//	˂Q^؁AނȈӖŐSz
// Ot@C񁦁@l̕[ASTȂABGM05ASEȂ

// eLXg{bNX\
#IFMode, 1;
#TextLayerDraw, "MSG1Lay", "ShowTextLay";


#MsgDraw, 2343, "MSG1Lay", "ShowMsg", {
ߍ棁CYYZZEIށC
A肘sB
};
#InputWait;

#MsgDraw, 2344, "MSG1Lay", "ShowMsg", {
AF{LCI^؁C訒ꉺ
C猏ϕsZB
};
#InputWait;

#MsgDraw, 2345, "MSG1Lay", "ShowMsg", {
Vؒ䐬ihqǗu
CĖaNCRjӍiIFC
Atcc
};
#InputWait;

#MsgDraw, 2346, "MSG1Lay", "ShowMsg", {
sCswZАluC
LViIamBs\
j蜓댐B
};
#InputWait;

#MsgDraw, 2347, "MSG1Lay", "ShowMsg", {
痢KRDDnȊǗuIgƗW
ˍsCB
};
#InputWait;

#MsgDraw, 2348, "MSG1Lay", "ShowMsg", {
ccccGCJD◹B
ޓI䁙i~㱁C󒆐kgB
};
#InputWait;

#MsgDraw, 2349, "MSG1Lay", "ShowMsg", {
CsJVCʑRvVICA
꒼VkB
JVaVsKvIC⁗
ݖ^󓞗B
};
#InputWait;

#MsgDraw, 2350, "MSG1Lay", "ShowMsg", {
VdnKЏƗCB
};
#InputWait;

//	wi@\@@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	BGM@~@tF[h
#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

//	coq[g
#ScpCall, "data/scp/scp_04_01_00.txt";


///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;


