//	zN_	evD_04_01

//	BGM@Đ@04@[v
#BGMLoad, "BGM1Lay", "data/bgm/bgm-04.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
//	wi@\@evD_04_01@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_42_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6049, "MSG1Lay", "ShowMsg","data/voice/MANA00269.ogg", {
y^؁z
u߁cch@BӔ\ےٖZ
ň@Hv
};
#InputWait;

#MsgDraw, 6050, "MSG1Lay", "ShowMsg", {
yz
uccv
};
#InputWait;

#MsgDraw, 6051, "MSG1Lay", "ShowMsg","data/voice/KANA00245.ogg", {
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uNCCCCHv
};
#InputWait;

#MsgDraw, 6052, "MSG1Lay", "ShowMsg", {
yz
uv㱁CEvݐEBv
};
#InputWait;

#MsgDraw, 6053, "MSG1Lay", "ShowMsg","data/voice/KANA00246.ogg", {
yށz
uAE_k@II
@ccs⁍Ds@Cv
};
#InputWait;

#MsgDraw, 6054, "MSG1Lay", "ShowMsg","data/voice/MANA00270.ogg", {
y^؁z
uKӊKvDD
hКGBv
};
#InputWait;

#MsgDraw, 6055, "MSG1Lay", "ShowMsg", {
yz
uCʓ|v߁BAZCqUIvBv
};
#InputWait;

#MsgDraw, 6056, "MSG1Lay", "ShowMsg", {
^ؘaޙ{ȋ֗CS
NǗHCL藉ꍱ̉
IFyB
};
#InputWait;

#MsgDraw, 6057, "MSG1Lay", "ShowMsg", {
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᳘͎߁B
};
#InputWait;

#MsgDraw, 6058, "MSG1Lay", "ShowMsg", {
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IFCAi~ԈۗIF
vߓB
jV稒nАSIۋaN߁B
};
#InputWait;

#MsgDraw, 6059, "MSG1Lay", "ShowMsg", {
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l䈽҈T䗹B
};
#InputWait;

#MsgDraw, 6060, "MSG1Lay", "ShowMsg", {
ccRCjꝚmߓVIdB
֔@Cj͕҉B
\[؊󓞐^ؘaފeIŚB
};
#InputWait;

#MsgDraw, 6061, "MSG1Lay", "ShowMsg", {
ȁCʒjI̓xC\
ێIÁB
};
#InputWait;

#MsgDraw, 6062, "MSG1Lay", "ShowMsg", {
yz
uaaꝚBٖZccA{s
SۗC]Bv
};
#InputWait;

#MsgDraw, 6063, "MSG1Lay", "ShowMsg","data/voice/MANA00271.ogg", {
y^؁z
uC琥ZhqIuB
s䏊\ُRIBv
};
#InputWait;

#MsgDraw, 6064, "MSG1Lay", "ShowMsg","data/voice/KANA00247.ogg", {
yށz
uvC@B
@NCv􎩌Ȕ\IADEC
@i@Cv
};
#InputWait;

#MsgDraw, 6065, "MSG1Lay", "ShowMsg", {
yz
uccBSGݐSIBv
};
#InputWait;

#MsgDraw, 6066, "MSG1Lay", "ShowMsg","data/voice/MANA00272.ogg", {
y^؁z
uDIB梉捐GBv
};
#InputWait;

#MsgDraw, 6067, "MSG1Lay", "ShowMsg","data/voice/KANA00248.ogg", {
yށz
u甘ECv
};
#InputWait;

//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	wi@\@@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	BGM@~@tF[h
#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
//	EFCg
#MoveWait;

//zI_
#TitleBack;
///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;
