg","data/voice/TIKA00246.ogg", {
ymz
ua羁Ca羁CCICccv
};
#InputWait;

#MsgDraw, 3213, "MSG1Lay", "ShowMsg","data/voice/MIKA00306.ogg", {
yz
usaꎼbIHs@H
ccCCmgrs獱@v
};
#InputWait;

#MsgDraw, 3214, "MSG1Lay", "ShowMsg","data/voice/TIKA00247.ogg", {
ymz
uIhCCCCCaCav
};
#InputWait;

#MsgDraw, 3215, "MSG1Lay", "ShowMsg","data/voice/MIKA00307.ogg", {
yz
umgccDЁccs\B
Iv
};
#InputWait;

#MsgDraw, 3216, "MSG1Lay", "ShowMsg", {
cccccc
};
#InputWait;

#MsgDraw, 3217, "MSG1Lay", "ShowMsg", {
{搥ݒB
抴󓞓ICߐlI\B
EsZCoB
};
#InputWait;

#MsgDraw, 3218, "MSG1Lay", "ShowMsg", {
yz
uIC羁v
};
#InputWait;

#MsgDraw, 3219, "MSG1Lay", "ShowMsg","data/voice/MIKA00308.ogg", {
yz
uzCFF嘰H羁v
};
#InputWait;

//	wi@\@evC_01_01@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_25_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 3220, "MSG1Lay", "ShowMsg", {
yz
uAccIHA݊Y梁Iv
};
#InputWait;

#MsgDraw, 3221, "MSG1Lay", "ShowMsg","data/voice/MIKA00309.ogg", {
yz
uY梁C琥hTGBmgCZIr
ސdIv
};
#InputWait;

#MsgDraw, 3222, "MSG1Lay", "ShowMsg","data/voice/TIKA00248.ogg", {
ymz
uāccāccIhCv
};
#InputWait;

#MsgDraw, 3223, "MSG1Lay", "ShowMsg", {
lIg̛f݉gCs݈ZCX
[[Bij
gxCțsZɎccA
ИTSB
};
#InputWait;

#MsgDraw, 3224, "MSG1Lay", "ShowMsg", {
yz
uAmI羁CIv
};
#InputWait;

#MsgDraw, 3225, "MSG1Lay", "ShowMsg","data/voice/MIKA00310.ogg", {
yz
uccFFIoI\@BEk㱁cc
@㱁HAI㱁Hv
};
#InputWait;

#MsgDraw, 3226, "MSG1Lay", "ShowMsg", {
yz
uߓRccҁCRcckBv
};
#InputWait;

#MsgDraw, 3227, "MSG1Lay", "ShowMsg","data/voice/MIKA00311.ogg", {
yz
uBߏAᑽ_CȕsvdC
@ҒGBv
};
#InputWait;

#MsgDraw, 3228, "MSG1Lay", "ShowMsg", {
yz
uCccv
};
#InputWait;

#MsgDraw, 3229, "MSG1Lay", "ShowMsg", {
ҒY梓IC肉v˗Bts^
CY梁CAvCvLҐl
Nq\djB
};
#InputWait;

#MsgDraw, 3230, "MSG1Lay", "ShowMsg","data/voice/MIKA00312.ogg", {
yz
uaCa}CccCIC羁v
};
#InputWait;

#MsgDraw, 3231, "MSG1Lay", "ShowMsg","data/voice/TIKA00249.ogg", {
ymz
uCCCāCICv
};
#InputWait;

#MsgDraw, 3232, "MSG1Lay", "ShowMsg", {
lˎ掓I\CsrI_C
pzҗ{UB
œ畝iہC肓掌B
};
#InputWait;

#MsgDraw, 3233, "MSG1Lay", "ShowMsg", {
yz
uhccssCv˗ccv˗Iv
};
#InputWait;

#MsgDraw, 3234, "MSG1Lay", "ShowMsg","data/voice/MIKA00313.ogg", {
yz
uȚGCˏoȚGB㱁CmgHv
};
#InputWait;

#MsgDraw, 3235, "MSG1Lay", "ShowMsg","data/voice/TIKA00250.ogg", {
ymz
uCccIICCIIv
};
#InputWait;

#MsgDraw, 3236, "MSG1Lay", "ShowMsg", {
yz
uC羁Iv
};
#InputWait;

//	wi@tbV@@Flash
#LayerLoad, "BG2Lay", "data/bg/BG_White.png";
#LayerDraw, "BG2Lay", "White_Flash_01";
//	wi@\@evC_01_02@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_25_02.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 3237, "MSG1Lay", "ShowMsg", {
uޔ@I⁔ʎhɁCO
B
IO[OoʔFt́Cҗn
礌amI܁B
};
#InputWait;

#MsgDraw, 3238, "MSG1Lay", "ShowMsg", {
ߍoIt̑JIClICaC
ɐFB
vzo梑CF䎩ȓsBB
WijߗI\㱁B
};
#InputWait;

#MsgDraw, 3239, "MSG1Lay", "ShowMsg","data/voice/MIKA00314.ogg", {
yz
uccoccD養Qccv
};
#InputWait;

#MsgDraw, 3240, "MSG1Lay", "ShowMsg","data/voice/TIKA00251.ogg", {
ymz
uCCCccD΁v
};
#InputWait;

#MsgDraw, 3241, "MSG1Lay", "ShowMsg", {
ΒŌsܒʒԁAᒅ
ImB
CАٗ͒n瀓|
݈ӁB
};
#InputWait;

#MsgDraw, 3242, "MSG1Lay", "ShowMsg","data/voice/MIKA00315.ogg", {
yz
ucc^ID@CFFB
@߉꓾DDꉺˍs@v
};
#InputWait;

//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	wi@\@@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	BGM@~@tF[h
#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
//	EFCg
#MoveWait;

//zI_
#TitleBack;
///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;
