//	zN_	evF_12_01

//	BGM@Đ@09@[v
#BGMLoad, "BGM1Lay", "data/bgm/bgm-09.ogg";
#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
//	wi@\@evF_12_01@tF[h
#LayerLoad, "BGEF1Lay", "data/ev/ev_74_01.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 12790, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12791, "MSG1Lay", "ShowMsg","data/voice/MIKA01000.ogg", {
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};
#InputWait;

#MsgDraw, 12792, "MSG1Lay", "ShowMsg","data/voice/TIKA00880.ogg", {
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};
#InputWait;

#MsgDraw, 12793, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12794, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12795, "MSG1Lay", "ShowMsg","data/voice/KANA00933.ogg", {
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uCCaaCIv
};
#InputWait;

#MsgDraw, 12796, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12797, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12798, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12799, "MSG1Lay", "ShowMsg","data/voice/KANA00934.ogg", {
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};
#InputWait;

#MsgDraw, 12800, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12801, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12802, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12803, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12804, "MSG1Lay", "ShowMsg","data/voice/KANA00935.ogg", {
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};
#InputWait;

#MsgDraw, 12805, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12806, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12807, "MSG1Lay", "ShowMsg","data/voice/KANA00936.ogg", {
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};
#InputWait;

#MsgDraw, 12808, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

#MsgDraw, 12809, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

//	wi@\@@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Sky_a.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 12810, "MSG1Lay", "ShowMsg", {
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};
#InputWait;

//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	wi@\@@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	BGM@~@tF[h
#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
//	EFCg
#MoveWait;

//zI_
#TitleBack;
///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;
